Feature Request:  Modify Audio Channels from the Timeline in Premiere CC.1

Why have we never been able to modify audio channels once a clip is added to a sequence?  I'm guessing there's a good reason Adobe has never had this feature.  The lack of this feature is explicitly mentioned a few times in the audio section of the Premiere Pro CC manual, as if it's a benefit NOT to have it.  But the benefit is entirely lost on me. 
In my workflow, I synchronize my double-system video and audio before anything else.  I do this in PluralEyes (and unfortunately I'll have to keep doing it this way, until PPr's sync on sound feature gets fixed—for me it's never worked).
Once PluralEyes has synched hours of footage and audio and placed it on a PLURALEYES GENERATED sequence, I import that sequence into Premiere.  Note:  Since I haven't gone through the step of creating a blank New Sequence, I don't get the opportunity to setup my audio channels the way I'd like in my sequence (i.e. Stereo recordings should occupy ONE track, not two.  Typically these tracks come from a camcorder and are used for reference sound, or ambient noise at best, so I don't need them taking up precious real estate in my sequence). 
Since PluralEyes doesn't merge my clips for me (or rather I don't want it to since I'm usually doing multi-cam sequences where I want to keep all 14, or so, tracks of audio), I have to go through the clips one by one and do a Merge Clip action once I've adjusted any minor sync issues, or determined which tracks I actually want to keep.  But, and here's the key, at this stage I'm not yet 100% certain whether I'll use the nat sound or the wireless mic sound (separate audio recorder, etc).  Furthermore, I don't really want to think about that at this point.  After I've spent a few mind-numbing hours just ingesting files, sync and merges, I want to jump into the edit as soon as possible, before I lose all will to finish this edit.  If I modify my audio channels right now, I'll lose the ability to make some creative decisions later on.
I'd like to start whacking out an assembly edit.  And then after I have a rough program, I can start looking at which audio tracks (nat or double-system) I like better in each circumstance.  This is where I become stumped that at this stage, I'm locked into whatever audio channels I've setup (or not) in the earliest stage of the edit, back before any media was actually on the timeline!  It's at this stage, and usually only at this stage that I want to start Modifying Channels—FROM THE TIMELINE!
Does anyone else feel the same?  If not, what is your workflow?
Feature Summary:  Right-click on any clip, (master clip, sub-clip, merged, nested or otherwise) in the timeline and choose Modify > Audio Channels.
I've submitted a feature request, with a link back to this discussion, so please pipe in—especially if you want this feature. 

Maybe its your specific workflow, asset mangement  and use of a 3rd party application that  runs you into an issue.
Take Pluraleyes out of the equation, I would imagine my workflow is the same as most everyone else.  Find footage in the Media Browser.  Import it.  Create a Sequence and start editing.  Use the Source Monitor to set Ins and Outs and then Insert the clip on the timeline. 
At this point, if the audio needs to be modified, it cannot be done on the Timeline.  The workaround, of course, is to Find Clip in Project; Modify Audio in the Project panel; then do a Matchframe to replace the audio clip.  This works, but requires many steps per clip.  Also, Matchframe in Premiere Pro CC is not reliable. 
Introducing a new Modify Audio (from Timeline) feature as seen in the fantasy screenshot above would solve it.
I dont use Pluraleyse ...which I understand to be a synching aid...so I dont know the workflow it imposes on one .
Returning to Pluraleyes workflow, this issue is compounded by the need to Modify almost ALL audio.  Every stereo track is separated and placed on two MONO tracks taking up precious real estate.  This is not something Pluraleyes imposes.  It is due to the way Premiere imports XML timelines.  This would apply to sequences imported from Final Cut as well.
In this case it would be ideal to select both the LEFT and RIGHT mono tracks and choose "Modify > Audio Channels > Merge L/R Mono to a Single Stereo track."  Ideal?  No.  I guess Ideal would be if Premiere would interpret XML files properly in the first place.
What actually is the issue with Premieres synch and merge workflow in your case?
Audio Sync in Premiere Pro doesn't work.  Period.

Similar Messages

  • Anyone having problems with art/animation/audio disappearing from the timeline after a save?

    Hello,
    I'm having problems with many files losing their assets from the timeline after a save and reopening the file in Mac OS X Snow Leopard. This is happens quite often now and there seems to be no pattern to it. For example, I will open an existing Flash animation complete with sound and artwork, make changes to the animation timing, test the SWF and everything looks good, then save. After reopening the exact same file, there will be audio that was on the timeline will be an empty frame. In addition, there is art work that was swapped out or updated to a character and the symbols becomes empty after reopening. I'm losing days and hours of work and I can't seem to find any answers or help to figure out what's going on.
    Any insight would be appreciated!
    thanks!

    I now use CS5.5 but I've noticed it on every version since CS4.
    I JUST ran the latest update to 11.5.1.349
    I'll let you know if it continues but for now I'm planning to learn a new software. Finally have some time to focus on this and if it works out I may say so long to Flash. I'll give CS6 a try but if it's not SIGNIFICANTLY improved (Brush tool comparable to ToonBoom, No losing data, Better Playback, Ability to export HTML5), it's just not worth it anymore. I've been using Flash since version 1 and since Adobe took it over, I hate to say that anything other than actionscript has gone WAY downhill. Many new features but they don't actually work well, or crash at runtime if used beyond a tutorial's level intensity. What's the point of all that functionality if it looks like garbage and can't perform on a professional level? Even if you do take the extra time to work slowly or limited to make it look nice - it loses the data! or now without HTML5 your venues of use are sliced in half? Pointless. I don't want to trash all my Flash experience, but I'm done defending an inferior product and waiting for it to catch up to a modern professional standard. I think my Flash days may be over very soon unfortunately. I feel like the're more interested in defending what they've created, than in making it work or even asking us what we want. I feel like a Girlfriend who's Man keeps promising to get steady work but hasn't after 10 years. Flash...we need to talk.

  • Losing an audio channel in the timeline

    In moving a clip (w/ in's and out's set) to the timeline from the viewer, only channel one audio is ending up on the timeline. In the viewer both channels are there. I have tried panning and checked system settings and user preferences but don't see why only one channel is making it to the timeline. I am using final cut pro 7 on a brand new IMac. HELP!

    Make sure you have two audio tracks targeted in the Timeline.
    -DH

  • When clicking an audio clip on the timeline in Premiere Pro CC 2014, it duplicates it on a different track and makes it impossible to work.

    I'm experiencing a disturbing issue as it actually prevents me to do the work in Premiere. I will put as much info as possible:
    1) Project started on a different computer (the editor), PC with Premiere Pro CC,
    2) Now opened on my Imac with Premiere Pro CC 2014,
    3) I am not editing, simply trying to move audio clips on different tracks to export audio tracks only,
    THE ISSUE:
    1) Here is my timeline:
    2) When I select an audio clip to highlight it, Premiere creates a duplicate on a different track:
    Note that the clip highlighted in the previous screen cap is the duplicate and I didn't click it, Premiere highlights it as soon as it is duplicated.
    3) When I click out of the timeline or scroll up or down on the timeline, the duplicates disappear. However, when I try to move the original clips, it doesn't do anything, they are stuck in place.
    ANTICIPATED ANSWERS:
    1) You work on 2 different computers with 2 different versions of Premiere Pro CC, what do you expect? --> The amazing thing about Adobe CC is that it shouldn't be an issue and now I have to deal with it in this way,
    2) Try and save an updated version of your project from your computer. --> Already done that.
    Thank you for your help. I usually use the customer support chat but I am on the other side of the globe and it is now closed. This issue prevents me to work so I need to solve it quickly.
    Kind regards,
    Aurelien

    This sounds to me like it could be a graphics related problem are you on the latest driver. Something else you could try, start a new project and import the one from the PC into that rather than directly opening it in the MAC

  • Getting FCPX to correctly group 4 audio channels from my HPX-250

    Hey folks, this is something that has been frustrating for some time and still stumps me despite FCPX 10.0.6's audio improvements.
    Is there any way that I can efficiently get event browser clips to correctly allocate my four audio channels to mono/stereo groups?  In almost all cases, I want channels 1 and 2 to be mono, while channels 3 and 4 should be stereo.  But FCPX rarely gets this right upon analysis, and none of the available Channel Configuration options reflect what I generally record on my camera.
    As a result, I spend a great deal of time seperating and then manually recombining audio channels in the timeline.  It would be much easier if I could simply tell FCPX in the event browser how the audio of the clips should be configured.
    Thank you for any tips.

    I can access the channel configuration in the Inspector after clicking on the clip in the Event Browser.  When I do that, all four channels are gathered into one channel configuration.  My choices are:
    Four mono
    Two stereo
    Left, Right, Center, Surround
    Reset
    None of these choices reflect the structure of the audio that my camera recorded.  In fact, channels 3 and 4 are stereo while channels 1 and 2 are generally monaural sources.
    Generally, I end up manually adjusting the pan of channels 3 and 4 in each and every clip in the timeline, which is time consuming.  It would be much better if I could simply select all the clips in the Event Browser and tell FCPX what the channel configuration is.

  • See only one (single channel) audio waveform in the timeline

    Hi, is it possible to see only one waveform in the timeline for a stereo audio file? By default you see one waveform per channel. In many cases those channels are almost the same. I would like to see mixed or only channel in the timeline to save some space and remove clutter from my screen. Thanks

    I don't think this is possible.

  • Audio won't play in the Viewer but will in the Canvas from the timeline.

    If I select a clip from the timeline to open in the viewer, I cannot hear the audio even though both video and audio are selected. This only happens in certain projects. Anyone know why?

    In the View menu, make sure the Audio Playback is set correctly.

  • I can't see the Audio Waveforms in the timeline. No triangle button to click. Just switched from FCP. Help!?

    I can't see the Audio Waveforms in the timeline. No triangle button to click. Just switched from FCP. Help!

    When I click on the wrench or right click to customize the box, these are the options I'm given.  I don't see waveform.  I've edited in Adobe Audition for years, and see the waveform panels in all the Premiere Pro tutorials, am I missing something?  (besides a brain?)

  • Merged clips and modified audio channels bug/issue

    My problem is that if I create a merged clip and modify it's audio channels Premiere (both CC and CC2014) does not respect the modification under specific circumstances. These circumstances are: if I use keyboard shortcuts or the source window buttons for overwrite/insert to cut the merged clip into a timeline. However, if I drag & drop the clip from the source window or from a bin into the timeline Premiere will respect the audio channels set through modify audio channels.
    Here are steps needed to create my problem. You will need a video clip and an audio clip with at least two channels to reproduce this.
    1. Create a merged clip from the video and audio. Does not matter if you have "Remove audio from AV clip" enabled or not.
    2. Right click on the merged clip in the bin and select Modify -> Audio Channels.
    3. Set the merged clip's audio channels to Number of Audio Tracks: 1, Channel Format: Mono. Set the source channel for Audio 1 to anything except Channel 1. Click OK.
    4. Make sure you have the merged clip open in the source monitor. Use keyboard shortcuts (. or ,) or the insert/overwrite buttons in the source monitor to cut the clip into a sequence.
    5. The merged clip in the sequence will use channel 1 for audio, even though it has been set to use another channel.
    6. Now try drag & dropping the merged clip from either the source monitor or from a bin into the sequence. It will now use the audio channel that has been set through modify audio channels.
    My workaround is to use drag & drop for now for affected clips, but in the long run this is a pain in the backside.
    My question is if this is something that affects other users as well. And while I'm waiting for a fix, if anyone has any suggestions on how to get modified audio channels to work properly, I will gladly listen.
    I have filed a bug report for this. I have reproduced this on multiple Windows 7 machines with Premiere Pro CC and on two Macs with both CC and CC 2014.
    EDIT to add: I have been in discussion with Rameez from Adobe about this through the support chat and have been told that this is working as intended. He suggested I post a thread about it to see how other editors feel about the functionality. I personally feel that the way it works now makes no sense at all. If others feel the same way, maybe this issue can be fixed in a future update. So please make your voice heard.
    EDIT to add: In most usage this might not be an issue at all. But if for example you have external audio on multiple channels and to make sure you have a clean timeline, you wish to remove extra tracks from your merged clips and those extra tracks happen to be any track before the last one(s), you will find that editing the merged clip in in any other way than drag & dropping it in the sequence will result in you losing those last tracks instead of any tracks in the middle that you have disable through modify audio channels. I would think that the audio channel modifications should work no matter what way you cut the merged clip in.
    Message was edited by: Jaakko Rinne

    Going to try, but here is my workflow and have not encountered any problems until this last P/U days footage.  I've been doing things this way because I found having all files in the project was causing it to crash constantly when I was working.  I have a new I7' processor IMac with 24 gigs of RAM.  And since Premiere does not allow you to have multiple projects open at the same time (Wish this would change.  Avid and FCP both allowed multiple projects) I have to do things this way.
    Pre-workflow Project File
    Label all Video and Audio files to match Scene #'/Takes
    Set in points on all video and audio to reflect slate
    Merge Clips
    Working Project File
    Import only Merged Clips into Project.  Either via import or copy/paste
    Now I've done this workflow from just about the very beginning.  Deleting all of the original source video and all audio clips from my working project so only my bins containing my merged clips remain.  Have had no problems and edit has been smooth.  Did a pickup day last week, followed same steps as I've done in the past, imported the merged clips into my working project and the clips have the audio set to none by default.  Now once I go into the sequence I can manually set it and it's there but I cannot play audio in the source monitor which is how I edit, there's no reason I should have to go back to the crappy FCP way of editing doing the copy and paste from a sequence.

  • Synchronizing audio AFTER in the timeline

    Is there any way to sync audio to a clip AFTER it is in the timeline?
    Here's what happened in my case.
    I have video clips with embedded audio on them. As I was editing with them, I noticed that the audio levels were low.
    I now have the stand alone audio from the recorder that has MUCH better levels recorded on it, but I cannot find a way to sync it to the clips I already have in my timeline. Is there any way short of syncing them, and manually finding the in and out points again on the newly created "synchronized clip" and doing a replace edit? Seems like a lot of work and not very precise. Can I in any way replace the audio married to the clip with the new audio and have it sync without creating a new clip?
    Another question for the audio guys. Would adjusting the "Loudness" setting on the original clips to increase their levels lose me quality over replacing them with the audio files from the recorder?
    (Our setup on set, btw was a Fostex recorder and boom mic recording to CF cards, and audio was feeding out of that into our F900 camera (so all of the clips have sync sound as well. The audio that hit the camera though, is significantly quieter than the individual sound wav files off of the Fostex)
    Hope this makes sense, and thanks!

    You said ...
    Another question for the audio guys. Would adjusting the "Loudness" setting on the original clips to increase their levels lose me quality over replacing them with the audio files from the recorder?
    (Our setup on set, btw was a Fostex recorder and boom mic recording to CF cards, and audio was feeding out of that into our F900 camera (so all of the clips have sync sound as well. The audio that hit the camera though, is significantly quieter than the individual sound wav files off of the Fostex)
    I will let the other guys address the syncing of a standalone audio track to your video.  There are many ways to do that, and I do that all the time just by aligning the waveform features then pulling the video audio part down to -96dB. You could take all that into a compound clip afterward ... But ...
    Regarding the question you asked above.  You Fostex will usally record much better audio than any camera audio circuitry.  I use standalone Tascams to record audio then marry it to the video afterward ... makes a much better experience for the viewer. Your audio level on the Fostex, being much higher in level, will help things, but I still use Loudness on dialog clips.  I don't do anything with commercial music tracks because they have already been maximized for loudness and mixed for proper dynamic range and limiting and compression, etc.
    In general you will probably like your audio if you (1) apply loudness, (2) change the volume level slider in inspector to make your timeline audio waveform to where it just rarely touches red peaks ... this usually means the level is around +1dB on the volume level.  Then, make sure you have only the channel selected in your Dual Mono settings under the audio tab, which has an actual audio waveform.  Uncheck the one that does not have a waveform if this applies to you then recheck your volume levels.
    Finally, (3) pull over the Adaptive Limiter form the audio section of the effects browser onto your clip ... use it's default settings.  This will add a soft-knee roll off to your louder peaks while leaving the lower features untouched.  I prefer this method to compression because limiters to not boost the noise levels as much as compressors do.  Then, to end up, simply check the volume levels for the whole thing again to make sure you are not above 0dB to +1dB.
    If you have special requirements for voices and dialogue, you can use the audio enhancements section and the little EQ icon on the right to open up an EQ feature.  Select 31 band instead of the default 10 band setting then do the following: Increase 3,100Hz by about 6dB to add a degree of excitement to the speaker's voice.  Roll off every frequency below 100Hz by about 3 to 4 dB to reduce the "mud" and rumble.  For a male speaker, boost 250Hz by about 3dB ... for a female voice boost 350dB instead.  Then boost 20KHz to add presence to the audio. 
    This is probably a lot more than you need, but you will end up making your audio almost as good as it can be by following these basic principles.  Your mileage may vary 
    Best wishes.

  • How do I seperate the audio track from the video and save it to a CD in Premiere Elements 13?

    How do I seperate the audio track from the video and save it to a CD in Premiere Elements 13?

    Binbashi
    You can separate the audio track from video and save it to a DVD disc within Premiere Elements but not a CD disc.
    To do save to the audio to DVD disc, you do not have to separate linked audio video, just use the export Publish+Share/Computer/Audio and set Presets to the wanted format (AAC, AIFF, MP3, or Windows Waveform (WAV).
    You will not see Audio in the choices since it is at the bottom of the list of choices under Publish+Share/Computer/. You will need to use the thin scroll bar to the right of the choices to scroll to it.
    If you need information on selective export of Timeline content when dealing with more than just this one file on the Timeline, please let us know. If you are trying to produce a CD for listening in car or CD player elsewhere, please let us know.
    Looking forward to learning of your results.
    Thank you.
    ATR

  • Exporting multiple audio channels from Premiere Pro CS6 in MXF OP1a

    I have a Premiere Pro project with multiple audio channels and I want to export them as individual channels in a MXF-file.
    Method:
    When I created a new sequence I choose "Multichannel" from the "Tracks" page. When I export the MXF OP1a, I choose 8 channels from the "Audio" page. I make sure that none of the channels are muted.
    Result:
    The rendered file contains 8 channels as I want it to, but only the first two channels contains audio (main left + right), the rest of the channels are empty. Channel 1 and 2 contains the audio from all channels, but I want the channels to be seperated in the same way as they are layered in Premiere.
    Any ideas what I can do?
    Thank you for your help!

    Hey Guys,
    I'm having problems exporting an 8 channel audio mxf for a broadcast client. The mix they want is as follows:
    Track 01: Full Programme Mix L
    Track 02: Full Programme Mix R
    Track 03: International Sound L
    Track 04: International Sound R
    Track 05: Music and Effects L
    Track 06: Music and Effects R
    Track 07: VO Mono
    Track 08: Interview Mono
    I have setup the sequence following this video on vimeo and am fairly confident I have the sequence settings correct. https://vimeo.com/38501157
    I also can export a multichannel mxf. But all my tracks are exported as mono and I am therefore not maintaining my L and R as set up in my sequence
    The problem is on exporting that since Tracks 01 and 02 are bounced down to 1 + 2 it means that my Track 01 (Panned L) is getting bounced down onto my Track 02 aswell and thus it does not remain seperate. Has anyone delivered a similar format for a broadcaster and come across this problem with Premiere Pro and know a solution?
    Any help would be much appreciated
    Thanks
    Eamonn

  • Creating merged clips from the timeline not working, any advice?

    I am syncing HDV video captured with guide audio, with four track audio recorded onto a Hard Disk Recorder. I need to sync in the timeline as there is not always a clap, but there is plenty of guide sound with the picture. I want to make a merged clip that I can then work with.
    I bring everything in - sync it - and highlight everything but find that the link command is dimmed, it is not available.
    The 4 track audio, and the video with guide sound both come in to the timeline already linked so I tried unlinking them when I first paste them into the timeline and making them independent clips, before I synced them together but that made no difference. The linking tool (Modify-Link) is dimmed and thus when I drag them into the browser they become many different files, instead of one merged clip. Can anyone suggest a reason why this is not working for me?
    I'm running Final Cut Pro 5.0.4
    thanks very much..

    I think I can answer my own question. It seems that several separate files were made in the audio but only one take made in the video, and FCP will not allow the clips to be linked if I'm trying to link one take of video with three files of audio (pasted onto the timeline one after the other under the video). But If I cut the video and link the segments one at a time then I can merge the clips independently. It's not ideal but it makes sense.

  • Can you 'zoom' the audio waveform in the timeline?

    Unable to find a solution in the help or the FAQ, so I'll post my first question here :-)
    I would like to vertically zoom into the audio waveform in the timeline. My situation is that I have a 24-bit audio mix of a classical concert with a fairly large dynamic range, i.e. very loud bits and very quiet bits in one single audio file. I don't see enough waveform detail in the quiet parts, even when I enlarge the track vertically. I haven't found an official way of zooming in, at least in the timeline. The audio-waveform-only display in the source monitor does offer a vertical zoom.
    The official help only offers this:
    "To see more volume detail when viewing an audio waveform in a Timeline panel, increase the track height."
    Which seems to imply that 'zooming' in further to bring out the really quiet parts is not a feature.
    I found a bit of a workaround, which is to adjust the clip gain -- the audio waveform changes accordingly. However I'd prefer not to be changing the audio volume every time I need a different vertical zoom on the waveform.
    Thanks,
    3p

    While you can't zoom and the vertical adjustment is limited (which sucks because you can zoom in Audition)` there are still a few more options that might help increase the vertical size of the tracks window.
    First, to adjust the vertical space of each track in the timeline place your selection tool over the line between the tracks over on the left side of the track where audio controls are and drag the track bottom up or down. You can also increase the workspace of the timeline by dragging it up using the same technique, or if you have another monitor put the timeline over there and make it much bigger.
    Second, use the tilde key to expand the entire timeline window. It's the key to the left of #1 key at the top left. Hit it again to return. It will expand any window that is selected. I use this one to get a better look at the waveform. You can also drag the tracks to make them larger.
    good luck!

  • No audio sound from my timeline

    Hello everybody,
    I have no audio sound from my timeline.
    What did i do!
    i started a new event and project.
    From the media browser i dragged and dropped pictures from my library into the timeline.
    i also dragged and dropped a song my itunes lib into my time-line.
    Now i play my time-line. The pictures goes well but i hear nothing.
    Who can help me out here.
    Eric

    Hi Tom,
    See the picture.
    I hear the audio (right side) when i scroll over the green audio line. Also i have reaction on my audio-meters.
    But when i play the timeline with the same audio i hear nothing.
    I think it a setting problem? or did I switch of the timeline audio somewhere?

Maybe you are looking for

  • RRI to Project Systems Line Item Report

    Hi I have configured a RRI from a BI query to the report RKPBW000 as per OSS note 356166. My query includes the restriction for 0DB_CR_IND - (debits only). However when the RRI is executed the line item report is not restricted by the debit credit in

  • SCCM 2012 buying license

    Hello, Requirement: I want to create a only test setup for SCCM 2012.My requirement is every package is being tested for Deployment in test environment. Kindly let me know the pre-requisites (Software and Hardware) for creating this setup and license

  • Error in MIGO 411K

    Hi GUrus, Can anybody please help me with the following issue. When the user is trying to trasnfer the consignment stock into our own stock using 411K in MIGO, they are getting the following error Deficit of VC Unrestr. prev. 260,630 LB : mat No Plan

  • Playlist of Podcasts does not automatically move to next Podcast on iPod

    Creating a Playlist of Podcasts does not appear to work the same as a Playlist of music. For Music, on the iPod i go to Playlists menu, and from there, with a particular playlist selected, i press Play on iPod, and the Playlist starts, and it says 1

  • Process variables populating on adobe eForms ES2

    Hi all, I've an adobe process with an output integer process variable called StepID and i made a form and want to populate this variable on the form, i've made a WSDL data connection and found the variable in the invoke response but when i put this v