Filling an object with a pattern without distortion?

I have this camo pattern:
wich already tiles seemlessy but when i turn it into a swatch it won't tile. it distorts the pattern and blows it up instead of using it as is and tiling:
what is the problem here? can i scale it in some option menu? can i control the orientation? im creating a vector based logo, is this the right way to go about filling the object with this pattern?
i want it to be scaled and tiled. what is the best way to go about it? what would u do? thanks in advance

yup i thought so. it HAS to be vector based.
it does not have to be vector, it can be jpeg or gif, but it has to be embedded...as for not using it in a logo, Scott can explain that.
255x247 px
the object is any size as its a vector. How are u filling yours? photoshop then a clipping mask?
I meant the size of the camo image in relation to your vector object, not the actual size in pixels.
in this sample I grabbed a GIF, embedded it, dragged it to the swatches palette, sent the image to back, then filled both the small object and the big object with the gif-embedded swatch, just to illustrate what happens with the size position.

Similar Messages

  • How to fill an object with another object

    I have created this watercolor blob shape with the help of a tutorial and I was wondering if it would be possible to use that watercolor blob to fill a shape (let's say a circle). How can I go about doing that? I've attempted using the make pattern function in order to create a fill pattern that way, but it's just not working out for me. Are there any other ways? Any help would be really appreciated!

    You are welcome, Amanda.
    Cross posting, I was  working on this addition:
    If you wish to give the top shape a stroke, you may:
    3) Click its bounding path with the Direct Selection Tool;
    4) Click the Stroke box and the Color box at the bottom of the Toolbox and apply the colour (you can do that through the Color palette).

  • Cut an object with the knife without adding new segment?

    If I use the knife to cut across a closed object, it creates two closed objects. What I would LIKE is to cut the object and have two open objects touching at the points of the cut. E.g., if I cut a square in half, I want two brackets touching at their ends. Obviously, I can go in and delete the added extraneous segments, but it adds extra steps. Thus far, I have not found any way to turn that off, or to toggle it, or anything. I DID do a search in the Adobe support help files and couldn't find anything -- which probably means that every article that mentions the knife has that exact info in billposter type right at the top of the article ; it's the way these things usually run with me...! <ruefulGrin>
    Am I missing something simple?
    (For the sake of completeness, I'm using Illustrator CC 2014.0.0 on OS X Mavericks.)

    Thanks, Jacob. That certainly will work; unfortunately, it's just not as quick and precise as Option-dragging the knife to get a straight cut across an object or, more importantly, across multiple objects.
    Ah, well -- when they finally replaced my old G5 at work last year, I knew it was going to mean giving up Freehand and learning the Adobe way of doing things. After predominantly doing illustrations in Freehand since the Aldus days, though -- somewhere around 25 years ago, now -- it's difficult having to learn a whole new set of reflexes!

  • Perspective object with a pattern

    Hi, I am using the perspective grid to make a 3d looking building. I want to use a brick pattern for the sides of the building. I am having trouble makeing this look right when the perspective is skewed a lot (see right brick wall), the left brick wall isn't too bad. I used an envelope mesh 1 2 rows and 1 column. Is this the only way to preserve pattern when skeweing an object?

    IdeaJoyHnC.
    Why don’t you create a wall 2d first, near to the size you need it to be, then group, copy and paste into the grid, see example below.
    TREX

  • Filling a Object with a Brush

    I learned how to do it years ago and forgot. I don't know if it was in Illustraotr or Photoshop, I'm hoping Illustrator.
    Examples:
    http://www.istockphoto.com/stock-illustration-5268617-crayon-drawn-heart.php
    http://www.photoshopsupport.com/photoshop-blog/08/02/ib-blog/valentine-hearts-preview.jpg
    ^ Second row on the bottom - the scribble hearts.
    Thanks for your help.

    Thanks, that worked. I found this tutorial by Abode that helped get the results I needed: http://www.adobe.com/designcenter/illustrator/articles/ill11scribble.html

  • How to use a scaled object(MC) to fill the background with the new properties

    So lets say i have a stage 300 to 200 and all object that i have are for this dimensions.Also have an pattern function that fills the background.
    But the user is thinking of resizing the stage to lets say 1024 to 480 (he switched from a phone to a tablet).And now the scale of the objects in the tablet screen are more than 3times before(when seen on the Phone)
    How do i save the current new size object and use it in the creation of the new background (the 1024x480).
    currently i have this :
    public static const GAME_ORG_WIDTH:uint = 300;
    public static const GAME_ORG_HEIGHT:uint = 200;
    public function MainClass_road() {
                                  addEventListener(Event.ADDED, init);
                        public function init(e:Event):void{
                                   stage.scaleMode = StageScaleMode.NO_SCALE;
                                     stage.align = StageAlign.TOP_LEFT;
                                     stage.addEventListener(Event.RESIZE, setUpScreen);
                        public function setUpScreen(ev:Event):void{
                                  stage.removeEventListener(Event.RESIZE, setUpScreen);
                                  if(stage.fullScreenHeight > stage.fullScreenWidth){  
                                            gameStageWidth = stage.fullScreenWidth;
                                gameStageHeight = stage.fullScreenHeight;
                                  }else {
                                            gameStageWidth = stage.fullScreenHeight;       // 480
                                            gameStageHeight = stage.fullScreenWidth;                     //1024
                                  rescaleRatio = gameStageWidth / GAME_ORG_WIDTH;  
                                  //rescale every object, ie:
                                myC.scaleX = myC.scaleY =   rescaleRatio;
                       //start filling the Background with the pattern
                                       tileBgF();
    and then I use the while loop for filling the screen/background
    public function tileBgF(e:Event=null):void {
                                                      var bgClip = MyC;
                                                      var i:int = 0;
                                                      var j:int = 0;
                                                      while (bgClip.x < stage.stageWidth) {
                                                                bgClip = MyC;
                                                                while (bgClip.y < stage.stageHeight) {
                                                                          bgClip = MyC;
                                                                          tileLayer.addChild(bgClip);
                                                                          bgClip.x = bgClip.width * i;
                                                                          bgClip.y = bgClip.height * j;
                                                                          j++;
                                                                j = 0;
                                                                i++;
                                                      addChildAt(tileLayer,0);
    why does it give me
    Line 52
    1120: Access of undefined property MyC.
    in public function tileBgF
    and further more.After filling the background/screen with the pattern , how do i save it all like one big bitMap  so i can use /add it after time without doing all the checking of screen and things again.

    and is it better to use
    stage.fullScreenHeight
    in the while loop or leave it like it is ,or its irrelevant

  • Problem filling in an object with colour!

    Hi, if anyone can help me with this problem i would be most
    grateful, it is probably something simple but i cant seem to get
    around it.
    I have created one image by joining together a few vector
    shapes (i.e. using the line tool and bending certain lines to
    create a desired pattern). Now that i have done this i wanted to
    fill the image with a colour but i am unable to do so. I have
    grouped the lines together to create one image but it fails to fill
    in the whole object but only fills certain parts on the outside and
    not the inside of the image :-/
    It is hard to put into words but hopefully somebody knows
    what i am talking about,
    Dan Sargent

    Dan,
    It would be a lot easier to understand if you uploaded the
    image somewhere
    so we could see it. Preferably the FWs png
    Peter
    "sargent dan" <[email protected]> wrote in
    message
    news:evlls8$dei$[email protected]..
    | Hi, if anyone can help me with this problem i would be most
    grateful, it
    is
    | probably something simple but i cant seem to get around it.
    |
    | I have created one image by joining together a few vector
    shapes (i.e.
    using
    | the line tool and bending certain lines to create a desired
    pattern). Now
    that
    | i have done this i wanted to fill the image with a colour
    but i am unable
    to do
    | so. I have grouped the lines together to create one image
    but it fails to
    fill
    | in the whole object but only fills certain parts on the
    outside and not
    the
    | inside of the image :-/
    |
    | It is hard to put into words but hopefully somebody knows
    what i am
    talking
    | about,
    |
    | Dan Sargent
    |
    |

  • How can I replace a color with a pattern fill?

    Hi everyone, thanks for any responses in advance!
    I've created quite a detailed design that works with 4 pixels per cm and 16 colors, canvas size 120x170cm. I'm wanting to replace all of a single color with a pattern, is there a way to do this?
    I can replace a color with another flat color by using adjustments etc... but I want to fill the entire of one color area with a pattern instead. The only way I can think to do this would be to use the magic wand tool to select every pixel of the same color, then create a new layer and overlay with a fill of the desired pattern, however as the design is so detailed it would take me an awful long time to select each color!
    Can anyone suggest a quicker more efficiant way to do this?
    Thanks!

    Select --> Color Range
    Mylenium

  • CS3: Make mask using group with strokes, fills, multiple objects,etc

    I am currently using CS3, and I have created 2 objects with gradient clipping masks on them, to go over a group (my logo). I am hoping to create a glass effect with these gradients over my logo.
    The problem I am running into is that I cannot use my logo as a group to mask the gradient objects. I have attempted joining, combining, etc my logo group and making it a mask, but there are strokes inside that then mask as the fill shape.
    Is there a way to mask, not unlike the clipping mask tool that is so easily used in Photoshop CS3?

    Is this any help?
    To clarify this is what I want to achieve:
    So that all the grey area is transparent.

  • Filling Text art with gradient or pattern

    Hello all,
    I'm trying to fill some existing arts (path, text, compound) with a just created gradient or a pattern loaded in the swatch
    To achieve that I'm trying to change the path style:
    GetPathStyle (myArt, &pathArtStyle);
         pathArtStyle.strokePaint = false;
         pathArtStyle.fillPaint = true;
         pathArtStyle.fill.color.kind = kGradient;
         pathArtStyle.fill.color.c.b.gradient = myGradient;
    SetPathStyle (myArt, &pathArtStyle);
    This works for kPathArt,
    but nothing happens for kTextFrameArt or kCompoundPathArt.
    How can I program this ?
    thanks in advance
    PS: I also tried to program the procedure "How to Fill Text with a Pattern or Gradient in Adobe Illustrator" described for illustrator UI, w/o success
    PS: I have similar problem when trying to create a clipping using SetGroupClipped()  (see AI function reference) while the clipping path is a text or compound. No clipping is done.

    To fill text with a gradient or pattern youi can do two things, either
    1) outline your text (Type > Create Outlines) then click on the pattern or gradient swatch you require. For easier control of gradients it is best to make a compound path of all the letters. This method is not editable because the type is no longer live.
    2) If your type needs to be live do the following: Type your text and colour it None (no fill, no stroke). Then Appearance panel flyout menu; Add New Fill and click on your swatch.

  • Fill the 'Objects and Attachments ' in Decision step with milestone detils

    My requirement is to fill the 'Objects and Attachments ' in Decision step with a display milestone details as seen in cj20n transactiobn.
    I am using business object MLST_NETW but display method does not show detsils of milestone .
    is there any other way i could  possibly show th emilestone detsils as seen in cj20n transction.

    Yes th ebinding is correctly done when I chcek in SBWP for that item it displays the link with the milestone no and when i cleck on the link it asks me the milstone no also but it does not display any detils of milestone or does not navigate to th emilestone page.
    I tried testing the display method of the stnadard business object MLST_NETW independly but i see even here the milestone detils page not appearing .Is there some other bO which has to be used or some way through which i colud navigate to the milestone detsils page transaction is CJ20n

  • How to fill an object made with line segment?

    I made some objects with the line segment tool, but i cant seem to fill them. Not even when i group the lines and try to fill after.
    Anybody an idea? thanks

    Live paint will do the trick you select the lines and click on the live paint bucket tool which will make the lines a part of live paint group, there are options for controlling the gap distance.
    Then select a color and click the live paint tool somewhere in the area that the lines are used to define. it will fill with that color.n CS 2 and 3 I think well CS3 for sure.

  • How to move an object with its animation path, without adding a new keyframe?

    Hi,
    If I create an object which has a keyframe animation, how can I change its location/scale without adding new keyframes? That is, I want to move the whole thing with all its animations & keyframes as a single entity.
    thanks
    Arun

    Hi,
    big thanks for that. Unless Im doing something stupid when I did that it made a new copy of the object but did allow me to place that new instance elsewhere.
    Is there any way just to move an object and its path without making a new copy?
    All the best
    Arun

  • Why r we allowed to create String objects with & without using new operator

    While creating any object, usage of the new operator is a must...but only for the string object we can create it with and also without new operator how is it possible to create an object without using new operator.

    Because Mr. (Dr.?) Gosling is a kindly soul who realizes that programmers have deadlines and, when he designed Java, was not so rigid or unbending as not to realize that from time to time, certain shortcuts are warranted, even in a relatively pure language such as Java. The direct String literal assignments are a shortcut over using the new operator making Java programming (and execution; there's also a performance benefit) more streamlined.
    So look not the gift horse in the mouth, but simply bask in the simplification and ease on the eyes and directly assign your little literals to your heart's content.

  • Fill shape with a pattern

    Hi,
    I am drawing some shapes using java.awt.Shape, java.awt.geom.Area and java.awt.geom.GeneralPath and would like to know whether it's possible to fill these closed shapes with a color - or even better - with a pattern.
    Thanks!

    er, yes, why not?
    http://java.sun.com/docs/books/tutorial/2d/geometry/strokeandfill.html
    -Puce

Maybe you are looking for

  • Creation of New Default Rule in OPL8

    Hi, In TC : OPL8, in cost accounting tab we maintain the default rule. Can we create our own default rule? The issue is we are using the CO-Product scenario in IS MILL. There the two default rules are PP5 and PP6. Both are Full settlement type. But a

  • Error in activating the data

    Hi Can any body explain what this error says. this error is caused due to some problem at BW side or DB side. <b>Error analysis An exception occurred. This exception is dealt with in more detail below . The exception, which is assigned to the class '

  • Crashes on 13.1.2 on MacPro under 10.7.5 with 14GB RAM when using masks.

    Hello, a user reported crashes on an up to date PS CS6 on a Mac Pro running Lion with 14 GB of RAM, often when she tweaks a mask, add feather, etc. Here is the thread for the system info: http://forums.adobe.com/message/5633265#5633265 Should I ask f

  • Downloading XI many times or 10 few times, getting message: Adobe encounters problem and needs to close down.

    I have tried many times to download XI.  After downloading I got the message : Adobe has encounter a problem and needs to close.  The documents I saved in my computer with version 9 are crushed.  When I tried to download pdf document from my mail.  I

  • Non-permitted Aggregates error

    Hi...All I need to Vendor Evaluation data to the Cube 0PUR_C02. I have installed the Cube from the Business Content. while Activating the same I got a messages that Some of  the KeyFigures of this cube (e.g. 0QA_SCORE_1, 0QA_SCORE_2, 0SHIP_NOT_2 etc)