Filter using inputSize crashes Pixel Bender 2.1.432154
Hi there, I've been having trouble with this filter:
<languageVersion : 1.0;>
kernel NewFilter
< namespace : "Your Namespace";
vendor : "Your Vendor";
version : 1;
description : "your description";
>
input image4 src;
output pixel4 dst;
parameter float2 srcSize
<
parameterType: "inputSize";
inputSizeName: "src";
>;
void
evaluatePixel()
dst = sampleNearest(src,outCoord()/srcSize*10.0);
Every time I run it, it says "Adobe Image Foundation has stopped working" and the entire program crashes. It works if I use a regular float2 parameter for srcSize.
Good catch. There's definitely a bug in the toolkit here. It appears to be a bad interaction between the parameterType and inputSizeName parameter metadata. I don't believe you need the inputSizeName parameter metadata to accomplish what you want, since your kernel only has a single input image. Try removing the inputSizeName key-value pair and use only the parameterType key-value pair. I'll log a bug about the crash. Hopefully, we can get it fixed for the next toolkit release.
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Additional Information 2: b7243db4c03c24d8d211389cec1f4303
Additional Information 3: b9ce
Additional Information 4: b9ce672e2a77d0892e29bde615be9e69
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Exception Offset: 00000000001fc75d
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Additional Information 1: 357f
Additional Information 2: 357f71500dfedf51692229de7a798f5b
Additional Information 3: e9a5
Additional Information 4: e9a5d7f63faf1bb1a99e9a9cd105a181
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Never crashed on the IDE.Glad to hear you found the ReadMe.
The previous limitation was not arbitrary as the decision was made based on experiments across various GPUs and operating systems. We had a bit more time this go-around to improve how we enforce the limit and so we did. There is still a 128MB limit on the image size. We attempted to remove this limit entirely, but just found too many problems with the graphics drivers across the various card/os combinations we support. The decision was a tradeoff between minimizing the posts we get complaining about the supported image size and minimizing the tech support calls we get complaining the plugin is crashing Photoshop (usually the result of a crash in the driver) or is painting garbage to the screen. The limit isn't perfect but it is an improvement over the previous limit. We will continue to work to expand this limit and hopefully we'll be able to remove it entirely at some point in the future. In the meantime, the two limits you need to consider are the 128MB limit on image size and the texture size limit of your graphics card. The plugin limits you to the texture size of your graphics card if that texture size limit is less than 128MB, otherwise the plugin limits you to 128MB. You can find out the texture size limit, as I pointed out in another thread, by using a tool such as "OpenGL Extensions Viewer."
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Revision: 11585
Author: [email protected]
Date: 2009-11-09 13:39:53 -0800 (Mon, 09 Nov 2009)
Log Message:
Initial check-in of CoreTech's pixel bender kernel files for the pixel bender filters we use to mimic AIM blendModes based on Vera's ok. Added the standard Flex copyright headers to what Core Tech passed along.
QE notes: None
Doc notes: None
Bugs: None
Reviewer: Me
Tests run: Checkintests
Is noteworthy for integration: Yes, perhaps, to downstream teams that want to rebuild the pixel bender filters
Added Paths:
flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/supportClasses/shaders/Colo r.pbk
flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/supportClasses/shaders/Colo rBurn.pbk
flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/supportClasses/shaders/Colo rDodge.pbk
flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/supportClasses/shaders/Excl usion.pbk
flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/supportClasses/shaders/Hue. pbk
flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/supportClasses/shaders/Lumi nosity.pbk
flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/supportClasses/shaders/Lumi nosityMaskFilter.pbk
flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/supportClasses/shaders/Satu ration.pbk
flex/sdk/trunk/frameworks/projects/spark/src/spark/primitives/supportClasses/shaders/Soft Light.pbk -
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