Flash 8 xml rotator.swf and main timeline frame looping

Hi Y'all -
I have a purchased swf file that randomly rotates images (90
or them) located in an external xml file. It works fine in it's own
swf file.
The author suggested dragging the movie clip to the library
and to the stage. I did that in frame one, on its own layer of my
main swf file, followed by empty keyframes for all other frames in
the main swf. That works too, only showing the rotating logos in
frame one.
However, the stop(); actions on each of the other frames are
ignored, so that going to frame two on the main timeline starts
with the proper content and then continues on to the next frame and
the next. Without the rotator, buttons control the action and I
have no problem.
This link shows the problem -
http://uniconexed.org/bigflash/unicon-05-17-08-newlook.swf
I've tried attaching the swf file and unloading it, using
"create empty movie clip" (my current attempt outlined in the
code), and about a half dozen other ways to no avail.
I think I need to kill "play movie" when someone leaves frame
one (or enters any other frame) even though not all of the 90
images have displayed. It could be some depth issue, or lock root,
I dunno.
To restate, one of two things happen -
1) the scene continues to display the files randomly over top
of the content in the other frames (wrong) but the navigation
buttons work (correct)
or
2) the random images do not display in the other frames
(correct) but the navigation stops at each frame do not work
(wrong) - the swf file scrolls through each of the frames, ignoring
the stop(); at the top of each frame.
Any help that leads to success would be greatly appreciated.
Dan

Hi there,
Try using...
unloadClip(myContent);
instead of
unloadMovie(myContent);
unloadClip is the proper method to use when removing content
created with the MovieClipLoader class

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