Flash Builder and Flex 4 Press Coverage

Could someone post some links to some of the  BIG BANG press coverage of the Flash Builder and Flex 4 releases ?

What is an example of the code that is the source of the error?

Similar Messages

  • Developing Iphone App using Flash Builder and Flex Air Mobile

    I started developing an Iphone app using the trial version of Flash Builder and was pretty impressed with how easy it was, then i hit problems:
    Trying to submit my app, I was getting invalid binary, using google i tracked this down to a change in the Apple App Store meaning that all apps needed to have native iphone 5 support, which meant updating to Air SDK 3.7
    Updating to AIR SDK 3.7 was a nightmare (mainly as a result of my failure to read the small print)
    Once I got SDK 3.7 to  work with flash builder / flex mobile i though i was there.
    However now i can produce a fast build but everytime i try and produce a standard / production build i get strange errors (air 3.8 does the same).
    My Question is - before i actually buy Flash Builder has anybody actually achieved the following:
         Building an Iphone App using:
         Flash Builder 4.7    (running on OSX)
         Flex Mobile 4.6
         Air 3.7
    If so how ?
    cheers
    Toby

    Thanks for your reply, its nice to know its not just me.
    the error i got when submitting to the App store where due to native support for IPHONE 5 which is now mandatory (from May 1st), looking around the internet the common soloution seemed to be upgrading to Air 3.7.
    The strange erorrs on 3.7 revolve around compiling a standard / production build (fast build works fine)
    the error is always the same (snippet shown below):
    Error occurred while packaging the application:
    Undefined symbols for architecture armv7:
      "__ZN7avmplus8Debugger9debugLineEi", referenced from:
          __ZN7avmplus9MethodEnv9debugExitEPNS_13CallStackNodeE in AOTBuildOutput-4.o
          __ZN7avmplus11BaseExecMgr22debugEnterExitWrapperNEPNS_9MethodEnvEiPj in AOTBuildOutput-4.o
    I have completly failed to work out why, but my gut feeling is its something to do with how the mac is compiling the code in standard build and unable to find a library it needs.
    cheers
    Toby

  • How to display rich content with URL in adobe flash builder and flex for mobile apps?

    Hi,
      In Apple IOS SDK, I used the WebView control to display the rich text with Bullets, different font style, images within the text and the URLs also within the text as HTML content.
    Clicking on the URLs automatically opens the respective webpage in Safari.
    In Adobe Flash Builder, I don't see any control straight away equivalent to Apple WebView control.
    How to implement the same using adobe and flex?

    Thanks for your reply, its nice to know its not just me.
    the error i got when submitting to the App store where due to native support for IPHONE 5 which is now mandatory (from May 1st), looking around the internet the common soloution seemed to be upgrading to Air 3.7.
    The strange erorrs on 3.7 revolve around compiling a standard / production build (fast build works fine)
    the error is always the same (snippet shown below):
    Error occurred while packaging the application:
    Undefined symbols for architecture armv7:
      "__ZN7avmplus8Debugger9debugLineEi", referenced from:
          __ZN7avmplus9MethodEnv9debugExitEPNS_13CallStackNodeE in AOTBuildOutput-4.o
          __ZN7avmplus11BaseExecMgr22debugEnterExitWrapperNEPNS_9MethodEnvEiPj in AOTBuildOutput-4.o
    I have completly failed to work out why, but my gut feeling is its something to do with how the mac is compiling the code in standard build and unable to find a library it needs.
    cheers
    Toby

  • Accessibility with flash builder and a screen reader

                   hi. a blind website student, using the Jaws for Windows screen reader from htttp://www.freedomscientific.com. was trying to build a basic flash builder flex project, and using jaws 13.0.718, on a toshiba laptop with windows 7 professional 32 bit. now using the adobe cs 5.5 student web premium. i then pressed alt  f, then new, then arrow right to flex project. then put in my name of the project, clicked to browse the folder, then there was a next and finish button, well clicked the finish button. the code windows comes up, press control  !~ which took me to  design view. now my troubles start. have to use the mouse cursur for jaws, which is the jaws cursur. and now, was able to left click using the caps key, which is the insert key, and then able to use the f 8 key for left click mouse simulation. but then came to a tree view, pressed t, until i heard text area, then tabbed around. no add button. so how do i add a component using the keyboard. or do i need to enable accessibility. and also tried to get to the properties of the control. managed to do that some how, but could not find the id property. so if any one can help me, new to flash builder and flex. Marvin, From Devonport, tasmania, australia. if any one can help please e-mail me via [email protected]         

    No I used relative path - the path is  images/image name
    example images/cRight.png
    tried downloading Extension Builder 2.1 and compiling on Mac but still have same results - images show up fine in design window , but not when running panel in Photoshop
    Created a new project: testImage
    added an image component to form
    answered yes to add asset to project
    ran project
    image did not show up in Photoshop
    went back to project
    checked item Embed under Common image properties
    ran project and image shows up
    Looks like it works if I add @Embed("assets/image name") on Mac to display images
    tried in my real project:
    Looks like it works if I add @Embed("images/image name") on Mac to display images
    When I change this on PC to @Embed("images/image name") images do not show Up
    Don't know if I need to create two versions one for Mac one for PC
    Don't know how this would affect product on Adobe Exchange

  • Flash Builder and Flex4 SDK 9731+ issue

    Hello everyone. I've been working with Flash Builder Beta and latest Flex4 SDK nightly builds for some time now and did not have any major obsticles.
    That was until I downloaded 9731 build. Flash Builder compiled my project without any problem, however, when I tried to launch the application in my browser I've got these errors:
    VerifyError: Error #1014: Class IVisualElement could not be found.
    (after I click continue)
    ReferenceError: Error #1065: Variable CrossFade_CrossFadeShaderClass is not defined.
    (after that)
    ReferenceError: Error #1065: Variable Wipe_WipeShaderClass is not defined.
    (and after that)
    ReferenceError: Error #1065: Variable _cfdd017153b35cc39170086d5b82e02ae917ac7c68abee5c5b64ce1a052a4aac_flash_display_Sprite is not defined.
    Of course when I click "Continue" nothing shows up on the screen.
    The only similar issue I've managed to find is related with Flexmojos (http://code.google.com/p/flex-mojos/issues/detail?id=163) which, I think, has nothing to do neither with Flex4 SDK nor Flash Builder in this case.
    Maybe anyone has ideas about this? Does this have something to do with Flash Builder incompatibility with nightly SDK builds? Or maybe the new SDK
    has not been built correctly?
    By the way, I've decided to stick with 9674 built and wait for more nightly builds when I first encautered this problem. Today I've downloaded 10008 built of
    Flex4 SDK and the problem is still there.

    Hello ThinkLoop;
    I have .10339 now working with no new issues.  If this helps I started a discussion (below) in which I was getting an error, the error given seemed unrelated to the fix but... essentially when recreating the project, which seems to be a common event when updating the SDK, I have to re-attach the modules to the project.
    Author
    Subject
    Views
    Replies
    Last Post
    jdesko
    Nightly SDK and Flash Builder Betain Flash Builder and Flex SDK
    121
    8
    35 minutes agoby jdesko

  • Flash Builder and Adobe AIR update framework

    Hi,
    I posted this in AIR forum , but thought it happens with new flash builder and flex 4 beta , i should do here also
    When I run the Air update framework with the new flash builder , i get this exception when I call appUpdater.initialize() in the same given in http://www.adobe.com/cfusion/communityengine/index.cfm?event=showdetails&product Id=4&postId=9543
    The error is
    TypeError: Error #1007: Instantiation attempted on a non-constructor.
        at mx.controls::ProgressBar/createChildren()
        at mx.core::UIComponent/initialize()[E:\dev\beta1\frameworks\projects\framework\sr c\mx\core\UIComponent.as:6510]
        at mx.core::UIComponent/http://www.adobe.com/2006/flex/mx/internal::childAdded()[E:\dev\beta1\frameworks\projects\framework\src\mx\core\UIComponent.as:6402]
        at mx.core::Container/http://www.adobe.com/2006/flex/mx/internal::childAdded()[E:\dev\beta1\frameworks\projects\framework\src\mx\core\Container.as:3879]
        at mx.core::Container/addChildAt()[E:\dev\beta1\frameworks\projects\framework\src\ mx\core\Container.as:2541]
        at mx.core::Container/addChild()[E:\dev\beta1\frameworks\projects\framework\src\mx \core\Container.as:2459]
        at ApplicationUpdaterDialogs/_ApplicationUpdaterDialogs_ApplicationUpdaterVBox10_c ()
        at mx.core::DeferredInstanceFromFunction/getInstance()[E:\dev\beta1\frameworks\pro jects\framework\src\mx\core\DeferredInstanceFromFunction.as:105]
        at mx.states::AddChild/createInstance()
        at mx.states::AddChild/set targetFactory()
        at ApplicationUpdaterDialogs/_ApplicationUpdaterDialogs_AddChild8_i()
        at ApplicationUpdaterDialogs/_ApplicationUpdaterDialogs_State7_c()
        at ApplicationUpdaterDialogs()
        at _ApplicationUpdaterDialogs_mx_managers_SystemManager/create()
        at mx.managers::SystemManager/initializeTopLevelWindow()[E:\dev\beta1\frameworks\p rojects\framework\src\mx\managers\SystemManager.as:3581]
        at mx.managers::SystemManager/http://www.adobe.com/2006/flex/mx/internal::docFrameHandler()[E:\dev\beta1\frameworks\projects\framework\src\mx\managers\SystemManager.as:3 400]
        at mx.managers::SystemManager/docFrameListener()[E:\dev\beta1\frameworks\projects\ framework\src\mx\managers\SystemManager.as:3258]
    The code is the exact same given in the updater example i mentioned in the link above. Only difference is i am using spark framework. The appUpater.initialize() never seem to work and keeps throwing an exception. Any alternatives so suggestions ?
     This works fine in my Flex Builder 3. 
    Thanks
    Hironmay Basu

    the issue is already reported here:
    http://bugs.adobe.com/jira/browse/SDK-22886?page=com.atlassian.jira.plugin.system.issuetab panels:all-tabpanel
    As a workaround, you can try using:
    http://www.websector.de/blog/2009/09/09/custom-applicationupdaterui-for-using-air-updater- framework-in-flex-4/

  • Loading purchased swf into Flash Builder 4 Flex app

    I have purchased a Flash "fundraising thermometer" from an online Flash components site. It takes input from an xml file and displays a thermometer with the goal at the top and the current amount raised indicated. It came with the following files:
    thermometer.swf
    thermometer01.fla
    thermometer01.html (A sample that works.)
    xml/thermometer.xml (The source file: goal amount, current amount, mark interval, etc.)
    caurina/transitions (Mostly .as files.)
    Since the test html (thermometer01.html) works fine, I thought this would be a no-brainer.
    I first unzipped the files into a "thermometer" folder in my current project. I then went into Flash Builder and created a SWFLoader object as follows:
    <mx:SWFLoader 
    id="myLoader" source="../thermometer/thermometer.swf" complete="initThermometer();" autoLoad="true" scaleContent="false"/>\
     private function initThermometer():void { 
         Alert.show('Thermometer loaded');
    The Design view looks fine. I can see the thermometer default image (see below).
    When I run the app, I get no errors, just a broken image link in a box (see below). The alert box also never shows up.
    I'm new to Flex, so I may be doing something stupid that keeps this from working. I contacted the author of the thermometer widget but he doesn't know anything about Flex.
    Any help figuring out how to get this to work in a flex app would be appreciated.

    You should probably add more event handlers to see what's going on.  Especially "ioError". The complete list is below.  For coverage, add a handler for each event. You can also use in MXML
         complete="initThermometer(event)
    and add an argument to your Actionscript method, to find out details about the event.
    private function initThermometer(event:Event):void { 
         Alert.show('Thermometer loaded ' + event.type);}
    Events
        complete="No default"
        httpStatus="No default"
        init="No default"
        ioError="No default"
        open="No default"
        progress="No default"
        securityError="No default"
        unload="No default
    General info here:
         http://livedocs.adobe.com/flex/3/langref/mx/controls/SWFLoader.html
    I did not test my code suggestions, but it's probably close.

  • Using papervision in flash builder and getting TypeError: Error #1009: when using object.pitch(5)

    When i use papervision in flash builder and i am doing a test, when i render a sphere using papervision with the following code it renders me the sphere.
    When i add a line sphere.pitch(2);      ||
    sphere.yaw(2);
    sphere.roll(2);
    i get the following error,
    TypeError: Error #1009: Cannot access a property or method of a null object reference.
    at PvTest/onRenderTick()[D:\Android 3D\PvTest\src\PvTest.as:39]
    Can anyone help me figure out the error
    For additional Info, these are the imports i am doing:
    import org.papervision3d.objects.primitives.Sphere;
    import org.papervision3d.view.BasicView;

    I followed the steps and read some of your comments on the same top topic in another thread. When I put it on the first frame it was okay but the next button on that page had the same problem.  So what I am guessing is that I have to either create a document class or put the actions where the buttons are.  Am I understanding that correctly?  In the other thread in which you helped someone else; there was so comments about document class.  I found a tutorial on it and the way I understand it is that it you can put you actions in an external document.  But you have to include in the event listener the frame in which you want that action to happen.
    Thaks for your help.  And patience.

  • Transform Gestures for Flash Builder and Adobe AIR Mobile Development | ADC Presents | Adobe TV

    Senior Technical Evangelist Duane Nickull illustrates using transformation gestures in Flash Builder, and discusses best practices for zoom events when developing for mobile devices.
    http://adobe.ly/wLSaNj

    How would the app zoom to a point

  • Flash Builder and Adobe AIR: anybody there?

    Hi,
    I've recently posted quite a few posts reporting very serious bugs of both Flash Builder 4.6 and Adobe AIR especially on mobile platforms, and asking about possible fixes and workarounds.
    I would have expected immediate replies by someone at Adobe showing some interest in such blocker bugs that render Flash Builder completely useless, and developing AIR apps for mobile impossible. But there was no reply at all.
    I wonder, are Flash Builder and Adobe AIR being maintained, or have they been abandoned? Because in the latter case I'd rather know it and stop wasting my time using this platform for development.
    thanks
    m.

    I feel your preoccupations, Matteo. I have them too.
    A few days ago, Gartner issued a document, called - as usual for Gartner - "magic quadrant", related to Mobile App Develpment 2012.
    This document explains the situation of the different vendors so one can make an educated choice about the IDE to use for platform-independent mobile things.
    Adobe is well-positioned in this quadrant. However, Gartner (who have talks with vendors before issueing their reports) only referred to PhoneGap when explaining how Adobe addresses mobile app development.
    This is a shame, because FB is powerful and uses ActionScript (which many of us like).
    I have bought FB last year and had fun with it. I don't think it's going to last for long, if I Adobe doesn't show that HTML5 + CSS aren't the only way to go.

  • Flash builder and air app Help

    Hi everyone
    I am new to flash builder I have many adobe products ie master collection, and have an Idea for a small application. But need it to do a few things. I have only looked into fash builder a little but want to know a few things before getting started by getting the trial and then purchasing the real deal.
    With flash builder and air can I make a app that will detect the top most window on the clients computer and return the name of the program ie photoshop etc and then give me the name of the active window, tab etc.
    How much scope is there for interaction with other adobe products in the master collection.
    I have written a few little script before in java. vb, applescript and actionscipt but I want to know if flash builder and air combo has the functionality I need before I bother getting into it to deep.
    Thankyou for your time in advance.
    Regards Daniel

    You can run the AIR app separately, it should still be on your system (Applications > Adobe > Adobe Help or the root of your Start menu on windows).
    If for some reason the app isn't there, reinstall it from http://www.adobe.com/support/chc/. There's a preference under Edit > Preferences > General Settings for "Accessibility Mode". If you select "Open Help in browser", your Adobe applications will open a browser instead of launching CHC.
    Jason San Jose
    Software Engineer, Flash Builder

  • Queries regarding Flash Builder and Augmented Reality.

    I am Sarat from India. I'm a software engineer with working knowledge of Java, so Flash AS and OOP are understandable for me. I am working on an augmented reality project. I am quite new to Flash, Adobe Community and I've got some queries regarding Augmented Reality and Flash Builder:
    1. Flash Builder 4.6 comes with a default Flex 4.6 SDK. However, Flex 4.6 SDK wasn't allowing me to compile and run some example files. So I've downloaded Flex 4.0A version from Adobe.com. Now the examples are running fine, but would there be any problem if i try deploying such projects in a website or as a desktop app? Once the code is compiled into a swf file, the flex framework used doesn't make much difference, does it?
    2. Would the AR project run effectively on a website, given various internet/processor speeds worldwide? Would the effectiveness of the AR project, deployed on a website, depend on the number of triangles in the 3D models i.e. dae files? Because as per my understanding heavy models implies more time to download the flash app into the local browser from the internet and more time to render them by the papervision 3D engine right?
    3. Can we develop a stand alone desktop AR app using Flash Builder? Using Adobe AIR we can, i guess. Please refer some tutorial, if possible.
    4. I've seen that we can implement multiple-marker-tracking AR using vectors/arrays in AS. Would there be any performance issues depending on the size of the vectors/arrays used.
    5. Can someone please mention some tips to improve performance of an AR app (desktop app and web app)?
    6. What would be, approximately, the cost of FLARManager, FLARToolkit commercial versions, if you have any idea? I've gone through their website but they did not mention the costs.
    7. Would applying bitmap material to the dae models pull down the web app/mobile app/desktop app performance, given some 4 to 5 dae models in the scene?
    8. Is it advisable to use multiple markers with multiple dae models or single marker with Flash-based GUI option to load different models onto the same marker?
    It would be very helpful for me if someone could answer my above queries.
    Sarat.

    #1, If it compiles then you have no issue. There's no reason at this point not to use 4.6. You should bundle a captive runtime to assure the users computer won't need to have AIR installed at all.
    #2, Papervision is old. Use the Stage3D and/or a wrapper framework. As far as the generic "If I download lots of data will it take the user more time to load it", well, of course. Just don't make the loading experience painful. Entertain them while they way or find ways of displaying data sooner than later. If it's desirable on the web has more to do with the context of the app and the device displaying it. In other words, a phone user would find it easy but obviously not a desktop user.
    #3, Definitely referring you to Google on that one.
    #4, Size always matters, it's common sense. The more you process the harder it is. While I haven't done AR I've used the Microsoft Kinect SDK and ANE and tracking was extremely fast but limited. From what I've seen and your basic built in location and direction hardware on any mobile device you shouldn't have much trouble. Depends on what you're doing.
    #5, This discussion would be way too large for a forum. You'd need to consult a firm experienced in AR development.
    #6, "Applications using the commercial license do not have to provide source code, but must pay a licensing fee. Contact ARToolworks at [email protected] for more information." They will base your price on your product, there is no single price.
    #7, The models could be huge and elaborate or tiny and simple which changes the answer. Consult the answer in #4. Ultimately most people are getting on fast networks with mobile and excessively fast on desktop/wifi. Size matters a lot less than 3 years ago.
    #8, Depends on what you're doing. You have to explain it.

  • Library Projects compiled using Flash Builder and ANT have different outputs

    Hi Guys.,
    I am really having hard time to get something work right with RSL projects in Flex 3.2 SDK. Here is my weird problem.
    I have a library projects which has the following settings in Flash Builder
    Link Type : External
    airglobal.swc
    framework.swc
    datavisualization.swc
    rpc.swc
    utilites.swc
    applicationupdater.swc
    applicationupdater_ui.swc
    Link Type: Merged into code
    airframework.swc
    servicemonitor.swc
    Compiler settings
    -directory=true -output=../../lib/core -debug=true -optimize=false -define+=CONFIG::bindingdebug,false -define+=CONFIG::frameworkdebug,false -define+=CONFIG::flexspy,true -define+=CONFIG::debug,true -define+=CONFIG::release,false -define+=CONFIG::logtoconsole,false -allow-source-path-overlap=true  -keep-as3-metadata+=Metadata,DefaultProperty,Required,Event,AssignableTo,Inject,InjectCon structor,Publish,Subscribe,PublishSubscribe,Factory,Init,Destroy,Observe,AsyncInit,Managed Events,MessageDispatcher,MessageHandler,MessageBinding,MessageInterceptor,MessageError,Com mand,CommandComplete,CommandResult,CommandError,CommandStatus,ResourceBinding,Selector,Tar get,Autoremove,Internal,ObjectDefinition,DynamicObject
    When I compile my library projects I get a MyLibraryproject.swc. The SWC has the following files in it
    mx/controls/HTML.png
    mx/core/Windows.png
    library.swf
    Note: airframework.swc and servicemonitor.swc has a many png files and properties files in it. But these properties and png files are not included when compiled in Flash builder.
    But when the same project is compiled using ANT compc task, i get all the png and properties files from airframework.swc and servicemonitor.swc files into my library project SWC file.
    Here is the ANT version which is used to compile the library project
    <compc output="${project.output.dir}/${project.name}.swc"
       include-classes="${as} ${mxml}"
       use-network="false"
       directory="false"
       allow-source-path-overlap="true"
       incremental="${build.incremental}"
       debug="${build.debug}"
       locale="${build.locale}"
       optimize="false"
       >
    <define name="CONFIG::bindingdebug" value="${build.bindingdebug}" />
    <define name="CONFIG::logtoconsole" value="${build.logtoconsole}" />
    <define name="CONFIG::frameworkdebug" value="${build.frameworkdebug}" />
    <define name="CONFIG::flexspy" value="${build.flexspy}" />
    <define name="CONFIG::debug" value="${build.debug}" />
    <define name="CONFIG::release" value="${build.release}" />
    <keep-as3-metadata name="Metadata" />
    <keep-as3-metadata name="DefaultProperty" />
    <keep-as3-metadata name="Required" />
    <keep-as3-metadata name="Event" />
    <keep-as3-metadata name="AssignableTo" />
    <keep-as3-metadata name="Inject" />
    <keep-as3-metadata name="InjectConstructor" />
    <keep-as3-metadata name="Publish" />
    <keep-as3-metadata name="Subscribe" />
    <keep-as3-metadata name="PublishSubscribe" />
    <keep-as3-metadata name="Factory" />
    <keep-as3-metadata name="Init" />
    <keep-as3-metadata name="Destroy" />
        <keep-as3-metadata name="Observe" />
        <keep-as3-metadata name="AsyncInit" />
        <keep-as3-metadata name="ManagedEvents" />
        <keep-as3-metadata name="MessageDispatcher" />
        <keep-as3-metadata name="MessageHandler" />
        <keep-as3-metadata name="MessageBinding" />
        <keep-as3-metadata name="MessageInterceptor" />
        <keep-as3-metadata name="MessageError" />
        <keep-as3-metadata name="Command" />
        <keep-as3-metadata name="CommandComplete" />
        <keep-as3-metadata name="CommandResult" />
        <keep-as3-metadata name="CommandError" />
        <keep-as3-metadata name="CommandStatus" />
        <keep-as3-metadata name="ResourceBinding" />
    <keep-as3-metadata name="Selector" />
    <keep-as3-metadata name="Target" />
    <keep-as3-metadata name="Autoremove" />
    <keep-as3-metadata name="Internal" />
    <keep-as3-metadata name="ObjectDefinition" />
    <keep-as3-metadata name="DynamicObject" />
    <load-config filename="${air.config}"/>
    <compiler.include-libraries dir="${flex.frameworks.dir}/libs/air" append="true">
         <include name="servicemonitor.swc" />
         <include name="airframework.swc" />
    </compiler.include-libraries>
    <external-library-path dir="${build.compc.dir}" append="true">
         <include name="TriGeoFlexFramework/TriGeoFlexFramework.swc" />
         <include name="TriGeoLibrary/TriGeoLibrary.swc" />
         <include name="TriGeoRPCFramework/TriGeoRPCFramework.swc" />
         <include name="Degrafa_Beta3.1_Flex3" />
         <include name="parsley-flex3-2.4.0.swc" />
         <include name="spicelib-flex-2.4.0.swc" />
    </external-library-path>
    <external-library-path dir="${flex.frameworks.dir}/libs" append="true">
         <include name="framework.swc" />
         <include name="datavisualization.swc" />
         <include name="utilities.swc" />
         <include name="rpc.swc" />
         <include name="air/airglobal.swc" />
         <include name="air/applicationupdater.swc" />
         <include name="air/applicationupdater_ui.swc" />
    </external-library-path>
    <source-path path-element="${basedir}/src" />
    </compc>
    </target>
    </project>
    Any insights is greatly appreciated.!

    #1, If it compiles then you have no issue. There's no reason at this point not to use 4.6. You should bundle a captive runtime to assure the users computer won't need to have AIR installed at all.
    #2, Papervision is old. Use the Stage3D and/or a wrapper framework. As far as the generic "If I download lots of data will it take the user more time to load it", well, of course. Just don't make the loading experience painful. Entertain them while they way or find ways of displaying data sooner than later. If it's desirable on the web has more to do with the context of the app and the device displaying it. In other words, a phone user would find it easy but obviously not a desktop user.
    #3, Definitely referring you to Google on that one.
    #4, Size always matters, it's common sense. The more you process the harder it is. While I haven't done AR I've used the Microsoft Kinect SDK and ANE and tracking was extremely fast but limited. From what I've seen and your basic built in location and direction hardware on any mobile device you shouldn't have much trouble. Depends on what you're doing.
    #5, This discussion would be way too large for a forum. You'd need to consult a firm experienced in AR development.
    #6, "Applications using the commercial license do not have to provide source code, but must pay a licensing fee. Contact ARToolworks at [email protected] for more information." They will base your price on your product, there is no single price.
    #7, The models could be huge and elaborate or tiny and simple which changes the answer. Consult the answer in #4. Ultimately most people are getting on fast networks with mobile and excessively fast on desktop/wifi. Size matters a lot less than 3 years ago.
    #8, Depends on what you're doing. You have to explain it.

  • Problem Flash Builder and Blazeds

    Hi
    I'm trying to create a project in flash builder 4.
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