Flash CC, AS2 and Online Ad Specifications

I recently purchased a subscription and noticed Flash CC doesnt have AS2. Lots of  Online Ad specifications (eg http://au.adspecs.yahoo.com/formats.php?standard_medium_rectangle_au) require AS2. If there any support at all in Flash CC or AS2? ie is it something i can change in prefernces etc? Why have Adobe removed this when several websites still request AS2!!!!
Also, the flash version goes back to 10.3, where I would normally go back to Flash 8 so as many people as possible can view the ad
Flash Guidelines
Flash Version:
5, 6, 7, 8, 9 and 10
ActionScript:
AS1 or AS2 - Y!7 and Third party Hosted
AS3 - Third Party Hosted Only
Max Frame Rate:
25 fps
Notes:
For full flash specs refer to the Flash Banner Guide.
All click through buttons must open a new browser window
All creative must have a border or a dark, contrasting background
Why isn't adobe taking this into consideration and when will AS2 be added to Flash CC?

Yeah, I did that. The paths are:
User/Library/Application Support/Adobe/Flash CC/en_US/Configuration/ActionScript 3.0/FP9/playerglobal.swc (the one you provided in forum)
User/Library/Application Support/Adobe/Flash CC/en_US/Configuration/Players (didn't exist and had to create)/FlashPlayer9_0.xml (the one you provided in forum)
User/Library/Application Support/Adobe/Flash CC/en_US/Configuration/ActionScript 3.0/FP10.1/playerglobal10_1.swc (downloaded from Adobe Archives)
User/Library/Application Support/Adobe/Flash CC/en_US/Configuration/Players (didn't exist and had to create)/FlashPlayer10_1.xml (from StackOverflow)
Again, the 9.0 showed in the menu but upon exporting got an error.
Warning: 5004: The file '/Applications/Adobe Flash CC/Adobe Flash CC.app/Contents/Common/Configuration/ActionScript 3.0/FP9/playerglobal.swc', which is required for typechecking ActionScript 3.0, could not be found. You may need to reinstall Flash.
I looked for the path in the error but shows the .app as a folder(?). Checked the main Library and nothing. 10.1 doesn't even show.
Any ideas?

Similar Messages

  • As2 and As3 on same Flash Player

    If i set AS2 codes to play in Flash Player 9, is it possible
    that this swf can load an As3 swf at the same Flash Player using
    As2 codes???
    These swfs both play in same virtual machine which is player
    version 9 but the other is coded with As2 and the other is coded
    with As3. How can an AS2 load a swf coded in AS3 on same Flash
    player?
    Is this possible?
    If yes, how? if no, why not?

    AS2 and AS3 swfs cannot exist in the same Flash Player
    virtual machine - each Flash Player instance (version 9 and
    greater) create different address spaces/virtual machines because
    the requirements of AS3 and AS2 are so different.

  • I tell her that I'm developing a flash content with as2 and I have a very simple problem, I hope you

    Hello, how are you?
    I tell her that I'm developing a flash content with as2 and I have a very simple problem, I hope you can help me
    I happened to create a movie clip and inside to create a scroll that is two isntancias,
    I mean:
    in the first frame create a button in the 6 to 5 buttons and an action to melleve the sixth frame and another to return. (Elemental truth)
    Now I have a problem. In creating a movie clip instance name to each button and in the average place the next fram as2,
    boton.onRollOver name = function () {
           gotoAndStop ("Scene 1", "eqtiqueta");
    because what I want is that from inside the movie clip, go to the scene proncipal to a frame that is three in the label name.
    however, does not work.
    appreciate your cooperation.
    Escuchar
    Leer fonéticamente
    Diccionario - Ver diccionario detallado

    Hello, I think you need to start a discussion on the Action Script forum. This is the Flash Player forum, the browser plugin.
    Thanks,
    eidnolb

  • AS2 and CS3 Flash Professional

    Does anyone know if AS2 compatible with CS3?
    I am creating an electronic documents CD using AS2 and using
    the fscommand exec to open .pdfs and .docs, etc. This has worked in
    the past for me, but for some reason it is not cooperating now. The
    only thing I can think of is that AS2 is not compatible. Can anyone
    tell me for sure? Or maybe provide with a solution around this
    problem, I would really hate to have to go and change all of my
    coding to AS3.
    Thanks a bunch,
    Rehannah

    AS 2 works in CS3. Your fscommand should work. The largest
    stumbling block to using exec is the path to the application that
    you want to use. This can be problematic.

  • How to edit bitmap which is imported in flash using xml and save the edited bitmap back to xml in flash.

    hi all
    It would be appreciated if any one let me know how to edit
    bitmap which is imported in flash using xml and save the edited
    bitmap back to xml in flash.
    Is it posible to save the bitmap data in flash?
    thanks in advance

    Yes you can... but like I said before you need to upload the
    data from the changes you make to a server.
    In terms of the solution... its unlikely that you'll find one
    specifically for your needs. You will have to learn whatever you
    don't know how already and maybe adapt some existing examples to
    your needs.
    To change the visual state of a movie clip... you just do all
    the regular things that you want to do to it using flash... scale,
    rotation, drawing API , textfields etc in actionscript. If you
    don't know how to how to do that stuff, then you need to learn that
    first. That's basic actionscript.
    You can capture the visual state of a movieclip using the
    BitmapData class. That includes a loaded jpeg. You can also
    manipulate bimatp data using the same class. You should read up on
    that if you don't know how to use it or check out the examples
    below for uploading info.
    For uploading to the server:
    Here's an as2 solution that took 15 secs to find using
    google:
    http://www.quasimondo.com/archives/000645.php
    If you're using as3, google search for "jpeg encoder as3" and
    look through that info. There are also historical answers in the
    forums here related to this type of thing that might help as
    well.

  • Differences in AS2 and AS3 MP3 Playback?

    This works in AS2 and plays fine:
    var my_sound:Sound = new Sound();
    my_sound.loadSound("
    http://download.podango.com/mediatracker/1/67943/ApplePhoneShow_46.mp3",
    true);
    This is chopping in AS3:
    var snd:Sound = new Sound(new URLRequest("
    http://download.podango.com/mediatracker/1/67943/ApplePhoneShow_46.mp3"));
    snd.play();
    Is there something I don't know about how MP3's are handled
    in AS3?
    Thanks,
    bmorrise

    Crazy, right after reading your post I check my current
    project online using FireFox and IE 6 and noticed they are
    inconsistent. I am also loading an external image into Flash and
    with FireFox it seems that it doesn’t recognize the image
    instantly however with IE it does (hence with your issue it
    doesn’t know the width of the image). Comparing your code
    with mine, we are both using an onEnterFrame event handler and Fuse
    script. So those would be the culprits. I think you are using an
    older version of Fuse then I (I am using the latest version). With
    your code, you can use the MovieClipLoader class to retrieve the
    bytes loaded for the loading image instead of onEnterFrame. That
    might solve your issue. If I find out a solution I will post back
    here.
    But this is not uncommon, finding one browser acting
    different then the other, I have witnessed it several times.

  • Do you need to use Actionscript 3 code in Flash player 9 and above?

    Can anyone tell me if I need to use Actionscript 3 code instead of Actionscript 2 code in the following situation:
    I am running a swf file which is contained in a browser window (all files are contained on a CD and I have a 'trust' file set up to let them play properly).  Up until now, I have been using the following Actionscript 2 code to close the browser window (the Actionscript 2 code is on an 'Exit' button within the swf):
    on (release) {
    getURL("javascript:window.close()");
    This Actionscript 2 code has always worked and still works in Flash player 8 and lower.  However, it does nothing when played using Flash player 9.  Can anyone tell me if Flash player 9 won't recognize Actionscript 2 code?  Is it essential to use ONLY Actionscript 3 code if you are using Flash player 9?
    I am having the same problem when I try to launch another html page containing a swf (popped up from the swf contained in the main html window).  I have the following code on the button to launch the popup html window.  It always worked, but suddenly no longer works with Flash player 9.  Here is the code I am using:
    on (release) {
                getURL("javascript:launchWin2('webpage2.html');");
    I have all the necessary background code to launch 'webpage2.html'.  It works everywhere except in Flash player 9.  Can anyone tell me if it is essential to use Actionscript 3 code ONLY on these buttons in Flash player 9?  I am pretty new to Actionscript 3, so any help with syntax would be appreciated. 
    Please note that I don't want to use the projector.
    Thanks!

    You can use both AS2 and AS3 based applications in both Flash 9 and 10.
    As for the issues you describe - perhaps Flash General Forum is a better bet:
    http://forums.adobe.com/community/flash/flash_general

  • Error in "tempInit" when upgrading Flash MX AS2 FLA to Flash CS6 AS3 FLA

    I experienced a compiler error in "tempInit" when upgrading an AS2 project to AS3.  "tempInit" is something internal to Flash Authoring, because it doesn't exist in my project and other people have gotten the same error.
    I've read about this problem, and everyone thought it was because of an instance with a bad name, such as one that includes spaces or equals a keyword or something like that, and people have shot down the idea that the problem is with the library symbol, but I'm convinced now that it's a corrupted library symbol.  Here's why:
    I had 8 instances of a particular movie clip on stage, each on a different frame.
    When I deleted the symbol from the library, the compiler error went away (but so did my stage instances).  So that simply tells me that the problem is with that particular clip (I originally had to delete each clip in my library one at a time and recompile to determine the offending clip), but that obviously didn't rule out the name problem since the stage instances get removed when I deleted the corresponding library symbol.  Still, I knew it couldn't be a name problem, because all instances had a valid name "mainidea".
    I ruled out the name problem by creating a new library symbol identical to the first (it's just a few text fields with a rectangle drawn around them).  Without changing the names of the existing instances on stage, I used the "swap" button to swap in the new library symbol.  The use count on the old one dropped to zero, and the use count on the new one went up to 8.  The compiler error was gone, and it only went away once the use count for the old symbol was zero.
    The old and new library symbols are identical as far as I can see.  Same child objects at the same positions, same textfield content, same child instance names, no ActionScript code, etc.  Since there was no discernible difference, I came to the conclusion that the original library symbols had somehow been corrupted under the hood, somewhere in the pipeline between opening an old Flash MX file and setting the flash player version to 11.4 and selecting AS3 as the script language.  Somewhere in that process, the Flash Authoring environment screwed something up.  Does anyone know anything about this problem?
    I have hundreds of files I need to upgrade, and that symbol was copied to each of them as they were created years ago, and I think I'm going to experience this problem with all of them.  It's time-consuming to duplicate the old symbol and replace all the instances for every single file, so I'm trying to find the source of the problem and a workaround to avoid it.

    It works, but slowly as if somer AS1 code is interpreted into
    very
    ineffective machine code by AS2 interpretor
    My question was if it is know which particular AS1 features
    have these
    problems in AS2
    "ggshow" <[email protected]>
    ÓÏÏÂÝÉÌ/ÓÏÏÂÝÉÌÁ
    × ÎÏ×ÏÓÔÑÈ
    ÓÌÅÄÕÀÝÅÅ:
    news:f17r79$efu$[email protected]..
    > some AS1 not working when the movie run in AS2...
    > if you want to publish it as AS2, then write it in AS2.
    >
    > * it is time to learn AS3
    >

  • Flash Pro 8 and CS3 Compiled SWF Files

    I am trying to create a site that is 100% flash and I am
    having difficulty. I want to load games into my games page but I
    don't know what version of Flash was used to create the games. How
    can I find out what version and then find out if they are
    compatible?

    swf files should work no problems. they are all backward
    compatible. If you publish your movie for Flash 8 AS2.0 all youe
    swf files should work just fine.
    But if it's FLA files that you mean, then when you open them
    in Flash it should give you a warning that it will change some
    actionscript entries that are depricated.
    Just have a look through your Publish Settings.
    File ----> Publish Settings

  • BUG - saving with both flash pro CS6 and CC causes library symbol names to change

    Concise problem statement:
    If you save with flash pro CC and then save with CS6, in the library panel, symbol names are changed.
    Specifically, pipes | and trailing spaces ("|Divider", "Divider ") get replaced by escape sequences ("&#124Divider", "Divider&#032" ...) Ampersands & and number signs # also get replaced, such that symbol names grow exponentially if you continue to save with both flash pro CC and CS6 ("Divider&#032", "Divider&#038&#035032", "Divider&#038&#035038&#038&#035035032" ...) This makes it difficult to transition a team from CS6 to CC.
    Sometimes, the original-name symbol remains, and an escaped-name symbol is also created. In this case, the children are removed from the original-name symbol, so it doesn't render anything to the screen; a mysterious, silent failure.
    Steps to reproduce bug:
    1. Create a library symbol named "|", save an xfl with flash pro CC, and close.
    2. Open, save, and close with flash pro CS6.
    3. Open, save, and close with flash pro CC.
    Results:
    A library symbol named "&#124".
    Expected results:
    A library symbol named "|".
    I submitted this bug with the bug form, and also with adobe bugbase (in case it isn't obsolete) - I'm just trying to maximize my chances of getting a fix.  Has anyone else encountered this bug?

    Hi,
    We are aware of this issue and its open for investigation internally. This issue is observed when you have certain special characters in your symbol names and try to open that file in Flash CS6. This happens due to a change in the way symbol naming is handled in Flash CC and in Flash CS 6.
    As a workaround, request you to use only Underscore or Hyphen as special characters while naming symbols or library layers etc.
    We shall update you as soon as this has been fixed.
    Thanks,
    Nipun

  • Do AS2 and AS3 all play together with Director?

    Hi,
    I am about to make some incremental changes to a AS2 and Dir CD UI design.
    I like the AS3 for making a new movie player and its handling of XML.
    I need to share variables between all of them.
    Do I need to worry about this mixed environment?
    Thanks,
    Jim

    Sean,
    Yes normally do that. I am in the paper/planning stage. I am trying to assign functions to Dir and Flash.
    It is simple (first) and elegant I am trying to design towards
    I am testing some of the feature with AS2 SWF right now. On rmore issue to debug, and I will need to make a descision on my souce for XML.
    I really want to use AS3 in the long run. Although AS2 is better for my newbie programmers (they really only change text strings and add instance names).
    AS3 stuff will be singletons that they never get to modify - play movies, run EXE's, open PDF's, goto URL's, tooltips, read XML (for them to supply unique info to external items), etc..
    Greensock has some exelent AS3 addons that make it easy to do all of these thing and other XML related (in my design) features and minimize memory use and leaks.
    Thanks

  • Flash CS5 and updating to flash 10.3 and AIR 2.7

    Hi, I have a simple question, but for the life of me I can't work out how to solve it.
    I'm currently running Adobe Flash Professional CS5, and would like to update it to utilize some of the features in AIR 2.7 and Flash 10.3 / Flash 10.2. How do I do this?
    I encountered a similar problem a ways back when AIR 2 was being released, and I had to resort to ultimately "overlay" the existing installations. I've looked around and found some similar third party resources pertaining to the latest updates, but I've failed to get them to work - some instructions for adding in 10.3 as a build target compile, but they don't seem to be running in 10.3, or the debug player is not running in 10.3.
    Am I missing something really obvious? I'd think that when a major release is made, it should be straightforward to update your version of CSx to target that release, but it's anything but. I found the release notes for Flash 10.3(http://kb2.adobe.com/cps/901/cpsid_90194.html#main_authoring), and under authoring it says:
    "Developers can access new APIs in the Flash Player 10.3 by making manual changes to their existing SDK/tooling configuration. To learn more about the new APIs, read the online ActionScript 3 reference documentation. Adobe Flash Professional CS5.5, Flash Builder 4.5, and Flex SDK 4.5 will not be updated for the new runtime."
    Where can I find the manual changes required? And why do these releases require manual overlaying anyway?

    Thanks for the reply.
    After alot of messing around I managed to get Flash professional to have 10.3 as a target, and also managed to get a 10.3 version of the debugger to run when you select Debug Movie(Running Test Movie, which is what I usually do, still uses the original 10.1 player, and I can't find out how to update it). I'm not sure if it's buggy or I've done it wrong, because when targeting it to 10.3 and running my application through the 10.3 debugger, I seem to be loosing frame labels in some of my movie clips, getting an error:
    ArgumentError: Error #2109: Frame label off not found in scene off
    This is odd, because
    a) I don't get said error when running with Test Movie which uses a 10.1 version of the player, and I never had it before with other versions. The symbol triggering the error clearly has a frame labeled off
    b) There is no scene off in my project, I only have one scene which was the default, and it's called Scene 1.
    Doing some traces, it turns out that the object is not having it's frame labels read in the 10.3 player, which is very odd and indicates to me some kind of bug or incorrect installation, but since I get the exact same error running it under the 10.3 projector, I'm inclined to think bug .
    With regards to AIR 2.7, why do we need CS5.5 to use it?

  • Flash 8 AS2 Smiles in chat

    Hello all! I have a chatbox and I want to replace "" with an emoticon  and when I enter it the image comes on the left side behind the username  instead of being before text inputed. I changed the code using "  align='right' " and now it goes on right far away on message box [HTML  ISsue maybe]. I have attached the code, it is Flash 8 AS2. I was  thinking about making the image as movieclip and then trying to replace  it like that inside the library. Can anyone help please?
    users_so.msgFromSrvr = function(msg) {
        var _loc2 = new Array();
        _loc2 = msg.split("!!");
        if (_loc2[3] == "PRIVATE" && PRIVATE == 1 || _loc2[3] == "PUBLIC" && PRIVATE == 0) {
            String.prototype.replace = function(pattern, replacement) {
          return this.split(pattern).join(replacement);
            my_str = _loc2[2];
            my_str = my_str.split(':)').join("<img src='URL\smile1.jpg' width='16' height='16' align='right' />");
            var _loc3 = "<font color=\'"+_loc2[1]+"\'>"+_loc2[0]+":"+my_str+"</font>";
            trace(my_str);
            _root.txHistory.htmlText = true;
            _root.txHistory.text = _root.txHistory.text+_loc3;

    Any comments on this?

  • I need to use Adobe Flash PLayer for an online conference.  I get a pop-up blocked message.

    I need to use Adobe Flash PLayer for an online conference.  I get a pop-up blocked message. I have already unblocked pop-ups as far as I can see.
    Maybe I'm missing something?

    After installing Flash, reboot your Mac and relaunch Safari, then in Safari Preferences/Security enable ‘Allow Plugins’. If you are running 10.6.8 or later:
    When you have installed the latest version of Flash, relaunch Safari and test.
    If you're getting a "blocked plug-in" error, then in System Preferences… ▹ Flash Player ▹ Advanced
    click Check Now. Quit and relaunch your browser.

  • Flash Platform / Air and Nintendo ?

    There's lots of great thing happening with the Flash / Air for devices and TV.
    Can anyone let us know if Adobe are working with Nintendo on the Wii and DS ?
    These are great platforms - better suited to Flash content that many others. I know Flash 8 ( AS2) content can work on the Wii but that's history.
    I quote:
    Adobe will continue to work with key industry partners, including Google, RIM, Nokia, Motorola and Palm/HP . . . .

    AIR applications are desktop applications and are not supposed to be integrated in websites. You can however embed Flash animations generated from Flash CS6 in Muse.

Maybe you are looking for