Flash CS4- Movie clips suddenly invisible on stage? (Same file OK on other comps/CS5)

Flash CS4 had been working regularly on my Macbook Pro (Intel - Tiger) for a while, and then suddenly, I opened a file and all the movie clips went from being visible "stills" to invisible and represented only by an "o". I have tried settings, preferences, even uninstall/reinstall, but somehow my settings or something got messed up and I can't view movie clips on the stage.
I have tried a variety of different .fla files and none allow movie clips to be visible on the stage.The files were created in CS4.
This is true for movie clips that have 1 frame to many frames.
When I Publish or Test Movie, the clip is visible and normal, but it is impossible to edit the file without being able to see the movie clips.
I know that the issue is with my installation of Flash/settings being messed up, not with the file(s) because when opened on other computers (CS4 and CS5), movie clips are visible on the stage, as they should be.
Example below: In Flash CS4, the stage just has "o"s where I used to be able to see my movie clip, but in the Test Movie, everything is there. To be clear, I could see the movie clips in this exact file, and then the next time I opened it I could no longer see them.
I am hoping there is an obvious solution that I have overlooked. Help is appreciated in designer-friendly (non-developer) terms.
Thank you!

Hi,
Can you please try a few things for me? This will help us narrow down the issue.
Test 1: Switch from ActionScript 3.0 to ActionScript 2.0.
1. Open up the file where you see the "o" instead of your movieclips.
2. Go to File > Publish Settings.
3. Switch player target to ActionScript 2.0.
** Did your movieclips reappear or is it still showing "o"?
Test 2: Delete user configuration folder and recreate preferences files.
1. Quit Flash if it is running.
2. Delete the following 6 files:
Volume/Users/<username>/Library/Application Support/Adobe/FlashCS4
/Users/<username>/Library/Preferences/Flash CS4 Preferences           
/Users/<username>/Library/Preferences/Flash 10 MRU           
/Users/<username>/Library/Preferences/com.adobe.flsh-10.0.plist           
/User/<username>/Library/Application Support/Adobe/Flash CS4/           
/Library/Application Support/Macromedia/FlashAuthor.cfg
3. Relaunch Flash and these files will be recreated.
** Did this solve your issue?
Please let me know. Thanks!
Quynh
Flash Authoring, QA

Similar Messages

  • How can I display a Movie clip from library on stage in AS3?

    Hi,
    I have a movie clip in my library and I would like to display it on the stage using AS3.
    do I have to define it as a variable?Do  I need to use this code:  addchild(movieclip);
    can I use the 'x' and 'y' to position it?
    What would the code look like?
    Ben.

    Great! it works  well ! thanks
    But I have another question, if I wanted to used the same movie clip but postion it at different x and y positions when a different btn is selected how could I do that?
    Would I have to make a copy of the movie clip and give it a different name?
    or is there an better way around it?
    Ben.

  • Flash cs4 nothing visible in library or stage but can see it in swf

    Hi,
    I'm not sure what I've done - symbols, graphics, text are visible in swf but not on stage in workspace or in library.  I wonder if I've accidentally reset something. I was trying to import an .ai graphic into a flash cs4 file when this first happened - the graphic was not visible in the workspace but could be seen in swf. Now I can't see anything in any flash file I open even ones that have been fine previously.  Just blank workspace and blank library window when select symbols in library. If I try to draw something, or insert text, it disappears as soon as I switch to selection tool but is visible if I look at the swf (control enter). Please help - much appreciated!
    The project window is just a white blank square in the developer workspace too.

    Thanks for the advice. But what I didn't make clear was that I can't use Flash at all now because nothing is visible in ANY file I open. The symbol names can be seen in the library but there is no image in the library window and no image visible if I open a symbol from the library. This is true in every single flash file I have. This has all happened since I tried to open the .ai file which had CMYK elements so I thought this was why that graphic was not visible.  The problem is that now nothing is visible in ANY .fla file, even ones that worked fine a few days ago. Also projects are not visible in the project window which is just a white blank.   If I open a new file and type text in, it is only visible as long as the text tool is selected. If I deselect the text tool, the text disappears.  If I draw a rectangle, it is only visible while the rectangle tool is selected.  If I deselect the rectangle tool the rectangle I have drawn disappears.  However, both text and rectangle are visible in the swf.  I thought maybe I had accidentally changed some setting. I have tried pressing Ctrl Alt Shift while opening flash to reset defaults but this didn't make a difference.

  • Flash CS4 on Snow Leopard Crashes When I Open File - How do I fix?

    Hi everybody:
    I hate to start a new thread but I didn't see one pertaining to this issue. I hope I am not alone. I recently bought a new iMac and it came with Snow Leopard OS. I ported over my Web Premium Creative Suite and all of my applications work great except for Flash CS4. I open the app to the intro screen but as soon as I try to open an existing project file or even to create a new project file, the app crashes immediately. I tried calling Adobe Support but they only turn me away, saying I need to purchase a $175 Support Plan for help. I just want my Flash to open. The same app works fine on my Macbook Pro (running Leopard). It seems adobe should be willing to help seeing as how the specifications say it is supposed to be compatible with Snow Leopard. Anyway, I have tried installing all updates and Deactivating/Uninstalling and Reinstalling. But alas, Flash still crashes every time. PLEASE Help!!!

    I have a similar issue.  I have the CS4 Design Premium with all updates on an iMac running 10.6.  All Adobe apps work except for Flash 10.0.2.566.  All apps worked perfectly under 10.5.  Within seconds of loading a file or clicking 'New' Flash terminates generating an Apple crash report (see exerpt below) - not an Adobe crash report.
    Exception Type:  EXC_BAD_ACCESS (SIGBUS)
    Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000004
    Crashed Thread:  0  Dispatch queue: com.apple.main-thread
    (BTW, sometimes a normal Quit is interpreted as a crash by the other CS4 apps.  Could this be related?)

  • Exporting a flash CS4 movie to Quicktime

    Greetings:
    I am exporting a flash movie to quicktime format. It exports but then does not save the blue progress bar goes to the end and then just stays there. It never completes. I have to stop in order to exit the export. I have tried all kinds of work arounds and problem solving to no avail. If anyone can help email me at [email protected]

    Actually there is no QuickTime video format, rather there are video formats that the Quicktime video player will display... including .mov and .m4v files.
    And as mentioned, its dang near impossible to display the video directly in the email itself. I'd say the best you could do is to provide a LINK to an HTML page. So create that page with just the video in one single <div> container.
    And since you want to use a QT format... why would you want to forsake all the Windows users that may not have the QT browser pluggin???? Why do you think Flash is so successful and popular??
    So how about this as an option... use the .m4v format (the iProducts version of the mp4) and use a video player that will play that in both iProducts and regular Windows browsers as well??
    http://www.longtailvideo.com/players
    Sample of .m4v video that plays in IE as well as iProducts:
    http://exploreolympics.com/reports/?p=3499
    Test the videos on both Windows IE and iProducts... the player does a GREAT job.
    I used QuickTime Pro and "Export for Web" to convert the video.... and am VERY happy with results.
    Best wishes,
    Adninjastrator

  • Making a movie clip an invisible button

    HI
    Does any one know how to make a movieclip invisible so I can
    use it as an invisible button?

    Yes "evt" is the variable name referring to the Event object
    that gets passed in, you can make it whatever you want, though...
    actually, now that you mention it, Adobe says you 'should' always
    make it "event", for what it's worth. :)

  • How can i use shape tweening and motion tweenin together on a movie clip?(where is looping whitch was in propertise panel in CS5?)

    how can show animation (shape and motion tween) witch i was created in Scens1-MovieClip in time line?
    there was an option (looping) in CS5 but how can i do it in CC and CS6?

    shape tweening can only be applied to raw drawn shapes, no movieclips.  IF you wanted to do a shape tween to a movieclip it would have to be done within the timeline in the movieclip.

  • What does it mean when it says it can't read your audio file on Flash CS4, because I'm using a working audio file and it is a supported file type?

    question topic is my question

    To set the Date & Time go to System Preferences->Date & Time. Uncheck the Set date and time automatically box if it is checked and set the date to before the date in the message.
    As for safety I have had to do this when installing old versions of Aperture Apples photo program and have not had any problems I would recommend you close all  non-essential apps while doing this to minimize any weirdness. Also if you are running TM (or another backup program) I'd recommend turning those off while you do this.
    Once you are done installing the software recheck the box if it was checked and the date and time should reset to today.. if not you can set them manually.
    regards

  • Illustrator CS4 view doesn't match view of same file in Acrobat

    We're seeing a pretty strange problem with Illustrator CS4 (Mac and PC). The problem seems to happen ins CS5 and CS6 as well. We have a complex piece of artwork for a foil blister and we use a paragraph of text that has 3 transforms applied to which effectively step and repeat the paragraph of text in a repeat pattern across the artwork. This setup very precisely as it needs to be 100% accurate for print purposes as several units are printed side by side and the repeat runs across the units. Everything is setup correctly in Illustrator and then we re-save as a PDF with 'Preserve Illustrator Editing Capabilities' on.
    We genearally save as a PDF 1.6 but we have tried all the combinations now. The file still looks perfect in Illustrator but when the PDF is opened in Acrobat (any version) the step and repeat (transform) on the paragraph of text is now no longer in alignment on onside of the artwork but still OK on one side. No matter what we do we can't fix this problem andit's recreatable each time. Also it's not file specific as we can build a new file and it will also exhibit the problem. We're only talking about a tiny jump here - <0.2mm but this means the artwork is out of spec. Any help is gratefully received!!!!

    Hi Russell
    Never a dumb question if it it had pointed us in the right direction. Yes the fonts are all embedded (legally). We tried the Acrobat Preferences but the don't make any difference. If we outline the fonts in Illustrator the problem still happens when we do a save as so it doesn't seem to be a font issue.
    regards
    Michael

  • I'm trying to send a jpeg from the Imac to a windows PC.  The windows PC doesn't recognize it as a "file" with the paper clip.  Why?  The same file from my iPhone makes it fine.  It is sent as "windows friendly" attachment.

    This is very frustrating.  I use Aperture and share pictures all the time.  The thought that some people can't download jpeg images I send them is very troubling.  As a test, I'm sending them to my work PC which is in front of me.  The file arrives and can be seen in the email, but it does not show up as an attachment and therefore you can't save it.  There's no paper clip in the file when it arrives.  When it's sent, it shows the number of files being sent and the size.  And like I said, if I send a file from my Iphone it arrives as a jpeg file fine on my work pc.  I have checked my default settings and they are set to "windows friendly attachments".  I'm not sure what "at the bottom of the email" means really.  This seems to happen wether I originate the request form Aperture or from the email program on my Imac.  Help!!

    No, that doesn't work for me.  And things seem to be inconsistent.  Where it lets you vary the file size (small/medium/large/actual) when large and actual are the same, it doesn't send the actual jpeg file for windows to open.  When large and actual size files are different when you toggle between the two, the file seems to go through to my windows pc ok.  When I tried this through preview, that's when I noticed this difference, not through just email or Aperture yet.  Help!

  • How to load dynamic text inside a movie clip?

    hello all - i have a main stage where on the first frame my
    "home" movie clip displays. i did this by dragging/dropping, and
    then i put a stop action. all works fine.
    inside this home movie clip on the main stage, there are
    links to other movie clips. for example, to get to my faq's page -
    you click that button, then it takes you to frame 4 on my main
    stage, where my faq's movie clip (followed by stop action) has been
    dragged/dropped and displays properly.
    within the faq's movie clip this process is repeated, with
    buttons taking to you various pages (different frames where
    different movie clips play - all works fine).
    so now i want to add a dynamic text field within my faq's
    movie clip. i have read numerous tutorials where i have created the
    text file but i have not been able to display it with success
    within my faqs movie clip.
    here is some code that my dvd tutorial instructs me to place
    on main stage as i practice getting this to work:
    var myMCL:MovieClipLoader = new MovieClipLoader ();
    var myListener:Object = new Object();
    myMCL.addListener(myListener);
    var myLV:LoadVars = new LoadVars();
    myLV.onLoad = function (success:Boolean) {
    if (success) {
    _level5.loadedInfo.htmlText = myLV.info;
    } else {
    _level5.loadedInfo.text = "There has been an error loading
    the requested information. Please contact the webmaster.";
    and here is some code that i place on the faqs button within
    my main movie clip that takes me back to main stage and plays faq
    movie clip all successfully:
    on (release) {
    //Movieclip GotoAndPlay Behavior
    _root.gotoAndPlay("4");
    //End Behavior
    and finally, here is some code that i place within my faqs
    movie clip in an attempt to display my dynamic text within the faqs
    movie clip - so far unsuccessful:
    _level0.myLV.load("vars/faqs.txt");
    NOTE:
    i have published this to view - not working.
    i have my faqs text file starting as info=
    i have eliminated white space within my text file
    i am using flash 8 pro
    can anyone offer some sugestions? thanks!

    hmmmmm lemme double check as i seem to be a bit lost now.
    // this is my actions layer code on frame 4 of main timeline:
    stop();
    var myLV:LoadVars = new LoadVars();
    myLV.onLoad = function (success:Boolean) {
    if (success) {
    _level5.loadedInfo.htmlText = myLV.info;
    } else {
    _level5.loadedInfo.text = "There has been an error loading
    the requested information. Please contact the webmaster.";
    myLV.load("vars/faqs.txt");
    1. fyi - at frame 4 on main timeline, one layer beneath the
    actions layer where i dragged/dropped my faqs movie clip i gave my
    faqs movie clip an instance name of "mainfaqs" - although nowhere
    do i refer to this specific mc within my code.
    2. where would i replace/insert the following code?
    _level0.faq_mc.loadedInfo.text = myLV.info;
    3. i didn't know about embedding font but i saw the option
    and embedded it - still no results.
    4. i'm not sure how to do the following:
    _level5.loadedInfo.text ='test'; //although I would still
    change the path as above
    To see if your getting a return from the load call adn text
    file, use a trace statment before the success condition and see
    what it returns:
    trace(myLV);
    sorry to be such a pain - i really have looked around for
    answers through previous postings and i googled it and i've been
    taking instruction through lynda.com and dvds but i seem to be
    stuck here.... as always - thanks for your time

  • Basic invisible button movie clip frame actions not working, pls. help!

    Hi,
    I've got a basic little slide show player which is timeline-based, rolling through 5 images with alpha transitions, and on the topmost layer, I have 5 invisible movie clips which have actions applied to them as follows:
    on (press) {
        gotoAndPlay(21);
    This action should allow for the on click button to navigate to that specific frame, or image, but for some reason it is not working.
    Did I do something wrong? I feel like I've done this before but I'm rusty with Flash since I don't use it all the time.
    Any help is greatly appreciated!
    Thanks,
    Sean

    The invisible movie clip is something I know I've done over the years on many occasions - I'm not sure I'm understanding your alternate technique, can you explain it better? The way my movie clips are invisible is just by setting the alpha to zero in the properties for the movie clip instance (clicking on the object on stage, then setting it in properties)..
    Also, the actions are on the invisible movie clips (buttons) and not the timeline.
    Cheers,Sean

  • Trouble Copying and pasting a movie clip from another flash scene

    Hello,
    I have been trying to copy a movie clip from the library of one flash and paste it into the library of another.  But when I do this, it always gives me, "One or more library items already exist in the document.
    I have tried finding and renaming those items, renaming the existing movie clip, and even changing it into a graphic instead.  Still it always replaces these certain movie clips in my main flash file.
    I even tried the following:
    Creating a new movie clip in the new file.  Then going into the movie clip of the other file I wish to copy over, and trying to copy its frames and put it into the new movie clip i created in the main file.  Even then, it says I'm replacing library items!
    Can someone help me?
    Thanks

    The easiest way to be sure you are renaming everything is to probably to copy the movieclip into a new empty file's library and then rename each symbol in there.  Unless I am missing something, when you do that, each isolatable symbol inside that movieclip will appear as a separate symbol in the library, making it easier to be sure you have renamed them all.

  • Problem with motion tweening in Flash CS4

    Hi !
    I tried to refresh my little flash knowledge -- but I stumbled upon a problem with the new Flash CS4!
    When I try to make different blur or alpha effect on one keyframe I got after making the motion tween -- Flash adjust the other keyframe as well (got the same reaction on both keyframes as if it was the same instance of movie clip -- and not as in old flash; the keyframes created separated or independent instances)
    The only thing working for me is when I move the movie clip out of the stage on the first keyframe -- and it correctly move its position.
    What's wrong?
    Kind Regards
    Maria Olsen

    Hello Maria,
    You sort of answered your own question:)
    "got the same reaction on both keyframes as if it was the same instance of movie clip"
    That is exactly right and is the proper way of looking at new motion tweens. It is one instance of the movieclip for the duration of the tween. It takes awhile to get used to this.
    New motion tweens allow you to set up a a very simple tween initially without keyframing ending values / position. Once you start making changes after the tween is set, you are going to have to get familiar with adding "property keyframes". Property keyframes are displayed with those little diamond icons in the timeline. Poperty keyframes allow you to "lock in" certain specific properties at key points in your animation without affecting other properties. With the old classic keyframes, a keyframe placed mid-tween would create a whole new instance of a symbol with all properties (rotation, scale, alpha etc) set in stone for that point in time. The benefit was that you could easily have all properties tween TO and FROM that keyframe if that's what you wanted. Now you can make adjustments to a symbol mid-tween and only specifically adjust a single property. So you can adjust the alpha of an object mid-tween without interrupting say a rotation that you wanted to happen all the way through.
    If you simply want an object to move left to right and then you decide it should fade in
    CLASSIC TWEEN
    -place symbol on frame 1
    -keyframe frame 10
    -in frame 10 move the symbol to the right
    -add classice tween
    Ok, that works, now add alpha fade in
    -go back to frame 1 and set alpha to 0
    -classice tween automatically adjusts alpha from 0 in frame 1 to 100 in frame 10.
    -done
    MOTION TWEEN
    -place symbol on stage
    -create motion tween
    -playhead jumps to last frame
    -move symbol to the right (no need to f6 / keyframe)
         Flash automatically adds something called a "position" keyframe (notice the little black diamond)
    Ok, that works, now add alpha fade in
    -go to frame 1 and set alpha to 0
    -test movie
    -oops - wrong. As you noted the alpha will stay at 0 throughout the whole tween.
    -you need to additionally go to the last frame and set the alpha back to 100
         -this will automtically create a "color" property keyframe on the last frame
    When just doing this now I noticed something odd as well
    As soon as I do the position change and move the symbol to the right, if I try to add the "color keyframe" on the last frame of the tween, I am not allowed to do so. "color" and "filter" are greyed out. I would prefer to lock the alpha at 100 in the last frame while the playhead is in position before setting it down to 0 in frame 1. Oh well.
    Seems you are forced to
    -go back to the beginning of the tween
    -adjust the alpha
    -then go to the end and manually bring the alpha back up.
    hmm maybe i'm missing something too:)
    the best way to do this would be to have the foresight ahead of time to do the alpha
    -place the symbol
    -alpha 0
    -add motion tween
    -in last frame move the symbol  set alpha to 100 (alpha and position keyframes are automatically set)
    So if you do it right the first time, its easy. If not, well.
    Keep in mind an object will maintain the properties it has set in frame 1 unless a subsequent property keyframe enforces some adjustment.
    If you have have an object that is moving from point a to b to c to d:
    If you alter the alpha at point b, the alpha will tween from point a to b, but will maintain the new alpha to c, to d.
    If you scale the clip by 200% at point, its scale will tween from point a all the way to point d, NOT just from c to d
    To scale from point c to d only, set a "scale" property keyframe at point c (this will lock the objects scale at 100) THEN scale to 200% at point d
    It takes a good deal of practice. I found the hard way that you just can't "wing" it. It isn't very intuitive coming from a classic tween approach.
    These articles really helped me:
    http://www.adobe.com/devnet/flash/articles/motion_migration_guide.html
    http://www.adobe.com/devnet/flash/learning_guide/animation/
    Take note of the tips on "cntr-clicking" frames and "shift-dragging". You have to really get used to a few keyboard modifiers when editing the timeline.
    Stick around the forums. A lot of good info comes through daily.
    Carl

  • How to stop a slideshow and show another movie clip at the end?

    Currently my slideshow is in a loop. At the end of last slideshow, I want to show another movie clip (End_mv) that's on another layer. How do I do that? My current scripts are below:
    import fl.transitions.Tween;
    import fl.transitions.easing.*;
    //change scale on an image
    var fadeTween:Tween;
    //To slide in on X axis
    var slideXTween:Tween;
    //To slide in on Y axis
    var slideYTween:Tween;
    //To fade IN
    var alphaTween:Tween;
    //To get bigger on its X axis
    var scaleXTween:Tween;
    //To get bigger on its Y axis
    var scaleYTween:Tween;
    //var fadeTween:Tween;
    //description place holder
    var strDescrp:String;
    //source place holder
    var strSource:String;
    //x poistion
    var posX:Number;
    //y position
    var posY:Number;
    //degree rotation
    var degreeRot:Number;
    // delay between slides
    //const TIMER_DELAY:int = 5000;
    var TIMER_DELAY:int = 5000;
    // fade time between slides
    const FADE_TIME:int = 3;
    // reference to the current slider container
    var currentContainer:Sprite;
    // index of the current slide
    var intCurrentSlide:int = -1;
    // total slides
    var intSlideCount:int;
    // timer for switching slides
    var slideTimer:Timer;
    // slides holder
    var sprContainer1:Sprite;
    var sprContainer2:Sprite;
    // slides loader
    var slideLoader:Loader;
    // url to slideshow xml
    var strXMLPath:String = "lstHouse.xml";
    // slideshow xml loader
    var xmlLoader:URLLoader;
    // slideshow xml
    var xmlSlideshow:XML;
    var txtField:TextField = new TextField();
    var formatText:TextFormat = new TextFormat();
    //start of sound section is for sound
    var soundReq:URLRequest = new URLRequest("PaukenBrumfiel_AngelsOnHigh.mp3");
    var sound:Sound = new Sound();
    sound.load(soundReq);
    sound.addEventListener(Event.COMPLETE, onComplete);
    //end of sound section
    function onComplete(event:Event):void
        sound.play();
    function init():void
        // create new urlloader for xml file
        xmlLoader = new URLLoader();
        // add listener for complete event
        xmlLoader.addEventListener(Event.COMPLETE, onXMLLoadComplete);
        // load xml file
        xmlLoader.load(new URLRequest(strXMLPath));
        // create new timer with delay from constant
        slideTimer = new Timer(TIMER_DELAY);
        // add event listener for timer event
        slideTimer.addEventListener(TimerEvent.TIMER, switchSlide);
        // create 2 container sprite which will hold the slides and
        // add them to the masked movieclip
        sprContainer1 = new Sprite();
        sprContainer2 = new Sprite();   
        mcSlideHolder.addChild(sprContainer1);
        mcSlideHolder.addChild(sprContainer2);
        // keep a reference of the container which is currently
        // in the front
        currentContainer = sprContainer2;
    function onXMLLoadComplete(event:Event):void
        // create new xml with the received data
        xmlSlideshow = new XML(event.target.data);
        // get total slide count
        intSlideCount = xmlSlideshow..image.length();
        // switch the first slide without a delay
        switchSlide(null);
    function fadeSlideIn(e:Event):void {
        // add loaded slide from slide loader to the
        // current container
        currentContainer.addChild(slideLoader.content);
        // clear preloader text
        //mcInfo.lbl_loading.text = "";
        // fade the current container in and start the slide timer
        // when the tween is finished
        //Tweener.addTween(currentContainer, {alpha:1, time:FADE_TIME, onComplete:function() { slideTimer.start(); }});       
        //strSource = xmlSlideshow.image[intCurrentSlide].@src;
        fadeTween = new Tween(currentContainer, "alpha", Regular.easeInOut, 0, 1, 2, true)
        //scale = new Tween(currentContainer, "alpha", Regular.easeInOut, 0, 1, 2, true)
        slideTimer.start()
        onComplete:function();
    function switchSlide(e:Event):void
        // check, if the timer is running (needed for the
        // very first switch of the slide)
        if(slideTimer.running)
            slideTimer.stop();
        // check if we have any slides left and increment
        // current slide index
        if(intCurrentSlide + 1 < intSlideCount)
            intCurrentSlide++;
        // if not, start slideshow from beginning
        else
            intCurrentSlide = 0;
        // check which container is currently in the front and
        // assign currentContainer to the one that's in the back with
        // the old slide
        if(currentContainer == sprContainer2)
            currentContainer = sprContainer1;
        else
            currentContainer = sprContainer2;
        // hide the old slide
        currentContainer.alpha = 0;
        // bring the old slide to the front
        mcSlideHolder.swapChildren(sprContainer2, sprContainer1);
        strDescrp = xmlSlideshow.image[intCurrentSlide].@desc;
        //strSource = xmlSlideshow.image[intCurrentSlide].@src;
        //txtField.border = true;
        //txtField.x = 0;
        //txtField.y = 600;
        txtField.width = 855;
        txtField.height = 200;   
        //txtField.background = true;
        //txtField.backgroundColor = 0xEE9A00;
        txtField.alpha = 20;
        txtField.text = strDescrp;
        formatText.align = TextFormatAlign.CENTER;
        //txtField.autoSize = TextFieldAutoSize.LEFT;
        formatText.color = 0x000;
        formatText.size = 30;
        txtField.x = 0;
        txtField.y = 550;
        posX = 0;
        posY = 0;
        degreeRot = 0;
        // create a new loader for the slide
        slideLoader = new Loader();
        // add event listener when slide is loaded
        slideLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, fadeSlideIn);
        // load the next slide
        slideLoader.load(new URLRequest(xmlSlideshow.image[intCurrentSlide].@src));   
        addChild(txtField);
        txtField.setTextFormat(formatText)
    // init slideshow
    init();

    I got this error:
    ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
        at flash.display::DisplayObjectContainer/swapChildren()
        at University_Advancement_Holiday_Greeting2012_fla::MainTimeline/switchSlide()
        at flash.utils::Timer/_timerDispatch()
        at flash.utils::Timer/tick()
    And here's the code:
    // import tweener
    //import caurina.transitions.Tweener;
    import fl.transitions.Tween;
    import fl.transitions.easing.*;
    import flash.display.MovieClip;
    //change scale on an image
    var fadeTween:Tween;
    //To slide in on X axis
    var slideXTween:Tween;
    //To slide in on Y axis
    var slideYTween:Tween;
    //To fade IN
    var alphaTween:Tween;
    //To get bigger on its X axis
    var scaleXTween:Tween;
    //To get bigger on its Y axis
    var scaleYTween:Tween;
    //var fadeTween:Tween;
    //description place holder
    var strDescrp:String;
    //source place holder
    var strSource:String;
    //x poistion
    var posX:Number;
    //y position
    var posY:Number;
    //degree rotation
    var degreeRot:Number;
    // delay between slides
    //const TIMER_DELAY:int = 5000;
    var TIMER_DELAY:int = 5000;
    // fade time between slides
    const FADE_TIME:int = 3;
    // reference to the current slider container
    var currentContainer:Sprite;
    // index of the current slide
    var intCurrentSlide:int = -1;
    // total slides
    var intSlideCount:int;
    // timer for switching slides
    var slideTimer:Timer;
    // slides holder
    var sprContainer1:Sprite;
    var sprContainer2:Sprite;
    // slides loader
    var slideLoader:Loader;
    // url to slideshow xml
    var strXMLPath:String = "lstHouse.xml";
    // slideshow xml loader
    var xmlLoader:URLLoader;
    // slideshow xml
    var xmlSlideshow:XML;
    var txtField:TextField = new TextField();
    var formatText:TextFormat = new TextFormat();
    //var myEnding:MovieClip = stage.getChildByName('End_mc') as MovieClip;
    //start of sound section is for sound
    var soundReq:URLRequest = new URLRequest("PaukenBrumfiel_AngelsOnHigh.mp3");
    var sound:Sound = new Sound();
    sound.load(soundReq);
    sound.addEventListener(Event.COMPLETE, onComplete);
    //end of sound section
    function onComplete(event:Event):void
        sound.play();
    function init():void
        //reference my movie clip "End_mc" oon the stage and turn its visibility off
        MovieClip(getChildByName('End_mc')).visible = false;
        // create new urlloader for xml file
        xmlLoader = new URLLoader();
        // add listener for complete event
        xmlLoader.addEventListener(Event.COMPLETE, onXMLLoadComplete);
        // load xml file
        xmlLoader.load(new URLRequest(strXMLPath));
        // create new timer with delay from constant
        slideTimer = new Timer(TIMER_DELAY);
        // add event listener for timer event
        slideTimer.addEventListener(TimerEvent.TIMER, switchSlide);
        // create 2 container sprite which will hold the slides and
        // add them to the masked movieclip
        sprContainer1 = new Sprite();
        sprContainer2 = new Sprite();   
        mcSlideHolder.addChild(sprContainer1);
        mcSlideHolder.addChild(sprContainer2);
        // keep a reference of the container which is currently
        // in the front
        currentContainer = sprContainer2;
    //function onXMLLoadComplete(e:Event):void
    function onXMLLoadComplete(event:Event):void
        // create new xml with the received data
        xmlSlideshow = new XML(event.target.data);
        // get total slide count
        intSlideCount = xmlSlideshow..image.length();
        // switch the first slide without a delay
        switchSlide(null);
    function fadeSlideIn(e:Event):void {
        // add loaded slide from slide loader to the
        // current container
        currentContainer.addChild(slideLoader.content);
        // clear preloader text
        //mcInfo.lbl_loading.text = "";
        // fade the current container in and start the slide timer
        // when the tween is finished
        //Tweener.addTween(currentContainer, {alpha:1, time:FADE_TIME, onComplete:function() { slideTimer.start(); }});       
        //strSource = xmlSlideshow.image[intCurrentSlide].@src;
        fadeTween = new Tween(currentContainer, "alpha", Regular.easeInOut, 0, 1, 2, true)
        //scale = new Tween(currentContainer, "alpha", Regular.easeInOut, 0, 1, 2, true)
        slideTimer.start()
        onComplete:function();
    function switchSlide(e:Event):void
        // check, if the timer is running (needed for the
        // very first switch of the slide)
        if(slideTimer.running)
            slideTimer.stop();
        // ADDED: Check if using sprContainer2 and at the last slide
        //if ((currentContainer == sprContainer2) && (intCurrentSlide == intSlideCount))
        trace("Current Slide: " + intCurrentSlide);
        trace("SlideCount: " + intSlideCount);
        if ((currentContainer == sprContainer2) && ((intCurrentSlide + 1) == intSlideCount))
            // hide the slideshow (and other related elements, or remove them if desired)
            //mcSlideHolder.visible = false;
            // remove any clips directly inside slideshow (any timers/etc need to be stopped too)
             while (mcSlideHolder.numChildren > 0)
                mcSlideHolder.removeChildAt(0);
            // I do see a var named 'sound' playing so you might want to:
             //sound.stop();
             //sound = null;
            // etc any other slideshow-only elements to hide/remove..
            // play your movie
            MovieClip(getChildByName('End_mc')).visible = true;
            MovieClip(getChildByName('End_mc')).play();       
        // check if we have any slides left and increment
        // current slide index
        if(intCurrentSlide + 1 < intSlideCount)
            intCurrentSlide++;
        // if not, start slideshow from beginning
        else
            intCurrentSlide = 0;
        // check which container is currently in the front and
        // assign currentContainer to the one that's in the back with
        // the old slide
        if(currentContainer == sprContainer2)
            currentContainer = sprContainer1;
        else
            currentContainer = sprContainer2;
        // hide the old slide
        currentContainer.alpha = 0;
        // bring the old slide to the front
        mcSlideHolder.swapChildren(sprContainer2, sprContainer1);
        strDescrp = xmlSlideshow.image[intCurrentSlide].@desc;
        //strSource = xmlSlideshow.image[intCurrentSlide].@src;
        //txtField.border = true;
        //txtField.x = 0;
        //txtField.y = 600;
        txtField.width = 855;
        txtField.height = 200;   
        //txtField.background = true;
        //txtField.backgroundColor = 0xEE9A00;
        txtField.alpha = 20;
        txtField.text = strDescrp;
        formatText.align = TextFormatAlign.CENTER;
        //txtField.autoSize = TextFieldAutoSize.LEFT;
        formatText.color = 0x000;
        formatText.size = 30;
        txtField.x = 0;
        txtField.y = 550;
        posX = 0;
        posY = 0;
        degreeRot = 0;
        // create a new loader for the slide
        slideLoader = new Loader();
        // add event listener when slide is loaded
        slideLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, fadeSlideIn);
        // add event listener for the progress
        //slideLoader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, showProgress);
        // load the next slide
        slideLoader.load(new URLRequest(xmlSlideshow.image[intCurrentSlide].@src));   
        addChild(txtField);
        txtField.setTextFormat(formatText)   
    // init slideshow
    init();

Maybe you are looking for