Making a movie clip an invisible button

HI
Does any one know how to make a movieclip invisible so I can
use it as an invisible button?

Yes "evt" is the variable name referring to the Event object
that gets passed in, you can make it whatever you want, though...
actually, now that you mention it, Adobe says you 'should' always
make it "event", for what it's worth. :)

Similar Messages

  • Loading Movie Clip from a button

    Hi,
    How do I load a movie clip from a button? So far on my button
    (b1), I have this AS: and I want the button to load the movie clip
    "char1." My button already has some AS:
    b2.onRollOver = function() {
    _root.captionFN(true, "Hi!", this);
    this.onRollOut = function() {
    captionFN(false);
    How would I go about adding more script to load a movie clip
    to my button b2?
    Thanks

    Hey - Unfortunately I'm going to be in meetings for most of
    the day, so
    it'll take me a while before I can go through this in any
    detail. One thing
    that struck me though is that your two functions (captionFN
    and
    hoverCaption) are in the main1_mc not on the main timeline.
    Then the
    buttons are calling _root.captionFN(); which refers to the
    main timeline.
    I would expect that they should be calling
    _root.main1_mc.captionFN(),
    because that is the path to where the function is. Does that
    make any
    sense?
    One thing that I do when I'm writing code is to always keep
    all functions on
    the main timeline. That way you are sure that they are being
    registered
    (i.e. if you call a function before the playhead reaches
    where that function
    is written, the function won't work. If the function is in
    the first frame
    of the main timeline, you know that the playhead has reached
    it). What you
    might want to do is to move all your functions to the very
    first frame of
    your movie. Then you can call them with the path:
    _root.myFunction() and
    you are sure that they will be found.
    Maybe give that a try and let me know if it helps. In the
    meantime, I'll
    try to go through your code, but like I said, today's a bit
    of a gong show
    for me.
    Sorry - I don't mean to just sluff you off or anything.
    Cheers,
    Brock
    "respondplease" <[email protected]> wrote in
    message
    news:[email protected]...
    > Hi Brock,
    >
    > Thanks again, your sample file really helps but I'm
    still having problems.
    > What it boils down to is that my buttons don't fully
    function properly. It
    > works correctly sometimes, but not consistently enough.
    So if I fast
    > forward
    > too much or rewind and then FF, the buttons aren't
    either isn't clickable
    > or
    > the hover text and caption box doesn't show up, etc.
    This usually happens
    > when
    > I press FF too many times or too fast. But regardless of
    how many times I
    > press
    > FF I would like my buttons to work
    >
    > Your sample file is very useful but unlike mine I have
    perhaps too many
    > MC's
    > w/in MC's, etc. I will try to clarify my setup in hopes
    of finding a
    > (better)
    > solution to my problems. My main timeline has my "prev",
    "next", and
    > "pause"
    > buttons which also has the actionscript for my NEXT
    BUTTON, PREV BUTTONS.
    > And
    > now I've added your SHOW BUTTONs function as well. I've
    minorly modified
    > your
    > showButtons function adding a couple of more lines and
    actually deleting
    > the
    > _root because I found that it doesn't work sometimes.
    Anyhoo, here it my
    > entire
    > code in one frame on my main timeline:
    >
    > // ===== NEXT BUTTON ===== \\
    > next.onPress = function() {
    > _root.screen.showButtons();
    > _root.createEmptyMovieClip("controller_mc", 1);
    > controller_mc.onEnterFrame = function() {
    > _root.screen.gotoAndPlay(_root.screen._currentframe+10);
    > if
    (_root.screen._currentframe+10>_root.screen._totalframes) {
    > _root.screen.gotoAndStop(_root.screen._totalframes);
    > }
    > };
    > };
    > next.onRelease = function() {
    > controller_mc.removeMovieClip();
    > _root.screen.showButtons();
    > };
    > next.onReleaseOutside = function() {
    > controller_mc.removeMovieClip();
    > _root.screen.showButtons();
    > };
    >
    > // ===== REWIND BUTTON ===== \\
    > prev.onPress = function() {
    > _root.createEmptyMovieClip("controller_mc", 1);
    > controller_mc.onEnterFrame = function() {
    > _root.screen.gotoAndStop(_root.screen._currentframe-10);
    > if (_root.screen._currentframe-10<1) {
    > _root.gotoAndStop("screen");
    > }
    > };
    > };
    > prev.onRelease = function() {
    > controller_mc.removeMovieClip();
    > };
    > prev.onReleaseOutside = function() {
    > controller_mc.removeMovieClip();
    > };
    > // ===== SHOW BUTTONS ===== \\
    > function showButtons() {
    > for (i=1; i<=6; i++) {
    > _root["b"+i]._visible = true;
    > _root["char"+i].removeMovieClip();
    > chars._visible = true;
    > cap.desc._visible = true;
    > cap._visible = true;
    > }
    > }
    > Still from my main timeline, my main1_mc is called from
    the frame labeled
    > "screen." My main1_mc has the b1 - b6 buttons which has
    the HOVER CAPTIONS
    > and
    > HIDE BUTTONS FUNCTION coding. And each button calls each
    movie clip ie.
    > char1_mc, char2_mc, etc. Here's all my code on one frame
    (in my main1_mc):
    > // ===== HOVER CAPTIONS =====
    > b1.onRollOver = function() {
    > _root.captionFN(true, "pick me!", this);
    > //display the function (true) or to hide the function
    (false)
    > this.onRollOut = function() {
    > captionFN(false);
    > };
    > this.onRelease = function() {
    > hideButtons();
    > _root.attachMovie("char1_mc", "char1",
    _root.getNextHighestDepth(),
    > {_x:595,
    > _y:345}); //this attaches movie to the _root timeline,
    and renames it to
    > "char1".
    >
    > _root.char1.swapDepths(_root.cursor_mc);
    > //swaps the depth that the cursor is on and the new
    movieClip is on. So
    > the
    > cursor will stay on top.
    > };
    > };
    > b2.onRollOver = function() {
    > _root.captionFN(true, "Hi!", this);
    > this.onRollOut = function() {
    > captionFN(false);
    > };
    > this.onRelease = function() {
    > hideButtons();
    > _root.attachMovie("char2_mc", "char2",
    _root.getNextHighestDepth(),
    > {_x:605,
    > _y:345});
    > };
    > };
    > b3.onRollOver = function() {
    > _root.captionFN(true, "Get Jac'd Up!", this);
    > this.onRollOut = function() {
    > captionFN(false);
    > };
    > this.onRelease = function() {
    > hideButtons();
    > _root.attachMovie("char3_mc", "char3",
    _root.getNextHighestDepth(),
    > {_x:605,
    > _y:345});
    > };
    > };
    > b4.onRollOver = function() {
    > _root.captionFN(true, "Boo!", this);
    > this.onRollOut = function() {
    > captionFN(false);
    > };
    > this.onRelease = function() {
    > hideButtons();
    > _root.attachMovie("char4_mc", "char4",
    _root.getNextHighestDepth(),
    > {_x:605,
    > _y:345});
    > };
    > };
    > b5.onRollOver = function() {
    > _root.captionFN(true, "I'll be your guide", this);
    > this.onRollOut = function() {
    > captionFN(false);
    > };
    > this.onRelease = function() {
    > hideButtons();
    > _root.attachMovie("char5_mc", "char5",
    _root.getNextHighestDepth(),
    > {_x:605,
    > _y:345});
    > };
    > };
    > b6.onRollOver = function() {
    > _root.captionFN(true, "Welcome!", this);
    > this.onRollOut = function() {
    > captionFN(false);
    > };
    > this.onRelease = function() {
    > hideButtons();
    > _root.attachMovie("char6_mc", "char6",
    _root.getNextHighestDepth(),
    > {_x:605,
    > _y:345});
    > };
    > };
    > _root.captionFN = function(showCaption, captionText,
    bName) {
    > if (showCaption) {
    > createEmptyMovieClip("hoverCaption",
    this.getNextHighestDepth());
    > cap.desc.text = captionText;
    > // cap._width = 7*cap.desc.text.length;
    > cap._alpha = 75;
    > if ((bName._width+bName._x+cap._width)>Stage.width) {
    > xo = -2-cap._width;
    > yo = -17;
    > } else {
    > xo = 2;
    > yo = -17;
    > }
    > hoverCaption.onEnterFrame = function() {
    > cap._x = _xmouse+xo;
    > cap._y = _ymouse+yo;
    > cap._visible = true;
    > };
    > } else {
    > delete hoverCaption.onEnterFrame;
    > cap._visible = false;
    > }
    > };
    > // ===== END OF HOVER CAPTION ===== \\
    >
    > // ===== HIDE BUTTONS FUNCTION ===== \\
    > function hideButtons() {
    > for (i=1; i<=6; i++) {
    > this["b"+i]._visible = false;
    > }
    > chars._visible = false;
    > cap.desc._visible = false;
    > }
    > Sorry for copying and pasting all my code - I know it
    must be annoying,
    > but I
    > can't seem to find what's wrong. Again, ANY help would
    be greatly
    > appreciated.
    > Thanks for your patience. Your talent is very much
    appreciated and I'm
    > very
    > grateful for all your help.
    >
    > Kindest regards
    >

  • Help making a movie clip hyperlink

    I have several different movie clip components in a flash file that I need to hyperlink to different addresses. I cannot for the life of me figure out how to add a url to these objects. Any help would be greatly appreciated.
    Tad A.
    edit: I should add that I see an invisible button as being one solution. My real question would be is this the best way to accomplish this?

    use:
    kglad wrote:
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    yourbutton.addEventListener(MouseEvent.CLICK,f);
    function f(e:Event){
    navigateToURL(new URLRequest("http://www.adobe.com"), "_self");

  • Attempt to move main timeline from inside a movie clip breaks menu buttons.

    I am attempting to have the main timeline move from a stopped position over a movie clip to frame 1, where my start menu is.
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    MovieClip(parent).gotoAndStop(1);
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    My code in frame 1 of the main timeline:
    stop();
    function bo(event:MouseEvent):void
    gotoAndPlay(21)
    SoundMixer.stopAll()
    espesp.addEventListener(MouseEvent.CLICK, bo);
    function ho(event:MouseEvent):void
    gotoAndPlay(31)
    SoundMixer.stopAll()
    espeng.addEventListener(MouseEvent.CLICK, ho);
    function yo(event:MouseEvent):void
    gotoAndPlay(41)
    SoundMixer.stopAll()
    engesp.addEventListener(MouseEvent.CLICK, yo);
    function go(event:MouseEvent):void
    gotoAndPlay(51)
    SoundMixer.stopAll()
    engeng.addEventListener(MouseEvent.CLICK, go);
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    at flash.display::MovieClip/gotoAndStop()
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    addChild(gun);
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    addChild(gun);
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    removeChild(menuPage);
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    }//function
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    }//fireGun
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  • Playing Movie clip backward using buttons?

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    /Users/<username>/Library/Preferences/Flash CS4 Preferences           
    /Users/<username>/Library/Preferences/Flash 10 MRU           
    /Users/<username>/Library/Preferences/com.adobe.flsh-10.0.plist           
    /User/<username>/Library/Application Support/Adobe/Flash CS4/           
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  • Basic invisible button movie clip frame actions not working, pls. help!

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    Any help is greatly appreciated!
    Thanks,
    Sean

    The invisible movie clip is something I know I've done over the years on many occasions - I'm not sure I'm understanding your alternate technique, can you explain it better? The way my movie clips are invisible is just by setting the alpha to zero in the properties for the movie clip instance (clicking on the object on stage, then setting it in properties)..
    Also, the actions are on the invisible movie clips (buttons) and not the timeline.
    Cheers,Sean

  • Buttons in Movie Clips, Movie Clips in Movie Clips

    Here goes. I have a scene with a button in the timeline, that
    targets a frame in a movie clip, which is essentially the content
    area of the layout. this is the code used:
    on (release) {
    textmov.gotoAndPlay ("challenge");
    This works fine and dandy. Now the problem. Within this
    "Content" movie clip, i have another movie clip with a button in
    it. This clip is designed to tween in then upon clicking a close
    button tween out. When I test it the button doesn't have rollovers
    like and I can't get it to talk to the clip above it to play the
    close tween.

    > I am still struggling with the fact, that upon testing,
    buttons in movie clips
    > do not exhibit their various states. Up, Over etc. I'm
    relatively sure that you
    > can have buttons in Movie Clips. I've also noticed that
    any graphic symbols
    > within a Movie Clip produce the hand, when the mouse
    cursor is Over them, just
    > like a button would. All of this happens, when testing
    in the FlashPlayer.
    is there any place you could kindly upload the source file
    for me to check ?
    > Do buttons operate independently of the Movie Clip
    timeline they are placed in?
    that is correct, button should work independently to movie
    clip.
    it only react to mouse upon entering the HIT state (which is
    invisible to user)
    and stops reacting once the mouse is off that state.
    > I have one Movie Clip with a one frame time line, should
    a Button symbol work
    > it it?
    of course it should work...
    Try to upload the source, let us check it out for you, spare
    you time on guessing :)
    Best Regards
    Urami
    <urami>
    If you want to mail me - DO NOT LAUGH AT MY ADDRESS
    </urami>

  • I have a simple movie clip/ button question

    I have a simple movie clip on my scene 1 frame 1.  Inside that movie clip I have another movie clip, with a button on top that controls that mc.  Also have another movie clip with a button on top that I would like to take me back to scene 1, frame xyz.  I cannot remember how to do it.

    Well, I don't know the code to use, so I haven't tried anything unfortunately.  I havent typed code in the past couple of years, so I vaguely remember having to type in something pertaining to a _root or something like that ...here are a few screen shots, like I said, the button nested in the movie clip I need to take me back to the main page and goto a different frame.  I only have one scene, as2,
    on scene 1, the movie clip is the cube at bottom left.  inside the mc the button i need to take me back is bottom right-thanks!

  • How do I stop a Movie Clip (Button) from working once clicked?

    Ok,
    I'm using a movie clip as a button to show content on a page, effectively its like a new page of the website. Problem is, with the script im using for it, once the content is show, the button is still active and if clicked again, will re-load the content. I want a way to effectively disable the button whist the content is shown.
    Thanks.
    this.services_inner.buttonMode = true;
    this.services_inner.addEventListener(MouseEvent.MOUSE_OVER, rollOver_services);
    this.services_inner.addEventListener(MouseEvent.CLICK, onClick_services);
    function rollOver_services(evt:MouseEvent):void {
    this.services_inner.play();
    function onClick_services(event:MouseEvent):void {
    MovieClip(root).mov.backgrounds.colour.gotoAndPlay(2);

    Thanks, that does stop it, however, i now need it to work again if a different button is clicked... there are 4 buttons (movie clips) in total, so I assume I'd just need to add the event listener back again on click of the others?
    This is the "Services" Button, with the event listener removal.....
    this.services_inner.buttonMode = true;
    this.services_inner.addEventListener(MouseEvent.MOUSE_OVER, rollOver_services);
    this.services_inner.addEventListener(MouseEvent.CLICK, onClick_services);
    function rollOver_services(evt:MouseEvent):void {
    this.services_inner.play();
    function onClick_services(event:MouseEvent):void {
    MovieClip(root).mov.backgrounds.colour.gotoAndPlay(2);
    this.services_inner.removeEventListener(MouseEvent.CLICK, onClick_services);
    This is the "Contact" Button, which when clicked would need to "re-activate" the Services button.
    this.contact_inner.buttonMode = true;
    this.contact_inner.addEventListener(MouseEvent.MOUSE_OVER, rollOver_contact);
    this.contact_inner.addEventListener(MouseEvent.CLICK, onClick_contact);
    function rollOver_contact(evt:MouseEvent):void {
    this.contact_inner.play();
    function onClick_contact(event:MouseEvent):void {
    MovieClip(root).mov.backgrounds.art.gotoAndPlay(2);
    this.services_inner.removeEventListener(MouseEvent.CLICK, onClick_contact);

  • Button inside a movie clip

    Ok, i'm new at action script so i have a problem
    I have a sound inside a movie clip (sound_MC) in the main
    timeline, and i have another movie clip with a button inside, and I
    need that button to control that sound movie clip
    on (release) {
    gotoAndStop("off_radio"); // this goes to another frame in
    the movieclip with the button (works fine)
    on (release) {
    _root.gotoAndPlay("stop_loop"); // this goes to another
    frame of the sound MC (doesn't work)
    // i have this in the stop button
    on (release) {
    gotoAndStop("on_radio");
    on (release) {
    _root.gotoAndPlay("start_loop");
    // and this for the play button
    whats the code for that ?
    what should i do?

    i solve the problem !! :-D
    but now i hold like to now how i make a fade out sound
    command when i enter a frame and a fade in when i enter in another
    frame
    here are the examples:
    http://tubo_centeno.web.simplesnet.pt/problem/problem.html
    http://tubo_centeno.web.simplesnet.pt/problem/problem.fla
    can anyone help me?

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