Flash CS4 plug in for swf array?

Hey everyone.  Does anyone know if there's a free Flash CS4 plug in that creates a swf array that loads external swfs in order and can control the timeline without having to mess with Actionscript?  I'm not even sure what to put in Google to search for such a plug in.
Right now, I have an array like that.  I got the code from some very helpful people on here.  I still don't understand the majority of the code, though, so I was wondering if a plug in could do the same job that Actionscript does.  I have the code for my Flash file in another discussion thread, and I'm trying to get my file to stop looping the swfs when it reaches the end of the array.  If anyone's curious about seeing the code I'm talking about or if they know how to solve the loop problem, here is the link to that thread:
http://forums.adobe.com/message/3417613#3417613

use:
    var listener:Object = new Object();
    var mcl:MovieClipLoader = new MovieClipLoader();
    mcl.addListener(listener);
       // When the swf loads, set it up to constantly check its current frame
    // against the total frames, and if those match, the swf is done playing.
    // If that's the case, then load the next one.
    listener.onLoadInit = function(targ:MovieClip):Void {
       targ.onEnterFrame = function():Void {
          if (this._currentframe == this._totalframes) {
             loadNext();
             delete this.onEnterFrame;
//Previous and Next Swf Buttons
function loadNext():Void {
    if (currentSwf <swfs.length-1){
  currentSwf++;
    loadSWF(currentSwf);
function loadSWF(nextSWFToLoad){
   mcl.loadClip(swfs[nextSWFToLoad],theTargetClip_mc);
loadSWF(currentSwf);
function loadPrevious():Void{
   currentSwf--;
   if(currentSwf==-1) currentSwf = swfs.length-1;
   loadSWF(currentSwf);
previous_btn.onRelease = loadPrevious;
next_btn.onRelease = loadNext;
//End Previous and Next Swf Buttons
//Play Button
play_btn.onRelease = function() {
    theTargetClip_mc.play();
//Pause Button
pause_btn.onRelease = function() {
    theTargetClip_mc.stop();

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