Flash cs6 native ane publish problem

hi! i was very lucky to download and test flash cs6, but there are directly problems with the publish function
after i add an ane file, i get this error:
DVFreeThread - CFMachPortCreateWithPort hack = 0x18fe90, fPowerNotifyPort= 0x19d5a0
DVFreeThread - CFMachPortCreateWithPort hack = 0x1a96b0, fPowerNotifyPort= 0x18c5e0
DVFreeThread - CFMachPortCreateWithPort hack = 0x19d0a0, fPowerNotifyPort= 0x19d5a0
invalid profile specified 'Application does not support current profile'
if i'm testing another ane file, i get this error:
DVFreeThread - CFMachPortCreateWithPort hack = 0x32a460, fPowerNotifyPort= 0x319fc0
DVFreeThread - CFMachPortCreateWithPort hack = 0x1454b0, fPowerNotifyPort= 0x12c400
The content cannot be loaded because there was a problem loading an extension: Error: Requested extension com.wolfknock.idialog is not supported for MacOS-x86.
both ane files was supported on the cs5.5 version. so should cs6 not be besser than 5.5?
i'm using the default deliverd air3.2 and mac lion..
maybe it's because the new option ios sdk 5.1 (checkbox?)

Unfortunately it's a compile time error not a runtime error. If it was runtime then yes you could certainly check the typical isSupported() method most ANEs have. Although you need to compile to get to that point and the compiler is throwing the error.
Flash CS5.5 didn't have a problem because you needed to package with ADT command line to include a native extension as it had no idea what it was so it makes sense you could test using it. Flash Builder users (which has had ANE support) have had to deal with keeping ANEs from being packaged to avoid the same compiler errors you're getting. We're very used to the PITA that it is
All an ANE developer needs to do is provide an implementation for a particular platform, even if it doesn't work, and you won't get errors. During creating the static library for the ANE the iOS developer could specify support for it in the build. Unfortunately the ANE you're using doesn't have that. It's telling Flash it only works on a device.

Similar Messages

  • Flash CS6 does not publish for iOS with ANE included

    Hi,
    I'm creating a game to run on iOS devices and one of the game requirement is for the device to vibrate on some action.
    I added the Vibration.ane file (http://www.adobe.com/devnet/air/native-extensions-for-air/extensions/vibration.html) into the library path in Flash CS6 and also added the extension ID to the XML file. However when I publish the Flash file to check on device, I only keep seeing the "Publishing" loader bar. I've even waited for over 15 mins for it to complete. I get no error, nor does the PC hang, but I can't seem to publish my .app file for device testing.
    Also I assume we can't test Vibration functionality with the Simulator that opens during desktop testing. I get the error "The content cannot be loaded because there was a problem loading an extension: Error: Requested extension com.adobe.Vibration is not supported for Windows-x86."
    Would appreciate help.
    Thanks,
    Mariam

    IPA is ok at the CS6 flash' standard 3.2 export, just tried the new AIR 3.3 also - no problems. I just included the Gyro ANE file, not the SWC
    However, because the adl still does not want to preview this thing, development/testing the Gyro stuff is difficult...
    I discovered the accelerometer is something different however. Adobe's little remote control thingy on which you can simulate phone position and multitouch emulates the accelerometer, not the Gyro. The Gyro extension taps in to a piece of hardware which really displays the position of the device, not the movement it's been receiving.
    Maybe obvious but I thought I'd post this little find, after a day of testing and exporting, syncing, ... this was a tiresome experience...
    After all this I can advise to sync the .ipa's with xcode though, instead of iTunes. This works MUCH faster (if you're on mac). Just run xcode, pull up the 'organizer window', select your device and go to the subbranch ' applications'. There you can add the .ipa by clicking on the '+' button

  • ADL + Flash cs6 + Native extension

    Top of the morning to you.
    I finally got around to trying Flash cs6 with a native extension. I chose the vibration example from Adobe.
    While it works on my android device, I do not know how to test in ADL. When I test movie I get:
    Test Movie terminated.
    The content cannot be loaded because there was a problem loading an extension: Error: Requested extension com.adobe.Vibration is not supported for Windows-x86.
    Even with no code at all, just having the ane and swc liked causes this.
    Is there anything I can do besides unlink them when testing movie?
    Thanks

    Its definitely the best way to provide a default AS only implementation in the ANE so that the app using the native extension can fallback to the default AS only implementation if a native library for that platform is not defined.
    We will work towards modifying the extensions available at: http://www.adobe.com/devnet/air/native-extensions-for-air.html

  • Flash CS6 crashes when publishing fla`s with big libraries

    Hi guys,
    I am currently working with Flash CS6 and i noted that the bigger the libraries in my fla`s get the more likely flash will crash when i try to publish these fla`s. It already has gotten to a point where all the crashes, and then trying again to publish, has taken up a considerable amount of my time. But the thing is the publishing does not alway result in a crash, its more like 80% of the time it crashes. Also what i do once a file has crashed, i open it again and then just open and close some folders in the library, then safe and then try to publish again. After doing this 4 - 5 times publishing suddenly works again, but also just 4 - 5 times until it crashes again and i have to do it all over again.
    So again, this only seems to happen with fla`s with big libraries. Is ther something i can do about this?

    It's been my experience that Flash doesn't much like a few things in particular. One is large vector files with a lot of points; in other words stuff brought in from Illustrator or trace bitmapped from within the program so you might try reducing the amount of points in your art if you'r working with imported art. Flash seems to work best when all art has been created within the program. If you've converted it to vector via the Trace Bitmap or Illustrator's Live Trace it doesn't like that either. It also tends to bog down with high resolution bitmaps, especially with many layers (which greatly add to the file size) so you might try to flatten some of the art to make it more managable. In general, maybe see if you can reduce whatever file sizes you can in your project before you import them. I typically have some pretty big libraries and Flash doesn't crash so much for me so changing your workflow a bit might be useful. IF it's code that's crashing the render, that I can't help you with, but there's some pretty knowledgable people on this board who might be able to help in that regard.

  • Flash cs6 load static plugin problem

    Hello everyone....I'm having a problem with getting WTO8_SimplePlugiin to work!! I'm new and using the walkthroughs to learn.
    i keep getting an:
    C:\xampp\htdocs\Arthub\flashTumi\WT08_SimplePlugin.as, Line 52
    1120: Access of undefined property AkamaiBasicStreamingPluginInfo.
    and also the :
    C:\xampp\htdocs\Arthub\flashTumi\WT08_SimplePlugin.as, Line 3
    1172: Definition com.akamai.osmf:AkamaiBasicStreamingPluginInfo could not be found.
    I tried looking for solutions on this forum,but all the answers seem to help flash builder and flex developers, i need a solution for flash professional cs6...what am i missing???
    Tumiso[south africa]
    thanks everyone...

    I solved it by my self. Font Book - File - Restore standard fonts - install again Open Sans and it works.

  • Flash CS4 Jpeg Quality publishing problem

    Hi there I'm trying to publish a .psd or .png that animates, but when I go to change the Jpeg Quality settings to change it to anything other than the 80% it's set to it makes the animated picture disappear when viewing the swf. (I'll eventually be doing this to many animated pictures and will need to use the global jpeg quality setting)
    Can anyone try and open my .fla file and see if they can change the jpeg settings and get it to work, then I'll know that I'll probably have to reinstall Flash CS4.
    Thanks in advance.

    I encountered the same problem when changing the quality setting in the Publish Settings from the file menu. I was able to get it to work by changing the quality setting in the library. I can't explain the problem. Have you tried, (if your project allows you) to use a PNG instead of a PSD image?

  • Flash CS6 and iOS Publishing

    Hi. Has anyone had any experience with iOS publishing using Cs6? What are the difficulties in this? Anything you can explain would be nice as i am a student and need to think before i spend $100 on a license. Thank you.

    Hi
    You said:"How can I verify the correctness of the entitlements ? Entitlements work well in development mode and I'm assuming no change is required ?"
    Are you providing "development" environment like this:
    <key>aps-environment</key>
    <string>development</string>
    If yes then change it to :
    <key>aps-environment</key>
    <string>production</string>
    I hope this helps!

  • Publishing air apps with native extension with Flash CS6 on Windows

    Hi all,
    is there any trick to publish air apps with Flash CS6 on Windows?
    I tried all native extensions from devnet, but nothing work to me.
    I read on Mac is possibility to specify the iOS SDK folder in publish
    settings, but on Windows it´s missing. 
    Is there anybody who has some experiences with publishing apps
    with native extensions for iOS and Android with windows Flash CS6?
    Thanks for all advices.

    I sympathize. I recently found a native alert for iOS and Android that's working with Flash CS6 on Windows with AIR 3.2.0.2070 but not AIR 3.2.0.2060. You can get the ANE here:
    http://www.jampot.ie/ane/
    Haven't tried the other ones. Let us know if you decide to try them.
    The sample code they have on the page doesn't work with the native alert. Here's the code I created - it's a document class for a .fla that has one dynamic TextField and one Button component on the stage :
    http://pastebin.com/DsxR9nJ4

  • First publish to AIR in Flash CS6 problem

    I get this error after trying to install the .air file from a successful publish to AIR from Flash CS6. The file I'm using has been working fine for publish to AIR in CS5.5.  Anyone know what is up here?  I'm not using teh embedded runtime publish option.
    "This application cannot be installed because this installer has been mis-configured. Please contact the application author for assistance."
    Thanks!

    Hi David ,
    The reason for the above problem could be that the same application exported with different certificates, and the new one which you are trying to install conflicts with the old one.
    Try the following steps :
    1. Make sure you uninstall the AIR application completely.Search for the application from its App name which you had specified in the "AIR Settings" dialog.
    2. Install the AIR application again.
    If this also doesn't help then
    You can check by changing the ID of the application and install it as a brand new app that has never been installed before.
    Thanks and regards,
    Sudeshna Sarkar
    Adobe Flash Professional Team.

  • Problems with publishing on Flash CS6

    I just started having problems with my Flash CS6 program. Any thing I have designed in the last two days I publish but the html file will not run the flash. I know that my flash on my laptop recently updated but the html file will not open and run on our desk top either or a friend's computer. Any suggestions. I have designed an action script only file, a flash and action script file and a straight flash file and none of them will work. The files I designed prior to this week still work.

    click file>publish settings>html>template>flash only.
    publish and test the html in your browser.  if it fails to display your swf, copy and paste your html code here.

  • Testing Unsupported Native Extensions in Flash CS6

    I'm currently working on an iOS application using Flash CS6 Pro targeting the AIR 3.3.0.3560 SDK. In order to compile using the iOS 5.1 SDK (to support retina displays) from Flash CS6 it's necessary to add in a native extension in order to specify the iOS SDK location.
    I've add the 'Vibration' native extension (com.adobe.extensions.Vibration.ane) library to my project, and of course supplied the full path to the iOS SDK. Publishing to the device works just fine, but an issue has crept into my everyday workflow as I can no longer test using ADL as I always get the following error via the output window:
    "Test Movie terminated.
    The content cannot be loaded because there was a problem loading an extension: Error: Requested extension com.adobe.Vibration is not supported for MacOS-x86."
    Any ideas how to go about testing apps/movies that use Native Extensions locally using ADL?
    Is it a matter of having to create another target for 'MacOS-x86' (or Windows) which is simply used for local testing purposes?
    BTW - ideally it would be possible to compile from Flash CS6 using the iOS SDK without having to specify a native extension (if one isn't required), but in the meantime this appears to be a necessary evil.

    Hi,
    Its probably because the number of warnings in your application is very high and its a known issue that packaging fails in Flash Pro/Flash Builder, if the number of warnings is high.
    You may want to suppress the warnings using -w in the platform.xml file and repackage your ANE using the -platformoptions switch. Then, you will be able to package your app in Flash Pro.
    If that’s not possible, you may just package your application on command line.
    Hope that solves your problem.
    Neha

  • Flash CS6 - Play MP3 In iOS Native Player?

    Hello,
    In my Flash CS6-based iPhone app, I'm trying to play an MP3 using the iPhone's native player, showing all the controls.  But, I cannot get it to play right in the iPhone's native player.
    Problem 1: I'm playing the MP3 directly in a WebStageView window (see graphic), but there's no Play/Pause button.
    Problem 2: I'm playing an HTML5 file (which launches the MP3) in a WebStageView window (see graphic), but the placement is wierd, and there's no audio scrubber.  Here's my HTML5 code:
    <!DOCTYPE html>
    <html>
    <body topmargin="0" leftmargin="0">
    <audio controls="controls"> 
      <source src="31_roundtable.mp3" /> 
    </audio>
    </body>
    </html>
    Does anyone have any solutions on how to play an MP3 using the iPhone's native player, showing all the controls?  Thank you.

    Just bumping this thead.  If anyone from Adobe can reply, I'd greatly appreciate it.  Thank you.

  • Publish iOS app with Flash CS6?

    Hi,
    Is it possible to publish an iOS with the new icons sizes (120px..) with Flash CS6?
    Flash removes the new icon sizes from the app.xml every time I publish my app.
    Is it possible to prevent this?
    I tried to set the app.xml to read-only but then the app will not publish.
    Thanks

    I was getting this intermittently.   Not a super problem.   A remove and install in iTunes gets it loaded (after you tell ITunes where it is).

  • Flash CS6 publishing issue using accordion plug-in

    I apologize if I have limited info on this issue. i'm providing remote support and my user is only providing limited intel...
    I have a user running Flash CS6 and has designed a site using the accordion plug-in with XML. When she publishes it from her Mac (10.6.8) then views it the SWF doesn't play nicely. The buttons function for a short period then freeze. She had another user open and publish from a PC using CS5 it works fine. They've compared the code between the 2 and there are supposedly no differences. She has this problem when publishing from CS4 as well (again, on Mac, 10.6.8). To add to the confusion, I've been sent the URL to both her version published from the Mac, supposedly not working correctly, and the version published from the PC. I've tested them both in Chrome, Safari, and Firefox on my Mac, and Chrome, Firefox, and IE on my PC and I'm not seeing any issues.
    Anyone have any ideas?

    Most accordion components I know need an additional xml file to fill them up with content.
    This must be loaded properly into the swf, to make it show sth.
    if you only have a swf file to test, its likely that the xml was left out.

  • .flv not appearing in published .air (Flash CS6)

    Hello,
    I've made an interactive story with Flash CS6 and ActionScript 3.0, the characters are all .flvs as they're animated and need transparent backgrounds so they can be put onto a separate background. However when I publish the piece as an .air, install it and run the application the .flvs don't appear at all. The only advice I've been able to find is to make sure that in the .xml that can be found in the same folder as the .air that transparency is not set to "transparent", this has the value of "false", I've tried changing it to "true" just to check and this didn't work. Any help what so ever would be greatly appreciated.
    Thanks in advance,
    Chris

    This can have multiple reasons
    1.Make sure that you add all the needed assets manually in the air-export options
    2.Videos have certain restrictions like their dimensions have to be dividable by 16, also flash could have problems with audio if its not standard 44,1 kHz but 48 kHz
    etc.
    Make sure that you check "allow debuggin" in the Export options to get hints what went wrong.
    Also just an advise : I can`t see how it is a good design to make characters in an interactive story videofiles,you should convert them to swf and make movieclips out of them.
    This will keep your filesize manageable and give you overall more control.

Maybe you are looking for

  • Clearing existing down payments

    Dear all, we have activated business function for retention and down payments.everything is going fine except when we are going for invoice we are calling the down payment clearing screen and selecting it while posting the document but the system is

  • Using shortcuts on non-latin keyboards - is it going to be solved?

    I googled that a lot of people have inconvenience with the fact that keyboard shortcuts become unavailable when switching to non-english keyboard. E.g. after adding cyrillic keyword I need to switch back to english keyboard to go on working with LR.

  • Code insight

    hi there can anyone tell me why in all java IDEs it is impossible to let the Code editor to invoke the code insight list whenever any char is typed. this disability exist in all java IDEs. I use netbeans and eclipse and they both never allow you to e

  • Reverse function in pl/sql

    Hi, Please help me. How to use reverse funtion in pl/sql block (Oracle 8). My Example which gives error. Declare A Varchar2(10); Begin Select Reverse('vijay') into A From Dual; Dbms_output.Put_line(' Reverse Value '||A); End; Thanking You, Regards.

  • Deployment Failed

    HI OTN I encounter this error message when i try to run my application: *** Using port 7101 *** C:\Users\shirleen\AppData\Roaming\JDeveloper\system11.1.1.1.33.54.07\DefaultDomain\bin\startWebLogic.cmd [waiting for the server to complete its initializ