Flash Pro drop target instance during authoring on the artboard

Developing custom components within Flash Professional CS5.5, I am attempting to implement functionality similar to the way a UIScrollBar can be dropped on a TextArea to bind functionally.
Place a TextArea on the artboard.
Drop a UIScrollBar on to the TextArea.
The UIScrollBar will auto-position itself against the TextArea, and if instance names are not defined, the TextArea will receive a name such as ‘InstanceName_0’ and the UIScrollBar’s scrollTargetName will set to match.
For those familiar with Flashblocks Flash CMS, this functionality is replicated using their Editblock component. The Editblock can be dropped on a component, automatically position itself, and bind instance names.
Following threads and examples, I see mostly historical implementations citing _targetInstanceName and scrollTarget.
Functionally, I understand that this is specifying an instance name which is located from the parent to a DisplayObject.
/** target instance display object. */
protected var scrollTarget:DisplayObject;
/** target instance name, used by authoring to locate display object. */
private var _scrollTargetName:String;
[Inspectable()]
public function set scrollTargetName(value:String):void
    // with try / catch exception handling, but for example:
    scrollTarget = parent.getChildByName(value);
This setter does not fire during authoring.
I’m unsure if I’m missing a specific property name, meta data in the Inspectable tag, an Event, or maybe I am required to extend (Flash Pro’s fl.core) UIComponent?
Are there more current examples / tutorials that anyone could cite?
Please understand that I am not talking about drag-and-drop during runtime. I am speaking about authoring using Flash Professional, dropping components on to each other from Flash Pro’s artboard.
Thanks!

So looking further into things, it seemed to have started happening since I installed Steam. While steams loader was active in the background it would cause the flash audio to drop out. I don't know any reason why it would cause this, but have just disabled steam from starting up at all. Any insight on why these two programs would clash and cause audio issues would be greatly appreciated.
Thanks,
Rob

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    11/15/13 09:29:20:984 | [INFO] |  | ASU | PDApp | PDAPP.AppletManager |  |  | 9943 | Loading Applet: DWA_UI Version = 2.0
    11/15/13 09:29:20:991 | [INFO] |  | ASU | PDApp | PDApp.ZStringLoader |  |  | 9943 | PDAPP SWF - locale set to - en_US
    11/15/13 09:29:20:992 | [INFO] |  | ASU | PDApp | PDAPP.AppletManager |  |  | 9943 | Loading progress 0 out of 1550517
    11/15/13 09:29:21:028 | [INFO] |  | ASU | PDApp | PDAPP.AppletManager |  |  | 9943 | Loading progress 65536 out of 1550517
    11/15/13 09:29:21:029 | [INFO] |  | ASU | PDApp | PDAPP.AppletManager |  |  | 9943 | Loading progress 131072 out of 1550517
    11/15/13 09:29:21:029 | [INFO] |  | ASU | PDApp | PDAPP.AppletManager |  |  | 9943 | Loading progress 196608 out of 1550517
    11/15/13 09:29:21:030 | [INFO] |  | ASU | PDApp | PDAPP.AppletManager |  |  | 9943 | Loading progress 262144 out of 1550517
    11/15/13 09:29:21:031 | [INFO] |  | ASU | PDApp | PDAPP.AppletManager |  |  | 9943 | Loading progress 327680 out of 1550517
    11/15/13 09:29:21:033 | [INFO] |  | ASU | PDApp | PDAPP.AppletManager |  |  | 9943 | Loading progress 393216 out of 1550517
    11/15/13 09:29:21:034 | [INFO] |  | ASU | PDApp | PDAPP.AppletManager |  |  | 9943 | Loading progress 458752 out of 1550517
    11/15/13 09:29:21:036 | [INFO] |  | ASU | PDApp | PDAPP.AppletManager |  |  | 9943 | Loading progress 524288 out of 1550517
    11/15/13 09:29:21:037 | [INFO] |  | ASU | PDApp | PDAPP.AppletManager |  |  | 9943 | Loading progress 589824 out of 1550517
    11/15/13 09:29:21:038 | [INFO] |  | ASU | PDApp | PDAPP.AppletManager |  |  | 9943 | Loading progress 655360 out of 1550517
    11/15/13 09:29:21:040 | [INFO] |  | ASU | PDApp | PDAPP.AppletManager |  |  | 9943 | Loading progress 720896 out of 1550517
    11/15/13 09:29:21:041 | [INFO] |  | ASU | PDApp | PDAPP.AppletManager |  |  | 9943 | Loading progress 786432 out of 1550517
    11/15/13 09:29:21:065 | [INFO] |  | ASU | PDApp | PDAPP.AppletManager |  |  | 9943 | Loading progress 851968 out of 1550517
    11/15/13 09:29:21:066 | [INFO] |  | ASU | PDApp | PDAPP.AppletManager |  |  | 9943 | Loading progress 917504 out of 1550517
    11/15/13 09:29:21:067 | [INFO] |  | ASU | PDApp | PDAPP.AppletManager |  |  | 9943 | Loading progress 983040 out of 1550517
    11/15/13 09:29:21:069 | [INFO] |  | ASU | PDApp | PDAPP.AppletManager |  |  | 9943 | Loading progress 1048576 out of 1550517
    11/15/13 09:29:21:070 | [INFO] |  | ASU | PDApp | PDAPP.AppletManager |  |  | 9943 | Loading progress 1114112 out of 1550517
    11/15/13 09:29:21:071 | [INFO] |  | ASU | PDApp | PDAPP.AppletManager |  |  | 9943 | Loading progress 1179648 out of 1550517
    11/15/13 09:29:21:072 | [INFO] |  | ASU | PDApp | PDAPP.AppletManager |  |  | 9943 | Loading progress 1245184 out of 1550517
    11/15/13 09:29:21:074 | [INFO] |  | ASU | PDApp | PDAPP.AppletManager |  |  | 9943 | Loading progress 1310720 out of 1550517
    11/15/13 09:29:21:075 | [INFO] |  | ASU | PDApp | PDAPP.AppletManager |  |  | 9943 | Loading progress 1376256 out of 1550517
    11/15/13 09:29:21:076 | [INFO] |  | ASU | PDApp | PDAPP.AppletManager |  |  | 9943 | Loading progress 1441792 out of 1550517
    11/15/13 09:29:21:078 | [INFO] |  | ASU | PDApp | PDAPP.AppletManager |  |  | 9943 | Loading progress 1507328 out of 1550517
    11/15/13 09:29:21:096 | [INFO] |  | ASU | PDApp | PDAPP.AppletManager |  |  | 9943 | Loading progress 1550517 out of 1550517
    11/15/13 09:29:21:362 | [INFO] |  | ASU | PDApp | Deployment.D6FlexApplication |  |  | 9943 | Application load complete. Initializing the application
    11/15/13 09:29:21:365 | [INFO] |  | ASU | PDApp | Deployment.ApplicationStartup |  |  | 9943 | Processing the application startup
    11/15/13 09:29:21:366 | [INFO] |  | ASU | PDApp | PDApp.ExternalGateway |  |  | 9943 | Recieved Applet Loading Completion
    11/15/13 09:29:21:367 | [INFO] |  | ASU | PDApp | Deployment.ApplicationStartup |  |  | 9943 | Communication Manager initialized. Loading ZString
    11/15/13 09:29:21:369 | [INFO] |  | ASU | PDApp | ZStringLoader |  |  | 9943 | Trying to load ZString for preferred locale - en_US
    11/15/13 09:29:21:370 | [INFO] |  | ASU | PDApp | Deployment.ApplicationStartup |  |  | 9943 | DPI values are 72,72 and DPIType is set to 1
    11/15/13 09:29:21:376 | [INFO] |  | ASU | PDApp | ZStringLoader |  |  | 9943 | Locale set to - en_US
    11/15/13 09:29:21:377 | [INFO] |  | ASU | PDApp | Deployment.ApplicationStartup |  |  | 9943 | ZString initialized with :locale 'en_US'. Starting deployment workflow.
    11/15/13 09:29:21:382 | [INFO] |  | ASU | PDApp | Deployment.ApplicationStartup |  |  | 9943 | Font fallback applied is applicationFonts 'Lucida Grande, Segoe UI, Tahoma, _sans' inputControlFonts: 'Lucida Grande, Segoe UI, Tahoma, _sans'
    11/15/13 09:29:21:385 | [INFO] |  | ASU | PDApp | Deployment.FetchMediaInformation |  |  | 9943 | Start fetching the payloads data
    11/15/13 09:29:21:389 | [INFO] |  | ASU | PDApp | PDApp.AppletManager |  |  | 9943 | Loading Applet - DWA_Native for WindowID - 1
    11/15/13 09:29:21:400 | [INFO] |  | ASU | DWANative | DWANative |  |  | 9943 | Build Version - 7.0.0.425
    11/15/13 09:29:21:400 | [INFO] |  | ASU | DWANative | DWANative |  |  | 9943 | Logging Level verbosity Set  to 4
    11/15/13 09:29:21:415 | [INFO] |  | ASU | PDApp | DeploymentNativeApplet |  |  | 9943 | Media Signature found as {BD5669B5-49FF-4490-B956-E9D7CB9B0ADC}
    11/15/13 09:29:21:416 | [INFO] |  | ASU | PDApp | Deployment.FetchMediaInformation |  |  | 9943 | Summary file created for troubleshooting at path: file://///tmp/22451D5C-4076-4FA3-ADD4-1499D88AD42E/summary.htm
    11/15/13 09:29:21:420 | [INFO] |  | ASU | PDApp | DeploymentNativeApplet |  |  | 9943 | Setting System statistics data...
    11/15/13 09:29:21:421 | [INFO] |  | ASU | PDApp | Deployment.DirectoryTokens |  |  | 9943 | Extracting tokens for mac
    11/15/13 09:29:21:422 | [INFO] |  | ASU | PDApp | Deployment.DirectoryTokens |  |  | 9943 | Adding a token with name [AdobeProgramFiles] and value /Applications
    11/15/13 09:29:21:422 | [INFO] |  | ASU | PDApp | Deployment.DirectoryTokens |  |  | 9943 | Adding a token with name [AdobeCommon] and value /Library/Application Support/Adobe
    11/15/13 09:29:21:423 | [INFO] |  | ASU | PDApp | Deployment.DirectoryTokens |  |  | 9943 | Adding a token with name [Common] and value /Library/Application Support
    11/15/13 09:29:21:423 | [INFO] |  | ASU | PDApp | Deployment.DirectoryTokens |  |  | 9943 | Adding a token with name [ProgramFiles] and value /Applications
    11/15/13 09:29:21:423 | [INFO] |  | ASU | PDApp | Deployment.DirectoryTokens |  |  | 9943 | Adding a token with name [SharedApplicationData] and value /Library/Application Support
    11/15/13 09:29:21:423 | [INFO] |  | ASU | PDApp | Deployment.DirectoryTokens |  |  | 9943 | Adding a token with name [SharedDocuments] and value /Users/Shared
    11/15/13 09:29:21:424 | [INFO] |  | ASU | PDApp | Deployment.DirectoryTokens |  |  | 9943 | Adding a token with name [Utilities] and value /Applications/Utilities
    11/15/13 09:29:21:424 | [INFO] |  | ASU | PDApp | Deployment.DirectoryTokens |  |  | 9943 | Adding a token with name [FontsFolder] and value /Library/Fonts
    11/15/13 09:29:21:424 | [INFO] |  | ASU | PDApp | Deployment.DirectoryTokens |  |  | 9943 | Adding a token with name [Library] and value /Library
    11/15/13 09:29:21:424 | [INFO] |  | ASU | PDApp | Deployment.DirectoryTokens |  |  | 9943 | Adding a token with name [LibraryPreferences] and value /Library/Preferences
    11/15/13 09:29:21:425 | [INFO] |  | ASU | PDApp | Deployment.DirectoryTokens |  |  | 9943 | Adding a token with name [ScriptingAdditions] and value /Library/ScriptingAdditions
    11/15/13 09:29:21:425 | [INFO] |  | ASU | PDApp | Deployment.DirectoryTokens |  |  | 9943 | Adding a token with name [UserPreferences] and value /private/var/root/Library/Preferences
    11/15/13 09:29:21:425 | [INFO] |  | ASU | PDApp | Deployment.DirectoryTokens |  |  | 9943 | Adding a token with name [UserCommon] and value /private/var/root/Library/Application Support
    11/15/13 09:29:21:426 | [INFO] |  | ASU | PDApp | Deployment.DirectoryTokens |  |  | 9943 | Adding a token with name [UserHome] and value /private/var/root
    11/15/13 09:29:21:427 | [INFO] |  | ASU | PDApp | DeploymentNativeApplet |  |  | 9943 | Checking whether the media with signature '{BD5669B5-49FF-4490-B956-E9D7CB9B0ADC}' has been run on this system
    11/15/13 09:29:21:428 | [WARN] |  | ASU | DWANative | DWANative |  |  | 9943 | Could not retrieve media signature from the arguments.
    11/15/13 09:29:21:429 | [INFO] |  | ASU | PDApp | DeploymentNativeApplet |  |  | 9943 | Fetching the setup manifest from media
    11/15/13 09:29:21:453 | [WARN] |  | ASU | DWANative | DWANative |  |  | 9943 | Error in getting pdbGetInstallState 4
    11/15/13 09:29:21:453 | [ERROR] |  | ASU | PDApp | DeploymentNativeApplet |  |  | 9943 | Payload list has no result top level tag: Return value is <error>Error in getting data from MDB</error>
    11/15/13 09:29:21:455 | [INFO] |  | ASU | PDApp | AAMShared.DynamicViewMediator |  |  | 9943 | Showing screen with screenID : SCREEN_INSTALL_FAILURE
    11/15/13 09:29:21:517 | [INFO] |  | ASU | PDApp | DeploymentNativeApplet |  |  | 9943 | Launch Successful
    11/15/13 09:29:21:524 | [INFO] |  | ASU | PDApp | Deployment.ScreenNavigationCommand |  |  | 9943 | Approximate total time taken in startup is 156 milliseconds
    Fri Nov 15 09:29:21 2013          [INFO] Setup - TimeLog: PDApp window came. Exiting
    Fri Nov 15 09:29:21 2013          [INFO] Setup - =================  Exiting Installer with Code: 0  =================
    Fri Nov 15 09:29:21 2013          [INFO] PIM - PIMSqlite closeDB status 0
    Fri Nov 15 09:29:21 2013          [INFO] PIM - PIMSqlite closeDB status 0
    Fri Nov 15 09:29:21 2013          [INFO] PIM - FREE PIM Instance ...
    11/15/13 09:29:21:609 | [INFO] |  | ASU | PDApp | com.adobe.aam.shared.view.mediator.compositeComponent.ScreenErrorPageErrorMediator |  |  | 9943 | onRegister
    11/15/13 09:29:21:610 | [INFO] |  | ASU | PDApp | com.adobe.aam.shared.view.mediator.compositeComponent.ScreenBaseMediator |  |  | 9943 | onRegister
    11/15/13 09:29:21:610 | [INFO] |  | ASU | PDApp | com.adobe.aam.shared.view.mediator.component.ContentFooterMediatorCF897F1F-D264-BFFC-6786 -5C617ACA4B2B |  |  | 9943 | onRegister
    I've also ran the Adobe Support Advisor and it found no errors.
    Any ideas?

    Hello,
    Please try downloading the Flash from following link:
    http://get.adobe.com/flashplayer/otherversions/
    Please choose "Mac OSX.." in step 1 and "Flash Player 15.." in Step 2.
    You should be able to download the Flash Player then.
    Regards,
    Anoop

  • Extensions for Flash Pro in CC?

    I tried to open the Exchange using Window > Extensions and the only thing I see is "No Extensions Installed".  Next I tried the link on the welcome screen and just got a web page that said click here for CC users only to find that Flash doesn't get Exchange built in.  OK - how do we get extensions in Flash CC?
    Rick near Atlanta

    Thanks, that explains a lot.
    I'm afraid I'm a bit confused about what the preferred way of developing extensions is going ahead. There seems to be a lot of conflicting documentation on the adobe site, e.g. http://www.adobe.com/devnet/creativesuite.html  seems like the top page for extension documentation but it only talks about CS SDK 2.0 which uses CSXS and doesn't seem to be compatible with creative cloud apps.
    Then there's CS Extension Builder 2.1 which looks like it supports Flash Pro CC but isn't mentioned in the pages you linked too and it doesn't mention JSFL, but talks about the CSAW library.
    Do you know if:
    * The CS SDK has been dropped completely? 
    * CS Extenstion Builder is deprecated? (I can't see it as an option in the list of Creative Cloud apps)
    * Is then any documentation/utilities to help migrate existing CSXS extensions to work with creative cloud apps?
    Thanks,
    Stephen

  • How to test and configure custom extensions in Flash Pro CC?

    Hi,
    How do you install custom CS extensions in Flash Pro CC for testing and debugging before they have been signed and packaged?
    We have a custom extension for Flash Pro developed in-house using the CS SDK that we've been using with flash pro CS5 and CS6 but we're having trouble getting it to work in CC and I'd like to run it locally in test/debug mode.
    With flash pro CS6 and CS5 it was possible to test extensions by copying the output folder from flash builder into the CS Service Manager root folder (e.g. /Users/<username>/Library/Application Support/Adobe/CS6ServiceManager) and setting PlayerDebugMode to 1 in the CSXS preferences.
    I've added the PlayerDebugMode=1 flag to com.adobe.CSXS.4.plist however, I can't find the equivalent service manager folder for Flash Pro CC to copy the extension into.
    Is there a different folder to use for CC or is the process for testing extensions completely different? (are extensions written in the CS SDK even compatible with CC?)
    I'm running Mac OS Lion.
    Thanks,
    Stephen

    Thanks, that explains a lot.
    I'm afraid I'm a bit confused about what the preferred way of developing extensions is going ahead. There seems to be a lot of conflicting documentation on the adobe site, e.g. http://www.adobe.com/devnet/creativesuite.html  seems like the top page for extension documentation but it only talks about CS SDK 2.0 which uses CSXS and doesn't seem to be compatible with creative cloud apps.
    Then there's CS Extension Builder 2.1 which looks like it supports Flash Pro CC but isn't mentioned in the pages you linked too and it doesn't mention JSFL, but talks about the CSAW library.
    Do you know if:
    * The CS SDK has been dropped completely? 
    * CS Extenstion Builder is deprecated? (I can't see it as an option in the list of Creative Cloud apps)
    * Is then any documentation/utilities to help migrate existing CSXS extensions to work with creative cloud apps?
    Thanks,
    Stephen

  • Drag and Drop Interaction with 50+ Drop Targets

    Hello,
    I'm fairly new to Captivate 7 but very familiar with Flash. I'm tasked with a project that I would like to do with the drag and drop interaction widget from Captivate 7. Basically, we need our learners to identify the locations of our resorts on a map. Select the name of the resort, drag and drop it in the city/state or country where located. My question is can Captivate handle this task? To me, it seems as a large task for Captivate to handle, and so I was thinking of coding it in Flash.
    Here is what I need:
    1.- List of all the properties at bottom with the drop target being a map of the US or world and have the location for each property as the drop target.
    2.- When the resort/property is selected, the name will change to the three letter code. Example: New York City, when clicked = NYC and the map itself to reflect the 3 letter code once dropped on the map if correct.
    3. If incorrect, the listed item will revert to the long name and return to the list.
    4. If this can be graded, it would be best.
    I can break the project into different regions but if I wanted to keep all 300+ properties in one module, will it be an issue? At the very least, I would need to do a minimum of about 50 per module.
    Thanks all! I've found this forum to be extremely helpful and the members seem to be eager to help.

    var matchingTargetName:String =(event.target.name).substring(0, 1);
    Change the name of the target to A and B and the mc A1, A2, A3, A4... and B1, B2,B3...

  • Flash Pro CC to CS6 fla issue - Bad library items and new library items with unicode names

    I've noticed a strange issue when opening fla files in Flash Pro CS6 that have been edited in Flash Pro CC. If there are library items in the fla with names that include symbols such as ">" or ".", unicode named symbols are created and the original symobls are unuseable. There are many symbols that cause the issue and the symbols just have to be a part of the name.
    Steps to reproduce:
    1) Create an fla file in Flash Pro CC.
    2) Add a single movieclip to the library with a symbol name of ">".
    3) Save the file.
    4) Open the file in Flash Pro CS6.
    Results:
    Library contains 2 symbols, one named ">" and one named "&#062".
    Expected:
    There's one library symbol named ">".
    After that double clicking the symbol named ">" will do nothing and instances of the symbol will have all their content removed.
    This issue is breaking a JSFL script I wrote that loops the library items. When the script attempts to access item.layerCount the script errors out. My team is blocked from using Flash Pro CC in combination with Flash Pro CS6 because of this issue. The only good solution I can think of is to all switch to CC at the same time to avoid converting our fla files to CS6 from CC.
    Any info on a fix for this issue would be appreciated.

    The dialog you get when you open the FLA in CS6 is that new features may not be available in CS6 so you should save it to a new file to avoid corruption. There's no "save down" from CC to CS6 (yet). So opening the file in CS6 isn't advisable in the first place.
    That said, library items are supported between them both so to your point, yes, I get the same exact behavior. A single symbol named ">" in CC produces 2 library items in CS6 named ">" and "&#062", and the original item is lost. Although I'm not sure where I'd classify this issue being you shouldn't be opening a newer version file from an older version of the application. I did also try XFL, same issue. If they decide to create a save-down to CS6 and this still exists, I'd consider it a bug.
    As for a fix, I think about the only thing that comes to mind is identify the characters causing issues and run a JSFL in CC to rename the library item temporarily to something you know will work fine. Then once back in CS6, run the JSFL opposite to convert them back to what you want. e.g. "this > that" to "this XYZ that" in CC, then "this XYZ that" to "this > that" in CS6. Shouldn't be too hard to map as long as the replacement is unique.

  • Flash Pro CS5.5 "Debugger Failed to Launch"

    I'm running Flash Pro CS5.5 on Win 7 Pro x64 with 8GB RAM.  My .fla is HUGE (it's a game I'm working on) ~750mb.  My exported .swfs are ~35mb.
    I can open my project and test the movie one or two times (usually once) before I am unable to test the movie.  I'll see the "Exporting SWF Movie" splash screen and when that closes, nothing happens.
    If I try to debug CTR+SHFT+ENTER the movie, I see the "exporting SWF Movie" screen and then get an error statin that the debugger failed to launch.
    I have a feelin that this is due to the Publish Cache.  My machine is hovering around 4GB or RAM usage while rendering the movies.  Flash Pro CS5.5 is 32Bit so maybe the debugger is crashing trying to access memory outside of it's allocation?
    I have uninstalled CS5.5, run the Adobe cleaner and reinstalled and have the exact same problem.
    Any ideas?

    If you use timelines (ouch) you can get seamless video or audio loops. Although I imagine you may be doing some transforms on the sound and I myself would rather keep everything in code. But I have still to this day had very little luck with seamless looping via code-only. But the compression Flash does is no different at all than you batch compressing down all those audio files using Adobe Media Encoder.
    It's not hard and will save you tons of memory. Just duplicate your full quality audio folder so you have them save. Make a MP3 preset in Adobe Media Encoder with your desired mp3 settings. Drag the folder you want to have better compressed versions and apply the preset to them. Bonus points if the folder is in the same location you initially imported from because you can just select all audio and hit update in flash and you're done. File size should drop drastically. Then while you have the audio still selected you can hit properties and tell them all NOT to compress on export so it'll use the compression you already did (in a cleaner way). Then your export time will drop significantly and your filesize will too. Your memory issue should be gone and flash should be stable.
    Let me know if you want me to test exporting. I doubt I'll have an issue but unfortunately all that can tell you is either your Flash is acting up (8GB should be WAY more than enough), or you really somehow are running low on ram.

  • Flash Pro CC saved fla project - "Could not load scene into memory. Your document may be damaged."

    Hi all, I've been working on a project in Flash Professional CC in windows 7 that was started in a previous version of Flash Pro and occasionally after I've saved the project and tried to open it the next day I get the "Could not load scene into memory. Your document may be damaged." message and only a blank Scene 2 in the project. I've previously been reverting back to the old saved project file and starting over. Its wasted a lot of time so far.
    I can still open the same exact project in CS6 on another older computer but not in CC. I can also save the fla in CS6, transfer it to the other computer and then it will work again (for now). This isn't going to be an option in the future as CS6 was a trial version that is on its last use today.
    I've tried to create a new flash pro cc project and just copied and pasted the library and scene layout from the old project into the new project. This worked for a couple of saves/ opens but the error has happened again.  I'm scared that now that I've reached the point in the project were my work in the animation/ visual side will start to be more intensive that I will continuosly have to worry about losing all of my work. I'm using a document class so the AS3 code hasn't been an issue thankfully. Any help would be appreciated.

    Thanks for the reply Amy, that is essentially what I am doing already only I'm not using version control software I'm just managing it on my own since its a solo project, though I have been considerring using git anyway. It still doesn't explain why I can open and save the supposedly damaged project (according to CC) in CS6 and only then will it work again in CC. Also I'm not gettting a chance to save as a new version over and over for long. Its only a couple of days max, usually just over one day, and I've primarily been working on the code in Flash Builder with little functional change in the actual fla project. Its primarily changing movieclips instance names, which in this project is tedious and time consuming. Having to revert back to the older working version is exaclty what I'm trying to avoid. I shouldn't have to commit the project to a repository every little change that I make to the fla file.

  • How to package the runtime into APK with Flash Pro + AIR 3 SDK?

    Hi
    I'm very glad to update my AIR SDK from 2.7 to 3.0 and everything seems working well. But how can I package runtime into .apk file with Flash Pro?
    Should I change the XXXXX-app.xml manually?
    Thanks

    Thanks, that explains a lot.
    I'm afraid I'm a bit confused about what the preferred way of developing extensions is going ahead. There seems to be a lot of conflicting documentation on the adobe site, e.g. http://www.adobe.com/devnet/creativesuite.html  seems like the top page for extension documentation but it only talks about CS SDK 2.0 which uses CSXS and doesn't seem to be compatible with creative cloud apps.
    Then there's CS Extension Builder 2.1 which looks like it supports Flash Pro CC but isn't mentioned in the pages you linked too and it doesn't mention JSFL, but talks about the CSAW library.
    Do you know if:
    * The CS SDK has been dropped completely? 
    * CS Extenstion Builder is deprecated? (I can't see it as an option in the list of Creative Cloud apps)
    * Is then any documentation/utilities to help migrate existing CSXS extensions to work with creative cloud apps?
    Thanks,
    Stephen

  • Why is Flash Pro being deprecated??

    It seems like Adobe is blowing off Flash Pro more and more and I find it disturbing. 
    I develop prototypes for Android apps.  Flash is SOOOOO much better for prototyping and rapid, X-platform conceptualization than ANY other product out there. 
    Nothing else (e.g. Edge Animate, Axure, Proto.io, etc...) even comes close for designers to use! 
    I can create fully functional prototypes of anything at all, in 1/10th the time and with 10x the level of flexibility that can be achieved with a prototype built by some engineer in native Android. (As for the wonderful HTML5 that Adobe keeps pushing - give me a break!  Maybe in 5 years it'll catch up, but for now it doesn't compare to the power of Flash to meet the needs of a rapid, iterative design process.)
    The Flash Pro forum isn't even listed on the main page of Adobe Communities?  You have to search for it.  :-(

    I'm going to weigh in here as someone is both a designer and developing enterprise-level apps in Flash. I'd write a book about the concepts I use, which I call "semantic Flash" if I thought there were enough people interested in learning a whole new way of developing Flash to make it worth investing the time.
    I personally think the AS3 version of Flash is beautiful and elegant and the changes had to happen to make Flash a viable product for as long as it has lasted. However, what happened is that Macromedia dropped the ball when it came to Flash 9/AS3. I say Macromedia because the decisions that were made happened prior to the acquisition. For whatever reason, someone decided that large-scale development couldn't be done in Flash using the timeline, so they put all of their eggs in the Flex basket for that side of things. And really everything. If you recall, Flash Player 9 didn't actually work very well with the timeline, because Macromedia focused so many resources on making it work for Flex they didn't have much left for in Flash.
    Just seeing how the timeline actually does function, though, I believe there originally was someone on the team who had a vision of how this could work amazingly well with the timeline. I think that person probably left unfortunately before this vision could be conveyed to anyone else for whatever reason. So we were left with a dichotomy where "real developers" don't use the timeline and "designers" are completely intimidated by the code side. And this was something originated by how Adobe documented Flash and Flex in 2007. We now have very few people who can cheerfully marry both sides, mainly because many people see doing this as a little bit "icky."
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