Flex Mobile: Problems with MultiDPI SplashScreen

Hi guys,
The property applicationDPI in my application is 160, and I created three bitmaps to 160, 240 and 320 DPI to be used in the SplashScreen.
I created this class . see : http://www.adobe.com/devnet/flex/articles/mobile-skinning-part2.html#articlecontentAdobe_n umberedheader_5
package preloaders
    import mx.core.DPIClassification;
    import mx.core.mx_internal;
    use namespace mx_internal;
    public class MultiDPISplashScreen extends CustomSplash
        [Embed(source="assets/mobile160/splash_160.png")]
        private var SplashImage160:Class;
        [Embed(source="assets/mobile240/splash_240.png")]
        private var SplashImage240:Class;
        [Embed(source="assets/mobile320/splash_320.png")]
        private var SplashImage320:Class;
        public function MultiDPISplashScreen()
            super();
        override mx_internal function getImageClass(dpi:Number, aspectRatio:String):Class
            if (dpi == DPIClassification.DPI_160)
                return SplashImage160;
            else if (dpi == DPIClassification.DPI_240)
                return SplashImage240;
            else if (dpi == DPIClassification.DPI_320)
                return SplashImage320;
            return null;
Ih the main app:
<s:TabbedViewNavigatorApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
                            xmlns:s="library://ns.adobe.com/flex/spark"
                            applicationDPI="160"
                            preloader="preloaders.MultiDPISplashScreen"
                            splashScreenMinimumDisplayTime="2000">
The problem is that Flex does not take the correct bitmap if i run my app at 240DPI or at 320DPI (as does the class MultiDPIBitmapSource)and my splash screen is scaled and grainy! :-(
Can anyone help me?
Thnks a lot!
Francesco

Hi Francesco,
Setting the application dpi shouldn't affect the splash screen (you can verify by testing when you don't set the app dpi or by debugging the function).  The dpi that gets passed in to the imageClass should always be the runtime dpi.
I see that in your MultiDPISplashScreen class extends CustomSplash instead of the SplashScreen.  Maybe that could be the issues, where does CustomSplash come from?
Edit:
The issue seems to be that in the SplashScreen class we don't undo the automatic dpi scale factor when the scaleMode="none" (the default).  When this is combined with different images per dpi, this will cause the observed behavior.  Setting scaleMode to any other value should fix the issue.
If you need to have the image centered and not scaled, then you may follow the work-around posted by Uggers at the end of the thread (bottom of the page) at http://www.adobe.com/devnet/flex/articles/mobile-skinning-part2.html#articlecontentAdobe_n umberedheader_5
Thanks,
-Evtim

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