Flv and f4v player

I'm writing On-demand player. This player need to play flv or f4v format videos.
Example: In that vod folder will available 1 video file (that is flv or f4v), I don't know what is that file format.
So first how can i check that the file format flv or f4v?
I'm trying to below like this.But this is not correct & not working. Can you suggest me how can i play or how to know video file extension?
var videoURL:String;
var videoFileName:String = "test";
var f4v:Boolean = true;
var prefix1:String = "mp4";
var prefix2:String = "f4v";
if(f4v == true)
          videoURL = prefix1 + ":" + videoFileName + "." + prefix2;
          trace("F4V OK");
    //  trace(videoURL);
else{
          videoURL = videoFileName;
          trace("FLV OK");
var serverURL:String = "rtmp://192.168.1.5/vod/";
var nConnection:NetConnection;
var ns:NetStream;
var video:Video = new Video();
nConnection = new NetConnection();
nConnection.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
nConnection.addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler);
nConnection.addEventListener(AsyncErrorEvent.ASYNC_ERROR, ayncErrorHandler);
nConnection.connect(serverURL);
function netStatusHandler(event:NetStatusEvent):void
trace(event.info.code);
switch (event.info.code)
          case "NetConnection.Connect.Success" :
                    connectStream();
                    break;
          case "NetConnection.Connect.Failed" :
                    break;
          case "NetStream.Play.StreamNotFound" :
                    trace("Stream not found: ");
                    break;
          case "NetStream.Play.Start" :
                    trace("Play Started");
                    break;
          case "NetStream.Play.Stop" :
                    break;
          default :
function connectStream():void
     ns = new NetStream(nConnection);
     ns.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
     ns.addEventListener(AsyncErrorEvent.ASYNC_ERROR, ayncErrorHandler);
     ns.client = this;
     vidDisplay.attachNetStream(ns);
     ns.play(videoURL);
     vidDisplay.smoothing = true;
function securityErrorHandler(event:SecurityErrorEvent):void
     trace("securityErrorHandler: " + event);
function ayncErrorHandler(event: AsyncErrorEvent):void

What is setting videoFileName? Also you're setting a f4v:Boolean = true; assignment above and I don't see any logic to alter this in the case it's FLV so it will always assume the video is f4v unless "something else" is changing it.
To determine between F4V and FLV you really only need to look at the files extension. You can set your bool based on that.
var f4v:Boolean = videoFileURL.toUpperCase().indexOf('.F4V') != -1 ? true : false;
Then actually run your check
if (f4v)
     // handle f4v
else
     // handle FLV
Or use a switch if you're handling more than just these two.. Something like:
var sourceURL:String;
switch (videoFileURL.toUpperCase().substr(-3,3))
     case "MP4":
          // code to set sourceURL to MP4...
          break;
     case "FLV":
          // code to set sourceURL to FLV...
          break;
     case "F4V":
          // code to set sourceURL to F4V...
          break;
     default:
          // perhaps a default to one of the formats..
If you're actually trying to load the file and determine if the extension is incorrect then you'd have to use your errors during load and attempt alternate loads until you achieve a successful load. Metadata has an ID for the codec (audio/video) as well.

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    Mareike the beginner

    Welcome to our community
    I'm not certain I fully understand the differences myself, but will toss out what I believe to be true about the formats. Hopefully, if I'm incorrect in my bellief, someone with more definitive knowledge will chime in.
    It was explained to me a couple of years back and is my understanding that "streaming" only applies to a video based format such as F4V, FLV and it doesn't apply to SWF. With SWF, you may specify a preload value. So when the SWF transmits from the web server to the PC, a certain percentage has to be received before play begins. But that's not streaming. It's preloading.
    For streaming to occur, the web server establishes a communication channel between the server and the destination PC. This channel is monitored to see what speed is in use. Only enough information is then transmitted to be comfortable at that speed. If the speed improves during the connection, the server serves data at a faster rate. If the connection degrades, the information transmitted is also scaled back so as to accommodate the lower speed.
    With SWF, after it has all been downloaded, a savvy user is able to poke around in their temporary internet files and save the SWF for play later. With streaming, this isn't possible because as the stream is viewed, it evaporates from memory.
    Seriously hoping others will chime in here to confirm or deny this.
    Cheers... Rick
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