Frame requested by After Effect

Hi,
I am writing Source Generator(AEIO)(File Importer) plugin for Adobe After Effect.
Frames from file are to provided in AEIO_DrawSparseFrame callback.
But AEIO_DrawSparseFrame does not tell which frame it wants.
Also if we treat tr as current frame time in AEIO_DrawSparseFramePB structure, then also there are no consecutive calls to frame time when we render (i.e there are calls to frame number 0,2,4...).
Does anyone has any idea to determine the frame number required by After Effect and in consecutive sequence (i.e 0,1,2,3 ...).
Thanks

Hi:
  Read the ref. I converted the 1.3 gb video to a 137mb swf (instead of directly to flv) using Free Video To Flash Converter. That swf plays fine including the sound.
I opened it it after effect and rendered as an flv (90+mb) and when I play it, no sound. When I tried playing the source swf in after effects, no sound.
I set the render parameters to include the sound but nothing. What is going on?

Similar Messages

  • Determining frame requested by After Effect (AEGP Plugin)

    Hi,
    I am writing Source Generator(AEIO)(File Importer) plugin for Adobe After Effect.
    Frames from file are to provided in AEIO_DrawSparseFrame callback.
    But AEIO_DrawSparseFrame does not tell which frame it wants.
    Also if we treat tr as current frame time in AEIO_DrawSparseFramePB structure, then also there are no consecutive calls to frame time when we render (i.e there are calls to frame number 0,2,4...).
    Does anyone has any idea to determine the frame number required by After Effect and in consecutive sequence (i.e 0,1,2,3 ...).
    Thanks

    Huh? What are the comp settings? They must be 720x480 for NTSC or 720x576 for PAL with teh respective correct pixel aspect ratios. Also make sure to disable/enable audio as needed in bothe the main Output Module settings >>>and<<< the MPEG-II exporter (just in case this will be the next error that pops up.
    also see here: http://mylenium.de/ae_errors/ae_errors_50xx_formats.html
    Mylenium

  • Top feature requests for After Effects in 2012

    Here's an article that I just posted about the top feature requests for After Effects made in 2012.
    Please do make sure that you submit any feature requests here. Feature requests buried in a forum thread can get lost, but feature requests made here will certainly be tracked and retained.

    I can't give a definitive answer regarding what we will or won't deliver in a specific future version of After Effects.
    I think that buying Test Gear is a good idea, but that's just my personal opinion.

  • Naming png sequence with specific frame numbers from After Effects

    I am currently using Media Encoder 7.2.2.29 and After Effects version 12.2.1, and I am running it on Mac OSX 10.8.2
    I am making an animated sequence in After Effects that after exporting I caught a few things I want to change throughout the piece.  I had rendered it out as a PNG sequence, so I would like to only replace the frames that need fixing.  How can I control the naming convention of the PNG files from Adobe Media Encoder?  Say I wanted to render frames 1 - 200, 370 - 400, and 500-600, how could I set up each sequence so it would keep the exact frame number from the composition in its name?  Right now I am just keeping track of which beginning and end frames I am using and will use Bridge to batch rename, but I would love to know if there is a way to set this up in the render. 
    Thanks!

    This sounds similar to the problem I'm having when using AME to render frame sequences from AE.  The frame numbers aren't treated the same way like when you just render right in AE.  No matter where your in and out is, it always starts at zero with me instead of retaining the frame numbers.  VERY frustrating and have no clue why the naming conventions are different.   Is this what you're talking about?

  • How to merge Photoshop frames animtaion with After Effects animation?

    hi,
    I've made a basic animation in Photoshop, which included just 2 frames.
    Now, I want to improve the animation through After Effects, and add more dynamic animation to the basic Photoshop animation.
    The thing is, I don't know how to do it.
    thanks... :-)

    You and Lutz might be talking about a
    different form of Photoshop animation.
    But if you're talking about
    Photoshop CS3 Extended Video layers, you can simply IMPORT the photoshop document as source material. You'll notice that there will be a duration value at the top of the project panel.
    After effects will automatically recognize the duration of the PSD document animation settings. If you need to trim the animation to your two frames, you might need to use time remapping and/or some clever editing.
    If it's only two frames (!), I would create them as separate layers in Photoshop, then import those two layers as a comp in After Effects. You'll have more flexibility, and more leverage over those elements.

  • Purging every frame whilst rendering After Effects project with Media Encoder?

    SOOOOO.
    I am rendering with ACCURATE anti-aliasing on Vector files.
    This causes rendering to crash if I do not purge every frame.
    IF
    I want to render in background using Media Encoder,
    CAN
    I get IT to purge every frame also?
    Does it follow the project settings?
    Or is this a different preference in Media Encoder?
    Thanks
    Tris

    > I never saw the point in multiprocessing either, why not just use all processors to do one frame at a time rather than splitting RAM and threads.
    That is done, too. Different compositions benefit from different allocation of resources.
    See this video for a demonstration of multithreading as well as Render Multiple Frames Simultaneously multiprocessing:
    http://www.video2brain.com/en/videos-5355.htm
    > Ditto Open GL rendering. why would you?
    The OpenGL - Interactive mode is very useful. OpenGL - Always and using OpenGL to render for final output are seldom useful.

  • How can I colour pop a moving object in a stop-frame animation in After Effects CS6 (Creative Cloud)

    Hi,
    The title pretty much explains what I want to achieve.
    I have a black and white video and I want to colour pop a moving object in it with it's original colours.
    I'm a full member of the Creative Cloud and so have all the suite available to me.
    How can I do this?
    Thanks.
    Neil

    Wow!!
    Thankyou for that.
    I'm a video/AE newbie and found a great tutorial video.
    Many thanks.
    Neil

  • FEATURE REQUEST: After Effects style Placeholders and Proxies

    If you feel the needs in efficient proxy workflow, welcome to the club and don't hesitate to submit feature request.
    Here is the adjusted to less than 2000 symbols feature request text:
    ***After Effects style Placeholders and Proxies*** 
    It would be nice if PrPro offered AE style Placeholders and Proxies workflow. There are cases, where they are extremely useful, e.g.:
    1. Huge modern formats and resource hungry codecs. Not all machines can easily handle 2k or 4k footages, some can't get real time playback even with AVCHD. Not to mention that CinemaDNG importer was discontinued partly because of inability to get real time playback in PrPro. The issue can be resolved via rendering previews, but that's not always the most efficient workflow.
    2. In multicam editing issues mentioned above increase dramatically. Rendering preview for every camera angle is simply impossible. Although PrPro offers offline clips workflow, an editor can't easily see if the clip is currently linked to a source footage or a proxy, and switching between sources and proxies involves several steps every time one needs to switch: selecting assets, making them offline, right-clicking again to link to other media, locating files on a disk; while in After Effects it's just one click once a proxy is set.
    3. Adobe Dynamic Link. PrPro communicates with AE projects via single instance of headless AE, which creates a bottleneck and entails the need to render DI for complex comps. Although AE allows to set DIs as proxies and, hence, enjoy the best of both worlds, instantly switching between DI and dynamically linked comp and no needs to replace anything in PrPro timeline, with hundreds of dynamically linked comps PrPro timeline becomes unresponsive and takes forever to render (for my rig test 30 min sequence built out of 935 dynamically linked comps, which are just source footages in their own comps, hence, the equivalent to rendered DIs set to proxies, takes around 27 hours to render, while 30 min sequence built out of the same 935 source footages renders in real time). Meanwhile, PrPro doesn't currently allow to link offline dynamically linked comps to rendered DIs.

    As the person who maintains the feature request database for After Effects, I can confirm that the number of times an item has been requested is a major factor when we consider what to work on next. So are other factors, such as how hard the feature is to implement and maintain, how much testing is involved (often the larger concern than programming time), whether the request conflicts with something else that we are already working on, and so on. It is true that we consider not just raw numbers of requests but the details of who is making the requests---e.g., whether the requests are coming from animators or compositors, beginners or experts.
    I can only speak for the After Effects team, but the Premiere Pro team works much the same way (which is unsurprising, since we are in the same group and have overlapping team members).
    We also try to give some visibility into the most requested items with posts like this:
    http://blogs.adobe.com/aftereffects/2012/12/top-feature-requests-for-after-effects-in-2012 .html

  • After Effects Compositions Duplicating over other comps in Adobe Premiere.

    Hi all,
    My issue revolves around Adobe Premiere and After Effects, in particular the feature in Premiere which gives you the option to 'Replace with After Effects Composition'.
    I had severail clips I wanted to do some frame painting on in my timeline, so I started with the first, used after effects, all was fine. Did the same on the second one, again, all fine, then on the third one it all went a bit wrong. After completing my frame painting on after effects, I clicked save and then closed the composition. Upon returning to Adobe Premiere and viewing my timeline the clip I had just edited was as expected, but the previous one was now a dublicate of the one I had just edited. From this point forward no matter what I did every time I tried to alter a clip in after effects it just duplicated over the other clips.
    Painting frames at the best of times makes me lose the will to live, but this glitch has made it almost impossible for me to work.
    Other details, I save each After Effects composition with a different file name in a different folder. I tried all sorts of different ways around it but nothing.
    Does anyone know how to solve this issue, or know where I could find out. It's incredibly frustrating when you spend 10 minutes painting out dust off a video to then realise the one you did before is now overwritten on the premiere timeline.
    I need help!
    Louis

    Before you go back and re-do your tedious retouch...
    you can try opening Pr, making your Ae comps offline, exit Pr.
    Go to your 'Adobe Premiere Pro Preview Files' folder, delete all.
    Open Pr, relink your comps.
    I've never really tried to send a series of clips to AE and edit them all as one composition, I'll give that a try.
    note:
    Along with sending multiple clips via DL to Ae for touchup in one comp,
    When I use 'Replace with Ae Comp' in the Timeline, I will save
    the newly created Ae comp, exit Ae, return to Premiere and hit 'Undo'.
    This will restore the original clips to the Timeline for future reference.
    Then I will use File > Adobe Dynamic Link > Import Ae Composition to
    bring the new comp into Premiere, add a new layer to the Timeline
    and drop in the comp (or replace the clips in a duplicate Sequence).

  • When exporting a .wmv in After Effects 5 the export adds additional black/Blank frames at the end

    We are experiencing an issue where we or a client provides us with a video that is a .wmv video, exported from After Effects 5 and it adds almost a second of data less video.
    What I mean by data less is the video renders out as WMV, 30FPS, 24 Bitrates (No audio) that is say 7 seconds long within After Effects. The moment it is rendered/exported, it is 8 seconds and shows 8 seconds in any program we import it to. That last second is empty, there is no frames, not even black frames, and when you preview the video in any program, you see the scrub bar, drop about 1 second before the actual end of the timeline.
    I opened the video in Camtasia, and you can clearly see that at the end, it shows in the timeline (Video Editor), however there is no actual video.
    I import the video in my company’s software, and I move the frame scrubber at the end, it says 'Unable to retrieve the requested video frame.'. If we import it to our software, it sees no frames for that second, and automatically loops and adds the first second of the video to the end.
    Typically we only import uncompressed AVIs, but would like to know what this issue is.
    Windows 7 Enterprise
    64bit OS
    After Effects 5

    I 100% agree about not being a fan of .WMV. We only recently added .wmv video support to our own program our clients use for importing videos and graphics. Our customer only used .wmv because it was on our list, and we are running into this issue.
    Two different users (our own Graphic Artist, and our clients Graphic Artist) and we get the same result. We are 100% certain there is no video framerate mismatch in either of the AE files.
    It would be interesting to see if anyone else using AE, if they could make a video few seconds long, export as a WMV and see if another program shows a whole extra second at the end, that has no data.
    Thanks for your responses thus far.

  • After Effects skipping frames in animated GIFs

    Hello,
    I have a 20 PNG sequences (each with 8 images) that I would like to combine into a single Animated GIF.  That's 160 frames, which adds up to 00:00:05:10 on my timeline.  After Effects shows the proper number of frames when they are arranged in sequence.
    When I attempt to render the GIF, however, After Effects drops 12 frames in the final output, giving me a total of only 148.  This was confirmed when I re-imported the animated GIF back into After Effects; its duration was only 00:00:04:28.  The frames appear to be getting pulled from all over the GIF, with no apparent pattern.
    I need all 160 frames because I am eventually going to convert them to a sprite sheet for a game (I have a program that will convert GIFs into sprite sheets).  I've attached a copy of the sprite sheet that I just exported from the GIF; notice that 12 frames are missing.
    Does anyone know why AE would remove frames like this?

    The After Effects forum would be a good place to ask. This is just a general animation forum that is read by only 13 people.

  • After Effects CS6 error: RAM Preview needs 2 or more frames to playback - any ideas please?

    Hi everyone,
    I'm running After Effects CS6 (11.0.4.2) on a MacBook Pro 2.8Ghz with 16GB RAM (Mac OS 10.9.4)
    As a test, I created a 3 and a half minute Sequence in Adobe Premiere CS6, and then imported this into After Effects CS6, and placed it on the AE timeline.
    This footage involves a couple of 1920x1080p footage movies, some psds and a large number of JPGs exported from two videos arranged as a sequence in two layers in Premiere, one on top of the other. So all in all for a Premiere / After Effects file I'd say it's reasonably heavy.
    I then did a RAM Preview with Multiprocessing switched off - the 3 and a half minute sequence loaded into RAM, taking about 1min 30seconds, and played back in realtime at 25fps. This worked fine with 3,4,5 and 6 GB RAM available to other applications in the Memory Preferences. All things considered I think this is quite good. I can make changes, reclick the RAM Preview icon and my changes load into RAM and it previews ok.
    My only 'complaint' is how long the RAM Preview takes to load up the whole thing.
    I've been reading up on Multiprocessing and decided to try this to see if I can speed up the time it takes my RAM Preview to load up.
    So I looked at some recommendations from Adobe and read information on various forums including this one.
    My settings in the Memory Preferences are currently
    • 6GB reserved for other applications
    • Reduce cache size when system is low on memory - unticked
    • After Effects Multiprocessing - ticked
    • Installed CPUs (processor cores) - 8
    • CPUs reserved for other applications - 6
    • RAM allocation per background CPU - 3GB
    • Actual CPUs that will be used - 2
    This combination takes about 25 seconds to load up my 3 and a half minute sequence which I thought was pretty amazing.
    I then pressed the stop button and then the play button - so now just playing the sequence briefly.
    And also added a new layer - into the timeline - just a simple shape.
    Then I tried a RAM Preview again.
    I found I could load up part of the sequence but not load the whole thing into RAM.
    I kept trying to get a RAM Preview and got this message
    "After Effects error: RAM Preview needs 2 or more frames to playback" which seems to prevent RAM Preview from working.
    Eventually I quit and restarted After Effects and the problem went away temporarily and then came back when I tried again.
    I tried various changes to the Memory Preferences - trying 3GB available for other applications. This gave 13GB of my 16GB RAM to After Effects.
    This made it take slightly longer for the After Effects error to appear but it still appeared.
    I tried ticking Reduce Cache size in the Memory Prefs  - the After Effects error still appeared, so having read this is supposed to make the issue better I now leave it untucked, but as far as I can see ticked or untucked, it makes no difference, the problem remains.
    I've since tried -
    Making 2,3,4,5 and 6 CPUs available for other applications.
    Changing the Background RAM allocation per background CPU to 0.75GB, 1GB, 1.5GB, 2GB and 3GB
    Lots of combinations.
    But in the end, I always get the "After Effects error: RAM Preview needs 2 or more frames to playback" error.
    It might take less or more time for the message to show up, depending on the combination of settings, but in the end I always got the same message appearing.
    And I notice that I can RAM Preview less and less of the timeline. i.e. it becomes more blue than it does green and will load in only a small section of the timeline as opposed to the whole thing.
    Reading further, I tried Edit > Purge > Image Cache and Edit > Purge > All Memory but still get the error message.
    I also tried ensuring there were no other applications running e.g. Safari or Chrome or Firefox. And certainly not Photoshop or Premiere etc.
    Reading even further, I tried two Memory management applications - 'Memory Clean' and 'Purge.'
    Neither has had any effect - the After Effects error still appears.
    Then I went back into the Memory and Multiprocessing Preferences.
    I unticked Render Multiple Frames Simultaneously. And now the RAM Preview loads the whole 3 and half minute sequence in entirety, taking about 1 and half minutes to do so. It's working as perfectly as if I'd just quit and re-opened the application.
    Then I went back into the Memory and Multiprocessing Preferences.
    I reticked Render Multiple Frames Simultaneously.
    The chose Edit > Purge > All
    And tried a RAM Preview again. It loaded up in 25 seconds, but then, as previously, the error message came.
    I tried Edit > Purge All - no effect.
    And I tried going into the Media and Disk Cache Preferences and clicked Empty Disk Cache - still the problem remains.
    I understand from my reading that After Effects CS6 11.0.2 was intended to fix this issue but I'm on 11.0.4 and as far as I can tell, I still have it - assuming it's the same thing.
    As far as I can see, not using Multiprocessing allows me to work without these errors but take a bit longer to load the RAM Preview.
    However I'd like to be able to use Multiprocessing as it seems it can potentially speeds things up quite a lot. I realise I could just not use it and AE would work, but I'd rather be able to make use of a feature of the software if possible, especially if it will speed things up and make optimum use of the my computer's hardware.
    I've downloaded a trial copy of After Effects CC 2014. I'm still testing it but as far as I can see the RAM Preview error appears in this version of AE as well, but can take bit longer to show up in my experience.
    Thanks everyone - if anyone has any thoughts or advice I'd appreciate hearing your opinions.
    Kind regards,
    John

    You need to have much more RAM reserved for other applications and more CPUs reserved for other applications. Your current settings are crippling your performance.
    Read these:
    https://blogs.adobe.com/aftereffects/2009/12/performance-tip-dont-starve-yo.html
    http://blogs.adobe.com/aftereffects/2010/03/performance-tip-dont-oversched.html
    After you have adjusted your settings according to the recommendations on those pages, restart your computer and try again.

  • After Effects Ram Preview Drops Frames , Using Strangely Too Much Ram

    System Specs :
         CPU : Core i7 4770k
         Memory : 16 GB DDRIII
         Graphic Card : GTX 770 4GB RAM
         Storage : 256 GB SSD + 2 TB HDD
         OS : Windows 7 SP1
         Using After Effects CC 12.2.1.5
    NOTE : NOT ANY ADDITIONAL HARDWARE IS ATTACHED TO MY PC . NO SOUND RELATED EQUIPMENT NOR CAPTURE CARD NOR ANY THING ELSE
    Hi there
    As you Already Don't know I'm an After effects Specialist Using it for quite long time . There is an Ancient Problem with CS6 CC versions . I have a short Small size 1080p Video , about 8 MB , I drag it into project panel and then put it into timeline hence it creates a sequence . There are no Effects and nothing added to timeline , just a small simple video . The Strange Problem is when I click "0" for ram preview , The video starts playing and the green bar above timeline starts to fill . When Ram preview Finishes and plays the video from beginning I See there are several frames Between which are not being loaded to Ram ! The video plays RGB color bar instead of main video and when I check the Green bar above Timeline I see that those frames are being dropped and there is no Green bar above them !
    I have had this problem several times before but this time it is too important and the problem should be solved . What is obvious is that some frames are not being rendered or are being deleted after render !
    Another Strange problem is that when I open Task manager , It shows AE uses around 10 GB ! of RAM when I press "0" for Ram previewing this video !
    So there is a Logical explanation here , Somehow when I do ram preview this video it uses extra ordinary too much ram so AE is unable to load the full video (8 MB) into Ram and hence deletes some of frames .
    most of my videos have not this problem and use acceptable amount of ram .I've had this issue with some of my videos till now .
    Listen carefully : "This has nothing to do with AE preferences or low memory or plugins . because there is nothing wrong with any individual components of may hardware or software . I have far more than enough RAM for a 8MB video . My Memory has no hardware or software problem . I tested them and if there was any problem with memory or other hardware that should have affected other applications . I have the most recent AE version . I have the most Recent windows updates and drivers . I have a Clean virus free system , and as a computer engineer this strange AE problem is rarely caused by viruses , trust me . I have not any hardware instead of ones a normal PC has . I have not any problem with my whole entire system configuration because I have benchmarked my PC with several up to date softwares . I have tested my PC with almost any STRESS TESTING solutions available for really long period of time , 3 days by IDA64 . Not any driver conflict , dll missing , registry problem have been discovered , as I know perfectly how to solve them ."
    I asked some of my friend whom are expert in AE . I handed them my videos and Watched ALL OF THEM HAD THE SAME ISSUE ! So the problem isn't related to my Local PC . What i believe is that there is some malfunctioning or miss coded part in AE source code that decides to reserve such a huge strange amount of ram for such a tiny 8MB video . The point is that the AE works fine , no crash or any problem report . So the AE it Self decides to allocate such huge amount of ram and thinks it is correct ! So I think this is a work around that AE developers in adobe are using to bypass a problem or conflict ! by Using more amount of RAM . I think that there might be some miss understanding between the AE and my installed codec . I installed MEGA CODEC PACK on my PC to enable some new codec supports , and so are some of Windows default de/encoders changed to new ones . I think there shouldn't be any problem But there is something wrong between AE and de/encoder modules !
    Please any one with any suggestion , I really appreciate your advices .

    ###UPDATED###
    Well thank you guys for your patience ...
    as you considered I forgot to mention the codec itself and other stuff ...
    The video is in 1080p , 35 sec long , it is a green screen shot , this video is directly downloaded from YouTube and plays perfectly on all tested PCs . here are detailed info :
    Format                                   : MPEG-4
    Format profile                          : Base Media
    File size                                 : 8.55 MiB
    Duration                                 : 34s 993ms
    Overall bit rate mode                : Variable
    Overall bit rate                         : 2 050 Kbps
    VideoFormat                            : AVC
    Format/Info                              : Advanced Video Codec
    Format profile                           : [email protected]
    Codec ID                                 : avc1
    Codec ID/Info                            : Advanced Video Coding
    Bit rate                                    : 1 927 Kbps
    Width                                      : 1 920 pixels
    Height                                     : 1 080 pixels
    Frame rate mode                      : Constant
    Frame rate                               : 30.000 fps
    Color space                              : YUV
    Chroma subsampling                 : 4:2:0
    Bit depth                                  : 8 bits
    Scan type                                 : Progressive
    NOTICE : This video is just for testing the lighting and etc , and so the Sampling and other specs are not considered for broadcast .
    I think you hit the point ! Thats K-lite codec pack installed on every machine which the video is tested on ! The point is whats wrong with it ?! I have had never ever any problem with this codec pack !!!
    The deadly question : So what are the alternative ways to work with codecs that AE doesn't support ?! because installing codec looks simple and sufficient !

  • After Effects CC 2014 problem: Image from frame from the last Premiere CC-After Effects link permanently burned into new project compositions.

    One frame from one of the clips I sent from Premiere to After Effects through "replace with After Effects composition" was permanently burned in After Effects and now it appears in every new composition of every new project I create as the background of such composition. 
    For example, I sent from Premiere a clip of a building to After Effects for color correction with Finesse, and warp stabilization and then after rendering, finishing, and closing all the applications, now, every time I open After Effects for any other project, whether already-created or brand-new, every existing or newly created composition (in a Mac Command N) you see the image of the building as the background of the composition.  If you create a new composition, while it remains empty of any layers, you see the image of the building.  If you have an already-created composition with layers, when you turn off all the eyes of the layers, you would expect to see black (nothing) in the composition window (if that's the color you assigned to be as the background of the comp), but instead you see the building.  If you change the color of the comp's background in Composition Settings, you still see the building as the background.  If you render such empty composition (no layers) you render out the image of the building, not black.  I tried clicking everywhere and going through the preferences, and even uninstalling the application and re-installing it, but it seems to be permanently burned in into every comp's background.
    Please, any ideas of what's going on and how to get rid of it?
    Thanks so much for your help,
    RR.

    Thanks so much Dave.  It fixed the problem.
    Raoul.

  • After Effects CC import "Sequence Footage" frame rate settings in "Import" preferences

    Just started using the new AE CC (v12 as Adobe will not refer to it as) I noticed one thing that seems to work differently from CS6 and that is in the preferences for import Sequence footage settings.  It doesn't seem to work normally, at least for me.  I don't know if this is an issue related to how AE CC works with the cloud but the dfault frame rate for sequence footage importing is 30fps.  I am trying to import footage that is natively 23.97 at 24 fps.  So like in CS6 I go to Preferences - Import - Sequence Footage - frame per second and change it from 30 to 24 frames per second.  Closed the software, opened it back up, checked the settings and saw that they took, it still says 24 frames per second like I told it.  But when I import a piece of 23.976 footage, it comes in at 23.976 as opposed to the 24 fps I set it as.  Same goes for 30 fps footage, it comes in at 30 fps and not 24.  User error is always my first assumption, I'm not proud i just want it to work, am I doing something wrong or just confused?  Thanks for any help.  p.s.  help is not someone responding with, "I don't know" or "I don't have AECC yet".  I know somebody is going to!

    Hi Tim,
    WOW!  Thanks for the super-fast reply!  As soon as I posted this I realised I should have mentioned that I am importing DPX files.  I do import quicktimes as well but know that the footage import does not apply to a single file, only a sequence of files.  But I still wonder if I may be either doing something wrong or am just a little confused.  I have been using After Effects since CS3 doing compositing for film and I always use DPX sequences.  I did a bunch of comparing and back and forth with AE CS6 and AECC while trying to figure this out.  I always set my preferences up when I upgrade before I start working and I always set them up the same.  I have been using CS6 since last July and it still works the same.  What I did is imported five or six different DPX sequences, some were rendered out as 24 fps, some at 30 and some at 23.976.  Assuming AE looks at the metadata to decide how to auto interpret, AE CC opened them all at their native frame rates of the just mentioned 24, 30 and 23.976 respectively, even though I told it to import at 24fps in the preferences.  I also imported the same files in AE CS6 and they all opened at 24 fps like always.  I know I can change the frame rate in the "Interpret footage" option, that is what I have been doing today so that I can work with footage in 24fps but since I have it set in the preferences to import image sequences at 24fps, I am perplexed as to why it does not do so, so I do not have to interpret the footage to my preferred frame rate, as is the case in AE CS6 as well as it was in CS 5.5 and CS 3.  Since I was lucky enough to have an Adobe employee chime in Tim, I would be curious to see what you may find if you recreated this scenario.  Would it be possible for you or someone at Adobe to set the sequence footage import frame rate to 24 fps in the preferences then try to open a piece of footage that is natively 23.976 fps in both AE CS6 and AE CC?  Like I said, I certainly beleive I may be doing something wrong but I would be very curious to see what you find on your side.  I would not be suprised if it imported at 24 fps in AE CS6 and 23.976 fps in AE CC.

Maybe you are looking for