Freezing a movie clip

Could anyone advise how to freeze a movie clip at the last frame so the image stays on screen during a voice over?
Thanks everyone

New Discussions ResponsesThe new system for discussions asks that after you mark your question as Answered, you take the time to mark any posts that have aided you with the tag and the post that provided your answer with the tag. This not only gives points to the posters, but points anyone searching for answers to similar problems to the proper posts.
If we use the forums properly they will work well...
Patrick

Similar Messages

  • How to freeze a movie clip?

    Hi,
    I am new to flash, and I've never done animation before, so I'm a little confused on how to make a symbol movie clip, freeze and then keep moving.
    Do I need to do it frame by frame?
    I made a character walk from off the stage to the center by using a motion tween and it appears to be moving because I edited the symbol to make the legs move. But now I don't know how to make the legs stop when the character reaches the end of the motion tween. Is it even possible?
    I hope I explained myself clearly...All help is appreciated.
    Thanks

    the moving legs should be a movieclip.  that movieclip will be a child of the character movieclip.  the legs movieclip should have an instance name on the character timeline (eg, legs_mc).
    then if your character is added to the main timeline, assign an instance name (eg, character_mc) and when character_mc stops moving, use:
    character_mc.legs_mc.stop();

  • Titles Freezing Movie Clips in Premiere 9

    The video portion of my movie clips keep freezing when I add a title to it in Premiere 9.  The audio portion continues playing without issues, only the video portion seems to be affected.   Any thoughts?

    Thanks for the help.  I have looked at the information and will review it all again.
    I just spent another 2 hrs. + trying to still resolve the problem.  I have started a new project, I uninstalled and reinstalled with their people, and when I was told a higher lever technician would get back to me in 3-4 days, I started to politely demand some kind of explanation for taking my valuable time.  I have used Premiere Elements for years and now, after being told by their techs to upgrade to PE9, I am have a time-consuming issue.
    So now, as it has been explained to me, they are going to look through the system log and try to discover from the "errors" what is causing this to continue.  It has been established twice there is nothing wrong with my computer.  Everything is upgraded, etc.
    So, we shall see.  In the meantime, I will review the information you sent.  Thanks again!
    I will keep you informed!
    Twyla McConnell
    "Just when the caterpillar
    thought its life was over
    it turned into a butterfly"
    From: Bill Hunt <[email protected]>
    To: Twyla McConnell <[email protected]>
    Sent: Tuesday, August 9, 2011 7:37 PM
    Subject: Titles Freezing Movie Clips in Premiere 9
    Welcome to the forum.
    Not sure that we can help more than Adobe T/S, but this http://forums.adobe.com/thread/792580?tstart=0 has proved very helpful, when others have experienced crashes or hangs.
    The first half of the article is devoted to the main causes of crashes. Beyond that, the links provide many troubleshooting tips, and rather work up in "order of difficult,."before culminating in The Case of the Unexplained, that offers some in-depth MicroSoft tips and also tools.
    Good luck, and that helps,
    Hunt

  • Loading a movie clip to Flash

    I have a huge movie clip to be imported, its pretty huge so I
    divided them to smaller pieces and tried to import, everything my
    PC gets hung and does not respond after import. What is the best
    method to import a single huge movie clip? Your help is
    appreciated.

    Problem Solved.
    To everyone that has experienced some version of this issue,
    whether it be in previewing a load progress bar, or having
    animation freeze on you while loading external movie files...
    In test mode in flash, whether you are doing a simple test
    movie or debugging, loading progress appears to not be threaded and
    will freeze you movie until the load is complete. if you preview
    this movie clip in a browser after publishing it, everything should
    look ok.
    I've read a lot of posts about this same topic. Macromedia
    (or shall i say Adobe), fix this issue in your next release. what a
    pain...seriously. debugging is useless if the movie doesn't even
    run the same.
    very much relieved,
    Al.

  • Removing movie clips in arrays

    Hi there
    I have this code in my Flash file:
    for(bubble in bubbleArray){
         bubbleArray[bubble]._y -= 3;
         if(bubbleArray[bubble]._y < 370){
              bubbleArray[bubble].removeMovieClip();
    I'm wondering, when I remove the movie clips should I also be popping them from the array?
    I have an onEnterFrame function that attaches the movie clips and pushes them into the array, so I'm worried that if I don't pop them the array will continue to increase in size and slow down the movie. Is this the case, or will they be automatically removed from the array by the removeMovieClip() method above?

    Looks like I spoke too soon. I imagined that removing them from the array would be easy, but I'm struggling.
    The movie clip that is removed from its parent clip and should be removed from the array will not always be the first element in the array, and I'll need to remove multiple clips at a time. I've put in a trace action to trace the length of my array, and after about ten seconds it contains about 2500 elements, most of which have already been removed using the removeMovieClip() method. I'm worried this will slow down the movie.
    So to clarify: How can I remove these elements from my array when I remove them from the stage?
    I tried to include something like:
    while(bubbleArray[0] == undefined){
         bubbleArray.shift();
    but it caused Flash Player to freeze up. Also, if I trace bubbleArray[0] it is only "undefined" before something is pushed into the array. Once the clip has been removed from the stage, the trace just returns a blank line, not "undefined".
    I'd appreciate any help.
    Here is all my code:
    stop();
    splash.stop();
    var i:Number;
    var j:Number = 0;
    var minBubbles:Number = 10;
    var maxBubbles:Number = 20;
    var bottomBubbleLimit:Number = 0;
    var topBubbleLimit:Number = 1;
    var bubbleNumber:Number;
    var bubbleX:Number;
    var bubbleY:Number;
    var bubbleScale:Number;
    var bubbleMinScale:Number = 30;
    var bubbleMaxScale:Number = 100;
    var fewerBubbles:Number;
    var ring:String;
    var ringArray:Array = [ringAnimation.ring1, ringAnimation.ring2];
    var bubbleArray:Array = [];
    ringAnimation.onEnterFrame = function(){
        for(ring in ringArray){
            if(ringArray[ring]._y > 370){
                bubbleNumber = (minBubbles + (Math.random() * (maxBubbles - minBubbles)));
                for(i = 0; i < bubbleNumber; i++){
                    bubbleX = ((ringArray[ring]._x - (ringArray[ring]._width / 2)) + (Math.random() * ringArray[ring]._width));
                    bubbleY = ((ringArray[ring]._y - (ringArray[ring]._height / 2)) + (Math.random() * ringArray[ring]._height));
                    bubbleScale = bubbleMinScale + (Math.random() * (bubbleMaxScale - bubbleMinScale));
                    ringAnimation.attachMovie("bubble", "bubble" + String(j), this.getNextHighestDepth(), {_x:bubbleX, _y:bubbleY, _xscale:bubbleScale, _yscale:bubbleScale});
                    bubbleArray.push(ringAnimation["bubble" + String(j)]);
                    j++;
        for(bubble in bubbleArray){
            bubbleArray[bubble]._y -= 3;
            if(bubbleArray[bubble]._y < 370){
                bubbleArray[bubble].removeMovieClip();
        trace(bubbleArray.length);
        if(ringAnimation._currentFrame == 6){
            splash.gotoAndPlay(1);
        }else if(ringAnimation._currentFrame == 12){
            splash.gotoAndPlay(1);
    fewerBubbles = setInterval(reduceBubbles, 600);
    function reduceBubbles(){
        if(minBubbles > bottomBubbleLimit){
            minBubbles--;
        if(maxBubbles > topBubbleLimit){
            maxBubbles--;
        if(minBubbles == bottomBubbleLimit && maxBubbles == topBubbleLimit){
            clearInterval(fewerBubbles);

  • How can i let a move clip complete his motion tween movement after dragging and dropping it

    hi how can i let a move clip complete his motion tween movement after dragging and dropping it
    i am using this code and there is a motion tween applies to the movie clip r_mc
    r_mc.addEventListener(MouseEvent.MOUSE_DOWN,fun); r_mc.addEventListener(MouseEvent.MOUSE_UP,fun2); function fun(event:MouseEvent):void { stop(); r_mc.startDrag();
    function fun2(event:MouseEvent):void {
    play(); r_mc.stopDrag();

    i have a simple .fla file wich contains MC that has
    a motion tween(its moving from the left to the right of the stage)
    this motion tween covers the whole time line (  there is only 50 frames in the time line)
    i mean in the frame 1 the MC appears in the left of the stage
    and in the frame 50 the MC appears in the right of the stage and there is a motion tween between them
    every thing till now working well
    i want to make that MC dragabble
    so when i drag the MC i will use stop()
    and when i drop it i will use play()
    but the problem is that the mc doesnt move and complete
    his motion tween movement when i drop it
    for example the MC will be in the middle of the stage in frame 25
    in this frame (25) i am draging the MC ,stoping the timeline,dropping the MC and resum playing the timeline again
    but the MC freezes in the middle of the stage and doesnt go to the right of the stageo until the flash loops and start from the frame 1 again
    here is the example wich i am worikng on
    http://www.mediafire.com/?ia47r4owha7sz8v
    thank u very much and sorry for my bad English

  • Keeping "state" with many movie clips

    In one frame (Frame A), I've dynamically attached many movie
    clips for a tile-based game. This happens in the init function of
    that frame. If I move to another frame (Frame B) temporarily (to
    display something else), it looks like I need to remove or unload
    all of the movie clips so that they don't show up on Frame B. Is
    that the only way to not have them show? The problem is that when I
    return to Frame A, I would like it to have the same state
    (positions of objects, etc.) as when I left it. What is the best
    way to accomplish this?
    As an alternative, I suppose I could draw something on top of
    the screen (higher z order) and mask what is below and then remove
    what was draw on top when I'm finished with it. I would prefer to
    figure out a way to accomplish it the first way, though, because I
    can use this for other things as well.
    Does anyone have any advice on this?
    Thanks!

    I understand that you can remove one parent instead of many
    children in this way, which is good from an efficiency standpoint.
    Beyond that, I was ideally looking for a way to basically "freeze"
    the action on Frame A and return to it. I assume that, even with a
    parent-child scenario, I would still need to loop through all of
    the children and save their states (because just checking the
    parent attributes isn't going to get at this information). I was
    just asking if there was any easier way. It would be nice to be
    able to go to another frame - maybe on another level - and then
    come back to Frame A and pick up where I left off - just hopeful
    thinking, I guess.

  • Exporting presentation with movie clips .

    I want to export for sending to CD but movie pictures end up twice as long and freeze after playing.
    The movie clip was created from FCP and also iMovie.
    I have added a transition to the movie slide and this seems to cause the problem. It appears to double the length of the slide (if original movie was 5 secs it becomes 10secs).
    I need the CD to run the presentation automatically.
    The export is for QuickTime, Manual advance, Full Quality,Large .
    I have spent 2 days on this and I am going crazy, not sleeping! You know it all!
    Help please. 
    I hate to mention this but I tried the same thing in PowerPoint (ugh) but the result was the same.
    Products iMac and

    Presumably you are creating a self playing movie:
    1- Inspector > Transitions > start transition select; automatically and set the delay to match the duration of the video
    2- in the export dialogue box, delete the slide duration values. The timing from each slide will be now used instead.

  • Trimming movie clips

    Movie clip is originally 20 seconds. I trim it to 8 seconds. When played in slideshow it shows the 8 seconds I trimmed but freezes on the last frame for 12 more seconds. Does this will all clips. Plays them the original length of time not the trimmed length.
    Is there any way to fix this or do I have to edit the clips in iMovie or something?

    Greetings,
    How did you trim the clips? There is no movie editing feature within the iPhoto Application.
    I would:
    _Drag the clip out of iPhoto.
    _Open it with Quicktime Player X and then trim it to desired length.
    _Save it.
    _Drag the trimmed movie back into iPhoto and add to the slideshow and test it. (Make sure you add the trimmed version of the movie and not the original when you drag the movie back into iPhoto.)
    Hope that helps.

  • In Premiere I can edit an avi or mov clip but I can not save the result as a like file.  Why not???

    In Premiere I can edit an avi or mov clip but I can not save tghe result as a like file.  What do I have to do???  It only saves a project.  Under 'File' the 'Export' function is greyed out.  I need help baddly.
    [email protected]
    Bill Schoon

    Boatbuilder
    Let us start from the beginning.
    It has been established that you have Premiere Elements 10. On what computer operating system is it running?
    There has not been a File Menu/Export/Movie export opportunitity in Premiere Elements since version 7. We are not up to version 12.
    For Premiere Elements 10, your export opportunities are all in Share/ including one for Computer. Under Computer there are several choices. The ones that you see are Adobe Flash Video, MPEG, and AVCHD. The others you have to scroll down to. And those choices are AVI, Windows Media, QuickTime, Image, and Audio. You do not have to use the scroll bar for this. You can click on Adobe Flash Video panel to get it to turn black. Then use the down arrow to go down the list and the up arrow to go up the list. Once you get to a category, you can select a preset and go with it or customize it under the Advanced Button/Video Tab and Audio Tab of the preset.
    If you post the properties of your source media that you want to try to match in the export, I would be glad to suggest the exact settings for you.
    We will be watching for your follow up with details.
    Thank you.
    ATR
    Add On...The Premiere Elements 10 File Menu is for more than Saving, just not exporting. One of the key features that can be access there is the Project Archiver. More on that another time.

  • Unable to Sync Quicktime Movie Clips with IPOD

    I am a new ipod user having difficulty syncing Quicktime movie clips to IPOD.
    Clips are saved as .mov files and Itunes will play.
    However I cannot get them to sync woth IPOD.
    Any ideas - Do I need to convert to annother format?

    First you need to import your movies into iTunes. Do this by opening iTunes <File> <Import> <Movies> then choose the movie you want to put on your iPod. Make sure the movie has .mov at the end otherwise it won't be set up the way it's supposed to be.
    Once the movie is imported into iTunes right click on it so a pull down menu appears. Click on <Convert Selection for iPod/iPhone>. It should begin converting it on its own and when it's done you'll hear the typical sound that happens after importing a cd, telling you the operation is complete.
    After it's converted, you will have 2 identical movies in your menu. If you <Get Info> on each, you should be able to see which is newest version; that is the movie you are going to want to sync.
    Then plug your iPod in to iTunes, go to the movie tab in iPod summary and check off the converted movies you want to sync to your iPod. Press <Sync> and that should add your movies to your iPod.
    Hope this helps.

  • Yellow triangle and a grayed out movie clip

    Hi, I created a project in iMovie 08, kind of elaborate for me, with several movie clips, each with a transition, and background music from iTunes through out the majority of the 3 minute and 30 second final project. Initially, all was well and the project played perfectly. A couple of days later when I went into iMovie 08 to enhance the project, several clips were grayed out and had a yellow triangle in the clip. Placing the cursor over the clip resulted in the clip "coming to life" that is revealing the clip but the clip was not visible in the browser and the grayed out clips were not visible if I played the project in full screen mode. If I published the project to the web, the grayed out clips would not show (the video portion); the audio which was part of the whole project would play. I do not think I moved any clips to a different location although I certainly added other clips to iPhoto and then to iMovie. I just finished the lynda.com training on iMovie 08 which was just released and I got no help from that training on the yellow triangle problem. Any help or ideas would be appreciated. Thank you.

    Great news! After some browsing around, I located the problem, and now my movie project is fixed!
    As it turns out, videos that are located in iPhoto are referenced based on the Event that they belong to, which means that if you change the name of the Event that the picture belongs to then iMovie will no longer be able to find your picture. (This is also why the clips appear in the lower section of iMovie, because they are still there, just in a renamed or merged event.)
    I was able to fix the problem very easily by renaming my event back to the original name, and then after closing and restarting iMovie all the nasty little yellow triangles were gone and all my clips were back as if they'd never left.
    This may or may not help, but for me, to make sure that I got the event name correct, I found the movie file (which was in "Movies/iMovie Projects") and then right mouse clicked and selected "Show Package Contents" so that I could see what was in my project, and then opened the "Project" file, which had the names listed in it. Hope that helps!
    Trigby

  • Need help returning correct name from a code created movie clip

    Hello. I am an AS3 n00b with hopefuly a simple question I am designing a simple game in flash. This code creates an array of movie clips and asigns a picture to each one. It is a map screen. What I need is when I click on one of the created movie clips, I need it to return either the index of the clip in the array or the name of the clip. Basicaly anything I can use to tell them apart in the code. Here is the code:
    import flash.display.MovieClip;
    var MapLoader:Array = new Array();
    var strJPGext:String = ".jpg";
    var intContTileNumber:int;
    var strContTilePath:String;
    var intDistStartX:int = 63;
    var intDistStartY:int = 64;
    var intDistMultiplyY:int = 0;
    var intDistMultiplyX:int = 0;
    var intDistCount:int = 0;
    var MapSquare:Array = new Array();
    for (var i:int = 0; i < 729; i++)
             //var MapSquare:MovieClip = new MovieClip();
            MapSquare.push (new MovieClip());
            MapSquare[i].x = intDistStartX + (intDistMultiplyX * 30);
            MapSquare[i].y = intDistStartY + (intDistMultiplyY * 30);
            MapSquare[i].name = "MapSquare" + i ;
            addChild(MapSquare[i]);
            intContTileNumber = i;
            MapLoader.push (new Loader);
            strContTilePath = intContTileNumber + strJPGext;
            MapLoader[i].load(new URLRequest(strContTilePath));
            MapSquare[i].addChild(MapLoader[i]);
            intDistCount++;
            intDistMultiplyX++;
            if (intDistCount > 26){
            intDistCount = 0;
            intDistMultiplyX = 0;
            intDistMultiplyY++;
    stage.addEventListener(MouseEvent.CLICK, reportClick);
    function reportClick(event:MouseEvent):void
        trace("movieClip Instance Name = " + event.target.name);   
    Now all this works fine, it creates the map and assigns the correct picture and places them in the correct X,Y position and it is the correct grid of 27x27 squares. The problem is with the name, when I click on the movie clip, it returns "Instance2" or "Instance5" or whatever. It starts with 2 and then increases each number by 3 for each clip, so the first one is 2, then 5 then 8 and so on. This is no good. I need it to return the name that I assigned it
    . If I put the code in trace(MapSquare[1]) it will return the name "MapSquare1" so I know the name was assigned, but it isnt returning.
    Please assist
    Thanks,
    -red

    Thanks for the resopnse,
    I know I dont really need the name, I just need the index number of the array, but I cant figure out how to get the index name without specificaly coding for it. That is why in the listener event I use event.target.name because I dont know what movie clip is being clicked until it has been clicked on. Basically when a movie clip is clicked it needs to return which index of the array was clicked.
    I could do it this way:
    MapSquare[0].addEventListener(
      MouseEvent.MOUSE_UP,
      function(evt:MouseEvent):void {
        trace("I've been clicked!");
    MapSquare[1].addEventListener(
       MouseEvent.MOUSE_UP,
       function(evt:MouseEvent):void {
         trace("I've been clicked!");
    MapSquare[2].addEventListener(
       MouseEvent.MOUSE_UP,
       function(evt:MouseEvent):void {
         trace("I've been clicked!");
    ... ect
    but that is unreasonable and it kind of defeats the purpose of having the array in the first place. The code that each movie clip executes is the same, eventualy that index will be passed into a database and the data at that primary key will be retrieved and returned to the program. So I just need to know, when one of those buttons is clicked, which one was clicked and what is its index in the array.
    I am a VB programer and in VB this is very easy, the control array automatically sends its own index into the function when one of the buttons is clicked. It seems simple enough, I just dont know how to do it in action script.
    Thanks again,
    -red

  • How do i make an image pause in a flash movie clip

    Please can someone help me. I am trying to find out how to pause or stop an image in a basic flash movie clip,  after it has entered from one side and before it exits the other side.
    I have been trying to work it out myself for three days but no joy. I am practicing  for a test with a training agency which gave me a disk to use but nowhere in it does it say how this is done. I am also having a lot of difficulty making stop start buttons work with this movie clip. I am using a trial cs5.5 version of Flash which expires in 7 days so i need to know this soon. I am up to speed on most of the features, its just this one thing that has me stumped. A lot of the tutorials or examples  i have found on the net are very long winded and hard to follow exactly. Could someone let me know, step by step the sequence i should follow after i have created an object  and made it go from one side of the stage to the other.

    Hi
    Thank you for getting back to me. Yes i am using a timeline tween. I have an image on my stage which moves in from one side and out the other side. I am trying to stop or pause the image. The effect i will be asked to reproduce in my exam will be something very much like the banner on the website http://www,iactweb.com. If you go to this website you will see images arrive on the banner and pause before exiting the other side. I am fairly up to speed on all the aspects of getting this effect but i have forgotten what i learned during the course on how stop or pause the images. I am using the trial cs5.5 version of flash . Thanks again for getting back to me.

  • Reaching a movie on the stage from inside another movie clip

    I'm trying to reach a body of text which i turned into a movie clip which is on the main stage, and have it scroll up/down whenever it rolls over the designated hot spots. Here's what i have.
    stage.addEventListener(MouseEvent.MOUSE_MOVE,down1,false,0,true);
    function down1(e:MouseEvent):void {
         if (mouseX>=0 && mouseX<=42 && mouseY>111.1 && mouseY<146.1) {
              stage.addEventListener(Event.ENTER_FRAME,scrolldown1);
         } else {
              stage.removeEventListener(Event.ENTER_FRAME, scrolldown1);
    function scrolldown1(e:Event):void {
         if(MovieClip(this.root).resume_txt.y > 219) {
              MovieClip(this.root).resume_txt.y += 5;
         } else {
              this.removeEventListener(Event.ENTER_FRAME, scrolldown1);

    Can you explain the purpose bhind these lines...
         if(MovieClip(this.root).resume_txt.y > 219) {
              MovieClip(this.root).resume_txt.y += 5;
    It seems as though if it is >219, it will move until the mouse moves out of the region.  Is there any specific aspect of it that you can pinpoint as not woking?.

Maybe you are looking for

  • In portal blank bsp page is displaying

    Hi Experts, Iam having an issue in BSP i.e, regarding appraisal template the bsp page is working fine at R/3 side but, in portal for one user the data is comming and for other user the blank bsp page is comming please can u help me in this waiting fo

  • Can we use xsl:param element in XSLT mapping...?

    Hi Guys Can we use <xsl:param> element in XSLT mapping in XI..? Is there any documentation out there for XSLT mapping? Thanking in advance

  • TS2167 iWeb blog publishing help?

    I am having trouble publishing an iWeb blog page.  I keep getting "Publish Error" unkown msg.  I have an iWeb website already and wanted to add a blog.  Any ideas would be appreciated, thanks

  • Anyone know where IPHOTO keeps the faces names

    I used IPHOTO faces so I could print sets of photographs by person - to send out to those who did not have a copy. These are scanned in pictures - which include people it took awhile to match up. As you cannot print the pictures with the legend of wh

  • What is the transport mechanism in OWB?

    Dear all, We will be using OWB to control the Transportable tablespace process from a "Reporting Mirror" of the E-Business Suite to a Data Warehouse. The underlying partitions we will be moving are stored on ASM. Am I correct in thinking that OWB, be