FullScreen on container holding image

Hi All,
Working on an important piece at present; I need to make the
image wihtin a holder_mc go fullScreen, not the whole interface.
Heres my code thus far:
masker.addEventListener(MouseEvent.CLICK, fullScreen);
function fullScreen(MouseEvent):void
stage.displayState = StageDisplayState.FULL_SCREEN;
masker.buttonMode = true;
Once I figure this out, I was thinking that I could then use
a toggle on the masker to toggle FULL_SCREEN and NORMAL states.
Any help will be more than appreciated. ;)
Kind Regards,
Boxing Boom

I guess the confusion comes from not understanding that when
Flash goes screen - EVERYTHING in a particular application/Flash
player instance goes full screen. There is no way to make some
objects go full screen - and others not to.
The only thing you can do is to hide objects that you do not
want to be displayed in full screen and reposition and scale
according to your specifications objects that you want to be
visible according to the new (full screen) dimensions.

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