Garritan Orchestra

Ouch, my head!
Oh, the excesses of xmas! Just have a question if anyone is using Garritan out there? Installed it yesterday and logic is opening it but cannot get any sound from it. Mmmmmm, possibly the sherry puddled the brain but if anyone has any info on garritan I would appreciate it.......oh, ow! definately shouldnt move head too quick.
Mart

Move the Modulation wheel before you play any keys on your keyboard.
The GPO strings, horns and woodwinds are unusual in that key velocity does not control volume.
When using the GPO you are supposed to keep your left hand on the Mod Wheel at all times and use it to create dynamics and crescendos.
GarageBand, Logic and Logic Express always set the Modulation Wheel value back to zero whenever you switch from one track to another--regardless of the actual position of your Mod Wheel. So when you hit the keys on your keyboard, the volume of your sound is set to zero and you hear nothing.
Whenever you need to play anything in GPO or record anything, you need to goose the Mod Wheel from the zero position to up about half way to start playing at a mezzoforte volume level. Otherwise you get no sound at all.

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  • Garritan Orchestra sounds

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  • Classical Orchestral Sound:  Panning, EQ, and Convolution Filters

    Hi,
    I'm now studying the sections of the rather large, but quite informative
    book, The Guide to MIDI Orchestration, 3rd Edition, by Paul Gilreath
    to obtain details about how to use my non-ambient, dry samples of
    the orchestra to create a true, classical orchestra sound (not a
    hollywood sound), though my music is not 19th-century classical.
    I'm also studying the Apple Logic Pro plug-in book concerning the
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    For instance, does anyone out there go through the details of
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    correct locations?
    Does anyone lower the EQ of the percussion section because they
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    Does anyone deal with the details of singling out a particular section
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    achieve this? Do you use a plug-in for each section, or single out
    some sections for a plug-in, and plug every other section into another
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    So, if you all have any experience in these matters, or some "best settings"
    for some of these panning, EQ, and convolution filters (or even simple
    reverb plug-ins), I'd love to read about your experiences while I
    continue to study my books.
    Thanks,
    Sys6
    P.S.
    My orchestra is almost all non-ambient samples. Garritan Orchestral
    Strings. Westgate Studios Advanced Woodwind Collection. And,
    a new dry, brass collection which has not yet been delivered. My
    percussion is Apple Garage Band percussion (which I'm assuming is
    relatively dry).

    Hi,
    Here are some details of my set-up. I continued to read the MIDI
    Orchestration book, and the Logic Pro manuals where applicable.
    I set everything up, and then I visited the above links to read them
    in more detail, to see how they solved the problem. First, I don't pretend
    to have "solved the problem", but this is my first start.
    Following the MIDI orchestration book, I discovered that my Garritan
    Orchestral Strings were in Stereo, so I used them in stereo, specifically
    using the insert, Direction Mixer.
    Violins I and II, Violas, have a Direction Mixer spread of 1.3. Following
    the book, the Celli and Bassi were given a Direction Mixer spread that
    was wider, and I chose 1.5.
    I made all the brass monophonic, and used the pan pot on the bus.
    My Westgate Studios Advanced Woodwind Collection is mono, so
    again I used the pan pot on the bus.
    The percussion samples (piano, harp, timpani, and everyone else)
    are stereo, so I used dirmix also.
    For the most part, each section of the orchestra, such as either
    Violins I or oboes (and English Horn), each feed into their own
    bus. So, every section can be panned using the pan pod if
    they are mono, or using dirmix otherwise.
    Every section of the strings feeds into another bus dedicated to strings.
    Every brass section feeds into a similar bus dedicated to brass.
    The same for woodwinds, but there are two buses: one for the
    front woodwinds (flute family and oboe family) and one for the
    woodwinds sitting behind them (clarinet family and bassoon family).
    For some of the percussion: timpani and other miscellaneous
    percussion, for now, these go to their own bus. Also, piano
    and harp go to a pianoAndHarp bus. Tubular Bells,
    Marimba, and Xylophone share a bus. All these sub buses use
    dirmix for stereophonic spread and panning, all all these sub buses
    feed into a master percussion bus.
    Everyone audio instrument has its individual volume level set to
    -15 db. I may go over every instrument again and make it even
    lower, such as -20 db.
    There are six master buses (nearly at the top of the food chain):
    1. String Bus.
    2. Woodwind Bus Front
    3. Woodwind Bus Back
    4. Piano Harp Bus
    5. Brass Bus
    6. Percussion Bus
    Each of these higher-level buses received one insert: Space Designer
    (a convolution reverb unit).
    And, for each, Space Designer (at least at this time), is practically
    identical: that is, I chose
    33 Misc. Reverbs > Misc. Reverbs - Short Dark > 1.5s_Dark & Small
    which I like (for now, for chords anyway; later I may need a smaller
    room for music with notes moving at a faster clip and for music
    that is more chromatic).
    There is one parameter that differs for each of these six Space
    Designer inserts:
    1. String Bus: Pre-Delay 0 ms
    2. Woodwind Bus Front: Pre-Delay 1 ms
    3. Woodwind Bus Back: Pre-Delay 2 ms
    4. Piano Harp Bus: Pre-Delay 3 ms
    5. Brass Bus: Pre-Delay 4 ms
    6. Percussion Bus: Pre-Delay 5 ms
    Other parameters may differ over time. For instance, space designer
    seems pretty clever, it can add a pre-delay, it looks like it can
    act as a low pass filter, and so forth. So, maybe, over time, I might
    use it as a low pass filter for the percussion section, not sure yet
    (hard to tell, since my percussion section is not very good, it is
    Apple Jam Pack Orchestra).
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    does nothing, but pass everything on to Output 1-2.
    I focused my musical chords to be very soft or very loud in
    the score editor.
    That is, the goal is not to have the final mix exceed 0 db.
    Unfortunately, I failed in this regard, for in a rather loud
    section (at the end of the above sound file), the chimes played
    loudly brought me over the 0 db level. So, for now, I turned
    down the bus that these chimes feed into. There are other
    more advanced solutions, but for now, I am focusing on
    simple solutions (though I am always happy to hear about
    advanced solutions which I may implement at a later date).
    Over time, of course, I may adjust pannings, stereo pan width,
    and the like. But, being a beginning "sound recording engineer,"
    I am impressed with the results! Wow!
    As an aside, each of my 3.0 gHz processors is being used;
    two are used for effects processing (such as for the 6 Space
    Designer plug-ins), and two are being used for audio processing.
    No disk activity occurs (I use the latest Lacie external drive, the
    biggest I could find, and perhaps it is buffering enough files
    so that the drives are never accessed?).
    Thanks again, if there are other details I have left out, I'll
    update.
    Sys6

  • Setup for Controlling Articulations (or Patches) as an Interface

    Hi,
    Here is a new set-up I've created (though, I'm sure others have
    done this or similar things before).
    The objectives of this set-up are to provide a way to deal with
    situations where I have limited processing power and limited
    computer memory during the compositional process. This
    set-up is not necessarily meant to be used to produce
    professional, platinum recordings.
    I am new to Logic Pro, so this set-up may have weaknesses and
    flaws that I am not aware of; or, there may be a far better way
    to achieve the ends than this.
    The main concept I am using is that of an interface. An example
    of an interface is a light switch on a wall; if you turn it on, the
    light goes on, if you turn the switch down, the light goes off.
    This is one type of light interface; another might be a chain
    you pull; another might be a light dimmer switch.
    In this set-up, a multi-instrument is used as an interface to Violins I.
    I first began by setting up a new layer in the environment, and I called
    it "Violins I Layer".
    I then created a new multi-instrument, and labeled it "Violins I". It's icon
    box is checked so that it shows up in the arrange menus.
    All other objects to be created or used within this environment layer have
    their icon checkbox unchecked.
    To use Violins I in the arrange window, you simply select it. There is no
    hint in the arrange window what the implementation of this Violins I section
    is. It could be produced by an outboard sampler, or it could be produced
    by Apple's JamPack orchestral Strings, or it could be produced by Garritan
    Orchestral Strings (as a few examples). It could even be produced by
    a flute patch, but this would simply be confusing to someone trying to
    use the overall system.
    Because there is no hint in the arrange window as to what actually
    produces the Violins I sound, this is one reason I call it an interface.
    You know that "Violins I" represents the first violin section, but you
    do not know the details of the implementation.
    In this example, there will be three implementations of the Violins I
    section set up within the Violins I Layer within the Environment. The
    three implementations use the following facilities: Garritan Orchestral
    Strings (light patches, i.e., less memory patches), Apple's JamPack
    Orchestra, and an outboard sampler-player called a Proteus/2.
    We can call these three implementations each a "sub-instrumental-box" for
    lack of a better name. That is, each implementation will have 16
    MIDI channels, so it is like an outboard sampler-player as a stand-alone
    box.
    The environment will be configured so that only one of these three
    sub-instrumental-boxes can play at a time. Thus, you either choose
    the Garritan Orchestral Strings (GOS) implementation, the Apple
    JamPack implementation, or the Proteus/2 implementation.
    You will be able to change the implementation by adjusting a Cable
    Switcher within the environment, or you will be able to send a MIDI
    program change to the Cable Switcher, where a program change of 0
    means the cable switcher sets itself to 0, a program change of 1
    means the cable switcher sets itself to 1, and a program change of 2
    means the cable switcher sets itself to 2.
    If the Cable Switcher is valued at 0, GOS is used. If the Cable Switcher
    is set at 1, Apple's Jampack Orchestra is used. If the Cable Switcher
    is set to 2, the out-board, Proteus/2 is used.
    Each sub-instrumental-box will have, potentially, up to 16 unique sounds.
    Each unique sound will be accessed by what channel the input note is
    playing on.
    Thus, if an incoming note is on channel 1, it will be played arco (regardless
    of whether the implementation is GOS, Apple, or Proteus/2).
    If an incoming note is on channel 6, it will be played pizzicato (regardless
    of whether the implementation is GOS, Apple, or Proteus/2).
    Let it be assumed, that the Garritan Orchestral Strings (light) will use more memory
    and more processing power than Apple JamPack. Whether it is a significant
    difference I do not know. And, of course, the out-board, Proteus/2 uses the
    most minimal of computer resources, because it generates its own sounds
    externally (though these strings sounds are not very good when compared to
    Apple and GOS).
    So, the idea of this set-up, here exemplified only in the Violins I section, is that
    while one is composing, and adding more instruments, sometimes the limitations
    of your computer will require you to "downgrade" from Garritan Orchestral Strings
    to Apple's JamPack strings, or even down to the out-board, Proteus/2.
    For example, one might already have a sketch of the string section for a
    passage, and now one is adding a trumpet; perhaps this trumpet uses
    up the next bit of processing power such that the passage no longer
    plays correctly. This, one hopes (as this set-up is brand new), could
    be alleviated by taking the Violins I (and other string
    sections), and switching them to play on the out-board Proteus/2. While the
    Proteus/2 strings are poor, they still are strings, and they could play while one
    focuses on the trumpet part.
    Once I have given more details about this set-up, I will not then go into the
    details of how you use the score editor. But, this set-up is meant to be used
    with the Score Editor. Let me add these small points of detail about how
    this set-up will interact with the Score Editor:
    1. Within the score editor, you can select on or more notes, then click and
    hold on the channel number in the left pane, and move the mouse up and
    down to set all the notes to a given channel (assuming you also hold down
    the option key if the initial channels for the notes is not the same).
    Thus, you change the channel of the note or notes and their articulations
    will automatically be changed from, say, arco to pizz.
    2. Within the score editor, you can click in a region between two staves so
    as not to select any notes or any staves, then set the default channel to
    some value, such as 6, which represent pizz. Then when you enter a new
    note using the pencil tool, that note will be associated with channel 6
    and thus will be played pizz.
    3. Within the arrange window, for a given track using the Violins I multi-
    instrument, make sure that the Port is Off, the Channel is All, the Program
    box is unchecked, and the Volumn box is unchecked.
    In short, you can control the articulations of the notes without ever leaving
    the score editor.
    There is a down side, however. If you intend to have two, rhythmically
    independent lines in one staff, and they are the same articulation (such
    as arco, i.e., they are both MIDI channel 1 in this example), then you
    will not be able to do so, because Apple has perhaps followed the "Village Idiot"
    anti-pattern in some of its work on the Logic Pro application. That is,
    this anti-pattern is exhibited when a new concept is introduced, but
    instead of defining an interface for this new concept, either lack of funds,
    time, or desire, results in the re-using of a previously defined interface
    to carry out this new task.
    Here is an example. I currently have a kitchen with a light and its
    associated light switch. I hire a handyman to insert a disposal within
    the sink. The handyman, being short of time, resources, and resolve,
    hooks up the disposal to my light switch. Now, whenever I enter into
    the kitchen and turn the light on using the light switch, the disposal
    also turns on. Instead, the handyman, should have created a completely
    independent interface to be used to turn the disposal on and off. Turning
    the light on and off is a different concept from turning the disposal
    on and off.
    The use of the Village Idiot anti-pattern is potentially* used by Apple when it
    says that a channel number is used to define one or more independent
    lines within a staff. Instead, to avoid this anti-pattern, they would
    come up with a new term, "score channel", "staff voice number", or
    something, and build an interface specifically related to this functionality.
    Then I could have one staff with two voices, each assigned a unique
    "stave voice number", and each having an identical MIDI channel
    number (because they are both playing arco).
    *Note that I specifically say "potentially". I have not yet experimented
    with placing two lines on one staff and then testing if I can get them
    to play the same musical instrument. Keep in mind, please, that I am
    new to Logic Pro. So, the above may be incorrect or incomplete.
    My focus right now is to use Logic Pro while composing, and I am not
    yet focusing on creating the best, professional looking score as an
    end-product.
    I've found one instance (though more may certainly exist) where
    the village idiot anti-pattern is used. In the score editor, if I use a
    user-defined rest (which, by the way, I always try to avoid using),
    and then if I rubber-band select a section of the melody, if I try to
    adjust the velocity of notes, I also inadvertently adjust the placement
    of user-defined rests. The village idiot anti-pattern seen here is that
    the exact same interface (moving the velocity value up and down) is
    also used to mean the placement of user-defined rests; clearly, it is
    best to create a new interface for dealing with the placement of
    user-defined rests.
    In summary, the possibility exists that in using the environment spelled
    out here, the use of channels for articulations may pose problems for
    you when you attempt to place two, rhythmically independent lines onto
    one staff when these two lines use the same channel number to represent
    their articulation (pizz. for instance). Rohan, and other Logic Pro experts
    hopefully can confirm or rebut this warning of mine if it is false.
    Within the environment's Violins I Layer, the Violins I multi-instrument has
    already been created (the steps were given above).
    In this example, I am using ten articulations:
    Channel Number Articulation
    1 SusV Lite (looped): Sustained vibrato.
    2 SusNV Lite (looped): Sustained non-vibrato.
    3 Grand Detache Lite
    4 Marcato Lite
    5 Sautille Lite
    6 Pizz Lite
    7 Tremolo Lite
    8 Trills - Half Lite
    9 Trills - Whole Lite
    10 Stacatto
    The articulation names are taken from the Lite versions of Garritan
    Orchestral Strings. The Apple JamPack Violins I do not have all
    these articulations. And, the Proteus/2 has even fewer. This, however,
    will not end everything, for this means that if a sub-instrumental-box
    does not have a Grand Detache, that we simply map Grand Detache
    to what it does have, which is just a simple arco.
    Thus, as less capable sub-instrumental-boxes are used, not only does
    the sound quality degrade, but the articulations start to become less
    detailed. Here is another example: Proteus/2 does not have a trill,
    so its trill is mapped to a simple arco.
    In the environment's Violins I layer, here are the details of the multi-
    instrument called Violins I: It's icon is checked, its Port is off,
    its Program is unchecked, its volume is unchecked.
    Create a new cable switcher object using the menu:
    New > Fader > Specials > Cable Switcher
    Here are the details of this Cable Switcher (shown when you select it):
    Output: Switch
    Channel: 1
    - 1 - : 48
    Input: Program
    Channel: 1
    -1- : 7
    Range: 0 127
    Value as Number
    Filter: Off
    Feedback: unchecked box.
    I don't know what all the above means, but I do know that it means at least
    that the cable switcher will change value when it receives a program (or
    patch) change on any MIDI channel (as described earlier): thus, if it
    receives a program (or patch) change valued at 0, the cable switcher
    will pass everything through the 0 output port.
    Now draw a cable between the multi-instrument to the Cable Switcher.
    The Cable Switcher is the gate-way to a particular implementation:
    the specific sub-instrumental-box that is currently being used to create
    the sounds.
    Let's work on the first sub-instrumental-box: the Garritan Orchestral Strings.
    Create a new Channel Splitter. Draw a cable from the Cable Switcher to
    this newly created Channel Splitter.
    The Channel Splitter can split an incoming MIDI signal into 16 MIDI channels
    (based upon the MIDI channel of the note passing through). This is how
    we will control the articulation.
    Now, this next part is personal preference. You may have another working
    method. But, we now need to connect the outputs of the Channel Splitter
    to instruments. I have set up Logic Pro to automatically create 128 audio
    instruments for me. For this sub-instrumental-box, I'll be using the ones
    that Logic has named: "Inst 100", "Inst 101", ..., "Inst 109". I open up a new
    environment window, and I select these ten instruments, and I drag them
    to my current, Violins I Layer, and they are moved. I then close the
    environment window I just, newly opened.
    Back in the Violins I layer, I connect output channel 1 of the Channel Splitter
    to Inst 100, and output channel 2 to Inst 101, and so forth, until I finally connect
    output channel 10 to Inst 109.
    For each of these ten instruments, I click under the "I/O" label, and bring up
    the EXS24 sampler, and from there grab a specific Garritan Orchestral
    Strings patch, such as "SusV Lite". Note that the specifics of how Logic Pro
    converts the gigasampler format that GOS came in to a format Logic Pro
    understands are not detailed here.
    This completes the first sub-instrumental-box. (Other details not mentioned:
    each instrument was sent to one bus to make mixing a little easier; but,
    you can leave these set to outputs 1 and 2 if you wish).
    If you send in MIDI notes on channel 1, they will sound as sustained, vibrato.
    If you send in MIDI notes on channel 4, they will be marcato, and so forth.
    Note, by the way, the "power" of being able to select a specific file having
    the specific articulation I desire. Now I am in complete control as to how
    this specific articulation will be played. But, if these articulations were
    bundled within only one file, where I was forced to either send key-switches
    or continuous controllers to activate either arco, marcato, termolo, and so forth,
    then I would not have this kind of flexibility and power. By the way,
    GOS lite sounds also have key-switched patches for those who like to
    play the notes at the keyboard; but, in this instance, GOS also has flexibility
    in that I am able to ignore the key-switched patches, and use the specific
    files each containing a specific articulation. Apple also has a similar
    flexibility: for Apple JamPack, you can use continuous controller 4 to
    change articulations for some of the patches, or you have the choice
    of loading each individual articulation from a specific file set (which is
    what will be done in this example).
    The next step is to create the second sub-instrumental-box implemented
    by the Apple JamPack orchestra's Violins I sounds.
    Create a new Channel Splitter. Cable the Cable Switcher (there is one free
    node on it) to the new Channel Splitter. Apples Violins I have the following
    articulations: Legato, Pizz, Tremolo, Trill Half, Trill Whole. For staccato,
    we will load the Violins II staccato patch. By the way, I forgot to mention
    that in the GOS, there is no staccato patch for Violins I, and I did a similar
    thing, I loaded the Violins II staccato patch to be played by the Violins I.
    Now I need some audio instruments to be connected from the Channel
    Splitter. Open a new environment window. Drag over "Inst 110",
    "Inst 111", ..., and finally "Inst 115".
    Cable Channel Splitter 1 output to Inst 110. Set Inst 110 just under I/O to
    Violins I Legato. Cable Channel Splitter 6 output to Inst 111 and just
    under I/O set it to Violins I pizz. And so forth, using up a total of
    6 channels to six instruments of Apple's JamPack strings.
    Now, there are some output channels from the Channel Splitter that
    are not used, because there is no corresponding patch in the
    Apple JamPack. Simply map these to the closest match you can find.
    Thus, output channel 2 of the Channel Splitter is patched to
    Inst 110 which represents legato and is the closest representation
    of "sustained, non-vibrato."
    Also, output channel 3, Grand Detache, is linked in an identical fashion,
    because plane legato is the closest match.
    Output channel 4, which should represent marcato, is mapped to
    Inst 112 (staccato), as that is a somewhat representative match-up.
    And, you continue in this fashion, mapping the best you can. Remember,
    Apple's JamPack does not have the many articulations of GOS lite
    patches, it is a specific implementation of the interface. And, the
    Apple JamPack will degrade in sound and in the number of unique
    articulations, but, theoretically, use up less processing power from
    the computer.
    Note that you can now click on the Cable Switcher to toggle between
    the two sub-instrumental-boxes we have just created. When the
    Cable Switcher has "0" written on it, you hear GOS. When the
    Cable Switcher has "1" written on it, you hear Apple JamPack.
    And, when we are finally done with the steps to follow, when the
    Cable Switcher has "2" written on it, you hear the out-board sampler
    Proteus/2.
    To create the third and final sub-instrumental-box, create a new
    Channel Splitter. Cable the free node from the Cable Switcher to
    this new Channel Splitter.
    Create one new instrument (not a multi-instrument) and label it "Arco Violins".
    Create another new instrument and label it "Marcato 2". Create another
    new instrument and label it "Pizz Violins". Create a final instrument
    and label is "Trem Strings". Obviously the Proteus/2 is not as sophisticated
    as either Apple's JamPack or GOS in that there are not necessarily
    specific Violin I patches only; so, I tried my best and used "Marcato 2"
    for example, even though this is for the entire string family.
    The details of each instrument is now given (remember, that some of these
    details related specifically to the out-board sample-player, Proteus/2):
    Arco Violins:
    Port: Port A
    Channel 1
    Program: box checked - 7.
    Volumn unchecked.
    Pan unchecked.
    Transpose 0.
    Velocity 0.
    Key Limit C-2 G8
    Vel limit 0 127
    Delay 0
    No Transp. unchecked
    No Reset: unchecked.
    Style: auto
    Marcato 2:
    Port: Port A
    Channel 4
    Program: box checked - 9
    Pizz Violins:
    Port: Port A
    Channel: 6
    Program: box checked - 15
    Trem Strings:
    Port: Port A
    Channel: 7
    Program: box checked - 18
    In the above listings, the Program has its box checked,
    and the number which follows it is the specific patch or
    sound containing the articulation I need to be produced
    by the Proteus/2.
    One can now click on the Cable Switcher and activate
    one of the three, specific implementations of "Violins I".
    You can also send in a program change through MIDI
    to accomplish the same thing. However, it is always
    possible that if you change the implementation in the
    middle of a phrase, that the note off signal for the
    last note played by the previous implementation might
    be sent to the different, current implementation, with the
    net result that the note never turns off.
    Now that you have the Violins I layer in your environment,
    here are some issues and some questions I'm thinking about (and don't know
    the immediate answer to):
    1. The GOS sub-instrumental-box used 10 EXS-24 audio-instruments, how
    much memory was that exactly?
    2. Apple's JamPack adds an additional 6 audio-instruments. How much
    additional memory does adding JamPack produce?
    3. If my G4 Macintosh has 1.5 gigs of memory, do I care? Is Apple's
    Logic Pro program smart enough not to keep these sounds in memory
    if they are not used? Or do these sounds always reside in memory?
    4. To conserve memory, is it smarter to load Apple JamPack instruments
    through the ESX-24?
    Thanks,
    Sys6
    G4, 1.5 gigs of memory   Mac OS X (10.4.8)  

    wow! What a post!
    Your way of "articulation switching" is very similar to the articulation tool I'm currently using, created by a member named kai. To find out more about his tool and its uses, visit the quick tip post I created: http://proapptips.com/tips/article.php?story=2006092810303559
    edit: It turns out the link I provided in the tip has been changed, so if you want to download the tool and its manual, visit http://www.elvenmusic.com/vsl/vsl.html and scroll to the bottom.
    Now, as for your concern of scoring two independently rhythmic parts with the same articulation in the score editor, there is a simple way around this problem. Simply add another track using the same Violin I instrument in the arrange page, which will give you 2 tracks in the score editor. This may not be the best scoring solution, as you will now have 2 violin staffs for divisi violin parts, but it will work fine while composing and you can merge the two when focusing only on the score.
    Also, I'd like to point out a memory saving tip you will find helpful. First off, its impossible for you to apply your technique for every instrument of the orchestra, as logic limits you to 128 instruments at one time, and given that an full orchestra can easily use 30-40 instruments, you will not be able to load 32 articulations for each instrument (16 GPO instruments and 16 jampak instruments). Realistically you will only be able to load about 3-4 articulations for every instrument. However, logic does not have any limit for instrument OBJECTS, thus you can create "slots" where particular articulations may go, and turn the instrument to "off" and simply load each articulation as needed. Whats cool about this method, is that for the most important articulations that you always want on call, load them up in EXS first, and then turn off the object in the environment window. Now whenever you need that articulation, simply turn on the object to its proper instrument number and the associated instrument patch and EXS instrument will be loaded automatically! Cool huh! You can also open link your environment window to update its data to any other window using the "chain" icon. For example, you can have your arrange page open on on side of your monitor, and your environment window open on the other, and whenever you select violin one, the environment goes to your violin I object, allowing you to quickly add more articulations to your open slots when needed (I have mine on a 2nd monitor, which saves me from having to constantly open the environment when I want to add an articulation).
    In answer to your other questions, if you are curious about how much memory your samples are using, run apple activity monitor before you load a sample, and after to get a rough estimate. Make sure to check how often the activity monitor checks ram, as its default may be 5min (dont remember), and keep in mind individual instruments are not that big, its when you load 20-30 that it starts to add up.
    As for your 3rd question, logic will keep everything you load in its memory buffer and/or use CPU to keep it ready to go. Each exs you load, even if you dont select a patch, uses computer resources. Thus my recommendation of turning your objects to "off" and only loading articulations as needed.
    I dont have apple jam packs, so I cant answer #4. However, you could test it yourself using activity monitor above.
    Well done in your implementation of these concepts on your own! I personally had no clue any of this was possible before I stumbled upon Kai's articulation tool. Now that I have, composing with large sample libs as proven a much more enjoyable experience!
    All the best, and thanks for sharing this with the logic community!

  • Can I Automate CC1 for an EXS24 instrument?

    I have automated some volume curves for an orchestra piece I am finishing off. My problem is that for some of the string tracks I am using the Garritan Orchestral Strings, which use Modulation (CC1) for both volume and expression, so I would like to copy the volume curves from the other instruments and apply them to the GOS tracks as CC1 curves. Is that possible? Can the EXS instruments automate CC1 data?
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    I tried drawing in the CC1 Curves in HyperEdit with the mouse, which was pretty frustrating. I got some sorta usable curves, but it took a lot of time and the results weren't really stellar.

    Yup, you got it.
    I'm recommending the 6dB lowpass filter because it's the most gentle in terms of rolling off high end.
    • turn the filter on
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  • Choices in Expanding My Processing Power

    Hi,
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    So, there appears to be two ways to expand my meager G4, 1.5 gigs,
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    2. I can buy another Macintosh computer (probably a lower-end computer,
    but it would have 1.5 to 2.0 gigs of memory, it would have at least one
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    Does anyone have any suggestions on how they've expanded their system
    to perform more musical instruments in the orchestra? Specifically, I'd
    probably off-load my Garritan Orchestral Strings (using the lite versions)
    to this new outboard box or computer as EXS-24 samples.
    Are there any surprises in store? For instance, if I buy an outboard,
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    Sys6
    P.S.
    Jonathan, thanks for your response to
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    I will in the relatively near future, have more questions, as I investigate
    in more detail your ideas. Thanks much.

    Hi,
    Since I posted this question, I've been reading pertinent sections
    from Paul Gilreath's The Guide to MIDI Orchestration, 3rd Edition.
    I'd like to restrict my above question to an "older" set-up. That is,
    assume that I will buy an external computer to use as an out-board
    player (that is, it will respond to MIDI and create the sounds of, say,
    the string section); and, assume that I will be using MIDI interfaces
    or USB MIDI interfaces to carry the MIDI signals. All audio signals, both
    from my main, old computer and the new external playing-computer
    will go to simple mixer and then out to my speakers. Keep in mind that
    this set-up is just for live, fast feed-back while composing (bouncing
    is quite a time consumer).
    So, do any of you out there use an extra computer (or two) simply
    to play back more sounds? Or, do you primarily just bounce within
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    And, this is my fundamental question:
    If you bought a new computer, what brand, and what software would
    you run on it?
    My virtual orchestra is gradually growing and now consists of the
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    Garritan Orchestral Strings: I use the lite patches to save memory and
    processing power)
    Pro Sessions Orchestral Brass (based on $1,000 Sonic Implants brass), but is a much reduced edition for only about $100 (and has limited solo instruments).
    Apple's EXS24 trumpet and trombone.
    Westgate Studio's free Trumpet I downloaded.
    However, even the above "low-endish" orchestra uses up more computer
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    Sys6

  • Urgent help please, anyone?!

    Hi
    I use Logic Express on an iMac. I've had it for about a year, and although I've not used it that much, it's worked ok previously.
    I'm working on a song which currently has 3 audio instrument tracks (the patches used in these are a mixture of Collosus and Garritan Orchestra). If I try to add a fourth audio instrument, the whole song stops playing properly - each note in each track is cut short. Also, if I flick between Logic and another program (without closing Logic), when I go back into Logic, it for some reason has to go through the process of loading each patch again - it never used to do this.
    Could this be a RAM problem? My computer status shows quite a lot of inactive memory, though I don't really know what this means...
    I'm due to add some vocal tracks this week, and urgently need to sort this out. If anyone has any suggestions, this would be very much appreciated.
    Thank you!

    Hello Richard.
    Don't forget to defragment and optimize your drive after you get rid of a lot of your files. Your drive is probably severely fragmented, and would really speed things up by defragging and optimizing.
    Tech Tool Pro from Micromat is a good tool for this job.
    http://www.micromat.com/index.php?option=com_content&task=view&id=31&Itemid=83
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    Regards,
    BB

  • Solo Strings Software for MIDI controllers & JAM PACKS

    Hi,
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    Try the Boldt 24-pack. Or if you really want to go big, the Garritan orchestra suites.

  • Snap Pizzicato...?

    Hi,
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    Thanks,
    J.Williams

    Okay. The Garritan Strings library for GigaSampler (which is Windows-only) contains samples of:
    Pizzicato Preciso (Tight)
    Pizzicato Libero (Loose)
    Secco Pizzicato - Stopped Pizzicato
    Dry Pizzicato
    Pizzicato Presciso w/Snap (Bartók) Pizz
    Pizzicato Libero w/Snap (Bartok) Pizz
    Pizzicato - Alternate between Tight & Loose Pizzicato
    Pizzicato - Mod Wheel Crossfade between
    http://www.garritan.com/articulations.html
    Garritan Orchestral Strings costs US$400 and you also have to have a copy of GigaSampler and a Windows computer to run it.
    Now, I'm sure there are other third-party professional orchestral sample libraries out there that also feature a great range of articulations.
    But the Bartok snap is a pretty specialized effect, so I doubt that you will find that sort of thing in budget string sample libraries.
    By the way, for those of you on this forum not conversant with 20th century Hungarian orchestration techniques, the "Bartok Snap" refers to a particular way of plucking the string on a bass, cello, viola or violin, perfected by composer Bela Bartok. Or for those of you more conversant with country music, it's akin to what we refer to as "chicken pickin'" on electric guitar. Or what an upright bass player does in rockabilly bands (ref. Bill Black with Elvis), called "slapping". Or what a funk bass player calls "popping". Take your pick.

  • Vienna sound font problem with audigy

    HiI have "audigy LS" installed, but it is not compatable with the "vienna sound font".Which Sound Blaster sound card would I need, and would it be an improvement over my existing card. Thanks

    I suppose that, all other models but Audigy LS and Value are SoundFont capable ... just check the Creative web resouces (product pages) or user's guides (support - produc documentation) for those cards you're interested in ... there'll you see a list of bundled software ... if you see soundfont bank manager software listed there then the card is (normally) SF capable but, if you also need a MIDI I/O for external MIDI keyboard Cntroller then, those systems w/ external I/O Dri've/Console are the only choices (from Creative brand) for you.
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  • Colossus, Ivory and Garritan Persional Orchestra doesn't shown up

    Hi all,
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    Any help would be greatly appreciated.
    Thank you,
    Kenny.

    It didn't even show up in the AU. Further researchs show that since my machine is an Intel mac, those plugins won't work, at least for now.
    Thank you,
    Kenny.

  • Logic Express - Garritan Personal Orchestra - Kontact player 2

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    Nick

    ok, sussed it! install Garritan with the Audio Units option (go to Custom install)
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    Been several months, so I don't remember all the details, but I do remember it as being not that big of a deal. I think it involved updating Kontakt player.
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  • Garritan personal orchestra and Logic

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    Any ideas please.
    JBlen

    JBlen,
    I had the same problem, and it's maddening. The answer is that you have to load all GPO instruments as 'stereo.' It's some compatibility problem with Native Instruments' Kompact player.
    Load 'em as stereo and you should have no problems.
    Jim
    Power Mac dual 2.0   Mac OS X (10.4.2)  

  • Garritan Personal Orchestra with Logic?

    Is anyone here using the Garritan Personal Orchestra with Logic?
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    Also, how do the solo string instruments sound, realistic or synthy?

    I have absolutely no problems with using the Garritan Personal Orchestra (GPO) with Logic. Currently, the GPO uses Native-Instrument's +Kontakt 2 Player+ as do many, many other instrumental libraries. With that in mind, the other instrumental libraries (powered by +Kontakt 2 Player+ ) work just fine with Logic as well. Very shortly, though, the GPO will be coming out with its own "player" called Aria. To make a somewhat long story short, Aria works just fine with Logic as well.
    As for the sound of GPO's solo string instruments. . . . I tell you, any of the sounds can and do sound unrealistic or synthy if played without manipulation. What makes them sound quite realistic is a tiny bit of effort with controlling the volume, vibrato, and a couple of audio parameters that can (and should) be manipulated during the sequencing process. But this is true for most if not ALL orchestral libraries made by any of the other instrumental software companies. For just a little under $200.00 (USA) dollars, you get a whole LOT of orchestral instruments that sound quite convincing. . . with a little effort! I would say that GPO is an EXCELLENT orchestral library to start with if you plan on doing lots of orchestral compositions for almost any musical situations. If you're like me, than you might want to later invest in other orchestral libraries and use them in combination with the GPO library. Again, with a little effort, one can achieve an even MORE realistic sound using combinations of instrumental software libraries.
    But I suggest that you simply visit the GPO site. There you'll find a HUGE selection of demos that show off the GPO library in a very convincing way! I have heard examples by people who put a whole LOT of effort in their sequencing project that just sound very, very life-like! So not only did they put LOTS of effort in manipulating the individual orchestral sounds (including strings), but they put LOTS of effort in planning careful instrumental placement in the stereo field, proper use of reverb, EQing, etc., etc. There truly are examples of very life-like sounding orchestrations using GPO on the official web site! (There are also some very less than convincing examples as well.) So, take some time and explore the web site: http://www.garritan.com.
    You'll find even MORE examples at: http://www.northernsounds.com
    Good luck with your decision. . .
    Ted
    P. S. Just for a little clarification. . . . the +Kontakt 2 Player+ (that currently houses GPO and many other instrumental libraries) can be a bit of a challenge to configure to work properly with the multi-instrument function found within Logic Pro 8. It's also a bit of a CPU and memory hog. But with some adjustments and some proper configuration, the +Kontakt 2 Player+ and its instrumental libraries that it powers will work just fine with Logic.

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