Graphic Assets Noise (BUG?)
Take a look at
http://www.shewflowers.com/test_mp3/songfish_mp3_player.html
... down towards the bottom is a skinned button ... as you can see
the skinning is working fine, but there is a border around it that
is not in the original file ... this happens if I use GIF or PNG
file types ... the reason for the file type decision is that there
is transparency added to the image file ... what do you guys think?
any help is greatly appreciated ... if any of you have seen this,
was there something you did to over come the issue?
Thanks again!
well i doubt its a bug, flex handle pngs extremely well.
I think its your actual file. Would i be right in assuming it
was originally on a white bg and you just "magic wanded" out the
white? thats usualy an artifact of that.
Easiest FIX: get the eraser in you gfx prog of choice and get
rid of the white.
IF that doesnt work, have a close look at the orig image.
because pngs usualy work fine if made right.
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This is a beauty, the code always worked before but even after rewritting using gumbo replacement components the problem is still there, I have a container that has a swf and an image in it the swf being a frame for the image. When the container is resized the swf frame and image are supposed to follow it, unfortunately this doesn't happen the swf asset reports one set of co-ordinates but displays at a size different to the reported co-ordinates.
https://bugs.adobe.com/jira/browse/SDK-22521 this is the bug I have raised
http://gumbo.flashhub.net/sizetest/ a link to a test, when the component is initialised it displays correctly when you use the slider to resize it the swf in the component incorrectly resizes.
I have also attached the testbed source code (its an fxp renamed to zip)
Has anyone else had resize issues ?.
David.[Update] it seems that if you load a swf asset at runtime or directly into an image component through in the IDE the sizing behavior works as expected. If you embed an swf or copy a loaded swf into a different resource the resizing changes from size by stage to size by draw region (i.e. the swf asset has some details outside its stage area).
Still a bug as this was never an issue with FB3.
David. -
What is the best way to manage graphic assets in Adobe?
If anyone has some insight to how they go about managing icons and other image assets that are commonly used across multiple documents, please let me know.
My thoughts thus far:
1. I would love to use symbols and symbol libraries, but this only appears to be useful if you're only working with one document. It would be great if I could update/edit a symbol in a symbol library and it would automatically update every instance of that symbol across multiple documents. This would be super efficient when making mockups etc. so I could just pull in the symbols from the library quickly.
2. I suppose I could save each individual icon as it's own .ai file and use the file > place workflow when adding instances of icons and assets and then do 'edit original' when I need to update or edit the icon/asset. The downside of this is that every icon needs its own separate file name and it's less convenient than simply dragging and dropping assets from your symbol library where you can view all your icons and assets together. I also would have to remember to go and check the Links and make sure every one is updated each time I open a document.
I also need the ability to export the vector icons and assets as .pngs at multiple resolutions for iOS and Android development. The best solution I could find for this would be to use Photoshop's Generator tool to export the individual image layers to the different dpi levels. I'm thinking I'll set up the document as a relatively large canvas size with the intention that it will house all my icon and asset files, each asset on its own layer with a layer mask for the intended asset size. Unfortunately this requires a lot of set up initially, as I will have to individually place each .ai icon/asset file into Photoshop as a smart object and then set up a layer mask on top of it. It would be nice if I could just export to all the resolutions quickly through illustrator though...
Can anyone think of a better workflow or provide further insight on how to manage commonly used assets across multiple documents, as well as being able to quickly export all of these assets to multiple resolutions?
Is there a 3rd party option I should consider for this? I just know there has to be a better way...how do big corporations like Google, Apple etc. manage their assets?
Thank you, and any insight is helpful!
-ChrisDoes anyone have any comments or know of any possible solutions for this?
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Graphics re-draw bug in main Hyperdraw window?
Hi there,
I'm struggling to explain this one clearly, but I'll give it a go....:
When moving or copying a multiple-selection of events in Hyperdraw (e.g. copying 2 bars of pitchbend), the ghost-outlines created to show the potential new position of the events (before you let go of the mouse) get repeatedly drawn across the grid (as you move the mouse around) without the 'old' ghost-outlines clearing, thus making it very tricky to know where you're dropping the copied events to because the entire grid-line is filled with ghostlines....
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Graphic Notification Centre Bug?
Hi, guys!
I write to ask you if anyone also sees the Notification Centre buttons like in the images below on OS X 10.10 Yosemite. Since I installed it, I see them like in the images below, and not like they are supposed to be according to Apple official videos. It's not a big problem, but it's weird. I only want to know if anyone else is experiencing this issue (or bug) and, if possible, how to solve it.
Thank you in advance.
P.S: Sorry for my English, I'm Spanish.
Message was edited by: Willy_HWell, the images are .png screenshots and I can actually see them in my previous post. However, I upload them here again. If they remain missing, tell me and I'll try to upload them in a different format.
Thank you for your interest, leroydouglas. -
Graphic Location/OLE Bug?
Hi u2013
Iu2019m using Crystal 2008 (fully patched) and Visual Studio .Net 2003
We upgraded to Crystal 2008 as we specifically needed to dynamically load images into reports.
Iu2019ve encountered a problem that causes both the report designer and my application to crash.
We have a directory that contains over 70,000 passport size photographs uploaded from various sources. The report selects a number of these based on a URL thatu2019s constructed from within the procedure that feeds the report.
Iu2019ve tracked this problem down for one jpg image although there could be any number in the directory, as having run the report with different parameters Itu2019s hit and miss as to whether or not it works.
I can view this image in all sorts of other applications such as IE, Paint Programs, and previous versions of Crystal with no problem.
If I insert it as a picture (ole object) in crystal 2008 it interprets the pixel size as being cm which results in an image of 670 x 957 cm which is clearly wrong. Worst still if I link to this image via the graphic location and refresh the report I get crw32.exe has encountered a problem and needs to close which it promptly does.
When running from within a .Net application Iu2019ve had out of memory and division by 0 errors which Iu2019m assuming are down to the fact that the report is misinterpreting the image size.
The image thatu2019s been causing the problems can be found here if anyone wants to download and try it
http://winster.ad.nottingham.ac.uk/saturn2/photo/4050360.jpg
But as Iu2019ve mentioned this is only one out of an unknown number of over 70,000 making it impossible to track down and exclude any that may cause problems.
Any help appriciated, thanks.Hi - after a bit more investigation I wrote a small application to scan the directories to try and identify the corrupt files although this doesn't really help me in the long term as these directories are added to as and when and the scan takes hours so it isn't really a viable option and Iu2019m still getting other errors that I canu2019t track down.
There are three 'types' of corrupt jpg's Iu2019ve tracked so far which Iu2019ve tested in the designer. Examples can be found at previous URL:
Resolution Error as mentioned previously
another example 4090552.jpg
Designer: insert picture - interprets pixels as cm i.e. 9 meters+ picture in 72k file
Graphic location - crash on refresh
Run time - division by 0 - crash
Out of Memory Error
example 4077115.jpg
doesn't display in Explorer but can right click and copy to get the file
Designer - insert picture - crash
Graphic location - crash on refresh
Run time - memory could not be read - crash
A Generic Error occurred in GDI+
example 4067352.jpg
Designer - insert picture - intermittently displays
Graphic location - doesn't display - fair enough
Run time - Division by 0 error - displays but totally wrong size
In addition after excluding all files identified above I get these at runtime when running via an asp .net application streaming the report to pdf
ASP.NET 1.1.4322.0 worker process
Division by 0
Invalid Pointer
Exception of type System.OutOfMemoryException was thrown
Error in File wr_course_list_by_school {C2665C87-3BEC-4B87-A620-309A3D37B3F2}.rpt: The request could not be submitted for background processing. (seems to work if can grow not checked)
All of these are related to the graphic location as it runs fine when the link is commented out
One for the moderators I think, pretty much makes the software unusable for what we bought it for. -
New MBP early 2011 Dynamic Graphics Card Switching Bug
Fresh out of the box 2.3GHz quad core i7 MBP 15" with HiRes Screen.
A sudden white or blue "Flash" of the entire screen repeats every 1 or 2 seconds. This occurs without any foreground applications running. Also, noted sudden flash during Screen Saver... where it would appear to awaken for 1/2 a second, then back to screen saver, every 10 - 20 seconds.
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I installed gfxCardStatus app (http://codykrieger.com/gfsCardStatus). With this you can set the laptop to use either the "integrated" or "discrete" graphics cards specifically or you can set it to "Dynamic Switching".
Each card used works fine. No flash with either card. Only with the "Dynamic Switching" option does my screen "flash" repeatedly. This is most pronounced when on battery power. The gfsCardStatus shows the laptop repeatedly attempting to switch graphics cards for no reason I can see. The only "login Item" I have is "HP Scheduler".
In Activity Monitor Utility the CPU process at the time of the screen "flash" is "WindowServer".
Anyone else with new quad core i7s seeing this?
Any fix? The Automatic Graphics switching is a nice idea... too bad I can't use it.I think I solved my problem.
I found two, seemingly unrelated, processes running in the background using the "Console". I removed all "HP" related "Login Items" from my User Account. I also deleted all old, unnecessary items from the /Library/LaunchAgents/ folder, including "com.seagate.notificationexec.plist". For some reason now, without these background processes, my computer no longer tries to frequently switch graphics cards.... I have no idea why, but it seems to work. For the last 24hrs... no blinky! See below.
The "Console App" indicated a couple background processes happening that seemed unrelated to graphics. Below is the log:
3/14/11 8:23:28 PM com.apple.launchd.peruser.503[190] (com.hp.devicemonitor[888]) Exited with exit code: 1
3/14/11 8:23:28 PM com.apple.launchd.peruser.503[190] (com.hp.devicemonitor) Throttling respawn: Will start in 10 seconds
3/14/11 8:23:31 PM com.apple.launchd.peruser.503[190] (com.seagate.notificationexec.plist) Throttling respawn: Will start in 10 seconds
3/14/11 8:23:38 PM com.apple.launchd.peruser.503[190] (com.hp.devicemonitor[890]) posix_spawn("/Library/Printers/hp/hpio/HP Device Monitor.app/Contents/MacOS/HP Device Monitor", ...): No such file or directory -
Illustrator Shape / Graphics Styles issue (bug?)
When using the 'Split into Grid' command the resulting rectangles are defined as paths not shapes so that the live corners feature is not visible in the toolbar/transform palette.
Since starting to write this I've stumbled upon the fact that while holding the Ctrl key with the object selected the live corners become visible and editable directly either via dragging the mouse or when double-clicking the mouse on the radius point where as options window appears to allow exact settings - this is great. It would be better if the toolbar/transform palette also reflected these settings to see at a glance which values have been used or even better, the resultant output of the 'Split into Grid' was defined as a rectangle in the first place.
Also, historically (CS5) I would save the rounded corner effect as a graphic style, I've noted that shapes with live corners set, do not copy those settings into the captured graphic style.
Cheers!
RobLearning on the fly here, I just noticed the Object > Shape menu where you can convert a shape to rectangle when then enables the live corners to be updated. Perhaps a check box could be added to the 'Split into Grid' to enable this to be done automatically?
The graphics styles issue still stands. -
How to create graphic clickable email bugs in signature?
I would love to create clickable icons on the bottom of my work emails for Facebook, LinkedIn, etc.
What is the best way to go about this? Do I write the raw html code, including clickable areas and then drop it in the signature sub directory? Is there an easier way?You can always take a screen shot of the video, add a play button (which really wouldn't be an actual play button) and link the image to your HTML page where the video is located.
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Multi-colored block noise bug in Adobe Premiere - DV video
When I edit a DV video in Premiere 6.5 sometimes the final DV video output will have this strange multi-colored blocks that last a frame or two, and it will have a loud violent hiss right there. It's not in the original DV video, and it won't be in the same place if I resave it. I can't figure out what's causing it. I blured the logo in the bottom left corner, but it's fine. It will look perfect with the video screwed up behind it. Anyone have any ideas what's happening, or have you run into this before??
Anything that does that "once in awhile" and "not in the same place" is most often caused by TSR software running in the backbround
That TSR software is doing "something" to the hardware that is stealing a few clock cycles or polling the system bus... and that causes problems with Premiere
You need to check what else is running in the background, and stop it if at all possible
Also, This is aimed at Premiere Pro, but may help
A link with many ideas about computer setup http://forums.adobe.com/thread/436215?tstart=0
Many of the ideas at the next link are generic enough they have helped some Non-Premiere users fix problems
Work through all of the steps (ideas) listed at http://ppro.wikia.com/wiki/Troubleshooting
If your problem isn't fixed after you follow all of the steps, report back with the DETAILS asked for in the questions at the end of the troubleshooting link -
Firefox does not seem to recognize the graphic asset (the Save As File Type) pull-down bar stays blank. When I select the "All Files" type in the pull-down bar but that doesn't help. I've tried adding the .jpeg to the file name as suggested by another user, but this doesn't help.
No problems like this when I switch to Explorer.
Is this a known bug?Try to delete the mimeTypes.rdf file in the Firefox Profile Folder to reset all file actions.
* http://kb.mozillazine.org/mimeTypes.rdf
* http://kb.mozillazine.org/File_types_and_download_actions#Resetting_download_actions
You can use this button to go to the Firefox profile folder:
*Help > Troubleshooting Information > Profile Directory: Open Containing Folder -
Proper way to scale assets for multiple devices
I am working on an ActionScript Mobile app which I intend to build for iphone 3gs, iPhone 4 and iPad 1&2.
What is the correct way to scale assets such as background images so that I may be able to use the same graphical assets for all of the mobile devices above?
Using AIR 2.7 and in my app descriptor file I have specified "cpu" for renderMode and "true" for fullScreen. From what I have read, the fullscreen bug in AIR 2.7 is only present when using gpu as the rendermode w/ fullscreen, so I don't think that is what is going on.
I have a background image which is supposed to fill up the entire screen for all devices. This image is in a swc file and has these dimensions: 960 x 640
In my main class I have included the following:
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
When I test on iPhone 4, it looks fine and fills up the entire screen as expected. When I test on iPad 1, the image is not wide enough and is a bit too short. Shouldn't the following code force the background image to fill the entire screen regardless of device?
backgroundImage.width = stage.stageWidth;
backgroundImage.height = stage.stageHeight;
Instead, it makes the backgound really small in the upper left hand corner for all devices. Can someone shed some light here? I am stumped.
Hopefully I am doing someone stupid and it is an easy fix..Thanks!Here is what I have been doing. Do what you did by scaling the stage to the top left and fill the entire screen.
Now set up an onEnterFrame event to give your background image dimensions. Since you want one image to work for all the devices it has to be an image that works even if part of it is not showing so design with that in mind.
So lets say your image is iPad screen size 768 wide x 1024 tall. I pad is a 3/4 screen ration so 3 wide by 4 tall in proportion.
Set up a variable that measures the screen ratio, so something like
var frameRatio = stage.stageWidth / stage.stageHeight;
this will return a result of 0.75 or 3/4
Now since you know this you can set up an if else statemenet (excuse my sloppy code, do not copy paste)
if (frameRatio >= 0.75)
backgroundImage.height = stage.stageHeight;
backgroundImage.scaleX = backgroundImage.scaleY <------ this will scale the image proportionally to match the height.
else if (frameRatio < 0.75)
backgroundImage.wdith = stage.stageWidth; <------ notice if its less than .75 we now make the image first fill the stage to the stage's width
backgroundImage.scaleY = backgroundImage.scaleX <---- notice these are flipped so now we proportionally scale the height based on the width
This works well for me even with orientation changes. Its easiest to set you background image point of refrence to the center and then orient it by simply dividing the stageWidth and stageHeight by 2 for the x and the y values respectively.
Let me know if that helped at all I can post an actual line of code if need be. -
Latest PS CC, generator bug when renaming layers
OS: Win7 64bit
Problem:
I can't rename layers while photshop is generating assets. I have a big web layout PSD file with hundrets of layers, 74 of them are named so PS generates them as assets. When "Generate Assets" is checked, photoshop aborts every attempt to rename any layer by itself and writes a "color change" to the protocol.
I uploaded a gif file to illustrate what is happening: https://i.imgur.com/u3vBFje.gif
On the left is my layers pallet, on the right is the protocol panel. Everytime I double click to rename a layer, the edit is aborted and the protocol shows "color change".
This bug is immensely frustrating, since the only workaround is to wait some time until photoshop has finished generating the assets. When I uncheck "Generate Assets", the bug appears as well, since photoshop deletes all the assets in the folder.
I noticed that the same bug appears when you use the "Remote connection" feature, everytime photoshop sends an update to a remotely connected device, the layer naming is aborted. Maybe these bugs are related, you guys should check for that.
Thanks and kind regardssystem info dump:
Adobe Photoshop Version: 14.2.1 (14.2.1 20140207.r.570 2014/02/07:23:00:00) x64
Operating System: Windows 7 64-bit
Version: 6.1 Service Pack 1
System architecture: Intel CPU Family:6, Model:10, Stepping:7 with MMX, SSE Integer, SSE FP, SSE2, SSE3, SSE4.1, SSE4.2, HyperThreading
Physical processor count: 4
Logical processor count: 8
Processor speed: 3411 MHz
Built-in memory: 16288 MB
Free memory: 1935 MB
Memory available to Photoshop: 14614 MB
Memory used by Photoshop: 70 %
Image tile size: 1024K
Image cache levels: 4
Font Preview: Medium
TextComposer: Latin
Display: 1
Display Bounds: top=0, left=0, bottom=1080, right=1920
Display: 2
Display Bounds: top=-136, left=3840, bottom=944, right=5760
Display: 3
Display Bounds: top=0, left=1920, bottom=1200, right=3840
OpenGL Drawing: Enabled.
OpenGL Allow Old GPUs: Not Detected.
OpenGL Drawing Mode: Advanced
OpenGL Allow Normal Mode: True.
OpenGL Allow Advanced Mode: True.
AIFCoreInitialized=1
AIFOGLInitialized=1
OGLContextCreated=1
NumGPUs=1
gpu[0].OGLVersion="3.0"
gpu[0].MemoryMB=2048
gpu[0].RectTextureSize=16384
gpu[0].Renderer="GeForce GTX 660/PCIe/SSE2"
gpu[0].RendererID=4544
gpu[0].Vendor="NVIDIA Corporation"
gpu[0].VendorID=4318
gpu[0].HasNPOTSupport=1
gpu[0].DriverVersion="9.18.13.4475"
gpu[0].Driver="nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um"
gpu[0].DriverDate="20141112000000.000000-000"
gpu[0].CompileProgramGLSL=1
gpu[0].TestFrameBuffer=1
gpu[0].OCLPresent=1
gpu[0].OCLVersion="1.1"
gpu[0].CUDASupported=1
gpu[0].CUDAVersion="6.5.30"
gpu[0].OCLBandwidth=1.1598e+011
gpu[0].glGetString[GL_SHADING_LANGUAGE_VERSION]="4.40 NVIDIA via Cg compiler"
gpu[0].glGetProgramivARB[GL_FRAGMENT_PROGRAM_ARB][GL_MAX_PROGRAM_INSTRUCTIONS_ARB]=[16384]
gpu[0].glGetIntegerv[GL_MAX_TEXTURE_UNITS]=[4]
gpu[0].glGetIntegerv[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS]=[192]
gpu[0].glGetIntegerv[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS]=[32]
gpu[0].glGetIntegerv[GL_MAX_TEXTURE_IMAGE_UNITS]=[32]
gpu[0].glGetIntegerv[GL_MAX_DRAW_BUFFERS]=[8]
gpu[0].glGetIntegerv[GL_MAX_VERTEX_UNIFORM_COMPONENTS]=[4096]
gpu[0].glGetIntegerv[GL_MAX_FRAGMENT_UNIFORM_COMPONENTS]=[2048]
gpu[0].glGetIntegerv[GL_MAX_VARYING_FLOATS]=[124]
gpu[0].glGetIntegerv[GL_MAX_VERTEX_ATTRIBS]=[16]
gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_PROGRAM]=1
gpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_PROGRAM]=1
gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_SHADER]=1
gpu[0].extension[AIF::OGL::GL_ARB_FRAGMENT_SHADER]=1
gpu[0].extension[AIF::OGL::GL_EXT_FRAMEBUFFER_OBJECT]=1
gpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_RECTANGLE]=1
gpu[0].extension[AIF::OGL::GL_ARB_TEXTURE_FLOAT]=1
gpu[0].extension[AIF::OGL::GL_ARB_OCCLUSION_QUERY]=1
gpu[0].extension[AIF::OGL::GL_ARB_VERTEX_BUFFER_OBJECT]=1
gpu[0].extension[AIF::OGL::GL_ARB_SHADER_TEXTURE_LOD]=1
License Type: Subscription
Serial number: 90970333779109124069
Application folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\
Temporary file path: C:\Users\LWIECZ~1\AppData\Local\Temp\
Photoshop scratch has async I/O enabled
Scratch volume(s):
Startup, 931.4G, 17.9G free
Required Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\Required\Plug-Ins\
Primary Plug-ins folder: C:\Program Files\Adobe\Adobe Photoshop CC (64 Bit)\Plug-ins\
Installed components:
ACE.dll ACE 2013/10/29-11:47:16 79.548223 79.548223
adbeape.dll Adobe APE 2013/02/04-09:52:32 0.1160850 0.1160850
AdobeLinguistic.dll Adobe Linguisitc Library 7.0.0
AdobeOwl.dll Adobe Owl 2013/10/25-12:15:59 5.0.24 79.547804
AdobePDFL.dll PDFL 2013/10/29-11:47:16 79.508720 79.508720
AdobePIP.dll Adobe Product Improvement Program 7.0.0.1786
AdobeXMP.dll Adobe XMP Core 2013/10/29-11:47:16 79.154911 79.154911
AdobeXMPFiles.dll Adobe XMP Files 2013/10/29-11:47:16 79.154911 79.154911
AdobeXMPScript.dll Adobe XMP Script 2013/10/29-11:47:16 79.154911 79.154911
adobe_caps.dll Adobe CAPS 7,0,0,21
AGM.dll AGM 2013/10/29-11:47:16 79.548223 79.548223
ahclient.dll AdobeHelp Dynamic Link Library 1,8,0,31
aif_core.dll AIF 5.0 79.534508
aif_ocl.dll AIF 5.0 79.534508
aif_ogl.dll AIF 5.0 79.534508
amtlib.dll AMTLib (64 Bit) 7.0.0.249 BuildVersion: 7.0; BuildDate: Thu Nov 14 2013 15:55:50) 1.000000
ARE.dll ARE 2013/10/29-11:47:16 79.548223 79.548223
AXE8SharedExpat.dll AXE8SharedExpat 2011/12/16-15:10:49 66.26830 66.26830
AXEDOMCore.dll AXEDOMCore 2011/12/16-15:10:49 66.26830 66.26830
Bib.dll BIB 2013/10/29-11:47:16 79.548223 79.548223
BIBUtils.dll BIBUtils 2013/10/29-11:47:16 79.548223 79.548223
boost_date_time.dll DVA Product 7.0.0
boost_signals.dll DVA Product 7.0.0
boost_system.dll DVA Product 7.0.0
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CIT.dll Adobe CIT 2.1.6.30929 2.1.6.30929
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CoolType.dll CoolType 2013/10/29-11:47:16 79.548223 79.548223
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dvacore.dll DVA Product 7.0.0
dvamarshal.dll DVA Product 7.0.0
dvamediatypes.dll DVA Product 7.0.0
dvaplayer.dll DVA Product 7.0.0
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dynamiclink.dll DVA Product 7.0.0
ExtendScript.dll ExtendScript 2013/10/30-13:12:12 79.546835 79.546835
FileInfo.dll Adobe XMP FileInfo 2013/10/25-03:51:33 79.154511 79.154511
filter_graph.dll AIF 5.0 79.534508
icucnv40.dll International Components for Unicode 2011/11/15-16:30:22 Build gtlib_3.0.16615
icudt40.dll International Components for Unicode 2011/11/15-16:30:22 Build gtlib_3.0.16615
imslib.dll IMSLib DLL 7.0.0.145
JP2KLib.dll JP2KLib 2013/10/29-11:47:16 79.248139 79.248139
libifcoremd.dll Intel(r) Visual Fortran Compiler 10.0 (Update A)
libiomp5md.dll Intel(R) OMP Runtime Library 5.0
libmmd.dll Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 12.0
LogSession.dll LogSession 2.1.2.1785
mediacoreif.dll DVA Product 7.0.0
MPS.dll MPS 2013/10/29-11:47:16 79.535029 79.535029
msvcm80.dll Microsoft® Visual Studio® 2005 8.00.50727.6195
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msvcp100.dll Microsoft® Visual Studio® 2010 10.00.40219.1
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msvcp90.dll Microsoft® Visual Studio® 2008 9.00.30729.1
msvcr100.dll Microsoft® Visual Studio® 2010 10.00.40219.1
msvcr80.dll Microsoft® Visual Studio® 2005 8.00.50727.6195
msvcr90.dll Microsoft® Visual Studio® 2008 9.00.30729.1
PatchMatch.dll PatchMatch 2013/10/29-11:47:16 79.542390 79.542390
pdfsettings.dll Adobe PDFSettings 1.04
Photoshop.dll Adobe Photoshop CC CC
Plugin.dll Adobe Photoshop CC CC
PlugPlugOwl.dll Adobe(R) CSXS PlugPlugOwl Standard Dll (64 bit) 4.2.0.36
PSArt.dll Adobe Photoshop CC CC
PSViews.dll Adobe Photoshop CC CC
SCCore.dll ScCore 2013/10/30-13:12:12 79.546835 79.546835
ScriptUIFlex.dll ScriptUIFlex 2013/10/30-13:12:12 79.546835 79.546835
svml_dispmd.dll Intel(r) C Compiler, Intel(r) C++ Compiler, Intel(r) Fortran Compiler 12.0
tbb.dll Intel(R) Threading Building Blocks for Windows 4, 1, 2012, 1003
tbbmalloc.dll Intel(R) Threading Building Blocks for Windows 4, 1, 2012, 1003
updaternotifications.dll Adobe Updater Notifications Library 7.0.1.102 (BuildVersion: 1.0; BuildDate: BUILDDATETIME) 7.0.1.102
WRServices.dll WRServices Mon Feb 25 2013 16:09:10 Build 0.19078 0.19078
Required plug-ins:
3D Studio 14.2.1 (14.2.1 x001)
Accented Edges 14.2.1
Adaptive Wide Angle 14.2.1
Angled Strokes 14.2.1
Average 14.2.1 (14.2.1 x001)
Bas Relief 14.2.1
BMP 14.2.1
Camera Raw 8.7
Camera Raw Filter 8.7
Chalk & Charcoal 14.2.1
Charcoal 14.2.1
Chrome 14.2.1
Cineon 14.2.1 (14.2.1 x001)
Clouds 14.2.1 (14.2.1 x001)
Collada 14.2.1 (14.2.1 x001)
Color Halftone 14.2.1
Colored Pencil 14.2.1
CompuServe GIF 14.2.1
Conté Crayon 14.2.1
Craquelure 14.2.1
Crop and Straighten Photos 14.2.1 (14.2.1 x001)
Crop and Straighten Photos Filter 14.2.1
Crosshatch 14.2.1
Crystallize 14.2.1
Cutout 14.2.1
D3D/DDS 8, 55, 0109, 1800
Dark Strokes 14.2.1
De-Interlace 14.2.1
Dicom 14.2.1
Difference Clouds 14.2.1 (14.2.1 x001)
Diffuse Glow 14.2.1
Displace 14.2.1
Dry Brush 14.2.1
Eazel Acquire 14.2.1 (14.2.1 x001)
Embed Watermark 4.0
Entropy 14.2.1 (14.2.1 x001)
Extrude 14.2.1
FastCore Routines 14.2.1 (14.2.1 x001)
Fibers 14.2.1
Film Grain 14.2.1
Filter Gallery 14.2.1
Flash 3D 14.2.1 (14.2.1 x001)
Fresco 14.2.1
Glass 14.2.1
Glowing Edges 14.2.1
Google Earth 4 14.2.1 (14.2.1 x001)
Grain 14.2.1
Graphic Pen 14.2.1
Halftone Pattern 14.2.1
HDRMergeUI 14.2.1
IFF Format 14.2.1
Ink Outlines 14.2.1
JPEG 2000 14.2.1
Kurtosis 14.2.1 (14.2.1 x001)
Lens Blur 14.2.1
Lens Correction 14.2.1
Lens Flare 14.2.1
Liquify 14.2.1
Matlab Operation 14.2.1 (14.2.1 x001)
Maximum 14.2.1 (14.2.1 x001)
Mean 14.2.1 (14.2.1 x001)
Measurement Core 14.2.1 (14.2.1 x001)
Median 14.2.1 (14.2.1 x001)
Mezzotint 14.2.1
Minimum 14.2.1 (14.2.1 x001)
MMXCore Routines 14.2.1 (14.2.1 x001)
Mosaic Tiles 14.2.1
Multiprocessor Support 14.2.1 (14.2.1 x001)
Neon Glow 14.2.1
Note Paper 14.2.1
NTSC Colors 14.2.1 (14.2.1 x001)
Ocean Ripple 14.2.1
Oil Paint 14.2.1
OpenEXR 14.2.1
Paint Daubs 14.2.1
Palette Knife 14.2.1
Patchwork 14.2.1
Paths to Illustrator 14.2.1
PCX 14.2.1 (14.2.1 x001)
Photocopy 14.2.1
Photoshop 3D Engine 14.2.1 (14.2.1 x001)
Photoshop Touch 14.0
Picture Package Filter 14.2.1 (14.2.1 x001)
Pinch 14.2.1
Pixar 14.2.1 (14.2.1 x001)
Plaster 14.2.1
Plastic Wrap 14.2.1
PNG 14.2.1
Pointillize 14.2.1
Polar Coordinates 14.2.1
Portable Bit Map 14.2.1 (14.2.1 x001)
Poster Edges 14.2.1
Radial Blur 14.2.1
Radiance 14.2.1 (14.2.1 x001)
Range 14.2.1 (14.2.1 x001)
Read Watermark 4.0
Reticulation 14.2.1
Ripple 14.2.1
Rough Pastels 14.2.1
Save for Web 14.2.1
ScriptingSupport 14.2.1
Shake Reduction 14.2.1
Shear 14.2.1
Skewness 14.2.1 (14.2.1 x001)
Smart Blur 14.2.1
Smudge Stick 14.2.1
Solarize 14.2.1 (14.2.1 x001)
Spatter 14.2.1
Spherize 14.2.1
Sponge 14.2.1
Sprayed Strokes 14.2.1
Stained Glass 14.2.1
Stamp 14.2.1
Standard Deviation 14.2.1 (14.2.1 x001)
STL 14.2.1 (14.2.1 x001)
Sumi-e 14.2.1
Summation 14.2.1 (14.2.1 x001)
Targa 14.2.1
Texturizer 14.2.1
Tiles 14.2.1
Torn Edges 14.2.1
Twirl 14.2.1
Underpainting 14.2.1
Vanishing Point 14.2.1
Variance 14.2.1 (14.2.1 x001)
Variations 14.2.1 (14.2.1 x001)
Water Paper 14.2.1
Watercolor 14.2.1
Wave 14.2.1
Wavefront|OBJ 14.2.1 (14.2.1 x001)
WIA Support 14.2.1 (14.2.1 x001)
Wind 14.2.1
Wireless Bitmap 14.2.1 (14.2.1 x001)
ZigZag 14.2.1
Optional and third party plug-ins:
NormalMapFilter 8.55.0109.1800
Plug-ins that failed to load: NONE
Flash:
Renamy
GuideGuide
Kuler
Adobe Exchange
Installed TWAIN devices: NONE -
Compiler not embedding current assets / cache cleaning
dear all,
In FlashBuilder 4.7 (beta + release), it consistently happens that linked assets aren't (re)loaded when compiling. Cleaning the project doesn't seem to help. Restarting FB, then cleaning + building mostly reloads the assets.
Is there a way to (manually?) clean all caches, the way a restart of FB does?
This question could be related to: http://forums.adobe.com/message/4809438#4809438 and http://forums.adobe.com/message/2921124#2921124
This seems reproducible:
1. Make 'assets.fla' file in Flash Professional, create one symbol with some random graphics, ActionScript Linkage Class set to 'SomeGraphicAsset', publish to 'assets.swf'
2. In Flash Builder 4.7, create new ActionScript Mobile project
3. Make new Class "SomeGraphic", link with previously created graphics in Flash:
package
import flash.display.MovieClip;
[Embed(source="/../embedded-assets/assets.swf", symbol="SomeGraphicAsset")]
public class SomeGraphic extends MovieClip
public function SomeGraphic()
super();
4. In constructor of entry-point class for project add:
var somegraphic:SomeGraphic = new SomeGraphic();
this.addChild(somegraphic)
5. compile / debug project
6. open 'assets.fla' in Flash Pro. Change something to the 'SomeGraphicAsset' symbol. Publish to .swf file.
7. In Flash Builder, debug -> shows old file without updated graphics
8. In Flash Builder, clean project, debug -> shows old file without updated graphics
9. Close Flash Builder, reopen Flash Builder, clean project, debug -> mostly the updated graphics show.
Any feedback to make this more workable, or a way to fully flush all caches in FB are greatly appreciated.
It's crazy having to close / open FB every time a graphical asset changes in your project.
- this has been tested on 2 different Mac OSX 10.8.x computers, FlashBuilder 4.7 AIR SDK 3.5
- sample project can be downloaded here: http://dl.dropbox.com/u/608333/AssetProblemSampleProject.zip
hoping for some feedback,
BartSame problem.
Just upgraded from FB4.6 on Win7 to FB4.7 (build 349722) on a new MacBookPro.
We have 20-30 .swc files that contain art which are merged into code. When I change the contents of a swc it is really difficult to get FB to refresh and pick up the changes. Building clean, hitting refresh on the project or lib directory. Restarting FB then building clean seems to help. On FB4.6 Windows, we always had to build clean, but not restart all of FB...
I followed a post about setting global swc cache off, but that did not seem to help either.
http://forums.adobe.com/message/5010103
This is killing my workflow - any help would be appreciated.
Mac OSX 10.8.4
Google Chrome Version 27.0.1453.116
Flash Player 11,7,700,203 installed (debug version) -
Graphics scaling issues in Flash Builder 4.5.1
Please review this screen shot. Details follow the image.
FB 4.5.1
applicationDPI = "160"
Graphics using MultiDPIBitmapSource scale fairly well.
Graphics used for these properties do not scale well at all:
1) ViewMenuItem's "icon" property.
2) List itemRenderer IconItemRenderer "decorator" property.
3) TabbedViewNavigatorApplication's "splashScreenImage" property.
These graphics assets end up with horrible scaling artifacts, making them unusable. So, I cannot use icons with Menus or Lists or a splash image.
I've reviewed all of Adobe's documentation and followed all of their recommendations for creating graphics assets for use in a mobile applications. Simple graphics with no curved lines or angles less than 90 degrees scale well. Anything else does not.
Attached is a screen shot comparing the scaling issues at 160, 240 and 320 dpi with applicationDPI = "160". It is using an FXG graphic created in Illustrator CS5.5.
The FXG graphic was embedded in the s:IconItemRenderer like this: decorator = "{images.arrow_list_icon}".
For testing purposes, I also tried switching the decorator at runtime based on the applicationDPI, but of course this fails as the application still scales the graphic whenever the application's applicationDPI property is specified.
<s:List>
<s:itemRenderer>
<fx:Component>
<s:IconItemRenderer
decorator = "{chooseDecorator()}"
<fx:Script>
//This code selects a different FXG asset based on the DPI reported at runtime.
import images.arrow_list_icon160;
import images.arrow_list_icon240;
import images.arrow_list_icon320;
import mx.core.FlexGlobals;
protected function chooseDecorator():Class {
var rtnVal:Class;
switch (FlexGlobals.topLevelApplication.runtimeDPI) {
case mx.core.DPIClassification.DPI_160:
rtnVal=images.arrow_list_icon160;
break;
case mx.core.DPIClassification.DPI_240:
rtnVal=images.arrow_list_icon240;
break;
case mx.core.DPIClassification.DPI_320:
rtnVal=images.arrow_list_icon320;
break;
return rtnVal;
</fx:Script>
Has anyone come up with methods which can be used to avoid scaling issues with these items when setting the applicationDPI property?Chances are that you'll get better answers for this question on the Flex general discussion forum. This forum is visited more by engineers on the tooling team while the latter has people from the Flex SDK team.
-Anirudh
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