Help!!! compatibility

MY iTunes is set in compatibility mode and wont open. I tried turning the mode off. and i reinstalled itunes. after reinstalling i uninstalled and installed. HELP

assuming you just want to solve your problem and not to believe the conspiracy theories about why apple changed the shape of the connector , below you have a link for a $9.95 connector that solves your problem:
http://store.apple.com/1-800-MY-APPLE/WebObjects/AppleStore.woa/wa/RSLID?mco=367 B92F7&fnode=home/shopiphone/iphone_accessories/cablesdocks&nplm=TP485LL/A
I use it with my bose... but after a while a switched to th V-moda headsets. they fit in a very small leather bag, sound is superior (my taste, not willing to start a long discussion on sound quality), and noise isolation as good as my bose... people hate it or love it... I love it.
This will fix your problem with the headphones and the cable for your car... will not fix the dock station issue...maybe there is an adaptor somewhere.
I hope this helps.

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    FOUND IT!!! A co-worker and I set down with your new code and brainstormed and it came down to adding another instane of the "currentSound = null;"  Here's that section of the code adjusted :
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    I had assumed that nulling out any of the references to the original snd_1 would kill all the audio, but it didn't, it just stopped the duplicate.  Here's all of my code in case anyone has the same issue:
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    import flash.utils.setTimeout;
    import com.adobe.captivate.flash.rdSound;
    import com.adobe.captivate.events.*;
    import flash.display.Sprite;
    import flash.media.Sound;
    import flash.media.SoundChannel;
    import flash.net.URLLoader;
    import flash.net.URLRequest;
    stop();
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    var snd_5:Sound = new Sound();
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    function fl_ClickToLoadUnloadSWF_9(event:MouseEvent):void
      SoundMixer.stopAll();
      fl_Loader.load(new URLRequest("captivate/Switch Machine Operation.swf"));
      snd_5.load(new URLRequest("audio/Switch.mp3"));
        channel = snd_5.play();
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       if(channel.hasEventListener(Event.SOUND_COMPLETE)){
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      channel.addEventListener(Event.SOUND_COMPLETE,soundCompleteF);
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    // This is a more "safe than sorry" setting, since multiple domains
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