HELP - Continuous Hotsync attempts

My phone (Treo 650) has worked well and syncs using the wireless sync.  I haven't used the USB cable to do a local sync since I originally set the phone up.
A couple of days ago something happened to the phone (not sure if my child accidently changed setting or what), but about every 2-5 minutes, the phone is attempting to perform a local hotsync.  It automatically goes to the hotsync screen and begins the hotsync process.  This is the screen that shows Local/Modem options.  It always ends in an error as I do not connect my phone via cable to perform a sync (I do it wirelessly via wireless sync).  It does this all day now and the phone can hardly be used because it is always trying to sync. 
Please note, it is continuing to perform the scheduled wireless sync succesfully in the background as it has for over a year.
Please advise on how to turn this hotsync off on my phone.
I have chatted with support and they don't get it.  I tried connecting to PC via USB cable and it works fine.  I tried doing a soft, warm and hard reset but it continues the same thing.
Is there a "secret" button that could be jammed in that is always trying to iniate the hotsync?  Please help. 
Post relates to: Treo 650 (Verizon)

Ok, narrowed down the problem and possible solution(s) to this.  Palm, Verizon, etc... offer no help.  They focus on software but they know it's a hardware problem.
It is not a software problem, it is a problem with the wire connectors either inside or outside the bottom of the phone.  When the circuit is complete among a couple of these, it initiates the hot sync (as if the cable was connected and someone is constantly pressing the hotsync button). 
Try cleaning like guy said above first.  It didn't work on my phone, but works on some.
A quick work around, although not perfect and is a pain sometime because the keyboard won't work (because it still acts like button is pressed) - is to go into the Preferences-->Buttons-->Click Hotsync option-->change so that when the hotsync button is pressed, it goes to your mail, or phone, or main screen, etc...  This will keep the phone from automatically syncing all the time and will let you actually use the phone.  Problem is that when the phone is powered off, it will still come on as if the sync button on cable is pressed, however it will go to mail, phone, etc... instead of trying to hotsync.  If keyboard freezes, just take battery out and restart.

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                   break;
                   case "on":
                        mc.dropTargets = [targetON1, targetON2];
                   break;
    function pickObject(e:MouseEvent):void {
         currentlyDragged = MovieClip(e.currentTarget);
         currentlyDragged.startDrag();
         startX = currentlyDragged.x;
         startY = currentlyDragged.y;
         stage.addEventListener(MouseEvent.MOUSE_UP, dropObject);
    function dropObject(e:MouseEvent):void {
         stage.removeEventListener(MouseEvent.MOUSE_UP, dropObject);
         stopDrag();
         var droppedOn:MovieClip;
         if (currentlyDragged.dropTarget) {
              // loop through targets belonging to the currently dragged clip
              for each(var mc:MovieClip in currentlyDragged.dropTargets) {
                   if (currentlyDragged.hitTestObject(mc)) {
                        // get the target
                        droppedOn = mc;
                        currentlyDragged.removeEventListener(MouseEvent.MOUSE_DOWN, pickObject);
                        currentlyDragged.buttonMode = false;
                        currentlyDragged.x = droppedOn.x;
                        currentlyDragged.y = droppedOn.y;
                        correct++;
                        correctCounter.text = String(correct);
                        // stop loop - it is not necessary to continue
                        break;
         attempt++;
         attemptCounter.text = String(attempt);
         // return to the initial position if there is no hit
         if (!droppedOn) {
            currentlyDragged.x = startX;
            currentlyDragged.y = startY;
         if (correct == objects.length) {
              var congrats:CongratsMC = new CongratsMC();
              // place i in the middle of the screen
              congrats.x = (stage.stageWidth - congrats.width) * .5;
              congrats.y = (stage.stageHeight - congrats.height) * .5;
              addChild(congrats);

    Try the code below.
    Also, use int instead of Number whenever possible - it is smaller and faster.
    import flash.display.MovieClip;
    import flash.display.Sprite;
    var startX:Number;
    var startY:Number;
    var correct:int = 0;
    var attempt:int = 0;
    var currentlyDragged:MovieClip;
    // collection of objects stored in array
    // so that you can reference them programmatically
    var objects:Array = [at1, in1, in2, in3, in4, in5, in6, in7, in8, on1, on2];
    var congrats = new CongratsMC();
    congrats.addEventListener("close", closeCongrats);
    activateObjects();
    // assigns listeners and other functionality to the objects in objects array
    function activateObjects():void {
         for each(var mc:MovieClip in objects) {
              mc.addEventListener(MouseEvent.MOUSE_DOWN, pickObject);
              mc.buttonMode = true;
              // assign drop targets based on names
              switch(String(mc.name).substring(0, 2)) {
                   case "at":
                        mc.dropTargets = [targetAT1];
                   break;
                   case "in":
                        mc.dropTargets = [targetIN1, targetIN2, targetIN3, targetIN4, targetIN5, targetIN6, targetIN7, targetIN8];
                   break;
                   case "on":
                        mc.dropTargets = [targetON1, targetON2];
                   break;
    function pickObject(e:MouseEvent):void {
         currentlyDragged = MovieClip(e.currentTarget);
         currentlyDragged.startDrag();
         startX = currentlyDragged.x;
         startY = currentlyDragged.y;
         stage.addEventListener(MouseEvent.MOUSE_UP, dropObject);
    function dropObject(e:MouseEvent):void {
         stage.removeEventListener(MouseEvent.MOUSE_UP, dropObject);
         stopDrag();
         var droppedOn:MovieClip;
         correctCounter.text = String(correct);
         if (currentlyDragged.dropTarget) {
              // loop through targets belonging to the currently dragged clip
              for each(var mc:MovieClip in currentlyDragged.dropTargets) {
                   if (currentlyDragged.hitTestObject(mc)&& mc.notUsed) {
                        // get the target
                        droppedOn = mc;
                        mc.notUsed = false;
                        currentlyDragged.removeEventListener(MouseEvent.MOUSE_DOWN, pickObject);
                        currentlyDragged.buttonMode = false;
                        currentlyDragged.x = droppedOn.x;
                        currentlyDragged.y = droppedOn.y;
                        correct++;
                        correctCounter.text = String(correct);
                        removeTarget(droppedOn);
                        // stop loop - it is not necessary to continue
                        break;
         attempt++;
         attemptCounter.text = String(attempt);
         // return to the initial position if there is no hit
         if (!droppedOn) {
            currentlyDragged.x = startX;
            currentlyDragged.y = startY;
         if (correct == objects.length) {
              // place i in the middle of the screen
              congrats.x = (stage.stageWidth - congrats.width) * .5;
              congrats.y = (stage.stageHeight - congrats.height) * .5;
              addChild(congrats);
    function removeTarget(target:Sprite):void {
         var i:int = 0;
         for each(var mc:MovieClip in objects) {
              for (i = 0; i < mc.dropTargets.length; i++) {
                   if (mc.dropTargets[i] == target) {
                        mc.dropTargets.splice(i, 1);
    function closeCongrats(e:Event):void {
         removeChild(congrats);

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