Help for In Design Download

I'm trying to dowmload a trail version of CS6 In Design ( I have the CS4 design suites) and it keeps saying I need to close Bridge and it's already closed? Suggestions?
Thank you!

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    I am embarrassed to say how long I have been working on this.
    Its seems as though it can not read the supporting collaviewer.as file.
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              (thus why it has no "packaging")
              All graphics, design, and additional programming by: Anthony Scavarelli - http://blog.anthony-scavarelli.com/
              Special thanks to:
              - Fuel Industries for the time to build this. http://www.fuelindustries.com/
              - The Papervision team for their wonderful Papervision classes
              - The Kingnare css and swf control styles by Jin Xin here: http://www.scalenine.com/themes/kingnare/Kingnare.html#
              - Pablo Bandin (http://pablobandin.wordpress.com), for the basis of an animation control class
              - and the many Papervision and Flex resources on teh interwebs for help with the set-up and many problems encountered building this app.
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      //the slider controls
              import com.core.ColladaViewer;
              import flash.events.Event;
              import flash.events.MouseEvent;
              import flash.events.OutputProgressEvent;
              import flash.filesystem.*;
              import flash.net.FileFilter;
      //[Embed(
      //source="style/assets/graphics/buttons.swf",
      //symbol="Preloader"
              [Bindable]
        public var _preloader:Class;
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              protected var textureOpen:File = new File();
              protected var txtFilter:FileFilter = new FileFilter("Text", "*.dae;*.DAE;"); //opening models filters
              protected var imageFilter:FileFilter = new FileFilter("Texture", "*.jpg;*.png;"); //texture filters
              protected var _mFileName:String; //model filePath
              protected var _mTextureName:String; //texture filePath
              protected var _modelSelected:Boolean = false;
              protected var _textureSelected:Boolean = false;
      protected var _playButton:Boolean = true; //to keep track of switch from play to pause
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               protected var _mouseDown:Boolean = false;
              protected var _mouseOver:Boolean = false;
              protected var _mmDown:Boolean = false;
              protected var _mmCountXOld:Number = 0;
              protected var _mmCountYOld:Number = 0;
              protected var _mmCountXNew:Number = 0;
              protected var _mmCountYNew:Number = 0;
              protected var _mmDeltaX:Number = 0;
              protected var _mmDeltaY:Number = 0;
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              public var _xmlWin:XMLWin;
              public var _secondaryWinOpen:Boolean = false;
      public var _daeData:File; //holds dae data for viewing/saving
              public var _daeDataStream:FileStream = new FileStream();
              protected var _modelAnimated:Boolean = false;
      /*********************** initialization *************************/
      protected function init():void {
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                        WireFrameColour.selectedColor = CollView.wfColour;
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                        minCloseApp.addEventListener(MinClose.MIN_PRESSED, minApp);
                        minCloseApp.addEventListener(MinClose.CLOSE_PRESSED, closeApp);
      /*********************** end initialization *************************/
      /*********************** event functions *************************/
              protected function closeApp(e:Event):void {
                        minCloseApp.removeEventListener(MinClose.CLOSE_PRESSED, closeApp);
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              protected function dragWindow(e:MouseEvent):void {
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                        _daeDataStream.removeEventListener(Event.COMPLETE, fileReadHandler);
      trace("finished reading file");
                        var str:String = _daeDataStream.readUTFBytes(_daeDataStream.bytesAvailable);
                        var lineEndPattern:RegExp = new RegExp(File.lineEnding, "g");
                        str = str.replace(lineEndPattern, "\n");
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                        Vertices.text = CollView.numVertices.toString();
                        Num3DObjects.text = CollView.numVisSceneObjects.toString();
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                                            _mmCountYNew = mouseX;
                                            _mmDeltaY = _mmCountXNew - _mmCountXOld;
                                            _mmDeltaX = _mmCountYNew - _mmCountYOld;
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                                            _mmCountYNew = mouseX;
                                            _mmDeltaX = _mmCountXOld - _mmCountXNew;
                                            _mmDeltaY = _mmCountYOld - _mmCountYNew;
                                             interactiveRotMod(_mmDeltaX, _mmDeltaY); //moving camera "orbit around model"
                        } else if (_mouseOver && _mmDown) {
                         //viewport camera movement x-y tracking
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                                  _mmCountYNew = mouseX;
                                   _mmDeltaY = _mmCountXNew - _mmCountXOld;
                                  _mmDeltaX = _mmCountYNew - _mmCountYOld;
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              protected function mmDown(e:MouseEvent):void {
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                        EmptyBox.addEventListener(MouseEvent.MIDDLE_MOUSE_UP, mmUp);
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                        _mmCountYOld = mouseX;
                        _mmDown = true;
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              protected function mmUp(e:MouseEvent):void {
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                        EmptyBox.removeEventListener(MouseEvent.MIDDLE_MOUSE_UP, mmUp);
                        _mmDown = false;
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                        EmptyBox.addEventListener(MouseEvent.MOUSE_OVER, mouseOverBox);
                        EmptyBox.removeEventListener(MouseEvent.MOUSE_OUT, mouseOutBox);
                        _mouseOver = false;
              protected function mouseOverBox(e:MouseEvent):void {
                        EmptyBox.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverBox);
                        EmptyBox.addEventListener(MouseEvent.MOUSE_OUT, mouseOutBox);
                        EmptyBox.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown);
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                        CollView.camPanning = false;
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              protected function saveEdits(e:Event):void {
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