Help importing PNG sequence

So I believe I have successfully accomplished importing PNG
sequences before more than once. However, this time around, I'm
losing my mind. I just successfully rendered a PNG sequence out of
Adobe After Effects CS3, roughly 130 images, and I'm attempting to
import all of them as a sequence to FlashCS3. However, when I do
this, every image is duplicated with a graphic, and the graphics
are about 50x larger than the original PNG size. I cannot figure
out what I am doing wrong, I've never come across this problem. If
anyone has any advice, please let me know; it will be greatly
appreciated.
I also wanted to know how to move the position of images or
movie clips on multiple key frames at one time. If that makes
sense. As this PNG sequence for example.... If I don't like the
position of the sequence, I have to manually click each key frame,
and move the selected position... any help.
Thank you
Austin
[email protected]

Please disregard this post... I have found a solution. Thanks
for taking the time to read this post.

Similar Messages

  • Problems importing PNG sequence

    So I believe I have successfully accomplished importing PNG
    sequences before more than once. However, this time around, I'm
    losing my mind. I just successfully rendered a PNG sequence out of
    Adobe After Effects CS3, roughly 130 images, and I'm attempting to
    import all of them as a sequence to FlashCS3. However, when I do
    this, every image is duplicated with a graphic, and the graphics
    are about 50x larger than the original PNG size. I cannot figure
    out what I am doing wrong, I've never come across this problem. If
    anyone has any advice, please let me know; it will be greatly
    appreciated.
    I also wanted to know how to move the position of images or
    movie clips on multiple key frames at one time. If that makes
    sense. As this PNG sequence for example.... If I don't like the
    position of the sequence, I have to manually click each key frame,
    and move the selected position... any help.
    Thank you
    Austin
    [email protected]

    your first problem here is likely that the images you've
    rendered are not set to 72dpi, standard screen resolution. Flash
    will automatically render the image at a size related to 72, eg. if
    your images are higher res they will be shown larger to compensate.
    the second issue can be resolved by using the 'edit multiple
    frames' button and selecting all items in the timeline you wish to
    move, including multiple layers and frames. to do so, turn on
    'onion skinning' place the playhead in the first frame you wish to
    move, extend the handle to the last frame you wish to move - then
    turn on the edit multiple frames button (third option in the
    timeline toolbar) - then select all of the layers and frames you
    wish to move in the timeline - now all the items on the stage
    should be shown as selected, you can now click and drag the items
    all together or use the arrow keys to nudge the images to a new
    position.

  • Issues importing PNG sequences

    Hey all,
    Using Flash CS3, I'm having an issue when importing a png
    sequence to the stage. For some reason, a sequence rendered out of
    after effects at 1920 x 1080 imports at 5442508.75 x 3061411.15.
    Anyone know why? I never had this problem in the previous versions.
    Thanks for the Help!
    ~Mike

    mdebeer wrote:
    > Hey all,
    >
    > Using Flash CS3, I'm having an issue when importing a
    png sequence to the
    > stage. For some reason, a sequence rendered out of after
    effects at 1920 x 1080
    > imports at 5442508.75 x 3061411.15. Anyone know why? I
    never had this problem
    > in the previous versions.
    >
    import to library instead and then drag drop on stage.
    most likely it's a resolution thing. Flash only get 72dpi so
    images
    in higher resolution might be scaled to redo the size maths.
    Best Regards
    Urami
    "Never play Leap-Frog with a Unicorn."
    <urami>
    If you want to mail me - DO NOT LAUGH AT MY ADDRESS
    </urami>

  • Importing PNG sequence from After Effects (or anywhere)

    From some reason when I'm importing a PNG sequence onto stage, it's loading all of the PNGs into one frame instead of distributing them into their own keyframes like it's supposed to.
    I've seen this problem posted before. Anybody have a solution for this?
    I've also seen that people have posted that Flash CS3 HATES After Effects PNGs....how bizarre....I'm starting to figure that out.
    Any solutions?

    Well now it's working. Hmmmm.Thanks Jim.
    Well, there's something you can do that accidently stacks them into one frame.....I guess I get one brain-fart per month....and I just used my quota.

  • Transparency/Alpha Great Mystery (IMPORTED PNG Sequence)

    Ok, this one is going to fall under the "I would LOVE to get an explanation of this one!" category. Just when I thought I knew everything about transparency and alpha channels, etc ...
    The problem: I am importing a PNG sequence into After Effects (CS 5.5), however AE refuses to see the Alpha channel contained within the sequence. Now before anyone jumps the gun and says, "But wait, PNG does not really support alpha, it just supports transparency!" Right, something I just learned, and still -- quite honestly -- baffles the heck out of me.
    But anyway, another PNG sequence exported from the exact same program, imports into After Effects just fine with an "alpha channel" and all. I double-checked, and there is NOT an option in the program to export the PNG without transparency info.
    Importing sample images from each sequence reveals the EXACT SAME THING ... both have transparency, but NEITHER have an alpha-channel per se.
    Sooo ...
    1) ANY idea why in the heck AE would interpret one's transparency, and not the other?
    2) Is there a way to FORCE AE to see the transparency of the one?
    3) IF not, is there something out there that will convert the PNG's with transparency to another format (TIF, TGA, PSD) with an alpha? I just don't want to have to re-render the sequences again.
    ANY insight into this bizarre-ness would be GREATLY appreciated.
    Thanks,
    Tim

    Ok another follow-up with interesting results ...
    1) The second sequence I have that I tried to batch in PS, did not turn out correctly.  Investinging with a single frame inside PS revealed that it was not simply adding a selection to the "solid" parts, but actually sections within the solid parts.  (To make it clearer, the animation is a zoom out from an open 3D book.  Instead of making a selection of the book, it selected the book, and then various things contained on the book.  Not sure where it was getting this selection from.
    2) In AE, I simply moved those frames in the beginning where there would not be an alpha channel (or need of one) because the book is filling the entire frame.  I then imported the remaining frames and it saw the alpha channel with no problem. I then just added the starting frames as a seperate sequence to the begininnig of the timeline, and wallla ... problem solved.
    So I can only surmise that the 3D app did not -- oddly enough) output any alpha/transparency info for those first 60-or-so frames where the book filled the entire frame.  Thus, AE -- looking at the first frame with no alpha info -- rightfully concluded that there wasn't any, and igores the transparency info.
    The other PNG sequences did not start with object(s) filling the entire frame, so alpha info was written to the first frame for those.  I can test this theory pretty easily.  I could probably, now that I think about it, even just have created a frame 0000 with some alpha info, and then it would have worked (possibly.) 
    -Tim

  • Import png sequence and scrub through

    Hi all,
    Can edge animate do something like this?
    Click on the 3D model and it will spin with mouse control
    http://visualscience.ru/en/projects/hiv/3d-model/
    So its a collection of images that when played, represent a spinning 3D object. Scrub right and the timeline plays, scrub left and the time line rewinds - and it will scrub in either direction forever.
    I have done something like this in flash, but wondered if edge can do this too?
    Thank you

    You could easily achieve this 3D rotation effect using Sprite Sheets.
    The best way to create sprite sheets for Edge Animate is Adobe Flash CC 2014.
    Since you have 100+ images, you need multiple sprite sheets each having a max dimention of 1K x 1K pixels. (For making it mobile friendly)
    Each sprite sheet needs to be imported as a separate symbol in Animate. These symbols needs to be instantiated one after another in the stage.
    How import a PNG sequence as a symbol in Animate
    Using Flash,  create a symbol out of your PNG sequence -> Refer this
    Using Flash, export the symbol as a sprite sheet -> Refer this
    Using Animate , import the sprite sheet  ( created by flash) as a symbol -> Refer this

  • Import PNG sequence in to Photoshop, ignoring transparency?

    I've been able to ignore the transparency in PNG images when needed by using "Layer>Layer mask>From Transparency" and then deleting the mask created.
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  • Problems importing PNG Sequences as Footage

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  • Help: importing PNG's Alphas to make a sprite sheet

    Hi All,
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    What is the best way to bring in multpel alphas to make a sprite-sheet? The trick I have used so far has given me
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    * Note: I have rendered out 35 frames of an animation sequence from 3Ds Max 9 as .PNGs & .TGAs with alphas.
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    Hey All,
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    The PNG format out of Photoshop does not work in computer game graphics for some reason so the game artist use SuperPNG. To get SuperPNG to work it must have an alpha channel for the transparency to work in game engines like GameMaker & GarageGames.
    HI Paul Riggott,
    I am using a software tool like File Sticher called GlueIt and it is working great for me. But this is one extra step I am trying to remove to my art pipe-line.
    Here is the current result in the GameMaker v7.0
    Here is the my current work flow in Photoshop CS4 Extended

  • Importing a PNG sequence from AE to PS timeline issue

    Hello Adobe community
    I've exported a PNG sequence from After effects so I can stop frame animate over it in Photoshop. When I add the PNG sequence to a Video group in photoshop, it brings each frame in as 120 frames long where I want them to be one frame long each. Is there ether a way of adjusting the duration of multiple clips to make them one frame long ( I know this doesn't work in frame animation mode), or is there anyway of doing this on import? I hope this makes sense and any help would be greatly appreciated.
    Thanks for your time

    So are you trying to export this aninamtion as a .gif and not a .swf?
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    To start with in PS, are you working on a transparent background? or a white background? must be transparent....
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    And if you use wmode of transparent in the html, even the background of the Flash doc will be transparent.
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    Adninjastrator

  • Importing picture sequence in Media Encoder ? like in the help

    If you look in this help document   http://help.adobe.com/en_US/AdobeMediaEncoder/4.0/WS8A54CAA7-268E-4af0-B8A4-0EA3EACEC1A3.h tml
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    but I was unable to do that. You can drop a jpg file in MEdia Encoder and it will convert just fine - but only the first frame. How to load the entire sequence ?

    I'm trying to import. When you're working with 3d graphics and rendering - the common work-flow would be to render a series of frames, a sequence. Many people work like this also even with normal footage.
    Or some programs expect also a sequence. For example the software Nuke (commonly used for compositing in films like Watchmen and Avatar).
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    Since it can export a sequence of TGA or BMP it's only normal to expect that it can read also a sequence. And more so the Help says it can :
    Supported still‑image formats :
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    Targa and Targa sequence (TGA, ICB, VDA, VST)
    But if I drag a JPEG file in the encoder - it reads only the first frame. Is there a special method to read the rest of the frames ? Maybe a script , or maybe I have to make a text file like a playlist ..or something.

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    Rendering started on 11/8/2014 at 9:34:58 AM
      11/8/2014 9:34:58 AM: Starting composition “cinematicsPre 2”.
      Render Settings: Best Settings
      Quality: Best
      Resolution: Full
      Size: 1702 x 953
      Proxy Use: Use No Proxies
      Effects: Current Settings
      Disk Cache: Read Only
      Color Depth: Current Settings
      Frame Blending: On for Checked Layers
      Field Render: Off
      Pulldown: Off
      Motion Blur: On for Checked Layers
      Solos: Current Settings
      Time Span: Work Area
      Start: 0:00:04:10
      End: 0:00:25:27
      Duration: 0:00:21:19
      Frame Rate: 30.00
      Guide Layers: All Off
      Skip Existing Files: Off
      Output Module:Lossless
      Output To:C:\Users\Matthew\Desktop\Youtube   Stuff\ObeyRC\Sequence\1\cinematicsPre 2_[#####].png
      Format: PNG
      Output Info: -
      Start Frame: 130
      Output Audio: -
      Channels: RGB
      Depth: Millions of Colors
      Color: Premultiplied
      Resize: -
      Crop: -
      Final Size: 1702 x 953
      Profile:  -
      Post-Render Action: None
      0:00:04:10 (1): 3 Seconds
      0:00:04:11 (2): 1 Seconds
      0:00:04:12 (3): 1 Seconds
      0:00:04:13 (4): 1 Seconds
      0:00:04:14 (5): 1 Seconds
      0:00:04:15 (6): 1 Seconds
      0:00:04:16 (7): 1 Seconds
      0:00:04:17 (8): 1 Seconds
      0:00:04:18 (9): 1 Seconds
      0:00:04:19 (10): 1 Seconds
      0:00:04:20 (11): 1 Seconds
      0:00:04:21 (12): 1 Seconds
      0:00:04:22 (13): 1 Seconds
      0:00:04:23 (14): 1 Seconds
      0:00:04:24 (15): 1 Seconds
      0:00:04:25 (16): 1 Seconds
      0:00:04:26 (17): 0 Seconds
      0:00:04:27 (18): 1 Seconds
      0:00:04:28 (19): 1 Seconds
      0:00:04:29 (20): 1 Seconds
      0:00:05:00 (21): 1 Seconds
      0:00:05:01 (22): 1 Seconds
      0:00:05:02 (23): 1 Seconds
      0:00:05:03 (24): 0 Seconds
    After Effects warning: Could not create the file 'C:\Users\Matthew\Desktop\Youtube   Stuff\ObeyRC\Sequence\1\cinematicsPre 2_00154.png'. Access was denied.
    AEGP Plugin PNGIO Support: Unable to create PNGIO. (5027  ::  12)
    After Effects error: cannot close a closed file. (3  ::  5)
      11/8/2014 9:35:23 AM: Finished composition “cinematicsPre 2”.
      Total Time Elapsed: 25 Seconds
    Log closed on 11/8/2014 at 9:35:23 AM

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