Help making a movie clip hyperlink

I have several different movie clip components in a flash file that I need to hyperlink to different addresses. I cannot for the life of me figure out how to add a url to these objects. Any help would be greatly appreciated.
Tad A.
edit: I should add that I see an invisible button as being one solution. My real question would be is this the best way to accomplish this?

use:
kglad wrote:
then use navigateToURL():
yourbutton.addEventListener(MouseEvent.CLICK,f);
function f(e:Event){
navigateToURL(new URLRequest("http://www.adobe.com"), "_self");

Similar Messages

  • Newbie:  Help with Interactive Movie Clips

    I'm just starting off with Indesign and am already running into an issue on a seemingly simple issue.  I'm trying to create an interactive document that I will play movie clips when exported to pdf.  Ok so far so good.  I've inserted one movie and started to play around.
    1st issue - The only option I can get to actually play the movie when clicked is when the pdf export option for compatibility is set to 'Acrobat 5 (PDF 1.4)'
                     How come no newer options work?  Using Acrobat reader 9 by the way and tried to toggle options such as 'embedding' the movie.
                     No luck with playing on any setting except 'Acrobat 5 (PDF 1.4)'
    2nd Issue - Inside the movie options dialog box for this clip, there is an option for a poster that I can 'choose movie frame' as poster.  The dialog box       comes up and is completely empth with no video controls or anything.  What the deal with this.
    I'm just starting out and I know I'm not totally incompetant but I'm not very pleased with what I'm seeing right now.
    Any help or suggestions would be very much appreciated.
    Thanks,
    Don

    Here is some help for starter.
    For embedding, do that in InDesign. I think you know the movie will only play in the PDF.
    If you export to PDF 1.3/1.4•Non-RGB movie or sound posters aren’t visible in the exported PDF document.
    •SWF and MPEG movies aren’t playable in the exported PDF document.
    •Clipping paths applied to movie or sound posters don’t appear in the exported PDF document. Posters are resized to match the movie page item.
    •Movies cannot be embedded.•Sounds cannot be linked.
    If you export to PDF 1.5 or laterQuickTime is specified as the preferred player when exporting to PDF. To change the preferred player, you must edit the rendition in Acrobat 6.0 or later.
    If you export to any PDF version•Non-rectangular media frames don’t appear in the exported PDF document.
    •Hyperlinks applied to movies, sounds, or buttons are not active in the exported PDF document. However, you can add those hyperlinks using Acrobat Professional.
    •Rotated or sheared movies and posters may not appear correctly in the exported PDF document.
    •Any masking applied to movie frames or posters is not supported.

  • Help! Remove Movie Clips

    OK...here's my problem... I am making a portfolio site and I
    have my thumbnails being created dynamically through XML...very
    similar to the galleries example in the Sample and Tutorials. Only
    problem is that I have multiple keyframes with different thumbnails
    that need to be displyed through a different XML file. I got it to
    work but the thumbnails from the first frame are still showing on
    the second frame...How do I remove the dynamically created movie
    clips?

    OK...here's the code...At thebottom of the document, I need
    to remove the clips created on the next button. This is the same
    code from the gallery sample file; I just added my own XML file.
    stop();
    import mx.transitions.*;
    _global.thisX = 30;
    _global.thisY = 70;
    _global.stageWidth = 600;
    _global.stageHeight = 400;
    var gallery_xml:XML = new XML();
    gallery_xml.ignoreWhite = true;
    gallery_xml.onLoad = function(success:Boolean) {
    try {
    if (success) {
    var images:Array = this.firstChild.childNodes;
    var gallery_array:Array = new Array();
    for (var i = 0; i<images.length; i++) {
    gallery_array.push({src:images
    .firstChild.nodeValue});
    displayGallery(gallery_array);
    } else {
    throw new Error("Unable to parse XML");
    } catch (e_err:Error) {
    trace(e_err.message);
    } finally {
    delete this;
    gallery_xml.load("gallery_practices2.xml");
    function displayGallery(gallery_array:Array) {
    var galleryLength:Number = gallery_array.length;
    for (var i = 0; i<galleryLength; i++) {
    var thisMC:MovieClip =
    this.createEmptyMovieClip("image"+i+"_mc", i);
    mcLoader_mcl.loadClip(gallery_array.src, thisMC);
    preloaderMC = this.attachMovie("preloader_mc",
    "preloader"+i+"_mc", 5000+i);
    preloaderMC.bar_mc._xscale = 0;
    preloaderMC.progress_txt.text = "0%";
    thisMC._x = _global.thisX;
    thisMC._y = _global.thisY;
    preloaderMC._x = _global.thisX;
    preloaderMC._y = _global.thisY+20;
    if ((i+1)%5 == 0) {
    _global.thisX = 20;
    _global.thisY += 80;
    } else {
    _global.thisX += 80+20;
    var mcLoader_mcl:MovieClipLoader = new MovieClipLoader();
    var mclListener:Object = new Object();
    mclListener.onLoadStart = function() {
    mclListener.onLoadProgress = function(target_mc, loadedBytes,
    totalBytes) {
    var pctLoaded:Number =
    Math.round(loadedBytes/totalBytes*100);
    var preloaderMC =
    target_mc._parent["preloader"+target_mc.getDepth()+"_mc"];
    preloaderMC.bar_mc._xscale = pctLoaded;
    preloaderMC.progress_txt.text = pctLoaded+"%";
    mclListener.onLoadInit = function(evt:MovieClip) {
    evt._parent["preloader"+evt.getDepth()+"_mc"].removeMovieClip();
    var thisWidth:Number = evt._width;
    var thisHeight:Number = evt._height;
    var borderWidth:Number = 2;
    var marginWidth:Number = 8;
    evt.scale = 8;
    evt.lineStyle(borderWidth, 0x000000, 100);
    evt.beginFill(0xFFFFFF, 100);
    evt.moveTo(-borderWidth-marginWidth,
    -borderWidth-marginWidth);
    evt.lineTo(thisWidth+borderWidth+marginWidth,
    -borderWidth-marginWidth);
    evt.lineTo(thisWidth+borderWidth+marginWidth,
    thisHeight+borderWidth+marginWidth);
    evt.lineTo(-borderWidth-marginWidth,
    thisHeight+borderWidth+marginWidth);
    evt.lineTo(-borderWidth-marginWidth,
    -borderWidth-marginWidth);
    evt.endFill();
    evt._xscale = evt.scale;
    evt._yscale = evt.scale;
    evt._rotation = Math.round(Math.random()*-10)+5;
    evt.onPress = function() {
    this.startDrag();
    this._xscale = 30;
    this._yscale = 30;
    this.origX = this._x;
    this.origY = this._y;
    this.origDepth = this.getDepth();
    this.swapDepths(this._parent.getNextHighestDepth());
    this._x = (_global.stageWidth-evt._width+30)/2;
    this._y = (_global.stageHeight-evt._height+30)/2;
    mx.transitions.TransitionManager.start(this,
    {type:mx.transitions.Photo, direction:0, duration:1,
    easing:mx.transitions.easing.Strong.easeOut, param1:empty,
    param2:empty});
    evt.onRelease = function() {
    this.stopDrag();
    this._xscale = this.scale;
    this._yscale = this.scale;
    this._x = this.origX;
    this._y = this.origY;
    evt.onReleaseOutside = evt.onRelease;
    mcLoader_mcl.addListener(mclListener);
    next_btn.onRelease= function() {
    gotoAndStop(2);
    back_btn.onRelease= function() {
    gotoAndStop(1);
    }

  • Urgent Flash help needed; Using Movie Clip Objects

    Hello,
    I am currently trying to design a small flash movie.
    I have a "Movie Clip" object (a short animation) that i wish to act like a static object until a certain frame on the main Timeline.
    Then i want it to play out, at it's own pace, just like normal, until it finishes (no looping)...
    What do i need to put into, and where do i put it?
    So in short, frame 30 of the main animation triggers the clip, whilst the main animation still runs...
    I know very, very minimal AS3... so please, can someone help me?
    A lot of solutions suggest a button, but I don't want to use a button, as it's not interactive - just a movie.
    i just want the damn movie clip to play in the damn movie when it reaches frame 30! it shouldn't be that hard..

    There is most likely no need for any code. And most likely no need for a movieclip even.
    It sounds like you would need a graphic symbol. (You can convert it in the library or you can just change the instance you have placed on stage.)
    First select the symbol on its first keyframe and on the properties panel select the looping options and tell it single frame, first 1.
    Then move along your timeline to where you want the animation to start playing. Add a keyframe. Now select Once, first 1.
    Now it will start playing, you will be able to see it play as you scrub the timeline.
    If you use movieclips and code for this, you won't be able to see them play together as you scrub the timeline.

  • Help with some movie clips and an function...

    Hi all..
    I`m having trouble with an function used to animate two movie
    clips....
    I want to use the function like this " fSwitch("movie1",
    "movie2"); "
    I`ve checked to see if I had typoes but I don`t and the
    scripting looks good to me...
    In spite of this fact , when I test the code or movie i get
    this erros :
    **Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 32:
    There is no property with the name '_x'.
    sItem2._x = 10;
    **Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 33:
    There is no property with the name '_y'.
    sItem2._y = 10;
    **Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 34:
    There is no property with the name '_xscale'.
    sItem2._xscale = 10;
    **Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 35:
    There is no property with the name '_yscale'.
    sItem2._yscale = 10;
    **Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 36:
    There is no property with the name '_alpha'.
    sItem2._alpha = 0;
    **Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 37:
    There is no property with the name '_y'.
    while(sItem2._y <= Stage.height/2 -1) {
    **Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 38:
    There is no property with the name '_alpha'.
    if(sItem2._alpha <= 97) {
    **Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 39:
    There is no property with the name '_alpha'.
    sItem2._alpha += 3;
    **Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 40:
    There is no property with the name '_alpha'.
    sItem1._alpha -= 3;
    **Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 42:
    There is no property with the name '_x'.
    sItem2._x +=2;
    **Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 43:
    There is no property with the name '_y'.
    sItem2._y +=1;
    **Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 44:
    There is no property with the name '_x'.
    sItem1._x +=2;
    **Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 45:
    There is no property with the name '_y'.
    sItem1._y +=1;
    **Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 48:
    There is no property with the name '_y'.
    if(sItem2._y >=98) {
    **Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 50:
    There is no property with the name '_xscale'.
    sItem2._xscale +=1;
    **Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 51:
    There is no property with the name '_yscale'.
    sItem2._yscale +=1;
    **Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 53:
    There is no property with the name '_xscale'.
    if(sItem2._xscale >= 100) {
    **Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 58:
    There is no property with the name '_xscale'.
    sItem1._xscale -=1;
    **Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 59:
    There is no property with the name '_yscale'.
    sItem1._yscale -=1;
    **Error** Scene=Scene 1, layer=Layer 1, frame=1:Line 61:
    There is no property with the name '_xscale'.
    if(sItem1._xscale <=10) {
    Total ActionScript Errors: 20 Reported Errors: 20
    Please help me out :-<
    The code :

    sItem2 is a string and strings don't have _x etc properties.
    "movie1" should be a movieclip, not a string when passed to
    fSwitch() and fSwtich parameter typing should be changed. or
    convert "movie1" into a movieclip in fSwitch()
    to remedy the issue with sItem2, use a reference to your
    movieclip created by attachMovie().
    for example:

  • Making a movie clip play beyond keyframe

    Hi,
    I have a movie clip that is about 30 frames long. I've placed an instance of it on the main timeline and it follows a motion path. My motion path ends after about 20 frames. At this time, I've inserted a keyframe which is preventing my movie clip from playing the remaining 10 frames.
    I tried adding an ActionScript layer where the last keyframe is and it reads:
    instance.gotoAndPlay (20)
    Doesn't seem to work. Just a note that this is around frame 292 of the main timeline. Also note, a new keyframe begins on another layer with a different movie clip.
    Any ideas? Much appreciated.

    I think I may understand now, and your first approach to solving it should work.  What you need to be sure to do is to assign the instance name at every keyframe.  If you did not name it in its first frame of the main timeline, it will inherit that lack of a name in the keyframe at the end of the tween, regardless of your assigning it there... just a quirk of Flash.
    Another option, if this is a straight line tween of the object on the main timeline is to use actionscript to animate it rather than a timeline tween.

  • Please help! Nested Movie Clips as navigation bar

    Hi everyone,
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    I can make  each individual movie clip behave as it should, but I cannot get them to  work once they are pieced together. I'm attaching a link that contains  the file I'm talking about (submenu), in the hopes that one of you good  Samaritans would take a look at it and tell me where I went wrong.
    Hopefully   I haven't absolutely shocked you guys with my level of ignorance.
    http://docs.google.com/fileview?id=0B09iy1xwVTUYZmY0NjdhM2EtZDRjYS00MGNlLWJmNmEtMDJmOTI4ZT ZjYWFi&hl=en
    Gaby

    its just with the frame labels you have given every where.
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    i removed some lables and saw that it works partially. (did not debug the whole fla)
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  • Need help with using Movie Clips

    I know how to create a MovieClip object, add it to the main
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    use:
    kglad wrote:
    then use navigateToURL():
    yourbutton.addEventListener(MouseEvent.CLICK,f);
    function f(e:Event){
    navigateToURL(new URLRequest("http://www.adobe.com"), "_self");

  • Need help making ball move and bounce off of sides of JPanel

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    Ben

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    This question was posted in response to the following article: http://helpx.adobe.com/prelude/using/prelude-projects.html

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    Correct?
    Jeff

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