Help me play an audio file in my GUI

Hi
I've been having some trouble getting code to play an audio file in my GUI
Basically all I want to do is play a file in the same directory as the program, and have it loop. No controls, no buttons to change the play state.
Could someone point me to or help me implement this with some example code? I'm really stuck and I'm just not sure how to implement it into the existing GUI class.
Thanks for any help

Hi
I've done so, and the method gets called without any problems, but doesnt play anything.
Have a look -
public void audioFile()
    try {
        // From file
        AudioInputStream stream = AudioSystem.getAudioInputStream(new File("test.wav"));
        // From URL
        //stream = AudioSystem.getAudioInputStream(new URL("http://hostname/audiofile"));
        // At present, ALAW and ULAW encodings must be converted
        // to PCM_SIGNED before it can be played
        AudioFormat format = stream.getFormat();
        if (format.getEncoding() != AudioFormat.Encoding.PCM_SIGNED) {
            format = new AudioFormat(
                    AudioFormat.Encoding.PCM_SIGNED,
                    format.getSampleRate(),
                    format.getSampleSizeInBits()*2,
                    format.getChannels(),
                    format.getFrameSize()*2,
                    format.getFrameRate(),
                    true);        // big endian
            stream = AudioSystem.getAudioInputStream(format, stream);
        // Create the clip
        DataLine.Info info = new DataLine.Info(
            Clip.class, stream.getFormat(), ((int)stream.getFrameLength()*format.getFrameSize()));
        Clip clip = (Clip) AudioSystem.getLine(info);
        // This method does not return until the audio file is completely loaded
        clip.open(stream);
        // Start playing
        clip.start();
    } catch (MalformedURLException e) {
    } catch (IOException e) {
    } catch (LineUnavailableException e) {
    } catch (UnsupportedAudioFileException e) {
}

Similar Messages

  • Playing an audio file from applet

    Hi friends,
    I have a problem to be solved .
    Please help me.
    I have to play an audio file from applet.When the applet loads it shold start playing .There is a progress bar in the applet it shold alsomove corresponding to that.
    How can i do that.Give me an idea.
    I know nothing about jmf.
    I am using j2sdk1.4,windows 2000 server.

    Andrew,
    Forgive my naivety, but i struggle with JAVA! I am desperately trying to create a JAVA plugin to SERVOY and have to date been successful with a few things. Record, Playback, convert to .spx.
    I am really struggling with implementing a rewind and fastforward function of the type you have. I thought it would be easy, but it appears not.
    At the bottom is the complete code from my class that is called by the servoy plugin wrapper,
    i had thought that adding some simple jump 500 ms would have been easy in something like this:
    public AudioStream js_FastForward (AudioStream as) throws IOException {
    !!! Line or two here to move the play head forward !!!
         AudioPlayer.player.start(as);
         return as;
    Can you give me any pointers to how i code that fast forward bit.
    many thanks
    David
    package com.d2e.MyPlugin;
    import com.servoy.j2db.scripting.IScriptObject;
    import javax.swing.*;
    import java.awt.*;
    import java.awt.event.*;
    import java.io.*;
    import java.awt.Button;
    import javax.sound.sampled.*;
    import org.xiph.speex.*;
    import org.xiph.speex.spi.*;
    import  sun.audio.*;    //import the sun.audio package
    public class MyPluginProvider implements IScriptObject  {
          public void JSencode()
             throws IOException{
               /** Version of the Speex Encoder */
                final String VERSION = "Java Speex Command Line Encoder v0.9.7 ($Revision: 1.5 $)";
                /** Copyright display String */
                final String COPYRIGHT = "Copyright (C) 2002-2004 Wimba S.A.";
                /** Print level for messages : Print debug information */
                final int DEBUG = 0;
                /** Print level for messages : Print basic information */
                final int INFO  = 1;
                /** Print level for messages : Print only warnings and errors */
                final int WARN  = 2;
                /** Print level for messages : Print only errors */
                final int ERROR = 3;
                int printlevel = INFO;
                /** File format for input or output audio file: Raw */
                final int FILE_FORMAT_RAW  = 0;
                /** File format for input or output audio file: Ogg */
                final int FILE_FORMAT_OGG  = 1;
                /** File format for input or output audio file: Wave */
                final int FILE_FORMAT_WAVE = 2;
                int srcFormat  = FILE_FORMAT_OGG;
                int destFormat = FILE_FORMAT_WAVE;
                int mode       = -1;
                int quality    = 4;
                /** Defines the encoders algorithmic complexity. */
                 int complexity = 3;
                /** Defines the number of frames per speex packet. */
                 int nframes    = 1;
                /** Defines the desired bitrate for the encoded audio. */
                 int bitrate    = -1;
                /** Defines the sampling rate of the audio input. */
                 int sampleRate = -1;
                /** Defines the number of channels of the audio input (1=mono, 2=stereo). */
                 int channels   = 1;
                /** Defines the encoder VBR quality setting (float from 0 to 10). */
                 float vbr_quality = -1;
                /** Defines whether or not to use VBR (Variable Bit Rate). */
                 boolean vbr    = false;
                /** Defines whether or not to use VAD (Voice Activity Detection). */
                 boolean vad    = false;
                /** Defines whether or not to use DTX (Discontinuous Transmission). */
                 boolean dtx    = false;
              //HArd code src format and dest
               // private String srcPath ="junk.wav";
              srcFormat = FILE_FORMAT_WAVE;
              destFormat = FILE_FORMAT_OGG;
              //destPath="junk.spx";
             byte[] temp    = new byte[2560]; // stereo UWB requires one to read 2560b
             final int HEADERSIZE = 8;
             final String RIFF      = "RIFF";
             final String WAVE      = "WAVE";
             final String FORMAT    = "fmt ";
             final String DATA      = "data";
             final int WAVE_FORMAT_PCM = 0x0001;
             // Open the input stream
             DataInputStream dis = new DataInputStream(new FileInputStream("junk.wav"));
             // Prepare input stream
           //DP - Sort out the Wave File
               // read the WAVE header
               dis.readFully(temp, 0, HEADERSIZE+4);
               // Read other header chunks
               dis.readFully(temp, 0, HEADERSIZE);
               String chunk = new String(temp, 0, 4);
               int size = readInt(temp, 4);
               while (!chunk.equals(DATA)) {
                 dis.readFully(temp, 0, size);
                 if (chunk.equals(FORMAT)) {
                   typedef struct waveformat_extended_tag {
                   WORD wFormatTag; // format type
                   WORD nChannels; // number of channels (i.e. mono, stereo...)
                   DWORD nSamplesPerSec; // sample rate
                   DWORD nAvgBytesPerSec; // for buffer estimation
                   WORD nBlockAlign; // block size of data
                   WORD wBitsPerSample; // Number of bits per sample of mono data
                   WORD cbSize; // The count in bytes of the extra size
                   } WAVEFORMATEX;
                   if (readShort(temp, 0) != WAVE_FORMAT_PCM) {
                     System.err.println("Not a PCM file");
                     return;
                   channels = readShort(temp, 2);
                   sampleRate = readInt(temp, 4);
                   if (readShort(temp, 14) != 16) {
                     System.err.println("Not a 16 bit file " + readShort(temp, 18));
                     return;
                   // Display audio info
                   if (printlevel <= DEBUG) {
                     System.out.println("File Format: PCM wave");
                     System.out.println("Sample Rate: " + sampleRate);
                     System.out.println("Channels: " + channels);
                 dis.readFully(temp, 0, HEADERSIZE);
                 chunk = new String(temp, 0, 4);
                 size = readInt(temp, 4);
               if (printlevel <= DEBUG) System.out.println("Data size: " + size);
           //DP ENd sort wave file 
           //Now Choose the mode , we have a file sampled at 44100
                 mode = 2; // Ultra-wideband
             // Construct a new encoder
             SpeexEncoder speexEncoder = new SpeexEncoder();
             speexEncoder.init(mode, quality, sampleRate, channels);
             if (complexity > 0) {
               speexEncoder.getEncoder().setComplexity(complexity);
             if (bitrate > 0) {
               speexEncoder.getEncoder().setBitRate(bitrate);
             if (vbr) {
               speexEncoder.getEncoder().setVbr(vbr);
               if (vbr_quality > 0) {
                 speexEncoder.getEncoder().setVbrQuality(vbr_quality);
             if (vad) {
               speexEncoder.getEncoder().setVad(vad);
             if (dtx) {
               speexEncoder.getEncoder().setDtx(dtx);
             // Display info
             // Open the file writer
             AudioFileWriter writer;
             if (destFormat == FILE_FORMAT_OGG) {
               writer = new OggSpeexWriter(mode, sampleRate, channels, nframes, vbr);
             else if (destFormat == FILE_FORMAT_WAVE) {
               nframes = PcmWaveWriter.WAVE_FRAME_SIZES[mode-1][channels-1][quality];
               writer = new PcmWaveWriter(mode, quality, sampleRate, channels, nframes, vbr);
             else {
               writer = new RawWriter();
             writer.open("junk.spx");
             writer.writeHeader("Encoded with: " + VERSION);
             int pcmPacketSize = 2 * channels * speexEncoder.getFrameSize();
             try {
               // read until we get to EOF
               while (true) {
                 dis.readFully(temp, 0, nframes*pcmPacketSize);
                 for (int i=0; i<nframes; i++)
                   speexEncoder.processData(temp, i*pcmPacketSize, pcmPacketSize);
                 int encsize = speexEncoder.getProcessedData(temp, 0);
                 if (encsize > 0) {
                   writer.writePacket(temp, 0, encsize);
             catch (EOFException e) {}
             writer.close();
             dis.close();
            * Converts Little Endian (Windows) bytes to an int (Java uses Big Endian).
            * @param data the data to read.
            * @param offset the offset from which to start reading.
            * @return the integer value of the reassembled bytes.
           protected static int readInt(final byte[] data, final int offset)
             return (data[offset] & 0xff) |
                    ((data[offset+1] & 0xff) <<  8) |
                    ((data[offset+2] & 0xff) << 16) |
                    (data[offset+3] << 24); // no 0xff on the last one to keep the sign
            * Converts Little Endian (Windows) bytes to an short (Java uses Big Endian).
            * @param data the data to read.
            * @param offset the offset from which to start reading.
            * @return the integer value of the reassembled bytes.
           protected static int readShort(final byte[] data, final int offset)
             return (data[offset] & 0xff) |
                    (data[offset+1] << 8); // no 0xff on the last one to keep the sign
         AudioFormat audioFormat;
           TargetDataLine targetDataLine;
         public Class[] getAllReturnedTypes() {
              // TODO Auto-generated method stub
              return null;
         public String[] getParameterNames(String arg0) {
              // TODO Auto-generated method stub
              return null;
         public String getSample(String arg0) {
              // TODO Auto-generated method stub
              return null;
         public String getToolTip(String arg0) {
              // TODO Auto-generated method stub
              return null;
         public boolean isDeprecated(String arg0) {
              // TODO Auto-generated method stub
              return false;
         public String js_Record (String name){
              captureAudio();
              return "Started Recording " +name;
        public String js_StopRecord (String name) throws IOException{
             //new ActionListener(){
             //   public void actionPerformed(ActionEvent e)
                  //Terminate the capturing of input data
                  // from the microphone.
                  targetDataLine.stop();
                  targetDataLine.close();
              //  }//end actionPerformed
             //};//end ActionListener
                 // JSpeexEnc ("junk.wav","output.spx");
                  JSencode();
              return "Stop Records " +name;
        //Play audio file
        public AudioStream js_Playback (String name) throws IOException{
             InputStream in = new FileInputStream("junk.wav");
             AudioStream as = new AudioStream(in);        
             AudioPlayer.player.start(as);           
             return as;
        public AudioStream js_ContPlay (AudioStream as) throws IOException {
             AudioPlayer.player.start(as);           
             return as;
         //Stop Play
        public AudioStream js_Stop_Playback (AudioStream as) throws IOException{
             AudioPlayer.player.stop(as);
              return as;
         //This method captures audio input from a
        // microphone and saves it in an audio file.
        private void captureAudio(){
          try{
            //Get things set up for capture
            audioFormat = getAudioFormat();
            DataLine.Info dataLineInfo =
                                new DataLine.Info(
                                  TargetDataLine.class,
                                  audioFormat);
            targetDataLine = (TargetDataLine)
                     AudioSystem.getLine(dataLineInfo);
            //Create a thread to capture the microphone
            // data into an audio file and start the
            // thread running.  It will run until the
            // Stop button is clicked.  This method
            // will return after starting the thread.
            new CaptureThread().start();
          }catch (Exception e) {
            e.printStackTrace();
            System.exit(0);
          }//end catch
        }//end captureAudio method  
    //  This method creates and returns an
        // AudioFormat object for a given set of format
        // parameters.  If these parameters don't work
        // well for you, try some of the other
        // allowable parameter values, which are shown
        // in comments following the declarations.
        private AudioFormat getAudioFormat(){
          float sampleRate = 44100.0F;
          //8000,11025,16000,22050,44100
          int sampleSizeInBits = 16;
          //8,16
          int channels = 1;
          //1,2
          boolean signed = true;
          //true,false
          boolean bigEndian = true;
          //true,false
          return new AudioFormat(sampleRate,
                                 sampleSizeInBits,
                                 channels,
                                 signed,
                                 bigEndian);
        }//end getAudioFormat
        class CaptureThread extends Thread{
               public void run(){
                 AudioFileFormat.Type fileType = null;
                 File audioFile = null;
                 //Set the file type and the file extension
                 // based on the selected radio button.
                 //if(aifcBtn.isSelected()){
                  // fileType = AudioFileFormat.Type.AIFC;
                  // audioFile = new File("junk.aifc");
                // }else if(aiffBtn.isSelected()){
                 //  fileType = AudioFileFormat.Type.AIFF;
                 //  audioFile = new File("junk.aif");
                // }else if(auBtn.isSelected()){
                 //  fileType = AudioFileFormat.Type.AU;
                 //  audioFile = new File("junk.au");
                // }else if(sndBtn.isSelected()){
                //   fileType = AudioFileFormat.Type.SND;
                 //  audioFile = new File("junk.snd");
                // }else if(waveBtn.isSelected()){
                 fileType = AudioFileFormat.Type.WAVE;
                 audioFile = new File("junk.wav");
                // }//end if
                 try{
                   targetDataLine.open(audioFormat);
                   targetDataLine.start();
                   AudioSystem.write(
                         new AudioInputStream(targetDataLine),
                         fileType,
                         audioFile);
                 }catch (Exception e){
                   e.printStackTrace();
                 }//end catch
               }//end run
             }//end inner class CaptureThread
    }

  • Playing the audio file from the point of mark

    Hi All, i want to play a audio file from the point of mark.
    i have used mark() method to mark but when i play the audio it is still playing the audio from the starting point. please help me.

    Hi,
    Question:
    1. You have a folder for each DVD whose video contents you edited.
    Answer: Yes
    Question:
    You talk about projects 34, 35, 36, 37. Are these projects associated with only one specific DVD?
    What is supposed to be in each project - just edited VTS_01_1.VOB or edits from the others in the series
    such as VTS_01_2.VOB, VTS_01_3.VOB, etc.
    Answer:
    Project 34 has edited Premiere Elements file 34 and the VOB files (VST_01_1.VOB, VTS_01_2.VOB, etc) from DVD#34
    Project 35 has edited Premiere Elements file 35 and the VOB files (VST_01_1.VOB, VTS_01_2.VOB, etc) from DVD#35
    Project 36 has edited Premiere Elements file 36 and the VOB files (VST_01_1.VOB, VTS_01_2.VOB, etc) from DVD#36
    etc.
    Question:
    2. If you screen each DVD video file VOB for a given DVD disc, does the content follow sequentially and cleanly?
    Answer:
    Yes
    When I run the VST_01_1.VOB, VTS_01_2.VOB, etc from each project the audio and the video are clean and match.
    When I run the edited Premiere Elements file that were created after project 34 edited Premiere Elements file project 35, 36, 37 etc. I am getting the audio from project 34
    When I run the edited Premiere Elements file that were created  before project 34 edited Premiere Elements file project 1, 2, all the way to 33. I am getting the correct audio
    Thanks,
    Ron

  • Is it possible to play an audio file out of labview (using myDAQ)?

    Hi all,
    I am using a myDAQ (first time). I am trying to play an audio file at a certain time in my VI.
    All the examples I have seen use the audio in and then play out of the audio out port. Is it not possible to simply find the file location and then play it out of the audio out under the given conditions in the VI or even import the sound? I am not trying to play large files or large quantities such as songs. I only want a congratulatory sound when the task is complete (2/3s).
    Any help would be is appreciated (even to say it isn't possible!)
    Cheers 
    Solved!
    Go to Solution.

    Why no just play a WAV file? Use Play Sound File.vi as shown here.
    Richard

  • Is it possible to play two audio files simultaneously.

    Hi,
    Is it possible to play two audio files simultaneously.
    I modified the 'SpeakHere' to play two audio files simultaneously, it worked perfectly on simulator but get hanged on iphone.
    To this I implemented NSTimer, which regularly checks for both player instance every second.As soon as any player gets stopped Timer task stops the second one forcefully and again starts both.
    thanks.

    Hi Jay
    Do you have the eLearning Suite? If so, you have Adobe Presenter available to you. If you don't, you should be able to download the Presenter installation file and evaluate it.
    Presenter is an add in for PowerPoint. The neat thing about it is that it provides for a Table of Contents type of functionality as you see is configured in Captivate. But the twist with that is you are able to do something you cannot do in Captivate. You are able to insert videos inside the TOC area!
    Just musing out loud... Rick
    Helpful and Handy Links
    Captivate Wish Form/Bug Reporting Form
    Adobe Certified Captivate Training
    SorcerStone Blog
    Captivate eBooks

  • Is possible to play .amr audio files on Nokia Lumi...

    Is possible to play .amr audio files on Nokia Lumia 800? Thank you.

    Hi,
    The Lumia, being a Windows Phone, supports these audio formats;
    AAC, AMR-NB, AMR-WB, HE-AAC v1, HE-AAC v2, M4A, MP3, WAV, WMA 10 Pro, WMA 9
    So yes, AMR is supported.
    Press the 'Accept As Solution' icon if I have solved your problem, click on the Star Icon below if my advice has helped you!

  • Playing an audio file in a certain location

    Hi Everyone...
    I would like to play an audio file (edc.caf) that is located in this directory....
    /DCIM/TONY/IOW/AUDIO
    When i run it through the NSURL processor....
    [code]
    NSURL *soundFileURL = [NSURL fileURLWithPath:soundFilePath];
    [code]
    the resulting value of soundFileURL is
    file://localhost/DCIM/TONY/IOW/AUDIO/edc.caf
    But i do not hear any audio out of the iPod touch.
    I've tried two different methods of playing the audio,
    and both are failing.
    I know the audio is being recorded, as i can bring it back to the PC and play them fine.
    My initial thoughts are that i cannot find location of the file, but i am not sure.
    Can anyone confirm the location is correct???
    thanks
    tony

    Small edit....
    the resulting value is a little different than what i posted....
    the actual string is...
    file://localhost/var/mobile/Media/DCIM/TONY/AUDIO/edc.caf
    Sorry about the confusion

  • Play an audio file over HTTP

    Hello everybody,
    I'm trying to play an audio file over HTTP protocol. The code is the following:
    public class HTTPClientJMF {
         static String url = "http://localhost/audio/Reklam1.wav";
         static String urlFile = "file:///C://tmp/audio/Reklam1.wav";
          * @param args
         public static void main(String[] args) {
              // TODO Auto-generated method stub
              try {
                   DataSource dataS = new URLDataSource(new URL(url));
                   dataS.connect();               
                   Player player = Manager.createPlayer(dataS);
                   player.start();
              } catch (MalformedURLException e) {
                   // TODO Auto-generated catch block
                   e.printStackTrace();
              } catch (IOException e) {
                   // TODO Auto-generated catch block
                   e.printStackTrace();
              } catch (NoPlayerException e) {
                   // TODO Auto-generated catch block
                   e.printStackTrace();
    }Now, if I'm trying to play the file from the local disk (+urlFile+ - using file protocol), everything goes well, but if I'm trying to play the same file from the network (using http protocol) I get the following exception:
    javax.media.NoPlayerException: Cannot find a Player for: javax.media.protocol.URLDataSource@fa9cf
    Can somebody tell me what I'm doing wrong?
    Thank you!

    Ah',..okay. I constructed the DataSource like follows:
    Buffer mediaBuffer = new Buffer();;
              String mediaURL = "http://ares.inescn.pt/video/Reklam1.wav";
              URL url;
              try {
                   url = new URL(mediaURL );
                   InputStream in = url.openStream();
                   BufferedInputStream bufIn = new BufferedInputStream(in);
                   for (;;) {
                        int data = bufIn.read();
                        // Check for EOF
                        if (data == -1)
                             break;
                        else
                             mediaBuffer.setData(data);
                   System.out.println(mediaBuffer.getLength());
                   if (mediaBuffer.getLength() != 0) {
                        DataSource ds = new DataSource();
                        HttpStream[] httpStream = ds.getStreams();
                        System.out.println(httpStream.length);
                        httpStream[0].read(mediaBuffer);
                        ds.connect();
                        ds.start();                         
                        Player player = Manager.createPlayer(ds);
                        player.start();But I still cannot play an audio file (wav format) over the HTTP. Application starts but nothing happened.
    I make the modification like you suggested. (into the DataSource, more exactly for method getStreams()).
    I renamed as well the HttpDatasource into HttpStream.
    Did you actually tried the code? I've been reading the instruction how to test the code but I did not be able to run the example.

  • How do I play an audio file as a soundtrack for entire keynot

    How do I play an audio file as a soundtrack for entire keynote?

    https://developer.apple.com/mac/library/samplecode/PlayFile/Introduction/Intro.h tml
    Docs are your friend....mac os has it's own just like iPhone.

  • Error while playing an audio file. Please help!

    Hi all,
    I'm trying to transfer an audio file from server to client and play it after transferring the whole file. But the play command opens up the player and gives me the error saying the file is corrupted. I see that some of the lines in the copied file are missing when compared with the original file. I couldnt understand why this is happening in a TCP connection. Can anyone please help me with this.
    Thanks a lot in advance.

    I'm posting my code so that you can tell where am I going wrong
    //Server side writing file to client socket
    do
    i = fin.read();
    if(i!=-1) outToClient.writeByte(i);
    if(i == -1) outToClient.writeByte(-1);
    } while(i!=-1);
    //Client side reading file and playing it
    DataInputStream inFromServer3 = new DataInputStream(clientSocket.getInputStream());
    do
    b = inFromServer3.readByte();
    if(b != -1) fout.write(b);
    if(b == -1)
    end_time = System.currentTimeMillis();                         
    break;
    }while(b !=-1);
    try
    Runtime.getRuntime().exec("C:\\Program Files\\Windows Media Player\\wmplayer.exe /Play c:\\inf612\\612P1\\tcp2.wav");
    catch(Exception e)
    System.out.println(e.getMessage());

  • How to play the audio file please help me

    i would like to play audio files such wav files, au files etc
    I would like to know how to play audio file easily in Applet and
    applications
    Thank you

    import sun.audio.*; //import the sun.audio package
    import java.io.*;
    //** add this into your application code as appropriate
    // Open an input stream to the audio file.
    InputStream in = new FileInputStream(Filename);
    // Create an AudioStream object from the input stream.
    AudioStream as = new AudioStream(in);
    // Use the static class member "player" from class AudioPlayer to play
    // clip.
    AudioPlayer.player.start(as);
    // Similarly, to stop the audio.
    AudioPlayer.player.stop(as);

  • HT3775 How can I play an audio file in 3GP format?

    Hi,
    I have an audio file in 3GP format, which was recorded in a mobile phone and transferred to me.
    I am not able to play it using QuickTim and VLC Player.
    Can someone please help me how to play this?
    Regards
    Sharath Arun

    Is that file played in a tab in the current window or in a separate pop-up window?
    Are you allowing pop-up to modify the window size (dom.disable_window_move_resize = false)?
    *http://kb.mozillazine.org/JavaScript#Advanced_JavaScript_settings
    You can try set the Boolean pref <b>media.windows-media-foundation.enabled</b> to <i>false</i> on the <b>about:config</b> page to disable the built-in HTML5 media player.
    *http://kb.mozillazine.org/about:config

  • QuickTime: can't move to a specific point when playing .WMA audio files

    I use a lot of .WMA audio files recorded on my Olympus Digital Voice recorder. Since the latest update of QuickTime I cannot move to a specific point in a file. When I click and drag on the diamond cursor it won't move. The only way to move through the file is to play it or 'fast' forward it - which takes ages.

    I have the same problem. when playing wma or wmv file, simply just cannot drag the progress bar to a specific position. Just have to progress from the very beginning to the end. Once it has been played to the end, I can move the progress bar. Very weird
    I have both flip4Mac and perian installed with the latest version.
    Could anybody please help.
    cheers

  • Iweb won't play my audio files when published

    Can someone please help? I spent hours creating a website for music i produce. It works all fine and dandy on the preview pages, but when published the audio files and video files don't play. All that comes up is the picture and a small quick time player logo underneath. I have tried several different remedies but nothing seems to be working. Is this just difficulties with the new me.com facilities or what? Any help would be gratefully recieved.
    Thanks very much,
    a very frustrated mac user.

    I gave up on your page because the file size is absurd.
    Your source files are AIFF format (raw CD quality audio) that measures 10 MB's per minute. I don't have the time to wait for 6 of these files to load in your single page:
    http://web.mac.com/thekoles/the_koles/Media/trouble%20and%20strife%20150808%202. aif is 47 MB's.
    Compress your files in iTunes to reduce the file size.

  • Confused, need help regarding a MPG audio file

    I have some video and the sound is not that good however I used my Marantz recorder using a CF card. The quality if very good on the card. The file is 1003.MPG around 250 MB. I have imported my video into Imovie and I thought I could just drag or import this MPG file into the audio and edit. It starts off like it will import and then nothing. I even imported the 1003.MPG file into Itunes hoping I could bring it in through Itunes. No luck. I am not sure what an MPG files but it doesn't appear to be an audio file that I need to import into I movie. When I double click on the file it opens in QT and I can play it there. What am I missing and what do I need to do in order to get it into Imovie so I can match up with video.
    Thanks
    Bob

    Hi SDillini. I looked at your link and saw all the options I should have had. For some reason I have not been able to figure out as of yet it only gave me the two which I listed above. If I would have had all the options which were listed I would have been on easy street. I finally got it converted over, thanks to my son but now I have even a bigger problem. Worked on some video for about 7 hours and Imovie started just shutting down every so often. I would continue to save every 5 minutes. Now the last time it quit I tried to open and the clips showed up but nothing in the timeline. It looks like it wants to start however I get the spinning ball and after about 3 or 4 minutes it just shuts down. I have tried to put all the folders linked with that movie into a new Imovie project and I also tried to to import everything in to FCP. All I get is the clips I was not going to use with nothing I have edited going into the timeline or clip file. This has been a very difficult project and due tomorrow. If I can't figure this out fast I will start all over today and make an all nighter out of it. I may try a new post to possibly get some help on new problem.
    Thanks for the info.
    Bob

Maybe you are looking for

  • Print PDF issues with Reader 11.0.03

    I upgraded to Reader 11.0.03 and can no longer print any .pdf files in Mac OS 10.8.4 I get the print dialog box, but when attempting to print get a pop-up "The document could not be printed" and then "there were no pages selected to print".

  • Itunes Problem Maximizing itself

    For some reason Itunes keeps maximizing itself. I minimize it and then 30 seconds later pops to the top of all my applications. im using windows 7. i havent changed/installed anything l8ly Anyone know what could be causing this? Or how to fix it? als

  • "Packet Error is in Overloaded state"

    I’m getting this error message on my WLSE. Can anyone help me with this? Thanks,

  • Connecting nokia300 to Apple Mac

    How do I sync phone to my mac

  • Adobe LE 3.0  ?

    Following a lighting strike on my PC I lost my photoshop program.    I only have disc 2 and 3  to reinstall this program ! Reg No   SPE 300B3012013-524 I would be pleased for any help I this problem. Thank you       Doreen Francis-Ewen              (