Help on rollOver and publishing work

hi
it's hwa-jun again.
This topic needs help on rollOver problem and about
publishing work.
Everytime I check mouse interaction with certain sprite using
rollOver, director checks by the sprite's bounding box. How
do I make it checks
by pixels, to make the sprite react when my mouse is over
the sprite's pixel, not around it's bounding box?
I've done a simple game, now I want to publish it into
a stand alone application with protected casts. It didn't
turn out good the first time I tried. I'm gonna read more help and
retry. Is there any technical issue related to this problem? Oh
yah, I also had a problem with the
fullscreen setting. The application is not "fully
fullscreen" and I can see my project's title bar. How am I supposed
to do with that?
Please anyone post a helping reply. Thank you.

quote:
Originally posted by:
Newsgroup User
Select your .png image sprite on the stage. Go to the
Property Inspector
window and select the Bitmap tab. There is a "Use Alpha"
check box
toward the top. It should be checked.
Yes it is already checked.
quote:
You should see a slider at the bottom titled "Alpha
Threshold". The
value is probably set to 0. Set it to 255. The "clear" parts
of your
image should now not trigger the cursor. You can adjust this
setting as
you like to get the sensitivity that you need.
Nope. Still not working.
Sorry for being stupid.. But it really is not working.
I read about the alpha threshold.. It seems that it is the
answer. But.. I still can't figure it out why it isn't working.
here is my code
// =========== javascript ==============================
var clikmouse;
function mouseDown(me){
clikmouse = true;
function enterFrame(me) {
if(_movie.rollOver(1)){
if(clikmouse == true){
trace("asdf")
clikmouse = false;
I use javascript because I'm more familiar with it than
lingo. I've been coding ActionScript all this time and just a few
weeks ago I started learning director.
Back to my game project..
Usually I don't directly use score to put sprite. I use the
method "makeScriptedSprite". Is there a problem with that?
about my bitmap.. It is a png file with transparent
background. I export the files from Flash. Because its background
is already transparent, I leave the ink setting to Copy. I got a
nice result with the image on the score.. except the part with the
rollOver. I was thinking.. maybe it's the problem with my
bitmap?

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