[HELP!] Parenting and Forward Kinematics of Symbols in Flash CS5

Example: I have symbol A and symbol B. Symbol B is inside symbol A, so when I move symbol A, B follows. My problem is that I want to animate A, but also B. But... Whenever there is a keyframe of A, the animation of Symbol B restarts, and has no connection to the main timeline.
So, I have a character with symbols inside other symbols, both inside one big symbol [ Torso (head ( facial features, hair), legs (feet), arms (hands) (soemthing like this) ]. And I want to animate the parents and be able to animate the children after that. But the children animation restarts whenever there is a parent keyframe. I say 'parent' but I don't know if having a symbol inside of a symbol, can be considered proper Parenting. So my question perhaps is how can I do proper [Forward Kinematics in Flash CS5.
For example in 3D softwares, I move and rotate the parent and the children follow, and after that I can animate the children, and all that relates directly to the main timeline. Flash seems to load symbol-children's timeline everythime there is a parent's keyframe.
Any links or tuts? Any help aprreciated. Please consider that this is my second day using Flash. So I'd really appreciate a step by step answer.
Cheers,
Sara Naves

I know its like 5 months late but i am looking for an answer to a similair question. But your problem i think can be resolved using the properties menu. When you have a graphic symbol with animation inside, once you place a keyframe along that symbols layer, for some reason it is beginning the nested animation on frame 1. It shouldnt do this. So when you place a keyframe, go to the properties menu and look at what the symbol settings are. It should be set to either loop, which will lopp the animation inside the symbol, or play once which will play the animation one time then stop on the last frame. For example, if you set a keyframe on frame 30, the properties tab should show you frame 30 as well, meaning that the animation inside that symbol is at frame 30 as well. If it goes back to 1 then you might have to manually se it to whichever frame it should be on.
It should be doing this but i remember i had the same issue a few versions back and i had to manually set my animations in the properties menu all the time.
Hope it helps

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