Help please,disabling acceleration in a crashing game

How do I disable hardware acceleration in google chrome, on a game that crashes before I can right click the screen?

Use any other Flash content to open the Settings panel.

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    I am trying to download Tap Tap Revenge on my new Ipad air..however..i searched for it in the App Store but there are none...help please..i really love this game! Is there something wrong with my App Store or my ipad??

    It looks like the app is not currently in the App Store, I can't find it in the UK nor US stores.
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  • Help Please!!! AS3 Platform game

    I am creating a a platform game for one of my classes. I am not fimilar with Flash and I am having trouble with the coding. I keep getting this error message
    TypeError: Error #1009: Cannot access a property or method of a null object reference.
        at TheBallMan2_fla::MainTimeline/frame4()
        at flash.display::MovieClip/gotoAndStop()
        at TheBallMan2_fla::MainTimeline/fl_ClickToGoToAndStopAtFrame_12()
    TheBallMan2 is the name I have my project saved as.
    My partner did all the coding but he doesn't really know what he is doing either. The character is supposed to move with the arrow keys which it did until we added the collision code. Here is our coding...which we got from following a tutorial online.
    /* Click to Go to Frame and Stop
    Clicking on the specified symbol instance moves the playhead to the specified frame in the timeline and stops the movie.
    Can be used on the main timeline or on movie clip timelines.
    Instructions:
    1. Replace the number 5 in the code below with the frame number you would like the playhead to move to when the symbol instance is clicked.
    About.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_3);
    function fl_ClickToGoToAndStopAtFrame_3(event:MouseEvent):void
        gotoAndStop(2);
    /* Click to Go to Frame and Stop
    Clicking on the specified symbol instance moves the playhead to the specified frame in the timeline and stops the movie.
    Can be used on the main timeline or on movie clip timelines.
    Instructions:
    1. Replace the number 5 in the code below with the frame number you would like the playhead to move to when the symbol instance is clicked.
    Help.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_4);
    function fl_ClickToGoToAndStopAtFrame_4(event:MouseEvent):void
        gotoAndStop(3);
    /* Click to Go to Frame and Stop
    Clicking on the specified symbol instance moves the playhead to the specified frame in the timeline and stops the movie.
    Can be used on the main timeline or on movie clip timelines.
    Instructions:
    1. Replace the number 5 in the code below with the frame number you would like the playhead to move to when the symbol instance is clicked.
    PlayButton.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_12);
    function fl_ClickToGoToAndStopAtFrame_12(event:MouseEvent):void
        gotoAndStop(4);
    /* Click to Go to Frame and Stop
    Clicking on the specified symbol instance moves the playhead to the specified frame in the timeline and stops the movie.
    Can be used on the main timeline or on movie clip timelines.
    Instructions:
    1. Replace the number 5 in the code below with the frame number you would like the playhead to move to when the symbol instance is clicked.
    if(Ground.hitTestPoint(Char.x + leftBumpPoint.x, Char.y + leftBumpPoint.y, true)){
        trace("leftBumping");
        leftBumping = true;
    } else {
        leftBumping = false;
    if(Ground.hitTestPoint(Char.x + rightBumpPoint.x, Char.y + rightBumpPoint.y, true)){
        trace("rightBumping");
        rightBumping = true;
    } else {
        rightBumping = false;
    if(Ground.hitTestPoint(Char.x + upBumpPoint.x, Char.y + upBumpPoint.y, true)){
        trace("upBumping");
        upBumping = true;
    } else {
        upBumping = false;
    if(Ground.hitTestPoint(Char.x + downBumpPoint.x, Char.y + downBumpPoint.y, true)){
        trace("downBumping");
        downBumping = true;
    } else {
        downBumping = false;
    var leftBumping:Boolean = false;
    var rightBumping:Boolean = false;
    var upBumping:Boolean = false;
    var downBumping:Boolean = false;
    var leftBumpPoint:Point = new Point(-30, -55);
    var rightBumpPoint:Point = new Point(30, -55);
    var upBumpPoint:Point = new Point(0, -120);
    var downBumpPoint:Point = new Point(0, 0);
    /* Move with Keyboard Arrows
    Allows the specified symbol instance to be moved with the keyboard arrows.
    Instructions:
    1. To increase or decrease the amount of movement, replace the number 5 below with the number of pixels you want the symbol instance to move with each key press.
    Note the number 5 appears four times in the code below.
    Char.addEventListener(Event.ENTER_FRAME, fl_MoveInDirectionOfKey_4);
    stage.addEventListener(KeyboardEvent.KEY_DOWN, fl_SetKeyPressed_4);
    stage.addEventListener(KeyboardEvent.KEY_UP, fl_UnsetKeyPressed_4);
    function fl_MoveInDirectionOfKey_4(event:Event)
        if (upPressed)
            Char.y -= 0;
        if (downPressed)
            Char.y += 0;
        if (leftPressed)
            Char.x -= 0;
        if (rightPressed)
            Char.x += 0;
    function fl_SetKeyPressed_4(event:KeyboardEvent):void
        switch (event.keyCode)
            case Keyboard.UP:
                upPressed = true;
                break;
            case Keyboard.DOWN:
                downPressed = true;
                break;
            case Keyboard.LEFT:
                leftPressed = true;
                break;
            case Keyboard.RIGHT:
                rightPressed = true;
                break;
    function fl_UnsetKeyPressed_4(event:KeyboardEvent):void
        switch (event.keyCode)
            case Keyboard.UP:
                upPressed = false;
                break;
            case Keyboard.DOWN:
                downPressed = false;
                break;
            case Keyboard.LEFT:
                leftPressed = false;
                break;
            case Keyboard.RIGHT:
                rightPressed = false;
                break;
    var leftPressed:Boolean = false;
    var rightPressed:Boolean = false;
    var upPressed:Boolean = false;
    var downPressed:Boolean = false;
    var xScrollSpeed:int = 10;
    var yScrollSpeed:int = 10;
    function keyDownHandler(e:KeyboardEvent):void{
    if(e.keyCode == Keyboard.LEFT){
    leftPressed = true;
    } else if(e.keyCode == Keyboard.RIGHT){
    rightPressed = true;
    } else if(e.keyCode == Keyboard.UP){
    upPressed = true;
    } else if(e.keyCode == Keyboard.DOWN){
    downPressed = true;
    function keyUpHandler(e:KeyboardEvent):void{
    if(e.keyCode == Keyboard.LEFT){
    leftPressed = false;
    } else if(e.keyCode == Keyboard.RIGHT){
    rightPressed = false;
    } else if(e.keyCode == Keyboard.UP){
    upPressed = false;
    } else if(e.keyCode == Keyboard.DOWN){
    downPressed = false;
    stage.addEventListener(Event.ENTER_FRAME, loop);
    var scrollX:int = 0;
    var scrollY:int = 0;
    var ySpeed:int = 0;
    var xSpeed:int = 0;
    var speedConstant:int = 5;
    var friction:Number = 0.95;
    function loop(e:Event):void{
        if(leftPressed){
            xSpeed -= speedConstant;
        } else if(rightPressed){
            xSpeed += speedConstant;
        if(upPressed){
            ySpeed -= speedConstant;
        } else if(downPressed){
            ySpeed += speedConstant;
    if(leftBumping){
        if(xSpeed < 0){
            xSpeed *= -0.5;
    if(rightBumping){
        if(xSpeed > 0){
            xSpeed *= -0.5;
    if(upBumping){
        if(ySpeed < 0){
            ySpeed *= -0.5;
    if(downBumping){
        if(ySpeed > 0){
            ySpeed *= -0.5;
        xSpeed *= friction;
        ySpeed *= friction;
        scrollX -= xSpeed;
        scrollY -= ySpeed;
        Ground.x = scrollX;
        Ground.y = scrollY;

    click file>publish settings>swf and tick "permit debugging".  retest.
    the line number of the code that references a non-existant object will be in the error message.
    if you need more help than that, indicate the copy and paste the error message and the line number referenced at the top of the error message.

  • HELP PLEASE!! Trying to add game to ipod

    Hi
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    Michael Brown1 wrote:
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  • HELP PLEASE! My ipod was crashed by IOS 6 What to do?

    When i turn  on my ipod it shows the apple symbol then it goes to these blue, white, yellow, or somtimes lined screens, and its been like this for almost a day now

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    Click Sign Out.
    Type your new password and click Sign In.
    Windows
    Choose Start > Control Panel.
    Double-click iCloud.
    Click Sign Out.
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    If you use an email app to get iCloud email, the app will ask you to enter your new password when you check for mail. If OS X Mail doesn't ask you for your password, check your Mail preferences. For any other mail app, check the app's documentation to get help changing your email password.Update other services, such as iTunes and FaceTime
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    Mac or PC
    If you try to sign in to the iTunes Store or Mac App Store, make a purchase, or update an app, you'll be asked to enter your password.
    Information about products not manufactured by Apple, or independent websites not controlled or tested by Apple, is provided without recommendation or endorsement. Apple assumes no responsibility with regard to the selection, performance, or use of third-party websites or products. Apple makes no representations regarding third-party website accuracy or reliability. Risks are inherent in the use of the Internet. Contact the vendor for additional information.
    Last Modified: Dec 17, 2014
    When you are able to access your account again, check to make sure your billing information has been updated.  
    Change or remove your payment information from your iTunes Store account (Apple ID) - Apple Support
    http://support.apple.com/en-us/HT201266
    I hope this information helps ....
    - Judy

  • Help Please MSI 6600GT Freezing In Games

    hi i have a pentium 1.8 1g ddram 120 gig HDD and iv recently bought this card yesterday and its been freezing alot mainly in games iv updated to latest drivers but it still freezes and i get a error blue screen file nav_display or something like that error and i had to reboot by pressing button and windows gave me these links
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    when trying to add new mail to my macbook pro it crash on me
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    Hello BassoonPlayer,
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    Wuz

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    iOS: How to back up    
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    - If they are in an iPod backup then restore from that backup. See the restore topic of:
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