Help Please ... with calling functions inside listener events

I need the window to update itself before another method inside my listener is called. When I make the call to updateUI() it preforms it's function once my listener event is compelete while I would like to to happend.
paw.updateHasMoved();
temp.updateUI();// -->Want the update to occure before the next line is called
piece.CB.board = ComputersMove(piece.CB.board);

okidoi Mr Helpy!
let me try with this
just one more question, the button should be created at
runtime or inside my
movieclip?
Regards
Rick
"Mr Helpy mcHelpson" <[email protected]>
escribió en el mensaje
news:f46tjk$lg1$[email protected]..
> flooring.onLoad = function(success) {
> if (flooring.firstChild.hasChildNodes()) {
>
> you can just do
>
> flooring.onLoad = function(success) {
> if (success) {
>
> you'll need to create a button on top of your image.
This for me is most
> easily done with a predefined custom class, and on the
instantiation of
> your
> image(movieclip) you can define the button actions
contained in the movie
> clip.
>
> make sense?
>
> HmcH
>

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