Help Sourcing Ready-Made Photo Gallery
Hi there,
I am trying to source this exact (or really similar) photo
gallery...
http://www.vopenhouse.ca/video/4027_hamilton/Gallery/
Does anyone know where I can find it to download/purchase?
Thanks so much! :)
d.
you're looking for a slideshow extension. they are some great
ones out there.... you can search this forum for 'em or you can try
this one (which i've been using lately and find to be very
full-featured and pretty easy):
http://www.dwuser.com/flashslideshow/v3/
i also like this one.... but it requires a very basic
knowledge of flash:
http://slideshowpro.net/
good luck!
Similar Messages
-
Help with buttons in photo gallery
Hello all
I am trying to find a more effeicent way to place buttons on each of my pages (Photo Gallery SIte). I have 150 pages and constantly have to link each button to the "next" or "last" button. Is there a more efficent way to for me to ad butons to each page.My site is Blazinginterest.com
Please give me some feedback on my site, possibly add a picture viewer?
Thank you, HDwhat code do you already have? Maybe we can help you modify
it where it's not working.
Also, how do you have it currently laid out? eg. do you have
several images on the screen, but some method to scroll through
other images? Have you done a search here or on director-online.com
(in the forum or articles section) on similar questions? Do you
have something written up to describe what features you need such
as a design document?
Just trying to get a sense of your level of programming in
general, experience with Director and what planning/details you
have worked out so far because there are so many different ways to
program a gallery. -
Need help to create a photo gallery/slideshow
I want to create photo gallery similar to the url below. Is
this an off the shelf or built into flash.
If there's any tutorials that exist please inform. ThanksWhenever I need a gallery like this i usually just buy one
from:
http://www.flashcomponents.net/component/
they are usually like $8-10 and have saved me quite a bit of
time... there are plenty of tutorials out there for custom ones,
but for $8 its hard to pass up a pre-built... i know this doesnt
answer your question exactly but i figured i would give my 2 cents,
hope this helps :) -
Need help in adding Cooliris photo gallery to premade web template.
Hi,
I purchased a flash template that has nice effects. I would like to add Cooliris or a nice photo gallery page to the site. I contacted their help forum from where I bought the template and they say the effects are an embedded video that has to be custom editied, which I don't know how to do.
What do I need to do? Can I upload the template in this forum to show exactly what I mean? or, I can show you the sample template at:
http://www.templatetuning.com/flash-templates-preview/32485.html
MartyChange this -
<p><u>Welcome to Automated Compliance Solutions</u></p>
<p><a href="contactacs.htm"><img src="button.png" width="266" height="56" border="0" align="right" /></a></p>
to this -
<p><u>Welcome to Automated Compliance Solutions</u></p>
<p><a href="yourlink.htm"><img src="yourbutton.png" width="266" height="56" border="0" align="right" /></a></p>
<p><a href="contactacs.htm"><img src="button.png" width="266" height="56" border="0" align="right" /></a></p>
Be aware that my suggestion here is NOT valid XHTML, but since you are not a web developer, and the 'invalid' markup that I have suggested will not affect the rendering or operation of the page, I decided to keep it simple for you. In my suggestion, "yourlink.html" refers to the page to which you want this button to link, and "yourbutton.png" refers to the filename of the button image (obviously you'd want to change this to correspond to the filename and extension of the image you have created). -
Help with creating a photo gallery?
im trying to create a simple photo gallery. all i need to
know is the lingo so that i can rollover a thumbnail of an image
and it appears in place of a black box.... any help would be much
appreciated.what code do you already have? Maybe we can help you modify
it where it's not working.
Also, how do you have it currently laid out? eg. do you have
several images on the screen, but some method to scroll through
other images? Have you done a search here or on director-online.com
(in the forum or articles section) on similar questions? Do you
have something written up to describe what features you need such
as a design document?
Just trying to get a sense of your level of programming in
general, experience with Director and what planning/details you
have worked out so far because there are so many different ways to
program a gallery. -
Help to create a photo gallery..
Can anyone visit this site..
www.ted.com
I want to create a photo gallery like that.. I mean when i hover my mouse over a thumbnail my image should enlarge.. and if i click i should be able to download..
I want that animation while loading between my galleries..
please help me.. please.. no need that various sizes for all tiles.. no problem even if all tiles are of same size.. please.. I need it so badly..
thanks in advanceWhenever I need a gallery like this i usually just buy one
from:
http://www.flashcomponents.net/component/
they are usually like $8-10 and have saved me quite a bit of
time... there are plenty of tutorials out there for custom ones,
but for $8 its hard to pass up a pre-built... i know this doesnt
answer your question exactly but i figured i would give my 2 cents,
hope this helps :) -
Need help with preloader for photo gallery
Hello!
I know I might be the 99999999991 to say that but I will say
it...I'm a begginer with flash and I have a problem...:-)
I'm building a photo gallery which loads jpg photos inside a
loader component by using MovieClipLoader.
Everything works just great but my only problem is that I
can't scale the content (the jpg's) to the size of the loader
component.
I tryed everything but the photos are loading bigger then the
loader, and I wnat to have the photos bigger then the loader so
that I could have good quality on any resolution. Here's the
actionscript I used, if it's necessary:
//------------------MovieClip Loader---------\\
var mcLoader:MovieClipLoader = new MovieClipLoader ();
var myListener:Object = new Object ();
mcLoader.addListener(myListener)
myListener.onLoadProgress = function
(target_mc,bytesLoaded,bytesTotal) {
extLoader_mc._visible = true;
var pctLoaded = Math.round(bytesLoaded/bytesTotal*100);
extLoader_mc.extLoaderBar_mc._xscale = pctLoaded;
extLoader_mc.extLoadinBarLines_mc._xscale = pctLoaded-1;
extLoader_mc.pct_txt.text = pctLoaded;
if (bytesLoaded >= bytesTotal) {
extLoader_mc._visible = false;
mcLoader.loadClip("pics/zernike1.jpg",picViewer_mc.picLoader);
T
Text
Textfirst of all, you can't directly resize the bitmaps, you have to resize the movieclip above it. so if needed, create an empty movieclip inside another wrapper movie clip and resize the wrapper.
then i noticed you don't have onLoadInit in your listener
this method:
myLIstener.onLoadInit=function(mc:MovieClip){
will execute commands after the content is loaded. so you will have to resize your content after it's been loaded. you can't just resize something that you loaded above in your code, you have to wait until it's fully loaded
anyways since you siad you are beginner i will list some useful tip for this job (i don't know if you already know them):
this -refers to current movie clip
this._parent -refers to parent movie cilp
width and height of movie clips are controlled by _width and _height properties, not width height -
Need help with a xml photo gallery
First, hello to everyone. My name is Tudor , i'm from Romania and i have a flash project which implies building an XML driven scrolling photo galery. Very sorry if my english will slip in some phrases. Well , the question for which i must get an answer is: I already built the gallery, everything works ok.... but ... when i want to make some changes when the pictures load .... well here is the problem. I will print the code and briefly explain and ask at the end....
import com.greensock.TweenLite;
import com.greensock.TweenMax;
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.*;
import fl.containers.UILoader;
var MASK_WIDTH:Number = myMask_mc.width;
var menuHolder:MovieClip = new MovieClip();
//menuHolder.x = myMask_mc.x;
//menuHolder.y = myMask_mc.y;
addChild(menuHolder);
var mouseIsOver:Boolean = false;
var oldX:Number = menuHolder.x;
menuHolder.mask = myMask_mc;
import flash.filters.ColorMatrixFilter;
import fl.motion.AdjustColor;
var color : AdjustColor;
var colorMatrix : ColorMatrixFilter;
var matrix : Array;
var filterBW : Array;
color = new AdjustColor();
color.brightness = 20;
color.contrast = 20;
color.hue = 0;
color.saturation = -100;
matrix = color.CalculateFinalFlatArray();
colorMatrix = new ColorMatrixFilter(matrix);
filterBW = [colorMatrix];
/// HERE i read and parse the XML
var xmlLoader:URLLoader = new URLLoader();
var xmlData:XML = new XML();
xmlLoader.addEventListener(Event.COMPLETE, LoadXML);
xmlLoader.load(new URLRequest("C:/Documents and Settings/Sm/Desktop/feteModel.xml"));
function LoadXML(e:Event):void
xmlData = new XML(e.target.data);
ParsePictures(xmlData);
function ParsePictures(input:XML):void
var mainPictures:Array = new Array();
var firstPictures:Array = new Array();
var secondPictures:Array = new Array();
var thirdPictures:Array = new Array();
var forthPictures:Array = new Array();
var dimensiuniArray:Array = new Array();
var heightArray:Array = new Array();
var eyeColorArray:Array = new Array();
var hairColorArray:Array = new Array();
var numeArray:Array = new Array();
var mainPicturesList:XMLList = input.fata.pozaPrincipala;
var firstPicturesList:XMLList = input.fata.poza1;
var secondPicturesList:XMLList = input.fata.poza2;
var thirdPicturesList:XMLList = input.fata.poza3;
var forthPicturesList:XMLList = input.fata.poza4;
var dimensiuniList:XMLList = input.fata.dimensiuni;
var heightList:XMLList = input.fata.inaltime;
var eyeColorList:XMLList = input.fata.culoare_ochi;
var hairColorList:XMLList = input.fata.culoare_par;
var numeList:XMLList = input.fata.nume;
for each (var element1:XML in mainPicturesList)
mainPictures.push(element1);
for each (var element2:XML in numeList)
numeArray.push(element2);
/////////// HERE I LOAD THE PICTURES ...... i must say that menuItem is a mc - exported as a class , which basically has inside a textfield, a UILoader and a preloader - also movieclip. Also i need the pictures to be black and white when they are displayed and when the mouse is over to color
for (var i=0; i < mainPictures.length; i++)
var menuItem:MenuItem;
menuItem = new MenuItem();
menuItem.y = 200;
menuItem.x =(i * (menuItem.width+1))+150;
menuItem.itemLoader.filters = filterBW;
menuItem.itemText.text = numeArray[i];
menuItem.itemLoader.source = mainPictures[i];
menuItem.itemLoader.maintainAspectRatio = false;
menuItem.itemLoader.addEventListener(Event.COMPLETE, completeHandler);
//menuItem.itemLoader.addEventListener(Event.COMPLETE,uiLoaded, false, 0, true);
//menuItem.itemLoader.addEventListener(ProgressEvent.PROGRESS, progressHandler);
//menuItem.itemLoader.load();
//menuItem.preloader_mc.visible = true;
function completeHandler(event:Event)
//trace(menuItem.itemText.text);
menuItem.mouseChildren = false;
menuItem.buttonMode = true;
menuItem.addEventListener(MouseEvent.MOUSE_OVER, mouseOverItem);
menuItem.addEventListener(MouseEvent.MOUSE_OUT, mouseOutItem);
//Add the menuItem to the menuHolder
menuHolder.addChild(menuItem);
menuHolder.addEventListener(MouseEvent.MOUSE_OVER, mouseOverMenu);
menuHolder.addEventListener(MouseEvent.MOUSE_OUT, mouseOutMenu);
function mouseOverMenu(e:Event):void
mouseIsOver = true;
//Calculate the vertical distance of how far the mouse is from
//the topleft of the mask.
var distance:Number = mouseX - myMask_mc.x;
//Calculate the distance in percentages
var percentage:Number = distance / MASK_WIDTH;
//Save the holder's old y coordinate
oldX = menuHolder.x;
var targetX:Number = -((menuHolder.width - MASK_WIDTH +150) * percentage) + myMask_mc.x;
//Tween the menuHolder to the target coordinate
TweenMax.to(menuHolder, 5, {x: Math.round(targetX)});
//This function is called when the mouse is out of the menu
function mouseOutMenu(e:Event):void
mouseIsOver = false;
var tw1:Tween;
var tw2:Tween;
function mouseOverItem(e:Event):void
var item:MenuItem = e.target as MenuItem;
menuHolder.addChild(item);
item.itemLoader.filters = [];
//trace(item.itemText.text);
tw1 = new Tween(item,"scaleX", Strong.easeInOut,1, 1.25,0.25,true);
tw2 = new Tween(item,"scaleY", Strong.easeInOut,1, 1.25,0.25,true);
//This function is called when mouse moves out of the item
function mouseOutItem(e:Event):void
var item:MenuItem = e.target as MenuItem;
item.itemLoader.filters = filterBW;
tw1 = new Tween(item,"scaleX", Strong.easeInOut,1.25, 1,0.25,true);
tw2 = new Tween(item,"scaleY", Strong.easeInOut,1.25, 1,0.25,true);
Now , i want each picture to scale when it fully loads ... i thought it will be enough to put it on the completeHandler function , but here is the problem - it scales only the last picture ..... eg. if there are 5 , it scales only the 5th ..... i tried to trace the name of the picture inside the completeHandler and also , i got 4 identical names - the name of the last picture ...... my question is : why is the completeHandler firing only for the last item? anyone has any idea why this is hapening? and more how can i fix it? PLEASE ... i'm burning my brain here for half a day here .......... THANKS in advance!!!!!!!!!!!!!!!!!!
REGARDS, TudorIf you are using a "for" loop to do the loading, it can process thru the entire set of loops before the first image is loaded. If you want to have control over the loading you should load things sequencially.
So instead of using a for loop, build a pseudo loop using an array of the files to load, a counter variable, a loading function, and a loadComplete function. Have the loading function load just one image using the counter variable to identify which image in the array to load. Have the loadComplete function process the one image that was just kloaded, increment the counter, and call the loading function if the counter value does not equal the length of the array. -
Help for beginner! Photo gallery
I have found 2 templates in a free website
Here is the attachment:
www56.zippyshare.com/v/98974987/file.html
The problem I have encountered is that I have no idea in removing the stack gallery after I click the return to main menu button. Maybe you have to spend some time on the logic of the templates. But I really hope you guys can be patient to help.
Well, to be honest, I have tried whole day finding out the method through google and video tutorials. Fortunately, I think I can handle in loading the stack gallery in the first page. Like using XML codes or loading .swf.
But still can't remove/unload the gallery after I hit the return button.
So please generous guys can give me your ideas.something like this...not quite working
function updateSlide() { // load photo, update caption and status fields
setTimeout(targetPhoto.loadPhoto(photos[currentIndex], 2000);
caption = captions[currentIndex];
statusField = (currentIndex+1) + "/" + totalSlides; -
Hi,
I am creating an iPad app using AS3. The app contains three sections.
One of those sections (chocolate sources)contains Dynamic Photo Gallery using XML. The photos, thumbnails, and text in this section are loaded from XML.
I faced may issue when I tried to run this app:
The gallery photos didn't show up
The thumbnails (buttons to navigate the photo gallery) didn't show up at all. (The thumbnails should show up under the photo gallery box.)
The text doesn't show up (the text should be in every photo as describtion)
I want to include Swipe in the photo gallery, how can I do that?
When I click on "Chocolate Sources" button, the photo gallery appears in every section, here are print screens describe what I mean:
The photo gallery covers the home screen too.
Here is my XML:
<?xml version="1.0" encoding="utf-8"?>
<sources>
<section>
<details>
Cocoa tree exists in the tropics area, such as Central and South America.
</details>
<image>
<url>coca1.jpg</url>
</image>
</section>
<section>
<details>
Cocoa is supplied in many countries such as Indonesia, Ghana, Brazil, Ecuador and Cameroon.
</details>
<image>
<url>coca2.jpg</url>
</image>
</section>
<section>
<details>
Dark chocolate helps to relax and reduce the stress and blood pressure because it has antioxidants elements, which helps in vasodilatory process.
</details>
<image>
<url>coca3.jpg</url>
</image>
</section>
<section>
<details>
Chocolate provides energy and hyperactive sometimes because it contains high level of caffeine and sugar.
</details>
<image>
<url>coca4.jpg</url>
</image>
</section>
<section>
<details>
Chocolate could be mixed with many different flavors, such as mint, strawberry, orange, banana, vanilla, hazelnut, almond, coconut, and etc.
</details>
<image>
<url>coca5.jpg</url>
</image>
</section>
<section>
<details>
Chocolate is expressing of well hospitality and good time due to its lovely taste.
</details>
<image>
<url>coca6.jpg</url>
</image>
</section>
</sources>
And here is my Action Script for "Chocolate Sources" section:
stop();
function Choco1(evt:MouseEvent): void {
gotoAndStop('16');
choco_btn.addEventListener(MouseEvent.CLICK,Choco1);
function Souc1 (evt:MouseEvent): void {
gotoAndStop ('31');
souc_btn.addEventListener(MouseEvent.CLICK,Souc1);
function ShopIn1 (evt:MouseEvent):void {
gotoAndStop('46');
shops_btn.addEventListener(MouseEvent.CLICK,ShopIn1);
import flash.net.URLLoader;
import flash.net.URLRequest;
import flash.events.Event;
import flash.display.MovieClip;
import flash.display.Loader;
import fl.motion.MotionEvent;
import flash.events.MouseEvent;
import flash.sampler.NewObjectSample;
import flash.text.TextFormat;
var xmlLoader: URLLoader = new URLLoader (new URLRequest("sources.xml"));
xmlLoader.addEventListener(Event.COMPLETE, finishedXmlLoader);
var xmlFile:XML;
var xextend:int = 10;
var gal:galary = new galary ();
gal.x = 85;
gal.y = 165;
addChild(gal);
var txfe: TextField = new TextField ();
txfe.x = 25;
txfe.y = 45;
var tformat:TextFormat = new TextFormat ();
tformat.bold = true;
tformat.color = 0xFFFFFF;
tformat.size = "18";
tformat.font = "Arial";
txfe.defaultTextFormat = tformat;
addChild(txfe);
function finishedXmlLoader (e:Event): void{
xmlFile = new XML (xmlLoader.data);
var leng:int = xmlFile.image.length();
txfe.text = xmlFile.image.details[0];
for (var i:int = 0;i<leng;i++){
var b:thumbs = new thumbs ();
b.x = xextend;
b.y = 480;
b.buttonMode = true;
b.details = (i+1).toString();
addChild(b);
b.addEventListener(MouseEvent.MOUSE_OVER, theMosover);
b.addEventListener(MouseEvent.MOUSE_OUT, theMosout);
b.addEventListener(MouseEvent.CLICK, onMosClick);
var bloader:Loader = new Loader();
bloader.load(new URLRequest("thumbs/" + (i+1) + ".jpg"));
b.addChild(bloader);
xextend += b.width + 50;
var loader:Loader = new Loader ();
loader.load(new URLRequest ("pictures/coca1.jpg"));
gal.addChild(loader);
function theMosover(m:MotionEvent):void{
m.currentTarget.alpha = 0.5;
function theMosout (m:MouseEvent):void{
m.currentTarget.alpha = 1.0;
function onMosClick(m:MouseEvent):void{
var loader:Loader = new Loader();
loader.load(new URLRequest("pictures/" + m.currentTarget.details + ".jpg"));
gal.addChild(loader);
txfe.text = xmlFile.image.details[int(m.currentTarget.details) -1];
I need an urgent help to fix the errors and make this section work well.
thanks.try:
txfe.text = xmlFile.section[int(m.currentTarget.details) -1].details;
instead of
txfe.text = xmlFile.image.[int(m.currentTarget.details) -1];
and add your thumbs to gal, not the stage. when you're done with the gallery, remove gal. -
Tutorial for a Spry photo gallery with thumbs and buttons ???
Anyone know of a a tutorial for building a Spry photo gallery with both thumbnails and next, previous, stop and play buttons(functions) ???
Like the ones on Adobe's Photo Gallery demos; http://labs.adobe.com/technologies/spry/demos/pe_gallery.html
Adobe show the source for their Photo Gallery Demos, but that doesn't help me much ... I need a prober tutorial that tells me how to do : )
The only tutorial that I've been able to find, is one for Dreamweaver 8, without buttons - I'm looking for a updated version.
I appreciate any help very much. Thank you.Just Google for the Spry photo gallery and you might find
http://cates-associates.net/tutorials/Tutorial-CS3-Spry.html
or even a few others.
Happy Sprying
Ben -
How do I only show thumbnails in the photo gallery without showing the Main Image?
Hello,
I need help customizing the Spry Photo Gallery Demo...
I would like for the Main Image To Be Hidden when the html
page loads. After the user clicks the thumbnail, I would like to
have the Main Image load centered on the page(with div containing
close button) on a z-index above the thumbnails. While the
thumbnails layer has a fade effect to 10%. After the user clicks
the close button the Main image disappears and the thumbnails layer
fades back to 100%. Then the user can click another thumbnail and
so on and so forth...
Is this possible? I have tried everything I can think of with
my limited knowlege of spry and cant get it to work. I just need
help with the Large image part. The close button and fades I can
handle.
Any help would be most appreciated. Please let me know if
further information is needed from me. Thank you in advance.There is a third-party program called Attachment Tamer that will do that for you. In the Terminal, you can type this:
defaults write com.apple.mail DisableInlineAttachmentViewing -bool yes
Also note that while Attachment Tamer does some things with the encoding that makes certain email clients display the item as an attachment, what shows up at the receiver's end is solely dependent on their email client and its settings. -
Photo Gallery module- isn't responsive
Hi there,
I am trying to find out if someone can help me with the photo gallery module. I have used the photo gallery module in a responsice template but it isn't responsive when you look at it on a phone. I have asked for help from the support but they said it is a css / html question so they can't help. This seems a bit odd as the module has been provided in a responsive template- and should really work as responsive.
If anyone could help or knows of the code that needs to be added in to make it work, that'd be really appreciated
Many thanks
EmilyHere's a few lines of CSS to get the modal behaving responsively: javascript - Making Business Catalyst Lightbox Responsive - Stack Overflow
-
Photographer, new to Ipad. Want good photo gallery/album app.
Photographer,
New to Ipad. Need help. Want good photo gallery/album app.
ThanksHave you tried to Photos App? Anything you take you sync onto the iPad for people to see if it's on display
-
Random Photo Gallery - Testing and Comments requested
Hello all...
Just found some javascript to help me rotate my photo gallery on a random(?) basis. I'm currently on a work PC that doesn't have Flash loaded (and doesn't let me load it!) so all I see is a blank screen asking me to dl Flash.
Could anyone interested please test out this functionality for me? It'll save me from having to wait till getting off work tonight (7 more hours!). Click on "Gallery" to randomize the page. Let me know if the albums are actually being rotated. Thanks.
Also, if you want, you can test out the iChat icon on my homepage. I'll be here if anyone wants to shout out! Thanks.
==> www.DirtDoog.com <==</a>
Place A Virtual Pin On Putt-Putt's GuestMap!Several people have asked me whether my gallery is actually rotating or not. I think it may not be totally apparent because some of the albums look very similar using the same viewer. I had 9 "galleries" but 7 of them used the same viewer, so unless you were very familiar with the individual photos they would look identical to one another. And as a result there was only a 2 out of 9 chance to see a radically different gallery presentation.
I have changed things up a little. Now there are basically three presentations so each has a 1 in 3 chance of being seen. The rotation should be more apparent this way.
==> www.DirtDoog.com <==</a>
Place A Virtual Pin On Putt-Putt's GuestMap!
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