Help with basic buttons

I have 5 buttons that are all white and I want to have the
buttons to turn black and stay black after I have pressed it ,so I
know what pages I have been to previously
How to do this
thanks

Use the onRelease event for the button to tell its timeline
to go to a particuar frame (the one you've drawn the button in
black in) and stop. So, something like this:
myButton.onRelease = function() {
myButton.gotoAndStop(insertFrameNumberHere);
Hope that helps!

Similar Messages

  • Need help with a button

    Hello,
    I need help with a button. I created a button and set it up
    so that when you click and hold it, the button becomes lighter in
    color (I used Alpha). I want the button to stay this light color
    after i release the click. Right now it goes back to the normal
    color when I release the click. Can somone help we this?
    Thanks!

    rpofclt wrote:
    > Hello,
    >
    > I need help with a button. I created a button and set it
    up so that when you
    > click and hold it, the button becomes lighter in color
    (I used Alpha). I want
    > the button to stay this light color after i release the
    click. Right now it
    > goes back to the normal color when I release the click.
    Can somone help we
    > this?
    you can't use the button itself if you want to maintain the
    DOWN state after
    release as button automatically resets itself once the mouse
    lives the HIT zone.
    Use movie clip instead and on press simply send it to a frame
    where there
    is DOWN state like image.
    Best Regards
    Urami
    <urami>
    If you want to mail me - DO NOT LAUGH AT MY ADDRESS
    </urami>

  • Help with linking buttons to Scenes

    Hey,
    Rookie to Flash and AS3. Just needed some help with my buttons. Im making a flash program about pancakes (random I know). I have a "Mainmenu" scene and then a "Recipe" scene. I have a button on my mainmenu which takes me to the recipe page when I click it, the code behind the button is
    "stop();btn_recipe.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);function mouseDownHandler(event:MouseEvent):void {
    gotoAndStop(1, "Recipe");
    Then when I arrive at my recipe page I have a button which will take me back to my MainMenu, the code behind that button is:
    "stop();btn_home.addEventListener(MouseEvent.MOUSE_DOWN, mouse5DownHandler);function mouse5DownHandler(event:MouseEvent):void {
    gotoAndPlay(1, "MainMenu");
    So I run my program and the first button works and takes me to recipe page but the button to get to the main menu does nothing, click it and no response or anything
    Please help

    First, hopefully having all your code mushed onto the same line is a copy/paste error, otherwise it should look like...
    stop();
    btn_recipe.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
    function mouseDownHandler(event:MouseEvent):void {
         gotoAndStop(1, "Recipe");
    If the intention is to click the buttons to make them work, then you should use CLICK instead of MOUSE_DOWN.  MOUSE_DOWN can be a persistent state whereas CLICK involves releasing it afterwards.
    As for the code to get you back home, where is it located on the timeline?  Are you getting any error messages when you try to use it?
    One thing you should learn to use is the trace() function.  It is useful for troubleshooting.  You can use it now to see if your second button is talking to the function at all...
    stop();
    btn_home.addEventListener(MouseEvent.CLICK, mouse5DownHandler);
    function mouse5DownHandler(event:MouseEvent):void {
         trace("the button works okay");
         gotoAndPlay(1, "MainMenu");
    If you don't get that message in the output panel, you'll know the button is not properly coded to work.
    Most folks here will recommend you get away from using scenes in a design that includes navigation--they have a history of being problematic.  Instead of using scenes, divide the one main timeline up into sections or use movieclips for the sections and manage their visibility... or do a bit of both.

  • Help With Radio Buttons -- URGENT!!

    Hi i am new to using UI compents in flash.
    Basically i havnt a clue where to start.
    Just some simple action script will help and be much
    appreciated if someone can give me it.
    Basically i have a question to ask which requires radio
    buttons to answer the question.
    I have a question and the answers are A, B, C, D.
    I want:
    A to equal 1
    B to equal 2
    C to equal 3
    D to equal 4
    E to equal 5
    Would someone be able to tell me how to set up the radio
    button so that the value of the radio button is stored into an
    array called SCORE.
    i dont need a tutor for arrays, i can do them, i just need
    help with the radio buttons so a reference to an array would be
    enough, eg how to store the answer from the radio button in an
    array.
    Thank you

    Place the radio buttons on the stage and set their parameters
    to what you need. Make sure that for each group of radio buttons
    you give them the same group name. Then you could use something
    like this:
    var listenerObject:Object = new Object();
    var answerArr:Array = new Array();
    listenerObject.click = function(eventObj:Object) {
    answerArr.push(eventObj.target.selectedData);
    trace(answerArr);
    radioGroup.addEventListener("click", listenerObject);
    radioGroup refers to the group name for the buttons.
    eventObj.target will refer to the actual radio button
    clicked.
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  • Need help with basic program.....!

    I've to write a program that generates a random number, which the user has to try and guess, after each guess they're told whether it's too high or too low etc., I've gotten this far, however, the user has only 10 guesses.... In my program I've used a while loop and the user gets an infinite number of guesses, I know I'm supposed to use a for loop, but can't seem to get it to work properly. Also, when the user guesses the number, the program then has to print out how many guesses it took, and I have no idea how to get it to do this AT ALL!!! I'd really appreciate some help with this, thanks v. much!!!!

    I've to write a program that generates a random
    number, which the user has to try and guess, after
    each guess they're told whether it's too high or too
    low etc., I've gotten this far, however, the user has
    only 10 guesses.... In my program I've used a while
    loop and the user gets an infinite number of guesses,
    I know I'm supposed to use a for loop, but can't seem
    to get it to work properly. Also, when the user
    guesses the number, the program then has to print out
    how many guesses it took, and I have no idea how to
    get it to do this AT ALL!!! I'd really appreciate some
    help with this, thanks v. much!!!!Hey not every book covers every aspect of Java (if you haven't got a book and don't want to buy 1 i recommend an online tutorial) If u want the user to have an infinate number of guesses, use an infinate while loop. Put this in a file called app.java:
    import java.applet.Applet;
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    public class app extends Applet implements ActionListener
         JLabel lbl=new JLabel("Guess a number between 0 and 10:");
         JTextField txtfield=new JTextField(20);
         JButton button=new JButton("Guess...");
         JLabel lbl2=new JLabel();
         int randomnumber=Math.round((float)Math.random()*10);
         public void init()
              add(lbl);
              add(txtfield);
              add(button);
              button.addActionListener(this);
         public void actionPerformed (ActionEvent e)
              String s=new String("");
              s+=randomnumber;
              if (e.getSource().equals(button) && txtfield.getText().equals(s))
                   setBackground(Color.white);
                   setForeground(Color.black);
                   lbl2.setText("Got it!");
                   add(lbl2);
                   validate();
              else
                   setBackground(Color.white);
                   setForeground(Color.black);
                   if (Integer.parseInt(txtfield.getText())>randomnumber)
                   lbl2.setText("Too High!");
                   else
                   lbl2.setText("Too Low!");
                   add(lbl2);
                   validate();
    Then create a HTML document in the classes folder:
    <HTML>
    <HEAD>
    <TITLE>APPLET</TITLE>
    </HEAD>
    <BODY>
    <HR>
    <CENTER>
    <APPLET
         CODE=app.class
         WIDTH=400
         HEIGHT=200 >
    </APPLET>
    </CENTER>
    <HR>
    </BODY>
    </HTML>
    It will do what you wish. If you want to have more then 10 numbers to guess, for example 100, do this:
    int randomnumber=Math.round((float)Math.random()*100);
    Does that answer your question?

  • I need help with a button animation!

    Hi,
    I hope someone can help with a simple-looking problem which
    nonetheless has me stumped!
    I have a feeling that I've missed something obvious.
    I've created a movie clip to act as a button (I've called it
    "abs_button") and placed it on the stage.
    My main movie has one frame.
    Within the "abs_button" movie clip there are 5 layers.
    Labels, actions, default button state, rollover state and rollout
    state.
    Technically, default button state, rollover state and rollout
    state could be on the same layer as they don't overlap, but I've
    given each animation its own layer for clarity.
    FRAME 01.
    Default button state is one frame with a graphic of the
    button. Just a label at the start ("abs_up") and a "stop();" action
    at the end.
    FRAME 02 to 31.
    Rollover state is a 30 frame animation. Label at start
    ("abs_over"), "stop()"; action at the end.
    FRAME 32 to 62.
    Rollout state is a 30 frame animation. Label at start
    ("abs_out"), "stop()"; action at the end.
    All animations were achieved with tweens.
    My initial "abs_button" code:
    on (release) {
    getURL("targetPage.htm", "_self");
    on (rollOver) {
    gotoAndPlay("abs_button", "abs_over");
    on (rollOut) {
    gotoAndPlay("abs_button", "abs_out");
    As it stands, the animation jumps to frame 1 of "abs_out" on
    rollout.
    I need the "abs_over" animation to always play through to the
    end, as the "abs_out" is "abs_over" in reverse (i.e. image grows
    large on rollover and shrinks again on rollout.
    I've tried for 2 days to solve this, but I clearly need help.
    My experiments with variables simply didn't work.
    I would be grateful if someone could tell me where I'm going
    wrong!
    Thanks,
    Andy

    use this:
    on (rollOver) {
    gotoAndPlay("abs_over");
    Since the code is attached directly to the movieclip, you
    don't have to
    identify the clip. A gotoAndPlay() function takes a frame
    number or a
    frame label name as its argument, never the name of the clip
    that
    contains the frame number or name.
    Rob
    Rob Dillon
    Adobe Community Expert
    http://www.ddg-designs.com
    412.243.9119

  • Little bit of help[ with a button.

    Good day all!
    I need help making a button. This is what I want to happen.
    I have a bunch of text, One of the words "merino" is bule as
    to say there is a link hear! And I want an image of the "merino" to
    come up, like a "ALT" box. Or have an image in the "ALT" box?
    I know how to do this in "Flash" i.e just drop in the image
    on the over state of the button event. Easy as pie! This is why I
    cant get to grips with Dreamweaver! I hate it!
    But I am willing to learn and maybe in time love???
    Thanks all!

    "satrop" <[email protected]> wrote in
    message
    news:f0o4t7$954$[email protected]..
    > Good day all!
    >
    > I need help making a button. This is what I want to
    happen.
    >
    > I have a bunch of text, One of the words "merino" is
    bule as to say there
    > is a
    > link hear! And I want an image of the "merino" to come
    up, like a "ALT"
    > box.
    >
    > I know how to do this in "Flash" i.e just drop in the
    image on the over
    > state
    > of the button event. Easy as pie! This is why I cant get
    to grips with
    > Dreamweaver! I hate it!
    >
    > But I am willing to learn and maybe in time love???
    HTML is a lot different from Flash! :-)
    I believe you could do this using DW's Show-Hide layer
    behavior - have
    mousing over the link trigger a layer with the image to
    appear. Someone else
    may have a better idea.
    Just FYI, having to mouse over a link in order to get more
    information about
    it isn't usually appreciated by users. You *might* want to
    re-think this
    plan..
    Patty Ayers | Adobe Community Expert
    www.WebDevBiz.com
    Free Articles on the Business of Web Development
    Web Design Contract, Estimate Request Form, Estimate
    Worksheet

  • Need help with encore buttons - highlights

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    many thanks
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    Hi Bill
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  • UWL - Help with Decision Buttons

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  • Help with Social buttons ...

    Hi,
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  • Help with nav buttons please

    Hey there, i've recently been following a tutorial and I have come across a problem with the AS for the nav buttons,  http://www.flash-game-design.com/flash-tutorials/basic-flash-website-tutorial-6.html, the tutorial says to write:
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    The problem with the first attempt was not the code, but where you placed it.  That code needs to be placed on the timelinein the same frame as where the buttons are  (preferably in a separate 'actions' layer).  This approach is the better approach than trying to place the code on the objects because it keeps all code in a single easy to find location... the timeline.
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        content.gotoAndPlay("port")
    on(release){
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  • Help with dynamic button click inside titleWindow

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  • Help with assignment- buttons that control movie clips

    I am pretty new to flash and my professor gave us an assignment with little help or tutorials.
    He wants us to create a SWF that features a house and it's front yard and two buttons.
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    When I push the sunrise button, the sun needs to rise above the house and stay there.  When I push the Sunset button, it needs to set- and then a ufo needs to land on the lawn.
    So i think I have a pretty good grasp on the assignment, but the actionscript is throwing me off.  How can I make buttons that will control the sun movie clip to rise- stay above the house, and then set?  The ufo is a whole new matter.   The sunset button should make the sun lower and then a ufo land on the lawn.
    Please help explain/link me to the proper tutorials.   One thing that i'm worried about is that the sun will rise- and then stay above the house even if i click the sunset button.
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    Well i can think of a few ways to do this.
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    I understand you have been set a task and you want the answer straight away. But i doubt he would have given you anything you couldn't handle. Also I learnt more from trial and error and searching the net than from most of my teachers at coll and uni, It's frustrating i know, but the buzz you get when you finally crack it is amazing. Stick in there!
    That being said i remember the panic I suffered and like to help so here's a thought:
    You could just have the 2 buttons play a basic movie clip. The sky could rotate one way to make the sun rise and add a "stop" in the actions to make it stay there, and to the left to sunset with both images together but not being shown all the time by using a mask. You could even add in the ufo to the clip but this would only work if you added an extra part to the movie so that when the ufo has landed it flys out again and then begins to rotate the sun and moon again. ( buttons would be dissabled during the play modes to avoid chaos) This is just a quick thought. I'm sure there are several ways of doing this depending on how fancy it needs to be.
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    Cobie

  • Help with Enabled Buttons

    I am looking for a way to enable/disable all buttons in a
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    I am messing with having things load in what I call "windows"
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    www.custom-differentials.com
    and open the gallery, then drag the gallery to the middle of
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    OK, I lied to you. I meant to say I was setting the _height
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    I am not gonna mark this answered cuz I am curious on the
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  • Really need help with basic static forms?!?!

    I was thrown into creating forms for our Business Managers and I am not a developer in any way!  I am a Recruiter, but somewhat tech savvy (or at least I thought I was). 
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    I am getting extremely frustrated because in testing the form everything seems to be working properly including tab order, print, save and everything I want it to do.  Then, I send them out for my managers to use, for some Manager's they work great, no problems at all!  But then, I keep getting these weird issues from different Managers with the same form.  For one of them, what they typed in the field, now looks like it's behind the text box, like when you select Highlight all, you can see what he typed, but then if you click into the text box, you can see what he typed. Another Manager said, two (crucial) fields would not show the text entered when she tries to save or print, but on screen you can see it????
    So after the rambling, I guess my questions are: should I be using Live Cycle to create such basic forms or should I be using Adobe?  Can anyone recommend a good "FOR DUMMIES" book that will help me figure out what I am doing wrong, and not explain in "IT" language?
    This is really getting embarrassing!! Any help would be greatly appreciated!!!!

    1. Make sure to set the PDF target version. Goto File -> Form Properties (see the first screenshot attached)
         Find out the minimum Reader version used in your organization and set this value accordingly. If you are not sure, select the least recent version.
    2. two (crucial) fields would not show the text entered when she tries to save or print, but on screen you can see it
         This may be due to the visibility settings of the fields. Just make sure that you have selected visible instead of visible (screen only)
         See the second screenshot attached
    Hope this may help you.
    Nith

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