Help with flash professional 8

hi,
please follow the link
http://www.flashmo.com/preview/flashmo_170_galaxy
and suggest me any good tutorial to make this type of flash site (moving content with navigation links)
please inform me whether its available in mac.flash professional help or not?
thanks

I won't be providing the complete script code for this.  I'll give you enough of what you need to know to make use of what I do provide.  You have to put your mind to work to get it going for whatever you have planned.What I provide is actionscript 2, since you mentioned Flash 8.
The movement forward and backward will be automatic based on the button clicked.  Each button will have specific final values defined for the _x positions of the objects you want to move (the finalX positions).  The Tweens will all work such that the objects will always move from their current _x position to their finalX position.
import mx.transitions.Tween;
import mx.transitions.easing.Regular;
// Tween variables
var twContent;   // the forward-most movieclip
var twBK1;        // a background piece
var twBK2;        // another background piece
// Final X variables (set as needed by each button click)
var mcFinalX =  mainContent._x;    // initialized to its current value
var bk1FinalX = bk1._x;
var bk2FinalX = bk2._x;
function moveMovies(){
     twContent = new Tween(mainContent, "_x", Regular.easeIn, mainContent._x, mcFinalX, 2, true);
     twBK1 = new Tween(bk1, "_x", Regular.easeIn, bk1._x, bk1FinalX, 2, true);
     twBK1 = new Tween(bk2, "_x", Regular.easeIn, bk2._x, bk2FinalX, 2, true);
btn1.onRelease = function(){   // each button will set specific values
     mcFinalX = ?; // you need to figure out what these ? values are
     bk1FinalX = ?;
     bk2FinalX = ?;
     moveMovies();
btn2.onRelease = function(){  
     mcFinalX = ?;
     bk1FinalX = ?;
     bk2FinalX = ?;
     moveMovies();
Note: the 2 in the Tween code above is 2 seconds.  You can make this vary based on the distance that needs to be travelled if you like by somehow making use of the difference between the current _x and finalX values instead of the 2
Here is a breakdown of what's in the Tween code...
new Tween(     movieclip/object instanceName, 
                      property to tween,
                      easing method,
                      starting value,
                      final value,
                      time/frames,
                      true(time) / false(frames)

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