Help with flash professional 8
hi,
please follow the link
http://www.flashmo.com/preview/flashmo_170_galaxy
and suggest me any good tutorial to make this type of flash site (moving content with navigation links)
please inform me whether its available in mac.flash professional help or not?
thanks
I won't be providing the complete script code for this. I'll give you enough of what you need to know to make use of what I do provide. You have to put your mind to work to get it going for whatever you have planned.What I provide is actionscript 2, since you mentioned Flash 8.
The movement forward and backward will be automatic based on the button clicked. Each button will have specific final values defined for the _x positions of the objects you want to move (the finalX positions). The Tweens will all work such that the objects will always move from their current _x position to their finalX position.
import mx.transitions.Tween;
import mx.transitions.easing.Regular;
// Tween variables
var twContent; // the forward-most movieclip
var twBK1; // a background piece
var twBK2; // another background piece
// Final X variables (set as needed by each button click)
var mcFinalX = mainContent._x; // initialized to its current value
var bk1FinalX = bk1._x;
var bk2FinalX = bk2._x;
function moveMovies(){
twContent = new Tween(mainContent, "_x", Regular.easeIn, mainContent._x, mcFinalX, 2, true);
twBK1 = new Tween(bk1, "_x", Regular.easeIn, bk1._x, bk1FinalX, 2, true);
twBK1 = new Tween(bk2, "_x", Regular.easeIn, bk2._x, bk2FinalX, 2, true);
btn1.onRelease = function(){ // each button will set specific values
mcFinalX = ?; // you need to figure out what these ? values are
bk1FinalX = ?;
bk2FinalX = ?;
moveMovies();
btn2.onRelease = function(){
mcFinalX = ?;
bk1FinalX = ?;
bk2FinalX = ?;
moveMovies();
Note: the 2 in the Tween code above is 2 seconds. You can make this vary based on the distance that needs to be travelled if you like by somehow making use of the difference between the current _x and finalX values instead of the 2
Here is a breakdown of what's in the Tween code...
new Tween( movieclip/object instanceName,
property to tween,
easing method,
starting value,
final value,
time/frames,
true(time) / false(frames)
Similar Messages
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I am taking a class and we are using the book Adobe Flash Professional CS6. I downloaded the trial Adobe Flash CC since I could not find one specifically for CS6. While working through the lessons I noticed I did not have certain features that were presented in the book. I am missing the deco and bone tool. I have had other issues and I'm just on the second chapter. Did I get the wrong download or am I missing something.
Also, This forum is actually about the Cloud, not about using individual programs
Once your program downloads and installs with no errors, you need the program forum
If you start at the Forums Index http://forums.adobe.com/index.jspa
You will be able to select a forum for the specific Adobe product(s) you use
Click the "down arrow" symbol on the right (where it says ALL FORUMS) to open the drop down list and scroll
http://forums.adobe.com/community/flash -
Installing and using Adobe Air SDK 2.5 with Flash Professional CS4
Hi,
I am trying to install the Air SDK 2.5 with Flash Professional CS4 with the intention of creating a program to use Actionscript 3 to communicate with the UDP interface using datagrams. (The server is the IL2 device link interface) As I am very new to this development environment I was wondering if anyone could answer a few questions.
1) Can I use datagram sockets with Air 2.5 with Actionscript 3 and Flash CS4?
2) Is there special procedure for installing the AIR SDK 2.5 or do I use the instructions layout in "How to Overlay the Adobe Air 2 SDK for Use with Flash Professional - Flash professional CS4"?
3) If I do use those instructions, when I edit the namespace for my application do I set it to 2.0 or 2.5?
4) As a stepping stone to building my program I was trying to try to build the Actionscript 3 DatagramSocketExample program that is published by Adobe. Unfortunately I am getting a '1046: Type was not found or was not a compile-time constant: DatagramSocketDataEvent'.
Is there a step by step tutorial on how to get the example code up and running?
Thankyou for your time and patience with my noob questions
IanThis was part of the AIR 2.0 beta release note, but I used this for 2.5 and it works nice.
You can try it too an make sure you use 2.5 wherever the not says 2.0beta2.
Goodluck.
How to Update Flash CS4 to Use the AIR 2 Beta SDK
If you use Flash CS4 Professional to build Adobe AIR applications, please follow the instructions below to manually update the version of the AIR SDK to use version 2.0.
Update Flash CS4 Professional to version 10.0.2 at http://www.adobe.com/support/flash/downloads.html or select "Help > Updates... " from within Flash CS4.
Quit Flash CS4 Professional if it is open.
Navigate to the Flash CS4 installation folder. The default location on Windows is "C:\Program Files\Adobe\Adobe Flash CS4\" and on Mac OS "/Applications/Adobe Flash CS4/"
Within the "Adobe Flash CS4" folder you should see a folder called "AIK1.5". If this folder is not present repeat step #1.
Rename the folder "AIK1.5" to "AIK1.5 OLD" or delete it if you do not need to save a copy of it.
Make a new folder called "AIK1.5"
Download the Adobe AIR 2 SDK from the labs website and uncompress the contents of the folder to the new "AIK1.5" folder you just created.
Copy the "airglobal.swc" file located within the "Adobe Flash CS4/AIK1.5/frameworks/libs/air/" folder into the "Adobe Flash CS4/Common/Configuration/ActionScript 3.0/AIR1.5/" folder.
Flash CS4 is now configured to use the AIR 2 beta 2 SDK.
In order to take advantage of the new AIR 2 beta 2 features, you will need to update your application descriptor file to use the "2.0beta2" namespace. -
Adding advertising to app made with Flash Professional
Hi,
can someone help me with how to add advertising, like Google Mobile Ads, to an app made with Flash Professional?
Many thanks in advance!You can try this Using the AdMob Adobe AIR native extension for Android | Adobe Developer Connection
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Need help with Flash CS4 buttons/can't get buttons to control anything
Hello,
I need help with Flash CS4. I am making a banner with an animation (Image change into movie clip "3D Spiral") and added buttons but I cannot get the buttons to control the animation. Please help I am frustrated! If someone could help I would be most appreciated.Thank you.
Regards,
Michael J. Sheehan allelois
Date: Mon, 17 Aug 2009 18:48:09 -0600
From: [email protected]
To: [email protected]
Subject: Need help with Flash CS4 buttons/can't get buttons to control anything
Hi there
I'm not sure how you wound up where you did. But you wound up in the Adobe Captivate forums. Please stand by as I move your thread to the Flash forums.
Cheers... Rick
> -
Still need help with flash player download
I'm still having a problem with the flash player, please read my last post below:
"I've tried everything here & still can't download the flash player. Anytime I try to download it asks me to install ADM add-on and then when I click on that, my computer freezes. How do I enable this add-on without my computer freezing? Can anyone help pls?"Thanks a lot for your help, it is truly appreciated.
Date: Thu, 29 Oct 2009 18:52:38 -0600
From: [email protected]
To: [email protected]
Subject: Still need help with flash player download
You can set Flash Player to check for updates on the Global Settings Manager panel:
http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager05.htm l
> -
Starling with Flash Professional CS6?
Hi - Quick question to somone who knows.
Can you use Starling with Flash CS6 professional, or do you need to use Flash Builder?
I have an animation for IOS developed with Flash Professional and the audio goes out of sync on the iPad. Someone recommended trying Starling and I am struggling. I have found loads of downloads, but no FLA downloads to demonstrate it.You can use Starling with CS6, I've done some testing with it, but not much more. I just know it works fine in CS6. All you should need to do is download the classes and then follow any of the examples. Here's a barebones example that will initialize Starling and show the stats monitor:
Document Class:
package
import flash.display.MovieClip;
import flash.display.Sprite;
import starling.core.Starling;
public class StarlingTest extends MovieClip
private var starling:Starling;
public function StarlingTest()
starling = new Starling(Game, stage);
starling.start();
starling.showStats = true;
And then you need the Game class:
package
import flash.display.BitmapData;
import starling.display.Sprite;
import starling.events.EnterFrameEvent;
import starling.text.TextField;
import starling.display.Image;
import starling.textures.Texture;
import com.greensock.TweenMax;
import flash.events.* ;
public class Game extends Sprite
private var textField:TextField;
public function Game()
addEventListener(EnterFrameEvent.ENTER_FRAME, update);
private function update(e:EnterFrameEvent):void
I took out the code inside update that added Sprites to the stage... but this should at least get Starling up and running for you. -
Using Away3D with Flash Professional
Hi guys,
Flash Rookie here.
I am simply trying to get up and running with flash professional and Away3D.
I tried following this guide: https://docs.google.com/document/pub?id=1K3L4JajVRPmsQ_v0RgYNQhRmgIcA4WvknwLIRKjPUyI
But even then I couldn't get it running.
Could somone please explain an obvious step by step process of (downloading, installing, linking to then running simple example in Away 3D.) Really clearly written as if talking to a child.
Thanks very much.
MrBHere are the errors:
Scene 1, Layer 'Layer 1', Frame 1, Line 1
1172: Definition away3d.cameras:Camera3D could not be found.
Scene 1, Layer 'Layer 1', Frame 1, Line 3
1172: Definition away3d.containers:Scene3D could not be found.
Scene 1, Layer 'Layer 1', Frame 1, Line 5
1172: Definition away3d.containers:View3D could not be found.
Scene 1, Layer 'Layer 1', Frame 1, Line 7
1172: Definition away3d.core.math:Number3D could not be found.
Scene 1, Layer 'Layer 1', Frame 1, Line 9
1172: Definition away3d.core.render:Renderer could not be found.
Scene 1, Layer 'Layer 1', Frame 1, Line 11
1172: Definition away3d.primitives:WireCube could not be found.
Scene 1, Layer 'Layer 1', Frame 1, Line 1
1172: Definition away3d.cameras:Camera3D could not be found.
Scene 1, Layer 'Layer 1', Frame 1, Line 3
1172: Definition away3d.containers:Scene3D could not be found.
Scene 1, Layer 'Layer 1', Frame 1, Line 5
1172: Definition away3d.containers:View3D could not be found.
Scene 1, Layer 'Layer 1', Frame 1, Line 7
1172: Definition away3d.core.math:Number3D could not be found.
Scene 1, Layer 'Layer 1', Frame 1, Line 9
1172: Definition away3d.core.render:Renderer could not be found.
Scene 1, Layer 'Layer 1', Frame 1, Line 11
1172: Definition away3d.primitives:WireCube could not be found.
Scene 1, Layer 'Layer 1', Frame 1, Line 15
1046: Type was not found or was not a compile-time constant: Scene3D.
Scene 1, Layer 'Layer 1', Frame 1, Line 21
1046: Type was not found or was not a compile-time constant: View3D.
Scene 1, Layer 'Layer 1', Frame 1, Line 25
1046: Type was not found or was not a compile-time constant: Camera3D.
Scene 1, Layer 'Layer 1', Frame 1, Line 27
1046: Type was not found or was not a compile-time constant: WireCube.
Scene 1, Layer 'Layer 1', Frame 1, Line 41
1180: Call to a possibly undefined method WireCube.
Scene 1, Layer 'Layer 1', Frame 1, Line 57
1046: Type was not found or was not a compile-time constant: Number3D.
Scene 1, Layer 'Layer 1', Frame 1, Line 57
1180: Call to a possibly undefined method Number3D.
Scene 1, Layer 'Layer 1', Frame 1, Line 61
1180: Call to a possibly undefined method Scene3D.
Scene 1, Layer 'Layer 1', Frame 1, Line 65
1180: Call to a possibly undefined method Camera3D.
Scene 1, Layer 'Layer 1', Frame 1, Line 77
1180: Call to a possibly undefined method View3D.
Scene 1, Layer 'Layer 1', Frame 1, Line 85
1120: Access of undefined property Renderer. -
Help with flash video buffering
I need help with flash video buffering. I've created a
buffering graphic to show up when the clip is loading. The problem
that I'm having is that when the video finishs playing, the buffer
is empty and the graphic pops back on. The following is the code
that I'm using to call and buffer the video. Any help would be
great!
stop();
var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);
ns.setBufferTime(10);
ns.onStatus = function(info){
if(info.code == "NetStream.Buffer.Full"){
bufferClip._visible = false;
if(info.code == "NetStream.Buffer.Empty"){
bufferClip._visible = true;
if (info.code == "NetStream.Stop") {
bufferClip._visible = false;
theVideo.attachVideo (ns);
ns.play("my_clip.flv");
rewindButton.onRelease= function(){
ns.seek(0);
playButton.onRelease= function(){
ns.pause();
}Again thank you for your help in advance...
I put the script folder into the root. As far as the .flv
file it is showing up as being "put" to my web server. when i
checked the root folder it is there. again i am having the same
problem.. the local view works but when i check it on the web it
just shows that there should be a flash video there but it does not
show up.
i created a new root for this test page the new link is..
http://www.wfwa.org/TESTindexfolder/TESTindex.asp
here are the files that are showing up in it...
flashprojectwebvid.fla
flashprojectwebvid.html
flashprojectwebvid.swf
PBSpromo.flv
SteelExternalPlaySeekMute.swf
TESTindex.asp
and the Scripts folder
thanks again for any help.. -
Need Help Please with Flash Professional - No Cursor Change on Buttons/Links in Mac OS
Hi Folks, I am relatively new to Flash Professional but I recently built a very nice flash website with very little problems. I noticed after I uploaded my site to my server, that my mouse cursor did not change from an arrow to a finger on any of my buttons. It did change on the hyperlinks, but not on the buttons. Everything still worked fine but there was no indication to the user that an object was in fact an interactive button. I found this code: button1.buttonMode = true; button1.useHandCursor = true; and inserted it for all my buttons and that seemed to fix everything, I tested the site on firefox, ie, and safari. I am using a PC with windows 7. When I went to check the website on a Mac powerbook, the cursor did not change on any of the buttons and it does not change on any of my hyperlinks either. I have searched all over trying to find a solution and have had no luck. Can anyone please help me with this problem or point me in the right direction? Any advice would be very much appreciated. Thanks so much!!!
Thank you so much for replying! I did in fact let flash professional create the HTML page for the site and have not altered it at all. Would you have any other suggestions as to why it's not displaying my links/buttons on a Mac? I checked out the browsers Firefox, ie, and safari on my pc, but looking thru safari on the Mac, the cursor does not change on any of my links or buttons. Thanks again so much for the reply, nice to hear from a human instead of reading thousands of posts! Very much appreciated!!!!!
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I'm having a weird bug with Flash Professional
When ever I try to draw something, the moment I touch the pen down it makes a line to the bottom of the screen. I have a 10x6.25 Monoprice. Now normally I would assume that there's something wrong with my monoprice but this only ever happens on flash. Everything else works just fine. Oddly enough, If I draw (or even click) in the Pen Pressure Testing box, I can draw a single line just fine, at any length so I know that it works. Then the next lines will go straight back to doing what they did before, unless I click on the Pressure tab again then back onto Flash. I use windows 7.
Yes I have re-installed flash. I've changed the pen tips. I have not touched any settings on anything ever. So I don't know if it's a setting bug. I just hope it's an easy fix Please help!try resetting your flash preferences and updating your monoprice drivers.
reset your preferences:
dreamweaver: http://helpx.adobe.com/dreamweaver/kb/restore-preferences-dreamweaver-cs4-cs5.html
flash: http://helpx.adobe.com/flash/kb/re-create-preferences-flash-professional.html
indesign: https://forums.adobe.com/thread/526990
lightroom: http://www.lightroomforums.net/showthread.php?14226-Resetting-%28or-Trashing-%29-the-Light room-Preferences-file
photoshop: https://forums.adobe.com/thread/375776 -
Adobe Flash Editor by default opens with Flash Professional CS4 when I have CS5 Installed ?
How can I change with which Flash Professional to open the fla files in Flash Builder? My Fla files are saved as CS5 version, they open by default with CS5 when I double click them, but still Flash Builder tries to open them with CS4 ??? I couldn't find any simple switch setting for that, anyone ?
Also is there a quick way to publish a specific fla file in Flash Builder which I want published just once not every time I save, or I have to open it in Flash Professional and publish it from there ?I'm not certain - I haven't done that. But I found this link...
http://help.adobe.com/en_US/flash/cs/using/WSFD77A256-0DE1-46c7-86FB-CC4A8AE2EAA6.html
Part way through the page, it mentions this:
To perform testing or debugging in Flash Pro with a file you are editing in Flash Builder 4:
From the Flash Builder development perspective, choose Run > Test Movie or Run > Debug Movie. Note that each menu item has a Flash Pro icon next to it. Once the SWF window or debug session is closed, focus will return to Flash Builder unless there are compiler errors in frame scripts inside the FLA file associated with the project. Information about all errors is sent to the Errors panel in Flash Builder.
To publish the FLA file associated with the current project in Flash Builder:
From the Flash Builder development perspective, choose Project > Publish Movie. Note the Flash Pro icon next to the menu command.
Good luck! -
Help with Flash code in web page
I have a Flash file in the masthead of my web site that shows
a slideshow. I want to code the page so that if the viewer doesn't
have Flashplayer, an alternative jpeg comes up in the masthead
instead of the file with the flash slideshow. I'm afraid I'm new to
most of this.... I'd very much appreciate help with the
programming.
Thank you!
Here's the file:
http://www.ewgaphilly.com/cs3index.html
(the slide show isn't working at the moment -- a server issue). The
alternate file I want to put in is:
http://www.ewgaphilly.com/alternate_mast.jpgI'm sorry to be so dull on this, but I'd appreciate if you
could tell me specifically which is the embed code (the codes in
the <head>? What to I change here? I really appreciate your
help.
Here is what I get when I publish the movie and the open the
html file:
<!-- saved from url=(0013)about:internet -->
<html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html;
charset=iso-8859-1" />
<title>main_slideshow_philly</title>
<script language="JavaScript" type="text/javascript">
<!--
// Globals
// Major version of Flash required
var requiredMajorVersion = 7;
// Minor version of Flash required
var requiredMinorVersion = 0;
// Revision of Flash required
var requiredRevision = 0;
// the version of javascript supported
var jsVersion = 1.0;
// -->
</script>
<script language="VBScript" type="text/vbscript">
<!-- // Visual basic helper required to detect Flash
Player ActiveX control version information
Function VBGetSwfVer(i)
on error resume next
Dim swControl, swVersion
swVersion = 0
set swControl =
CreateObject("ShockwaveFlash.ShockwaveFlash." + CStr(i))
if (IsObject(swControl)) then
swVersion = swControl.GetVariable("$version")
end if
VBGetSwfVer = swVersion
End Function
// -->
</script>
<script language="JavaScript1.1"
type="text/javascript">
<!-- // Detect Client Browser type
var isIE = (navigator.appVersion.indexOf("MSIE") != -1) ?
true : false;
var isWin =
(navigator.appVersion.toLowerCase().indexOf("win") != -1) ? true :
false;
var isOpera = (navigator.userAgent.indexOf("Opera") != -1) ?
true : false;
jsVersion = 1.1;
// JavaScript helper required to detect Flash Player PlugIn
version information
function JSGetSwfVer(i){
// NS/Opera version >= 3 check for Flash plugin in plugin
array
if (navigator.plugins != null &&
navigator.plugins.length > 0) {
if (navigator.plugins["Shockwave Flash 2.0"] ||
navigator.plugins["Shockwave Flash"]) {
var swVer2 = navigator.plugins["Shockwave Flash 2.0"] ? "
2.0" : "";
var flashDescription = navigator.plugins["Shockwave Flash" +
swVer2].description;
descArray = flashDescription.split(" ");
tempArrayMajor = descArray[2].split(".");
versionMajor = tempArrayMajor[0];
versionMinor = tempArrayMajor[1];
if ( descArray[3] != "" ) {
tempArrayMinor = descArray[3].split("r");
} else {
tempArrayMinor = descArray[4].split("r");
versionRevision = tempArrayMinor[1] > 0 ?
tempArrayMinor[1] : 0;
flashVer = versionMajor + "." + versionMinor + "." +
versionRevision;
} else {
flashVer = -1;
// MSN/WebTV 2.6 supports Flash 4
else if
(navigator.userAgent.toLowerCase().indexOf("webtv/2.6") != -1)
flashVer = 4;
// WebTV 2.5 supports Flash 3
else if
(navigator.userAgent.toLowerCase().indexOf("webtv/2.5") != -1)
flashVer = 3;
// older WebTV supports Flash 2
else if (navigator.userAgent.toLowerCase().indexOf("webtv")
!= -1) flashVer = 2;
// Can't detect in all other cases
else {
flashVer = -1;
return flashVer;
// If called with no parameters this function returns a
floating point value
// which should be the version of the Flash Player or 0.0
// ex: Flash Player 7r14 returns 7.14
// If called with reqMajorVer, reqMinorVer, reqRevision
returns true if that version or greater is available
function DetectFlashVer(reqMajorVer, reqMinorVer,
reqRevision)
reqVer = parseFloat(reqMajorVer + "." + reqRevision);
// loop backwards through the versions until we find the
newest version
for (i=25;i>0;i--) {
if (isIE && isWin && !isOpera) {
versionStr = VBGetSwfVer(i);
} else {
versionStr = JSGetSwfVer(i);
if (versionStr == -1 ) {
return false;
} else if (versionStr != 0) {
if(isIE && isWin && !isOpera) {
tempArray = versionStr.split(" ");
tempString = tempArray[1];
versionArray = tempString .split(",");
} else {
versionArray = versionStr.split(".");
versionMajor = versionArray[0];
versionMinor = versionArray[1];
versionRevision = versionArray[2];
versionString = versionMajor + "." + versionRevision; //
7.0r24 == 7.24
versionNum = parseFloat(versionString);
// is the major.revision >= requested major.revision AND
the minor version >= requested minor
if ( (versionMajor > reqMajorVer) && (versionNum
>= reqVer) ) {
return true;
} else {
return ((versionNum >= reqVer && versionMinor
>= reqMinorVer) ? true : false );
return (reqVer ? false : 0.0);
// -->
</script>
</head>
<body bgcolor="#ffffff">
<!--url's used in the movie-->
<!--text used in the movie-->
<script language="JavaScript" type="text/javascript">
<!--
var hasRightVersion = DetectFlashVer(requiredMajorVersion,
requiredMinorVersion, requiredRevision);
if(hasRightVersion) { // if we've detected an acceptable
version
var oeTags = '<object
classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"'
+ 'width="780" height="444"'
+ 'codebase="
http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab">'
+ '<param name="movie" value="main_slideshow_philly.swf"
/><param name="quality" value="high" /><param
name="bgcolor" value="#ffffff" />'
+ '<embed src="main_slideshow_philly.swf" quality="high"
bgcolor="#ffffff" '
+ 'width="780" height="444" name="main_slideshow_philly"
align="middle"'
+ 'play="true"'
+ 'loop="false"'
+ 'quality="high"'
+ 'allowScriptAccess="sameDomain"'
+ 'type="application/x-shockwave-flash"'
+ 'pluginspage="
http://www.macromedia.com/go/getflashplayer">'
+ '<\/embed>'
+ '<\/object>';
document.write(oeTags); // embed the flash movie
} else { // flash is too old or we can't detect the plugin
var alternateContent = 'alternate.giv';
document.write(alternateContent); // insert non-flash
content
// -->
</script>
<noscript>
// Provide alternate content for browsers that do not
support scripting
// or for those that have scripting disabled.
Alternate HTML content should be placed here. This content
requires the Macromedia Flash Player.
<a href="
http://www.macromedia.com/go/getflash/">Get
Flash</a>
</noscript>
</body>
</html>
Here is my existing code in my home page:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0
Transitional//EN" "
http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="
http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html;
charset=iso-8859-1" />
<title>EWGA Greater Philadelphia Executive Women's Golf
Association</title>
<style type="text/css">
<!--
@import url("/ewgacss.css");
-->
</style>
<script src="Scripts/AC_RunActiveContent.js"
type="text/javascript"></script>
<style type="text/css" media="screen">
<!--
@import url("p7tbm/p7tbm_center_08.css");
-->
</style>
<script type="text/javascript"
src="p7tbm/p7tbmenu.js"></script>
</head>
some other stuff goes in here!!
then...
<script type="text/javascript">
AC_FL_RunContent( 'codebase','
http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0','wid th','780','height','444','title','EWGA
Greater
Philadelphia','src','/main_slideshow_philly','quality','high','pluginspage','
http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash','movi e','/main_slideshow_philly'
); //end AC code
</script>
<noscript>
<object
classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="
http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,28,0"
width="780" height="444" title="EWGA Greater Philadelphia">
<param name="movie" value="/main_slideshow_philly.swf"
/>
<param name="quality" value="high" />
<embed src="/main_slideshow_philly.swf" quality="high"
pluginspage="
http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash"
type="application/x-shockwave-flash" width="780"
height="444"></embed>
</object>
</noscript> -
Adding Android Licensing with Flash Professional and AIR 3.0
I have done the overlay AIR 3 stuff, but I still can't find an answer on how to get Android Licensing Service implemented after days and days of searching. It is pretty poitless to package a paid Android app without the licensing check as it would just easily hand the app to unauthorized users to install it without a fight.
Do not post this absurd unhelpful link: http://www.adobe.com/devnet/air/articles/android-licensing-native-extensions.html
It is only instructions for the bizzare FlashBuilder tool, and is quite long winded and excessive as well
Android Licesnsing Service is listed as a feature of AIR 3. How do I enable or install it onto my app in Flash Professional.Hi, thanks for responding, Joe.
Yes, I do plan on customizing the implementation the best I can.
I am fine with using command line to build my project if needed, I just need it to work and need to know how to do it. I am very eager to get this finished up and published. It is very frustrating to have an app all ready for android after months upon months of working on it nonstop, but then get stuck on this.
I have been trying to get this all figured out the past several days. It is very confusing and there is barely any info out there on it.
I am using Eclipse to try and build this Java extension, as I have Flash Pro and not builder.
I have gotten the Jar created from the "Creating the Java project" step.
Now on the "Developing the ActionScript library."
It says to make a project and copy files form frameworks\projects\air\Licensing\Android\AndroidLicensingJavaProject\src\ which are java files, and do some stuff, then create a SWC from them.
I sort of suspect it was a typo in the article and is supposed to be frameworks\projects\air\Licensing\Android\AndroidLicensingLib\src\
seeing as it shows .as files in the project not .java.
Also it refers to what I think it means to be ExtensionContext as "ExternalContext," which does not appear to exist in flash.external on step 4 of 'Developing the ActionScript Library.'
So the article has some flaws, and should probably be rewritten and include instructions for the proper flash editor, Flash Professional.
Anyhow, I came up with a hack to build I SWC from Flash Pro which I hope will work.
I am trying to hack together a solution to get this all to work. It is very unpleasant having to guess and figure allot of things out myself. Is there going to be a proper solution in the future? If so, roughly how long will it be? I really need to get my projects published now or very soon, not a year or 6 months from now.
I tried to complie my project to build the SWF I need for packaging with the native extension and I get this error:
"Unexpected or unknown element or attribute in the application descriptor file.
/path-to-my-app/myappname-app.xml(49): error 103: application.android.extensions is an unexpected element/attribute"
I am also getting "Missing implementation for platform: Android-ARM" when I try to build the Native Extension. The person who has commented on the article ( http://www.adobe.com/devnet/air/articles/android-licensing-native-extensions.html , comments at the bottom of the page) has this very same problem. -
In this video, Ryan Stewart demonstrates how easy it is to build Android applications using Flash Professional CS5.5.
http://adobe.ly/zEO3pRThis feature is really awesome, it's great how you can embed other files such as XML with the application you want to publish.
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