Starling with Flash Professional CS6?

Hi - Quick question to somone who knows.
Can you use Starling with Flash CS6 professional, or do you need to use Flash Builder?
I have an animation for IOS developed with Flash Professional and the audio goes out of sync on the iPad. Someone recommended trying Starling and I am struggling. I have found loads of downloads, but no FLA downloads to demonstrate it.

You can use Starling with CS6, I've done some testing with it, but not much more. I just know it works fine in CS6. All you should need to do is download the classes and then follow any of the examples. Here's a barebones example that will initialize Starling and show the stats monitor:
Document Class:
package
          import flash.display.MovieClip;
          import flash.display.Sprite;
          import starling.core.Starling;
          public class StarlingTest extends MovieClip
                    private var starling:Starling;
                    public function StarlingTest()
                              starling = new Starling(Game, stage);
                              starling.start();
                              starling.showStats = true;
And then you need the Game class:
package
          import flash.display.BitmapData;
          import starling.display.Sprite;
          import starling.events.EnterFrameEvent;
          import starling.text.TextField;
          import starling.display.Image;
          import starling.textures.Texture;
          import com.greensock.TweenMax;
          import flash.events.* ;
          public class Game extends Sprite
                    private var textField:TextField;
                     public function Game()
                              addEventListener(EnterFrameEvent.ENTER_FRAME, update);
                    private function update(e:EnterFrameEvent):void
I took out the code inside update that added Sprites to the stage... but this should at least get Starling up and running for you.

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