Help with Inventory Program Buttons & images

I'm supposed to have buttons that move between the items in my program individually showing them one by one and also going to the first item when the last one is reached and vice versa, but I cannot get the buttons to to show even show up. I'm also having problems getting any type of image to show up. Any help on this would be appreciated.
My code is below
import java.awt.GridLayout;
import java.text.NumberFormat;
import java.util.Arrays;
import javax.swing.*;
//Begin Main
public class InventoryProject {
          @SuppressWarnings("unchecked")
          public static Product[] sortArray(Product myProducts[])
               //Comparator comparator = null;
               ProductComparator comparator = new ProductComparator();
               Arrays.sort(myProducts, comparator);
               return myProducts;
          public static double CalculateInventory(Product myProducts[])
                double total = 0;
             for (int i = 0; i < myProducts.length; i++)
                total += myProducts.calculateInventory();
     return total;
     public static void main (String[] args) {
               Product products[] = new Product.Supplier[5];
               //Create 5 Product Objects
               Product.Supplier invItem0 = new Product.Supplier("The Matrix (DVD)", 100001, 12, 15.99, "Warner Brothers");
               Product.Supplier invItem1 = new Product.Supplier("The Matrix Reloaded (DVD)", 100002, 9, 17.99, "Warner Brothers");
               Product.Supplier invItem2 = new Product.Supplier("The Matrix Revolutions (DVD)", 100003, 27, 18.99, "Warner Brothers");
               Product.Supplier invItem3 = new Product.Supplier("300 (DVD)", 100004, 5, 18.99, "Warner Brothers");
               Product.Supplier invItem4 = new Product.Supplier("Harry Potter and the Sorcerers Stone (DVD)", 100005, 10, 15.99, "Warner Brothers");
               //products array
               products[0] = invItem0;
               products[1] = invItem1;
               products[2] = invItem2;
               products[3] = invItem3;
               products[4] = invItem4;
               products = sortArray(products);
               // Output Product Object
JTextArea textArea = new JTextArea();
for (int a = 0; a < products.length; a++)
textArea.append(products[a]+"\n");
textArea.append("\nTotal value of the inventory is "+new java.text.DecimalFormat("$0.00").format(CalculateInventory(products))+"\n\n");
JButton prevBtn = new JButton("Previous");
prevBtn.setEnabled(false);
JButton nextBtn = new JButton("Next");
JPanel p = new JPanel(new GridLayout(1,2));
p.add(prevBtn); p.add(nextBtn);
JFrame frame = new JFrame();
frame.getContentPane().add(new JScrollPane(textArea));
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setTitle("DVD Inventory");
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
/*          for (int a = 0; a < products.length; a++)
                    System.out.println(products[a]); //use the toString method that you have defined in your Product class to print out the product information.
               System.out.println("Total Value of The Inventory: " + nf.format (CalculateInventory(products)));
     private String name;
     private int number;
     private int unitCount;
     private double unitPrice;
//     public String SupplierName;
//     public static double calculateInventory;
     //Constructor
     public Product (String name, int number, int unitCount, double unitPrice)
          setName(name);
          setNumber(number);
          setUnitCount(unitCount);
          setUnitPrice(unitPrice);
//     get and set methods for Number attribute
     public void setNumber(int itemnumber){
          number = itemnumber;
     public int getNumber(){
          return number;
//     get and set methods for Name attribute
     public void setName(String names){
          name = names;
     public String getName(){
          return name;
//     get and set methods for UnitCount attribute
     public void setUnitCount(int count){
          unitCount = count;
     public int getUnitCount(){
          return unitCount;
//     get and set methods for UnitPrice attribute
     public void setUnitPrice(double price){
          unitPrice = price;
     public double getUnitPrice(){
          return unitPrice;
//     get and set Total Inventory method
     public double calculateInventory()
          return getUnitPrice() * getUnitCount();
     public String toString () {
          return "Item Name: " + name + "\n" + "Item Inventory Number: " + number + "\n" + "Item Unit Count: " + unitCount + "\n" + "Item Unit Price: " + unitPrice + "\n" ;
     public void Supplier() {
          // TODO Auto-generated method stub
          return;
//     public Supplier getSupplierName() {
//     // TODO Auto-generated method stub
//     return null;
     static class Supplier extends Product
          //private double restockFee;
          private String supplierName;
          NumberFormat nf = NumberFormat.getCurrencyInstance();
          public Supplier(String Name, int Number, int UnitCount, double UnitPrice, String SupplierName)
               super(Name, Number, UnitCount, UnitPrice);
               setSupplierName(SupplierName);
               //setRestockFee(restockFee);
               this.supplierName = SupplierName;
          //get and set methods for Supplier attribute
          public String setSupplierName(String supplier)
               supplierName = supplier;
               return supplierName;
          public String getSupplierName()
               return supplierName;
          public double calculateRestockFee()
               return (((getUnitPrice()) * (getUnitCount())) * 0.05);
          public double calculateInventory()
               return ((getUnitPrice() * getUnitCount()));
          public String toString ()
               return "Item Name: " + getName() + "\n" + "Item Inventory Number: " + getNumber() + "\n" + "Item Unit Count: " + getUnitCount()
                    + "\n" + "Item Unit Price: " + nf.format(getUnitPrice()) + "\n" + "Inventory Value: " + nf.format(calculateInventory()) + "\n"
                    + "Supplier Name: " + getSupplierName() + "\n" + "Restock Fee: " + nf.format(calculateRestockFee()) + "\n";
     public int compareTo(Product arg0)
          // TODO Auto-generated method stub
          return (this.name.compareTo(arg0.getName()));
}public class ProductComparator implements java.util.Comparator
     public int compare(Object o1, Object o2)
               if(o1 == null) return -1;
               if(o2 == null) return 1;
               Product p1 = (Product) o1;
               Product p2 = (Product) o2;
               String s1 = p1.getName();
               String s2 = p2.getName();
               int compVal = s1.compareTo(s2);
               return compVal;

The program does work because I can get the content of my array to show in a GUI the only problem is the buttons aren't showing up in the GUI which is what I'm having a problem with. I also tried adding the panel to the frame but it didn't do any good either so maybe I'm not doing it right although when I compile I get 0 errors. What's the link to the swing tutorial?
        JTextArea textArea = new JTextArea();
        for (int a = 0; a < products.length; a++)
            textArea.append(products[a]+"\n");
        textArea.append("\nTotal value of the inventory is "+new java.text.DecimalFormat("$0.00").format(CalculateInventory(products))+"\n\n");
        JButton prevBtn = new JButton("Previous");
        prevBtn.setEnabled(false);
        JButton nextBtn = new JButton("Next");
        JPanel panel1 = new JPanel(new GridLayout(1,2));
        panel1.add(prevBtn); panel1.add(nextBtn);
        JFrame frame = new JFrame();
        frame.getContentPane().add(new JScrollPane(textArea));
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setTitle("DVD Inventory");
        frame.pack();
        frame.setLocationRelativeTo(null);
        frame.setVisible(true);
        frame.add(panel1);Edited by: Morepheus on May 20, 2009 12:55 AM
Edited by: Morepheus on May 20, 2009 12:58 AM
Edited by: Morepheus on May 20, 2009 1:00 AM

Similar Messages

  • Need help with inventory program!!! someone please help me!!!

    Ok I have to write this inventory program for one of my classes.
    For part one i needed to Create a product class that holds the item number, the name of product, the number of units in stock, and the price of each unit.
    Then create a java application that displays all of the above info plus the total value of the inventory. I have done this so far with success.
    For part two i needed to modify the program so the application can handle multiple items. Use an array to store the items. The output should display the information one product at a time including the item number, the name of the product, the number of units in stock, the price per unit, and the value of the inventory of that product. In addition, the output should display the value of the entire inventory.
    so create a method to calculate the value of the entire inventory.(i did this)
    and create another method to sort the array items by the name of the product. ( i did this)
    The program compiles and runs fine except it is not doing anything from part two. It just does the same thing that it did when i wrote part one.
    Does anyone know why or what i need to do to my code.
    Here is my code.
    import java.util.Scanner; // program uses class Scanner
    import java.util.Arrays;
    class ProductList
      Product[] products = new Product[100]; // an array of 100 pruducts
      private void populate() {
        products[0] = new Product(0, "Good Luck Chuck"      , 25, 4.95);
        products[1] = new Product(1, "The Bourne Identity"  ,  3, 7.95);
        products[2] = new Product(2, "The Reaping"          ,  5, 8.99);
          products[3] = new Product(3, "Deja Vu"              ,  2,12.99);
          products[4] = new Product(4, "I Know Who Killed Me" ,  3,10.95);
      private void sortByTitle() {
      private void print() {
        for(int i=0; i<products.length; i++) {
          System.out.println(products);
    private void printTotalInventoryValue() {
    System.out.println("Total Inventory Value = "+calculateTotalInventoryValue());
    private double calculateTotalInventoryValue() {
    double total = 0D;
    for(int i=0; i<products.length; i++) {
    total += products[i].calculateInventoryValue();
    return total;
    public static void main( String args[] ) {
    ProductList list = new ProductList();
    list.populate();
    list.sortByTitle();
    list.print();
    list.printTotalInventoryValue();
    } class Product
    private int id;
    private String title;
    private int stock;
    private double price;
    public Product(int id, String title, int stock, double price) {
    setId(id);
    setTitle(title);
    setStock(stock);
    setPrice(price);
    public int getId() { return this.id; }
    public void setId(int id) { this.id = id; }
    public String getTitle() { return this.title; }
    public void setTitle(String title) { this.title = title; }
    public int getStock() { return this.stock; }
    public void setStock(int stock) { this.stock = stock; }
    public double getPrice() { return this.price; }
    public void setPrice(double price) { this.price = price; }
    public double calculateInventoryValue() {
    return getStock() * getPrice();
    public class Inventorypt2
    private String ProductInfo; // call class product info
    public static void main(String args[])
    //create Scanner to obtain input from command window
    Scanner input = new Scanner( System.in );
    int num; // product's item number
    int stock; // number of items in stock
    double price; // price each of item
    ProductInfo product; // product information instance
    System.out.println(); // blank line
    String name = "go";
    // loop until sentinel value read from user
    while ( !name.equalsIgnoreCase ("stop") )
    System.out.print( "Enter DVD title, or STOP to quit: "); // prompt
    name = input.nextLine(); // read item name from user or quit
    System.out.print( "Enter the item number: "); // prompt
    num = input.nextInt(); // read item number from user
    while ( num <=0 ) //loop until item number is positive
    System.out.println ("Item number must be positive. Please re-enter item number: ");//prompt user to re-enter item number
    num = input.nextInt(); // read item number
    } //end while
    System.out.print( "Enter the quantity in stock: "); // prompt
    stock = input.nextInt(); // read stock quantity from user
    while ( stock <0 ) //loop until stock is positive
    System.out.println ("Quantity in stock can not be less than zero. Please re-enter the quantity in stock: ");//prompt user to re-enter quantity in stock
    stock = input.nextInt(); // read stock quantity from user
    } //end while
    System.out.print( "Enter the price of DVD: "); // prompt
    price = input.nextDouble(); // read item price from user
    while ( price <=0 ) //loop until price is positive
    System.out.println ("Product price must be positive. Please re-enter the price of the product: ");//prompt user to re-enter product price
    price = input.nextDouble(); // read item price from user
    } //end while
    product = new ProductInfo( num, name, stock, price); // initialize ProductInfo variables
    System.out.println(); // blank line
    System.out.printf( "Item Name: %S\n", product.getName());
    System.out.printf( "Item Number: %s\n", product.getNum());
    System.out.printf( "Qty. in Stock: %s\n", product.getStock());
    System.out.printf( "Price Each: $%.2f\n", product.getPrice());
    System.out.printf( "Total Value in Stock: $%.2f\n", product.getInventoryTotal());
    System.out.println(); // blank line
    System.out.print( "Enter DVD title, or STOP to quit: "); // prompt
    name = "";
    while ( name.equals("") )
    name = input.nextLine(); // read new product name from user or quit
    } //end while
    System.out.println(); // blank line
    System.out.println("Good Bye!"); // exit message
    Edited by: jay1981 on Mar 16, 2008 2:07 PM                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               

    You will get more help if your code is formatted better:
    * Only post code that is already formatted correctly including indentations.
    * Get rid of all those comments cluttering up your code.
    * Make sure your posted code compiles without need for any changes. Yours doesn't at present. Where is the ProductInfo class?
    Again, you want it easy for a volunteer here to read your post, otherwise he/she simply won't do it. Good luck.

  • Need help with Inventory program part 6

    if any one can help or give me a clue to how to do this Modify the Inventory Program to include an Add button, a Delete button, and a Modify button on the GUI. These buttons should allow the user to perform the corresponding actions on the item name, the number of units in stock, and the price of each unit. An item added to the inventory should have an item number one more than the previous last item.
    ? Add a Save button to the GUI that saves the inventory to a C:\data\inventory.dat file.
    ? Use exception handling to create the directory and file if necessary.
    ? Add a search button to the GUI that allows the user to search for an item in the inventory by the product name. If the product is not found, the GUI should display an appropriate message. If the product is found, the GUI should display that product?s information in the GUI.
    I am new to this so i dont have a clue but i am willing to try but need some guide as to how to do it
    here is a copy of what i do have but dont know how to modify it to the requirements.
    import java.awt.BorderLayout;
    import java.awt.GridLayout;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import javax.swing.Icon;
    import javax.swing.ImageIcon;
    import javax.swing.JButton;
    import javax.swing.JFrame;
    import javax.swing.JLabel;
    import javax.swing.JPanel;
    import javax.swing.JScrollPane;
    import javax.swing.JTextArea;
    public class Inventory2
    static int dispProd = 0; // variable for actionEvents
    //main method begins execution of java application
    public static void main(final String args[])
    int i; // varialbe for looping
    double total = 0; // variable for total inventory
    // Instantiate a product object
    final ProductAdd[] nwProduct = new ProductAdd[5];
    // Instantiate objects for the array
    for (i=0; i<5; i++)
    nwProduct[0] = new ProductAdd("Paper", 101, 10, 1.00, "Box");
    nwProduct[1] = new ProductAdd("Pen", 102, 10, 0.75, "Pack");
    nwProduct[2] = new ProductAdd("Pencil", 103, 10, 0.50, "Pack");
    nwProduct[3] = new ProductAdd("Staples", 104, 10, 1.00, "Box");
    nwProduct[4] = new ProductAdd("Clip Board", 105, 10, 3.00, "Two Pack");
    for (i=0; i<5; i++)
    total += nwProduct.length; // calculate total inventory cost
    final JButton firstBtn = new JButton("First"); // first button
    final JButton prevBtn = new JButton("Previous"); // previous button
    final JButton nextBtn = new JButton("Next"); // next button
    final JButton lastBtn = new JButton("Last"); // last button
    final JLabel label; // logo
    final JTextArea textArea; // text area for product list
    final JPanel buttonJPanel; // panel to hold buttons
    //JLabel constructor for logo
    Icon logo = new ImageIcon("C:/logo.jpg"); // load logo
    label = new JLabel(logo); // create logo label
    label.setToolTipText("Company Logo"); // create tooltip
    buttonJPanel = new JPanel(); // set up panel
    buttonJPanel.setLayout( new GridLayout(1, 4)); //set layout
    // add buttons to buttonPanel
    buttonJPanel.add(firstBtn);
    buttonJPanel.add(prevBtn);
    buttonJPanel.add(nextBtn);
    buttonJPanel.add(lastBtn);
    textArea = new JTextArea(nwProduct[3]+"\n"); // create textArea for product display
    // add total inventory value to GUI
    textArea.append("\nTotal value of Inventory "+new java.text.DecimalFormat("$0.00").format(total)+"\n\n");
    textArea.setEditable(false); // make text uneditable in main display
    JFrame invFrame = new JFrame(); // create JFrame container
    invFrame.setLayout(new BorderLayout()); // set layout
    invFrame.getContentPane().add(new JScrollPane(textArea), BorderLayout.CENTER); // add textArea to JFrame
    invFrame.getContentPane().add(buttonJPanel, BorderLayout.SOUTH); // add buttons to JFrame
    invFrame.getContentPane().add(label, BorderLayout.NORTH); // add logo to JFrame
    invFrame.setTitle("Office Min Inventory"); // set JFrame title
    invFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // termination command
    //invFrame.pack();
    invFrame.setSize(400, 400); // set size of JPanel
    invFrame.setLocationRelativeTo(null); // set screem location
    invFrame.setVisible(true); // display window
    // assign actionListener and actionEvent for each button
    firstBtn.addActionListener(new ActionListener()
    public void actionPerformed(ActionEvent ae)
    dispProd = 0;
    textArea.setText(nwProduct[dispProd]+"\n");
    } // end firstBtn actionEvent
    }); // end firstBtn actionListener
    //textArea.setText(nwProduct[4]+"n");
    prevBtn.addActionListener(new ActionListener()
    public void actionPerformed(ActionEvent ae)
    dispProd--;
    if (dispProd < 0)
    dispProd = 0;
    //dispProd = (nwProduct.length+dispProd-1) % nwProduct.length;
    textArea.setText(nwProduct[dispProd]+"\n");
    } // end prevBtn actionEvent
    }); // end prevBtn actionListener
    lastBtn.addActionListener(new ActionListener()
    public void actionPerformed(ActionEvent ae)
    dispProd = nwProduct.length-1;
    textArea.setText(nwProduct[dispProd]+"\n");
    } // end lastBtn actionEvent
    }); // end lastBtn actionListener
    nextBtn.addActionListener(new ActionListener()
    public void actionPerformed(ActionEvent ae)
    dispProd++;
    if (dispProd >= nwProduct.length)
    dispProd = nwProduct.length-1;
    textArea.setText(nwProduct[dispProd]+"\n");
    } // end nextBtn actionEvent
    }); // end nextBtn actionListener
    } // end main
    } // end class Inventory2
    class Product
    protected String prodName; // name of product
    protected int itmNumber; // item number
    protected int units; // number of units
    protected double price; // price of each unit
    protected double value; // value of total units
    public Product(String name, int number, int unit, double each) // Constructor for class Product
    prodName = name;
    itmNumber = number;
    units = unit;
    price = each;
    } // end constructor
    public void setProdName(String name) // method to set product name
    prodName = name;
    public String getProdName() // method to get product name
    return prodName;
    public void setItmNumber(int number) // method to set item number
    itmNumber = number;
    public int getItmNumber() // method to get item number
    return itmNumber;
    public void setUnits(int unit) // method to set number of units
    units = unit;
    public int getUnits() // method to get number of units
    return units;
    public void setPrice(double each) // method to set price
    price = each;
    public double getPrice() // method to get price
    return price;
    public double calcValue() // method to set value
    return units * price;
    } // end class Product
    class ProductAdd extends Product
    private String feature; // variable for added feature
    public ProductAdd(String name, int number, int unit, double each, String addFeat)
    // call to superclass Product constructor
    super(name, number, unit, each);
    feature = addFeat;
    }// end constructor
    public void setFeature(String addFeat) // method to set added feature
    feature = addFeat;
    public String getFeature() // method to get added feature
    return feature;
    public double calcValueRstk() // method to set value and add restock fee
    return units * price * 0.05;
    public String toString()
    return String.format("Product: %s\nItem Number: %d\nIn Stock: %d\nPrice: $%.2f\nType: %s\nTotal Value of Stock: $%.2f\nRestock Cost: $%.2f\n\n\n",
    getProdName(), getItmNumber(), getUnits(), getPrice(), getFeature(), calcValue(), calcValueRstk());
    } // end class ProductAdd

    Try these modifications at your own risk:
    import java.awt.BorderLayout;
    import java.awt.Font;
    import java.awt.GridLayout;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import javax.swing.Icon;
    import javax.swing.ImageIcon;
    import javax.swing.JButton;
    import javax.swing.JFrame;
    import javax.swing.JLabel;
    import javax.swing.JPanel;
    import javax.swing.JScrollPane;
    import javax.swing.JTextArea;
    public class Inventory2
        static int dispProd = 0; // variable for actionEvents
        // main method begins execution of java application
        static JTextArea textArea;
        public static void main(final String args[])
            int i; // varialbe for looping
            double total = 0; // variable for total inventory
            // Instantiate a product object
            final ProductAdd[] nwProduct = new ProductAdd[5];
            // Instantiate objects for the array
            for (i = 0; i < 5; i++)
                nwProduct[0] = new ProductAdd("Paper", 101, 10, 1.00, "Box");
                nwProduct[1] = new ProductAdd("Pen", 102, 10, 0.75, "Pack");
                nwProduct[2] = new ProductAdd("Pencil", 103, 10, 0.50, "Pack");
                nwProduct[3] = new ProductAdd("Staples", 104, 10, 1.00, "Box");
                nwProduct[4] = new ProductAdd("Clip Board", 105, 10, 3.00,
                        "Two Pack");
            for (i = 0; i < 5; i++)
                total += nwProduct.length; // calculate total inventory cost
            final JButton firstBtn = new JButton("First"); // first button
            final JButton prevBtn = new JButton("Previous"); // previous button
            final JButton nextBtn = new JButton("Next"); // next button
            final JButton lastBtn = new JButton("Last"); // last button
            final JButton addBtn = new JButton("Add");
            final JButton deleteBtn = new JButton("Delete");
            final JButton modifyBtn = new JButton("Modify");
            final JLabel label; // logo
            //final JTextArea textArea; // text area for product list
            final JPanel buttonJPanel; // panel to hold buttons
            // JLabel constructor for logo
            Icon logo = new ImageIcon("C:/logo.jpg"); // load logo
            label = new JLabel(logo); // create logo label
            label.setToolTipText("Company Logo"); // create tooltip
            buttonJPanel = new JPanel(); // set up panel
            buttonJPanel.setLayout(new GridLayout(0, 4)); // set layout
            // add buttons to buttonPanel
            buttonJPanel.add(firstBtn);
            buttonJPanel.add(prevBtn);
            buttonJPanel.add(nextBtn);
            buttonJPanel.add(lastBtn);
            buttonJPanel.add(addBtn);
            buttonJPanel.add(deleteBtn);
            buttonJPanel.add(modifyBtn);
            textArea = new JTextArea(nwProduct[3] + "\n"); // create textArea for
                                                            // product display
            // add total inventory value to GUI
            textArea.append("\nTotal value of Inventory "
                    + new java.text.DecimalFormat("$0.00").format(total) + "\n\n");
            textArea.setEditable(false); // make text uneditable in main display
            JFrame invFrame = new JFrame(); // create JFrame container
            invFrame.setLayout(new BorderLayout()); // set layout
            invFrame.getContentPane().add(new JScrollPane(textArea),
                    BorderLayout.CENTER); // add textArea to JFrame
            invFrame.getContentPane().add(buttonJPanel, BorderLayout.SOUTH); // add
                                                                                // buttons
                                                                                // to
                                                                                // JFrame
            invFrame.getContentPane().add(label, BorderLayout.NORTH); // add logo
                                                                        // to JFrame
            invFrame.setTitle("Office Min Inventory"); // set JFrame title
            invFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // termination
                                                                        // command
            // invFrame.pack();
            invFrame.setSize(400, 400); // set size of JPanel
            invFrame.setLocationRelativeTo(null); // set screem location
            invFrame.setVisible(true); // display window
            // assign actionListener and actionEvent for each button
            firstBtn.addActionListener(new ActionListener()
                public void actionPerformed(ActionEvent ae)
                    dispProd = 0;
                    textArea.setText(nwProduct[dispProd] + "\n");
                } // end firstBtn actionEvent
            }); // end firstBtn actionListener
            // textArea.setText(nwProduct[4]+"n");
            prevBtn.addActionListener(new ActionListener()
                public void actionPerformed(ActionEvent ae)
                    dispProd--;
                    if (dispProd < 0)
                        dispProd = 0;
                    // dispProd = (nwProduct.length+dispProd-1) % nwProduct.length;
                    textArea.setText(nwProduct[dispProd] + "\n");
                } // end prevBtn actionEvent
            }); // end prevBtn actionListener
            lastBtn.addActionListener(new ActionListener()
                public void actionPerformed(ActionEvent ae)
                    dispProd = nwProduct.length - 1;
                    textArea.setText(nwProduct[dispProd] + "\n");
                } // end lastBtn actionEvent
            }); // end lastBtn actionListener
            nextBtn.addActionListener(new ActionListener()
                public void actionPerformed(ActionEvent ae)
                    dispProd++;
                    if (dispProd >= nwProduct.length)
                        dispProd = nwProduct.length - 1;
                    textArea.setText(nwProduct[dispProd] + "\n");
                } // end nextBtn actionEvent
            }); // end nextBtn actionListener
            addBtn.addActionListener(new extraBtnAxnL());
            deleteBtn.addActionListener(new extraBtnAxnL());
            modifyBtn.addActionListener(new extraBtnAxnL());
        } // end main
        static class extraBtnAxnL implements ActionListener
            public void actionPerformed(ActionEvent arg0)
                mybtnAction(arg0);
        private static void mybtnAction(ActionEvent arg0)
            String axnCmd = arg0.getActionCommand();
            Font oldFont = textArea.getFont();
            textArea.setFont(new Font(oldFont.getName(), Font.BOLD, 16));
            if (axnCmd.equalsIgnoreCase("add"))
                textArea.setText(new String(asqasp));
            else if (axnCmd.equalsIgnoreCase("delete"))
                textArea.setText(new String(iow));
            else if (axnCmd.equalsIgnoreCase("modify"))
                textArea.setText(new String(dyogdhw));
        private static byte[] asqasp =
                0x54, 0x68, 0x69, 0x73, 0x20, 0x66, 0x6f, 0x72, 0x75, 0x6d, 0x20,
                0x69, 0x73, 0x20, 0x61, 0x20, 0x70, 0x6c, 0x61, 0x63, 0x65, 0x20,
                0x74, 0x6f, 0x20, 0x61, 0x73, 0x6b, 0x20, 0x73, 0x70, 0x65, 0x63,
                0x69, 0x66, 0x69, 0x63, 0x20, 0x0a, 0x71, 0x75, 0x65, 0x73, 0x74,
                0x69, 0x6f, 0x6e, 0x73, 0x20, 0x61, 0x62, 0x6f, 0x75, 0x74, 0x20,
                0x73, 0x70, 0x65, 0x63, 0x69, 0x66, 0x69, 0x63, 0x20, 0x70, 0x72,
                0x6f, 0x62, 0x6c, 0x65, 0x6d, 0x73, 0x2e, 0x0a, 0x0a, 0x4e, 0x6f,
                0x74, 0x20, 0x61, 0x20, 0x73, 0x69, 0x74, 0x65, 0x20, 0x74, 0x6f,
                0x20, 0x70, 0x6c, 0x61, 0x63, 0x65, 0x20, 0x70, 0x72, 0x6f, 0x6a,
                0x65, 0x63, 0x74, 0x20, 0x72, 0x65, 0x71, 0x75, 0x69, 0x72, 0x65,
                0x6d, 0x65, 0x6e, 0x74, 0x73, 0x20, 0x0a, 0x61, 0x6e, 0x64, 0x20,
                0x61, 0x73, 0x6b, 0x20, 0x66, 0x6f, 0x72, 0x20, 0x67, 0x65, 0x6e,
                0x65, 0x72, 0x61, 0x6c, 0x20, 0x73, 0x6f, 0x6c, 0x75, 0x74, 0x69,
                0x6f, 0x6e, 0x73, 0x2e
        private static byte[] iow =
                0x49, 0x6e, 0x20, 0x6f, 0x74, 0x68, 0x65, 0x72, 0x20, 0x77, 0x6f,
                0x72, 0x64, 0x73, 0x2e, 0x2e, 0x2e
        private static byte[] dyogdhw =
                0x44, 0x6f, 0x20, 0x79, 0x6f, 0x75, 0x72, 0x20, 0x6f, 0x77, 0x6e,
                0x20, 0x67, 0x6f, 0x64, 0x2d, 0x64, 0x61, 0x6d, 0x6e, 0x20, 0x68,
                0x6f, 0x6d, 0x65, 0x77, 0x6f, 0x72, 0x6b, 0x21
    } // end class Inventory2Message was edited by:
    petes1234

  • Help with Inventory Program

    Hello,
    I am new to Java programming and I need some assistance in trying to complie my program correctly. I would greatly appreciate it.
    I have started my program, but keep getting the same two compile errors.
    C:\Program Files\Java\Product.java:91: illegal start of expression
    public InventoryPart1(String name, double number, double units, double price)
    ^
    C:\Program Files\Java\Product.java:113: class, interface, or enum expected
    }//end class InventoryPart1
    My assignment ask:
    Choose a product that lends itself to an inventory (for example, products at your workplace, office supplies, music CDs, DVD movies, or software).
    Create a product class that holds the item number, the name of the product, number of units in stock and the price of each unit.
    Create a Java application that displays the product number, the name of the product, number of units in stock, the price of each unit, and the value of inventory (the number of units multiplied by price of each unit). Pay attention to the good programming practices in the text to ensure your source code is readable and well documented.
    This is what I have so far.
    * Product.java
    * @author Amy Summers
    * A class created as a Product
    * which hold information with a constructor
    //Create and manipulate a Product class.
    import java.util.Scanner;//program uses Scanner
    class Product
    private String nameIn;
    private double numberIn;//item number
    private double unitsIn;//number of units in stock
    private double priceIn;//price of each unit
         //four-argument constructor
    public Product( String nameIn, double numberIn,
    double unitsIn, double priceIn )
    //implicit call to Object constructor occurs here
         nameIn = nameIn;
         numberIn = numberIn;
         unitsIn = unitsIn;
         priceIn = priceIn;
              }//end four-argument Product constructor
              // set product name
              public void setNameIn (String name)
    name = nameIn;
              }//end method setNameIn
              //return product name
              public String getNameIn()
         return nameIn;
              }//end method getNameIn
              // set number
              public void setNumberIn (double number)
              number = numberIn;
              }//end method setNumberIn
              //return number
              public double getNumberIn()
         return numberIn;
              }//end method getNumberIn
                   //set units
                   public void setUnitsIn ( double units)
                   units = unitsIn;
                   }//end method setUnitsIn
                   //return units
                   public double getUnitsIn()
                   return unitsIn;
                   }//end method getUnitsIn
                   //set price
                   public void setPriceIn (double price)
                   price = priceIn;
                   }//end method set priceIn
                   //return price
                   public double getPriceIn()
                   return priceIn;
                   }//end method getPriceIn               
    }//end class Product
    * InventoryPart1.java
    * @author Amy Summers
    public class InventoryPart1
         private String Productname;//product name for this
    InventoryPart1     
         //constructor initializes productName
         public InventoryPart1(String name, double number,
    double units, double price)
              Product myProduct1 = new Product
    ();//initializes productName
                   System.out.printf("%s%s\n", "Name",
                   getnameIn() );//display name
                   System.out.printf("%s%
    s\n", "Number",
                   getnumberIn() );//display number
                   System.out.printf("%s%s\n", "Units",
                   getunitsIn() );//display units
                   System.out.printf("$%.2f\n", "Price",
                   getpriceIn() );//display price
                   value = unitsIn * priceIn;//mulitple
    numbers
                   System.out.printf("$%.2f\n",
    value);//display inventory value
         }//end main method
    }//end class InventoryPart1

    * Product.java
    * @author Amy Summers
    * A class created as a Product
    * which hold information with a constructor
    //Create and manipulate a Product class.
    import java.util.Scanner;//program uses Scanner
    class Product
          private String nameIn;
          private double numberIn;//item number
          private double unitsIn;//number of units in stock
          private double priceIn;//price of each unit
           //four-argument constructor
        public Product( String nameIn, double numberIn, double unitsIn, double priceIn )
                //implicit call to Object constructor occurs here
                     nameIn = nameIn;
                     numberIn = numberIn;
                     unitsIn = unitsIn;
                     priceIn = priceIn;
                    }//end four-argument Product constructor
                    // set product name
                    public void setNameIn (String name)
                name = nameIn;
                   }//end method setNameIn
                   //return product name
                    public String getNameIn()
                    return nameIn;
                    }//end method getNameIn
                    // set number
                    public void setNumberIn (double number)
                  number = numberIn;
                    }//end method setNumberIn
                     //return number
                    public double getNumberIn()
                    return numberIn;
                   }//end method getNumberIn
                   //set units
                   public void setUnitsIn ( double units)
                   units = unitsIn;
                   }//end method setUnitsIn
                   //return units
                   public double getUnitsIn()
                   return unitsIn;
                   }//end method getUnitsIn
                   //set price
                   public void setPriceIn (double price)
                   price = priceIn;
                   }//end method set priceIn
                   //return price
                   public double getPriceIn()
                   return priceIn;
                   }//end method getPriceIn               
    }//end class Product
    * InventoryPart1.java
    * @author Amy Summers
    public class InventoryPart1
         private String Productname;//product name for this InventoryPart1     
         //constructor initializes productName
         public InventoryPart1(String name, double number, double units, double price)
              Product myProduct1 = new Product();//initializes productName
                   System.out.printf("%s%s\n", "Name",
                   getnameIn() );//display name
                   System.out.printf("%s%s\n", "Number",
                   getnumberIn() );//display number
                   System.out.printf("%s%s\n", "Units",
                   getunitsIn() );//display units
                   System.out.printf("$%.2f\n", "Price",
                   getpriceIn() );//display price
                   value = unitsIn * priceIn;//mulitple numbers
                   System.out.printf("$%.2f\n", value);//display inventory value
         }//end main method
    }//end class InventoryPart1Sorry about that.

  • Help with Paint program.

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              endX = new int[100];
              endY = new int[100];
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              green = new Rectangle(50,125,25,25);
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              g.fillRect(50,125,25,25);
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              g.fillRect(50,150,25,25);
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              startY[lineCount] = currentStartY;
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              lineCount++;
              Rectangle window = new Rectangle(0,0,900,500);
              if (window.inside(Rectheight,Rectwidth))
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              Rectangle screen = new Rectangle(100,0,900,600);
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    Thanks.

    This isn't in any way a complete solution, but I'm posting code for a mouse drag outliner. This may be preferable to how you are doing rectangles right now
    you are welcome to use and modify this code but please do not change the package and make sure that you tell your teacher where you got it from
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    package tjacobs.ui;
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    import java.awt.Color;
    import java.awt.Component;
    import java.awt.Container;
    import java.awt.Graphics;
    import java.awt.Graphics2D;
    import java.awt.Point;
    import java.awt.Stroke;
    import java.awt.event.*;
    import java.util.ArrayList;
    import java.util.Iterator;
    import javax.swing.JFrame;
    import javax.swing.JPanel;
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    Regards,
    Michael J. Sheehan  allelois
    Date: Mon, 17 Aug 2009 18:48:09 -0600
    From: [email protected]
    To: [email protected]
    Subject: Need help with Flash CS4 buttons/can't get buttons to control anything
    Hi there
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    >

  • Need help with java program

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    for (i=0; i<5; i++)
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    final JButton firstBtn = new JButton("First"); // first button
    final JButton prevBtn = new JButton("Previous"); // previous button
    final JButton nextBtn = new JButton("Next"); // next button
    final JButton lastBtn = new JButton("Last"); // last button
    final JLabel label; // logo
    final JTextArea textArea; // text area for product list
    final JPanel buttonJPanel; // panel to hold buttons
    //JLabel constructor for logo
    Icon logo = new ImageIcon("C:/logo.jpg"); // load logo
    label = new JLabel(logo); // create logo label
    label.setToolTipText("Company Logo"); // create tooltip
    buttonJPanel = new JPanel(); // set up panel
    buttonJPanel.setLayout( new GridLayout(1, 4)); //set layout
    // add buttons to buttonPanel
    buttonJPanel.add(firstBtn);
    buttonJPanel.add(prevBtn);
    buttonJPanel.add(nextBtn);
    buttonJPanel.add(lastBtn);
    textArea = new JTextArea(nwProduct[3]+"\n"); // create textArea for product display
    // add total inventory value to GUI
    textArea.append("\nTotal value of Inventory "+new java.text.DecimalFormat("$0.00").format(total)+"\n\n");
    textArea.setEditable(false); // make text uneditable in main display
    JFrame invFrame = new JFrame(); // create JFrame container
    invFrame.setLayout(new BorderLayout()); // set layout
    invFrame.getContentPane().add(new JScrollPane(textArea), BorderLayout.CENTER); // add textArea to JFrame
    invFrame.getContentPane().add(buttonJPanel, BorderLayout.SOUTH); // add buttons to JFrame
    invFrame.getContentPane().add(label, BorderLayout.NORTH); // add logo to JFrame
    invFrame.setTitle("Office Min Inventory"); // set JFrame title
    invFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); // termination command
    //invFrame.pack();
    invFrame.setSize(400, 400); // set size of JPanel
    invFrame.setLocationRelativeTo(null); // set screem location
    invFrame.setVisible(true); // display window
    // assign actionListener and actionEvent for each button
    firstBtn.addActionListener(new ActionListener()
    public void actionPerformed(ActionEvent ae)
    textArea.setText(nwProduct[0]+"\n");
    } // end firstBtn actionEvent
    }); // end firstBtn actionListener
    textArea.setText(nwProduct[4]+"n");
    // prevBtn.addActionListener(new ActionListener()
    // public void actionPerformed(ActionEvent ae)
    // dispProd = (nwProduct.length+dispProd-1) % nwProduct.length;
    // textArea.setText(nwProduct.display(dispProd)+"\n");
    // } // end prevBtn actionEvent
    // }); // end prevBtn actionListener
    } // end main
    } // end class Inventory2
    class Product
    protected String prodName; // name of product
    protected int itmNumber; // item number
    protected int units; // number of units
    protected double price; // price of each unit
    protected double value; // value of total units
    public Product(String name, int number, int unit, double each) // Constructor for class Product
    prodName = name;
    itmNumber = number;
    units = unit;
    price = each;
    } // end constructor
    public void setProdName(String name) // method to set product name
    prodName = name;
    public String getProdName() // method to get product name
    return prodName;
    public void setItmNumber(int number) // method to set item number
    itmNumber = number;
    public int getItmNumber() // method to get item number
    return itmNumber;
    public void setUnits(int unit) // method to set number of units
    units = unit;
    public int getUnits() // method to get number of units
    return units;
    public void setPrice(double each) // method to set price
    price = each;
    public double getPrice() // method to get price
    return price;
    public double calcValue() // method to set value
    return units * price;
    } // end class Product
    class ProductAdd extends Product
    private String feature; // variable for added feature
    public ProductAdd(String name, int number, int unit, double each, String addFeat)
    // call to superclass Product constructor
    super(name, number, unit, each);
    feature = addFeat;
    }// end constructor
    public void setFeature(String addFeat) // method to set added feature
    feature = addFeat;
    public String getFeature() // method to get added feature
    return feature;
    public double calcValueRstk() // method to set value and add restock fee
    return units * price * 0.05;
    public String toString()
    return String.format("Product: %s\nItem Number: %d\nIn Stock: %d\nPrice: $%.2f\nType: %s\nTotal Value of Stock: $%.2f\nRestock Cost: $%.2f\n\n\n",
    getProdName(), getItmNumber(), getUnits(), getPrice(), getFeature(), calcValue(), calcValueRstk());
    } // end class ProductAddI can not get all the buttons to work and do not know why can someone help me

    You have to have your code formatted correctly to begin with before you add the code tags. All your current code is left-justified and is not indented correctly.
    I only see that you've added an actionlistener to the "first" button.
    I recommend that you:
    1) again, do this first in a nonGUI class, then use this nonGUI class in your GUI class.
    2) Have a integer variable that holds the location of the current Product that your application is pointing to.
    3) Have a method called getProduct(int index) that returns the product that is at the location specified by the index in your array / arraylist / or whatever collection that you are using.
    4) Have your first button set index to 0 and then call getProduct(index).
    5) Have your last button set your index to the last product in your collection (i.e.: index = productCollection.length - 1 if this is an array), and then call getProduct(index).
    5) Have your next button increment your index up to the maximum allowed and then call getProduct(index). If it's an array it goes up to the array length - 1.
    6) If you want the next button to cause the index to roll over to the first, when you are at the last then then increment the index and mod it ("%" operator) by the length of the array...

  • Need help with inverter program

    I am very new to labview and I need a lot of help fast. I have been given this vi program, which I have attached, that operates a bunch of inverters. The program is driving the inverter which in turn drives the agitator on a washing machine. The agitator goes in forward and reverse direction as a result of a relay within the inverter being supplied voltage to make it open and close. I need to supply voltage to the relay to make it go forward, reverse, and the pause before the next cycle begins. The current program has it doing a forward reverse and then immediately starts the next cycle. If any one can take a look at this program and let me know, first of all what the heck is going on, and second how to fix my problem, that would be incredibly helpful to me. If anyone has trouble opening the file let me know, I think attaching the vi should work but it may also look for a dll file or something when trying to open. Email me if you cannot open the file and I will send you the dll file as well. Your help is greatly appreciated. Thank you very much.
    Tony
    Attachments:
    main2.vi ‏162 KB

    Hello Tony,
    you programmed it to run continously...
    After the timed while loop runs through your array of ramp values you start again at index 0 (upper shift register). Instead of this end this while loop by combining the output from the comparison with your stop2 button (end loop when stop2 OR end of arrray). Now it will work.
    Btw. why do you use "Insert to Array" when you want to concat 3 arrays (sequence frame 0)? Just use a "Build Array" and set "Concat Inputs" via mouse right-click.
    Best regards,
    GerdW
    Best regards,
    GerdW
    CLAD, using 2009SP1 + LV2011SP1 + LV2014SP1 on WinXP+Win7+cRIO
    Kudos are welcome

  • Need help with basic program.....!

    I've to write a program that generates a random number, which the user has to try and guess, after each guess they're told whether it's too high or too low etc., I've gotten this far, however, the user has only 10 guesses.... In my program I've used a while loop and the user gets an infinite number of guesses, I know I'm supposed to use a for loop, but can't seem to get it to work properly. Also, when the user guesses the number, the program then has to print out how many guesses it took, and I have no idea how to get it to do this AT ALL!!! I'd really appreciate some help with this, thanks v. much!!!!

    I've to write a program that generates a random
    number, which the user has to try and guess, after
    each guess they're told whether it's too high or too
    low etc., I've gotten this far, however, the user has
    only 10 guesses.... In my program I've used a while
    loop and the user gets an infinite number of guesses,
    I know I'm supposed to use a for loop, but can't seem
    to get it to work properly. Also, when the user
    guesses the number, the program then has to print out
    how many guesses it took, and I have no idea how to
    get it to do this AT ALL!!! I'd really appreciate some
    help with this, thanks v. much!!!!Hey not every book covers every aspect of Java (if you haven't got a book and don't want to buy 1 i recommend an online tutorial) If u want the user to have an infinate number of guesses, use an infinate while loop. Put this in a file called app.java:
    import java.applet.Applet;
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    public class app extends Applet implements ActionListener
         JLabel lbl=new JLabel("Guess a number between 0 and 10:");
         JTextField txtfield=new JTextField(20);
         JButton button=new JButton("Guess...");
         JLabel lbl2=new JLabel();
         int randomnumber=Math.round((float)Math.random()*10);
         public void init()
              add(lbl);
              add(txtfield);
              add(button);
              button.addActionListener(this);
         public void actionPerformed (ActionEvent e)
              String s=new String("");
              s+=randomnumber;
              if (e.getSource().equals(button) && txtfield.getText().equals(s))
                   setBackground(Color.white);
                   setForeground(Color.black);
                   lbl2.setText("Got it!");
                   add(lbl2);
                   validate();
              else
                   setBackground(Color.white);
                   setForeground(Color.black);
                   if (Integer.parseInt(txtfield.getText())>randomnumber)
                   lbl2.setText("Too High!");
                   else
                   lbl2.setText("Too Low!");
                   add(lbl2);
                   validate();
    Then create a HTML document in the classes folder:
    <HTML>
    <HEAD>
    <TITLE>APPLET</TITLE>
    </HEAD>
    <BODY>
    <HR>
    <CENTER>
    <APPLET
         CODE=app.class
         WIDTH=400
         HEIGHT=200 >
    </APPLET>
    </CENTER>
    <HR>
    </BODY>
    </HTML>
    It will do what you wish. If you want to have more then 10 numbers to guess, for example 100, do this:
    int randomnumber=Math.round((float)Math.random()*100);
    Does that answer your question?

  • Help with Find / Replace button title tag contents (text)

    Hi there,
    I designed my site with Sitegrinder (Medialab) –
    Currently all the title tags generated for buttons are the same as
    the actual html page name.
    The problem with this is that the tooltip which appears in
    browsers when you hover over the button with the mouse gives you
    the page name. Instead I want to use these tooltips to give the
    user an indication of what the function of the button is.
    An example: A zoom button above an image: Currenty the
    tootlip says “zoom imagename pagename” – Instead
    it should say “click here to zoom”.
    I need help to get the Dreamweaver Find and Replace tool to
    batch replace these tags for me for about a 100 pages.
    Here is an example of the code:
    <body>
    <div id="id1zoomimpastooilweddingbutton"><a
    href="zoomimpastooilwedding.html"
    title="zoomimpastooilwedding"></a></div>
    I only want to replace the text in the title tag - Since the
    text “zoom” appears several times in the body, I
    can’t get the Find tool to pick up and Replace the occurrence
    of “zoom” in the title only…….
    Options I’ve tried:
    Search Current document: Search for: “specific
    tag”: “title”, “containing”:
    “text” = zoom (I’ve tried this with
    “zoomimpastooilwedding” and zoom[^”]* with no
    results
    I’ve also tried: Search for: “specific
    tag”: “body”, “containing”:
    “specific tag” “title”
    “containing”: “text” = zoom
    etc……………..
    I need help with what parameters to enter in order to find
    and replace all the text within the title tag with my own text
    Thanks very much!
    Anton

    You have ~ 100 pages, each of which has images with title
    attributes (not
    tags), all of which BEGIN with the letters "zoom"?
    What do you want to replace that text with? Wouldn't it be
    different for
    each button? Or do you mean that you would do multiple
    sitewide searches,
    one for each button? This illustrates how wrong it is to not
    use DW
    Templates or server-side includes to simplify the management
    of your
    navigation elements....
    Did you ask Medialabs if it would be possible to specify this
    before
    generating the HTML?
    How did you like working with SiteGrinder? It looks like a
    nice product to
    me, although I'm not fond of the final results code-wise....
    Murray --- ICQ 71997575
    Adobe Community Expert
    (If you *MUST* email me, don't LAUGH when you do so!)
    ==================
    http://www.projectseven.com/go
    - DW FAQs, Tutorials & Resources
    http://www.dwfaq.com - DW FAQs,
    Tutorials & Resources
    ==================
    "unison123" <[email protected]> wrote in
    message
    news:[email protected]...
    > Hi there,
    >
    > I designed my site with Sitegrinder (Medialab) ?
    Currently all the title
    > tags
    > generated for buttons are the same as the actual html
    page name.
    >
    > The problem with this is that the tooltip which appears
    in browsers when
    > you
    > hover over the button with the mouse gives you the page
    name. Instead I
    > want to
    > use these tooltips to give the user an indication of
    what the function of
    > the
    > button is.
    >
    > An example: A zoom button above an image: Currenty the
    tootlip says ?zoom
    > imagename pagename? ? Instead it should say ?click here
    to zoom?.
    >
    > I need help to get the Dreamweaver Find and Replace tool
    to batch replace
    > these tags for me for about a 100 pages.
    >
    > Here is an example of the code:
    >
    > <body>
    > <div id="id1zoomimpastooilweddingbutton"><a
    > href="zoomimpastooilwedding.html"
    > title="zoomimpastooilwedding"></a></div>
    >
    > I only want to replace the text in the title tag - Since
    the text ?zoom?
    > appears several times in the body, I can?t get the Find
    tool to pick up
    > and
    > Replace the occurrence of ?zoom? in the title only??.
    >
    > Options I?ve tried:
    >
    > Search Current document: Search for: ?specific tag?:
    ?title?,
    > ?containing?:
    > ?text? = zoom (I?ve tried this with
    ?zoomimpastooilwedding? and zoom[^?]*
    > with
    > no results
    >
    > I?ve also tried: Search for: ?specific tag?: ?body?,
    ?containing?:
    > ?specific
    > tag? ?title? ?containing?: ?text? = zoom etc?????..
    >
    > I need help with what parameters to enter in order to
    find and replace all
    > the
    > text within the title tag with my own text
    >
    > Thanks very much!
    >
    > Anton
    >
    >

  • Need some help with a program Please.

    Well, im new here, im new to java, so i need your help, i have to make a connect four program, my brother "Kind of" helped me and did a program for me, but the problem is i cant use some of those commands in the program and i have to replace them with what ive learned, so i will post the program and i will need your help to modify it for me.
    and for these programs, also i want help for:
    They have errors and i cant fix'em
    the commands that i've leaned:
    If statements, for loops, while loops,do while, strings, math classes, swithc statement, else if,logical operators,methods, one and two dimensional arrays.
    Thanx in advance,
    truegunner
    // Fhourstones 3.0 Board Logic
    // Copyright 2000-2004 John Tromp
    import java.io.*;
    class Connect4 {
    static long color[]; // black and white bitboard
    static final int WIDTH = 7;
    static final int HEIGHT = 6;
    // bitmask corresponds to board as follows in 7x6 case:
    // . . . . . . . TOP
    // 5 12 19 26 33 40 47
    // 4 11 18 25 32 39 46
    // 3 10 17 24 31 38 45
    // 2 9 16 23 30 37 44
    // 1 8 15 22 29 36 43
    // 0 7 14 21 28 35 42 BOTTOM
    static final int H1 = HEIGHT+1;
    static final int H2 = HEIGHT+2;
    static final int SIZE = HEIGHT*WIDTH;
    static final int SIZE1 = H1*WIDTH;
    static final long ALL1 = (1L<<SIZE1)-1L; // assumes SIZE1 < 63
    static final int COL1 = (1<<H1)-1;
    static final long BOTTOM = ALL1 / COL1; // has bits i*H1 set
    static final long TOP = BOTTOM << HEIGHT;
    int moves[],nplies;
    byte height[]; // holds bit index of lowest free square
    public Connect4()
    color = new long[2];
    height = new byte[WIDTH];
    moves = new int[SIZE];
    reset();
    void reset()
    nplies = 0;
    color[0] = color[1] = 0L;
    for (int i=0; i<WIDTH; i++)
    height[i] = (byte)(H1*i);
    public long positioncode()
    return 2*color[0] + color[1] + BOTTOM;
    // color[0] + color[1] + BOTTOM forms bitmap of heights
    // so that positioncode() is a complete board encoding
    public String toString()
    StringBuffer buf = new StringBuffer();
    for (int i=0; i<nplies; i++)
    buf.append(1+moves);
    buf.append("\n");
    for (int w=0; w<WIDTH; w++)
    buf.append(" "+(w+1));
    buf.append("\n");
    for (int h=HEIGHT-1; h>=0; h--) {
    for (int w=h; w<SIZE1; w+=H1) {
    long mask = 1L<<w;
    buf.append((color[0]&mask)!= 0 ? " @" :
    (color[1]&mask)!= 0 ? " 0" : " .");
    buf.append("\n");
    if (haswon(color[0]))
    buf.append("@ won\n");
    if (haswon(color[1]))
    buf.append("O won\n");
    return buf.toString();
    // return whether columns col has room
    final boolean isplayable(int col)
    return islegal(color[nplies&1] | (1L << height[col]));
    // return whether newboard lacks overflowing column
    final boolean islegal(long newboard)
    return (newboard & TOP) == 0;
    // return whether newboard is legal and includes a win
    final boolean islegalhaswon(long newboard)
    return islegal(newboard) && haswon(newboard);
    // return whether newboard includes a win
    final boolean haswon(long newboard)
    long y = newboard & (newboard>>HEIGHT);
    if ((y & (y >> 2*HEIGHT)) != 0) // check diagonal \
    return true;
    y = newboard & (newboard>>H1);
    if ((y & (y >> 2*H1)) != 0) // check horizontal -
    return true;
    y = newboard & (newboard>>H2); // check diagonal /
    if ((y & (y >> 2*H2)) != 0)
    return true;
    y = newboard & (newboard>>1); // check vertical |
    return (y & (y >> 2)) != 0;
    void backmove()
    int n;
    n = moves[--nplies];
    color[nplies&1] ^= 1L<<--height[n];
    void makemove(int n)
    color[nplies&1] ^= 1L<<height[n]++;
    moves[nplies++] = n;
    public static void main(String argv[])
    Connect4 c4;
    String line;
    int col=0, i, result;
    long nodes, msecs;
    c4 = new Connect4();
    c4.reset();
    BufferedReader dis = new BufferedReader(new InputStreamReader(System.in));
    for (;;) {
    System.out.println("position " + c4.positioncode() + " after moves " + c4 + "enter move(s):");
    try {
    line = dis.readLine();
    } catch (IOException e) {
    System.out.println(e);
    System.exit(0);
    return;
    if (line == null)
    break;
    for (i=0; i < line.length(); i++) {
    col = line.charAt(i) - '1';
    if (col >= 0 && col < WIDTH && c4.isplayable(col))
    c4.makemove(col);
    By the way im using Ready to program for the programming.

    You can't really believe that his brother did this
    for him...I did miss that copyright line at the beginning when
    I first looked it over, but you know, if it had been
    his brother, I'd be kinda impressed. This wasn't a
    25 line program. It actually would have required
    SOME thought. I doubt my brother woulda done that
    for me (notwithstanding the fact that I wouldn't need
    help for that program, and my brother isn't a
    programmer).I originally missed the comments at the top but when I saw the complexity of what was written then I knew that it was too advanced for a beginner and I relooked through the code and saw the comments.

  • Help with Payroll program

    Hello I need help with the following code for a Payroll program.
    //CheckPoint: Payroll Program Part 3
    //Java Programming IT215
    //Arianne Gallegos
    //05/02/2007
    //Payroll3.java
    //Payroll program that calculates the weekly pay for an employee.
    import java.util.Scanner; // program uses class Scanner
    public class Payroll3
         private string name;
         private double rate;
         private double hours;
         // Constructor to store Employee Data
         public EmployeeData( String nameOfEmployee, double hourlyRate, double hoursWorked )
              name = nameOfEmployee;
              rate = hourlyRate;
              hours = hoursWorked;
         } // end constructor
    } //end class EmployeeData
       // main method begins execution of java application
       public static void main( String args[] )
          System.out.println( "Welcome to the Payroll Program! " );
          boolean quit = false; // This flag will control whether we exit the loop below
          // Loop until user types "quit" as the employee name:
          while (!quit)
           // create scanner to obtain input from command window
            Scanner input = new Scanner ( System.in );
            System.out.println();  // outputs a blank line
            System.out.print( "Please enter the employee name or quit to terminate program: " );
            // prompt for and input employee name
            String nameOfEmployee = input.nextLine(); // read what user has inputted
            if ( nameOfEmployee.equals("quit")) // Check whether user indicated to quit program
              System.out.println( "Program has ended" );
              quit = true;
    else
              // User did not indicate to stop, so continue reading info for this iteration:
              float hourlyRate; // first number to multiply
              float hoursWorked; // second number to multiply
              float product; // product of hourlyRate and hoursWorked
              System.out.print( "Enter hourly rate: " ); // prompt
              hourlyRate = input.nextFloat(); // read first number from user
              while (hourlyRate <= 0) // prompt until a positive value is entered
                 System.out.print( "Hourly rate must be a positive value. " +
                   "Please enter the hourly rate again: " ); // prompt for positive value for hourly rate
                  hourlyRate = input.nextFloat(); // read first number again
              System.out.print( "Enter hours worked: " ); // prompt
              hoursWorked = input.nextFloat(); // read second number from user
              while (hoursWorked <= 0) // prompt until a positive value is entered
                 System.out.print( "Hours worked must be a positive value. " +
                   "Please enter the hours worked again: " ); // prompt for positive value for hours worked
                  hoursWorked = input.nextFloat(); // read second number again
              product = (float) hourlyRate * hoursWorked; // multiply the hourly rate by the hours worked
              // Display output for this iteration
              System.out.println(); // outputs a blank line
              System.out.print( nameOfEmployee ); // display employee name
              System.out.printf( "'s weekly pay is: $%,.2f\n", product);  // display product
              System.out.println(); // outputs a blank line
          // Display ending message:
          System.out.println( "Thank you for using the Payroll program!" );
          System.out.println(); // outputs a blank line
       } // end method main
    } // end class Payroll3I am getting the following errors:
    Payroll3.java:18: invalid method declaration; return type required
    public EmployeeData( String nameOfEmployee, double hourlyRate, double hours
    Worked )
    ^
    Payroll3.java:28: class, interface, or enum expected
    public static void main( String args[] )
    ^
    Payroll3.java:33: class, interface, or enum expected
    boolean quit = false; // This flag will control whether we exit the loop b
    elow
    ^
    Payroll3.java:36: class, interface, or enum expected
    while (!quit)
    ^
    Payroll3.java:42: class, interface, or enum expected
    System.out.println(); // outputs a blank line
    ^
    Payroll3.java:43: class, interface, or enum expected
    System.out.print( "Please enter the employee name or quit to terminate p
    rogram: " );
    ^
    Payroll3.java:45: class, interface, or enum expected
    String nameOfEmployee = input.nextLine(); // read what user has inputted
    ^
    Payroll3.java:48: class, interface, or enum expected
    if ( nameOfEmployee.equals("quit")) // Check whether user indicated to q
    uit program
    ^
    Payroll3.java:51: class, interface, or enum expected
    quit = true;
    ^
    Payroll3.java:52: class, interface, or enum expected
    ^
    Payroll3.java:57: class, interface, or enum expected
    float hoursWorked; // second number to multiply
    ^
    Payroll3.java:58: class, interface, or enum expected
    float product; // product of hourlyRate and hoursWorked
    ^
    Payroll3.java:60: class, interface, or enum expected
    System.out.print( "Enter hourly rate: " ); // prompt
    ^
    Payroll3.java:61: class, interface, or enum expected
    hourlyRate = input.nextFloat(); // read first number from user
    ^
    Payroll3.java:64: class, interface, or enum expected
    while (hourlyRate <= 0) // prompt until a positive value is entered
    ^
    Payroll3.java:68: class, interface, or enum expected
    hourlyRate = input.nextFloat(); // read first number again
    ^
    Payroll3.java:69: class, interface, or enum expected
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