Help with PDF's in Flash

I need to make a hyper link to jpegs, and while this is easy
enough, the images are already in a PDF doc. I would love to not
have to go page by page and save them out as jpegs. Is it possible
to link a hyper link to a specific page in a specific PDF ? And if
not a hyper link is there some other way of clicking on some text
or something and telling it to go to page 2 of Test.pdf ?
-Thanks

I'm totally confused - i think it is your terminology - when
you say things like "window" - it is
very hard to tell what you mean. "Window" can refer to so
many different things. Then you say things
that popup at first glance can't be seen - even more
confusing. When you say "when I open the window
more..." what "window" are we talking about? Are you
previewing in a browser? Or is this inside the
DW IDE? Or the Flash IDE?
It's probably a very simple solution but I can't figure out
what you are physically looking at, what
it looks like now, and what it should look like based on your
workflow.
sorry - trying to help.
Chris Georgenes
Adobe Community Expert
mudbubble.com
keyframer.com
howtocheatinflash.com
undesirablenumberone wrote:
> just to stating the obvious, ....i'm a total novice.
>
> i'm using the same file from dreamweaver, just renaming
it....then i change
> the placeholder to correspond with the new file...then i
save it and
> refresh....I notice that when i preview it in flash that
as a flash item, when
> the window with the nav bar in it pops up at first
glance you don't see it, but
> if i open the window more then the text is there ...but
still doesn't show up
> in dreamweaver.......
>

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    var currentHP:int = maxHP;
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    initialiseAtm();
    function moveForward():void{
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    function moveBackward():void{
        bg_mc.x +=10;
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    addChild(tank_mc);
    stage.addEventListener(KeyboardEvent.KEY_DOWN, onMovementKeys);
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        if (evt.keyCode==Keyboard.D)
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    if (evt.keyCode==Keyboard.A)
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    if(evt.keyCode == 32 && shootAllow){
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        shootAllow = false;
        //declaring a variable to be a new Bullet
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    function updateHealthBar():void
        percentHP = currentHP / maxHP;
        healthBar.barColor.scaleX = percentHP;
        if(currentHP <= 0)
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            trace("Game Over");
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    USe the trace function to analyze what happens and what fails to happen in the code you showed.  trace the conditional values to see if they are set up to allow a shot when you press the key

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    Murray --- ICQ 71997575
    Adobe Community Expert
    (If you *MUST* email me, don't LAUGH when you do so!)
    ==================
    http://www.dreamweavermx-templates.com
    - Template Triage!
    http://www.projectseven.com/go
    - DW FAQs, Tutorials & Resources
    http://www.dwfaq.com - DW FAQs,
    Tutorials & Resources
    http://www.macromedia.com/support/search/
    - Macromedia (MM) Technotes
    ==================
    "snipingkid" <[email protected]> wrote in
    message
    news:enev5r$p8l$[email protected]..
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    >
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