How do I record sound?

I have very little experience recording sound onto my computer. I know how to use garage band, sound studio, etc. But I am interested in recording live chamber music. I was wonderng what additional programs and/or tools I will need. A microphone maybe? Any little bit of info will help. Thank you!

A few items I found Googling:
Recording Audio on Your Mac
Basic Recording
Audio Recording Software
How to Record a Podcast
Recording Audio
If your Mac has a Mic input jack you can use a high quality microphone. If you don't have a Mic input jack then you can purchase a Griffin iMic to provide a Mic input connection via a USB port.

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  • Satellite A300-1NO - How can I record sound?

    Hello. I've got a Satellite A300-1NO machine, but I don't know how to set my sound card, because I want to record any sound that my sound card plays. For example listening an internet radio and record a track from it.
    I can only set my microphone to record it, and can't see any more opportunity. Waveout or anything else....How could i solve this problem? I've got the 6.0.1.5599 sound driver.

    Hello
    If you want to record the sound that plays the sound card you need an additional program. So its not possible to record sound only with the sound driver.
    There are many programs that can do this. I have good experience with No23 Recorder. Use Google to find it. Its freeware and easy to use.
    Furthermore there are some programs that streams internet radio and record it too. But I dont use such a program but Google can help you to find one.
    Greets

  • How can I record sound

    I use this code below to record sound, but it failed. The output is :
    Press ENTER to start the recording.
    Recording...
    Press ENTER to stop the recording.
    Recording stopped.
    After I pressed ENTER, it stoped recording immediately.
    The code is:
    *     SimpleAudioRecorder.java
    *     This file is part of jsresources.org
    import java.io.IOException;
    import java.io.File;
    import javax.sound.sampled.DataLine;
    import javax.sound.sampled.TargetDataLine;
    import javax.sound.sampled.AudioFormat;
    import javax.sound.sampled.AudioSystem;
    import javax.sound.sampled.AudioInputStream;
    import javax.sound.sampled.LineUnavailableException;
    import javax.sound.sampled.AudioFileFormat;
    * <titleabbrev>SimpleAudioRecorder</titleabbrev> <title>Recording to an audio
    * file (simple version)</title>
    * <formalpara><title>Purpose</title> <para>Records audio data and stores it
    * in a file. The data is recorded in CD quality (44.1 kHz, 16 bit linear,
    * stereo) and stored in a <filename>.wav</filename> file.</para></formalpara>
    * <formalpara><title>Usage</title> <para> <cmdsynopsis> <command>java
    * SimpleAudioRecorder</command> <arg choice="plain"><option>-h</option></arg>
    * </cmdsynopsis> <cmdsynopsis> <command>java SimpleAudioRecorder</command>
    * <arg choice="plain"><replaceable>audiofile</replaceable></arg>
    * </cmdsynopsis> </para></formalpara>
    * <formalpara><title>Parameters</title> <variablelist> <varlistentry> <term><option>-h</option></term>
    * <listitem><para>print usage information, then exit</para></listitem>
    * </varlistentry> <varlistentry> <term><option><replaceable>audiofile</replaceable></option></term>
    * <listitem><para>the file name of the audio file that should be produced from
    * the recorded data</para></listitem> </varlistentry> </variablelist>
    * </formalpara>
    * <formalpara><title>Bugs, limitations</title> <para> You cannot select audio
    * formats and the audio file type on the command line. See AudioRecorder for a
    * version that has more advanced options. Due to a bug in the Sun jdk1.3/1.4,
    * this program does not work with it. </para></formalpara>
    * <formalpara><title>Source code</title> <para> <ulink
    * url="SimpleAudioRecorder.java.html">SimpleAudioRecorder.java</ulink> </para>
    * </formalpara>
    public class SimpleAudioRecorder extends Thread {
         private TargetDataLine m_line;
         private AudioFileFormat.Type m_targetType;
         private AudioInputStream m_audioInputStream;
         private File m_outputFile;
         public SimpleAudioRecorder(TargetDataLine line,
                   AudioFileFormat.Type targetType, File file) {
              m_line = line;
              m_audioInputStream = new AudioInputStream(line);
              m_targetType = targetType;
              m_outputFile = file;
          * Starts the recording. To accomplish this, (i) the line is started and
          * (ii) the thread is started.
         public void start() {
               * Starting the TargetDataLine. It tells the line that we now want to
               * read data from it. If this method isn't called, we won't be able to
               * read data from the line at all.
              m_line.start();
               * Starting the thread. This call results in the method 'run()' (see
               * below) being called. There, the data is actually read from the line.
              super.start();
          * Stops the recording.
          * Note that stopping the thread explicitely is not necessary. Once no more
          * data can be read from the TargetDataLine, no more data be read from our
          * AudioInputStream. And if there is no more data from the AudioInputStream,
          * the method 'AudioSystem.write()' (called in 'run()' returns. Returning
          * from 'AudioSystem.write()' is followed by returning from 'run()', and
          * thus, the thread is terminated automatically.
          * It's not a good idea to call this method just 'stop()' because stop() is
          * a (deprecated) method of the class 'Thread'. And we don't want to
          * override this method.
         public void stopRecording() {
              m_line.stop();
              m_line.close();
          * Main working method. You may be surprised that here, just
          * 'AudioSystem.write()' is called. But internally, it works like this:
          * AudioSystem.write() contains a loop that is trying to read from the
          * passed AudioInputStream. Since we have a special AudioInputStream that
          * gets its data from a TargetDataLine, reading from the AudioInputStream
          * leads to reading from the TargetDataLine. The data read this way is then
          * written to the passed File. Before writing of audio data starts, a header
          * is written according to the desired audio file type. Reading continues
          * untill no more data can be read from the AudioInputStream. In our case,
          * this happens if no more data can be read from the TargetDataLine. This,
          * in turn, happens if the TargetDataLine is stopped or closed (which
          * implies stopping). (Also see the comment above.) Then, the file is closed
          * and 'AudioSystem.write()' returns.
         public void run() {
              try {
                   AudioSystem.write(m_audioInputStream, m_targetType, m_outputFile);
              } catch (IOException e) {
                   e.printStackTrace();
         public static void main(String[] args) {
              if (args.length != 1 || args[0].equals("-h")) {
                   printUsageAndExit();
               * We have made shure that there is only one command line argument. This
               * is taken as the filename of the soundfile to store to.
              String strFilename = args[0];
              File outputFile = new File(strFilename);
               * For simplicity, the audio data format used for recording is hardcoded
               * here. We use PCM 44.1 kHz, 16 bit signed, stereo.
              AudioFormat audioFormat = new AudioFormat(
                        AudioFormat.Encoding.PCM_SIGNED, 44100.0F, 16, 2, 4, 44100.0F,
                        false);
               * Now, we are trying to get a TargetDataLine. The TargetDataLine is
               * used later to read audio data from it. If requesting the line was
               * successful, we are opening it (important!).
              DataLine.Info info = new DataLine.Info(TargetDataLine.class,
                        audioFormat);
              TargetDataLine targetDataLine = null;
              try {
                   targetDataLine = (TargetDataLine) AudioSystem.getLine(info);
                   targetDataLine.open(audioFormat);
              } catch (LineUnavailableException e) {
                   out("unable to get a recording line");
                   e.printStackTrace();
                   System.exit(1);
               * Again for simplicity, we've hardcoded the audio file type, too.
              AudioFileFormat.Type targetType = AudioFileFormat.Type.WAVE;
               * Now, we are creating an SimpleAudioRecorder object. It contains the
               * logic of starting and stopping the recording, reading audio data from
               * the TargetDataLine and writing the data to a file.
              SimpleAudioRecorder recorder = new SimpleAudioRecorder(targetDataLine,
                        targetType, outputFile);
               * We are waiting for the user to press ENTER to start the recording.
               * (You might find it inconvenient if recording starts immediately.)
              out("Press ENTER to start the recording.");
              try {
                   System.in.read();
              } catch (IOException e) {
                   e.printStackTrace();
               * Here, the recording is actually started.
              recorder.start();
              out("Recording...");
               * And now, we are waiting again for the user to press ENTER, this time
               * to signal that the recording should be stopped.
              out("Press ENTER to stop the recording.");
              try {
                   System.in.read();
              } catch (IOException e) {
                   e.printStackTrace();
               * Here, the recording is actually stopped.
              recorder.stopRecording();
              out("Recording stopped.");
         private static void printUsageAndExit() {
              out("SimpleAudioRecorder: usage:");
              out("\tjava SimpleAudioRecorder -h");
              out("\tjava SimpleAudioRecorder <audiofile>");
              System.exit(0);
         private static void out(String strMessage) {
              System.out.println(strMessage);
    }

    I've never used it, but I believe Garage Band has a recording option.

  • How can i record sound and save it in a file..?

    Can someone plz provide me a simple code for recording sound and saving it in a file..

    Nope...all of the code to do that is complicated...and since you apparently can't figure out google, I'm afraid you're likely out of luck.

  • How do you record sound with Apple headphones Mac Pro?

    (2008 Mac Pro)  I'm trying to record a voice over on iMovie, and it won't record sound no matter what option I use for the sound input.  I'm plugging my apple headphones into the headphone jack like I do on my MacBook (which works).  I know  that the Macbook has an in/out in one jack, but is it not the same for the Mac Pro?  I've tried sticking the headphones in the back audio out where I can plug my stereo in and it wont even plug in.  Also I know its not iMovie because Quicktime doesn't work with audio recording either.

    The Mac Pro is not compatible with analog microphones.  Its headphone jack is for output only.  It does not work with headset microphones.  Its audio in jack is line-level, so would need a pre-amp to work with most microphones.
    The simplest solution is a USB headset or microphone.
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  • Recording Sound via USB Port

    How do I record sound from an audio tape into iTunes? Preferably via USB port,

    iTunes does not record, so you will need other software to record from your tape. There are a number of audio recording applications available, depending on your needs, including GarageBand, Audacity and many more. Whether any will record a USB device will depend at least somewhat on the device you will be using.
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  • How can I record an audio sound and convert it to a ringtone?

    How can I record an audio sound and convert it to a ringtone?

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    If everything works out, it will be in Settings > Sounds > Ringtone.
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  • I am considering buying a new MAC laptop to run LOGIC for composition and band live/recording, but which one is best as I do not want to spend too much money? Does it have a line in and how do you monitor sound? Will I need adaptors and a interface?

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    Can anybody help?
    I am considering buying a new MAC laptop to run LOGIC for composition and band live/recording, but which one is best as I do not want to spend too much money?
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    The main reason for this purchase is to play live and use backing tracks and record found sounds and make creative songs.
    I hope you can provide some valuable feedback, as I am a longtime MAC user and see upgrades and changes happen regularly but the most important thing is the songs not the equipment.
    I have £500 already and willing to add another 500 to 700 pounds, then software extra.

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