How do I stop the screen from magnifying or zooming in when I don't want it to?

The screen keeps enlarging when I don't want it to.  How can I turn off this function in Lion?

There are a few ways to get the screen to "enlarge", so it depends on what you are doing to make it happen.
For example, on a trackpad you can double-tap (not click) with two fingers to zoom in web pages.  Or you can slide two fingers in a spreading out fashion to zoom in.
Do you have any notion about what you are doing when the undesired enlarging occurs?
charlie

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    * @(#)CarWKeys.java
    * CarWKeys Applet application
    * @author
    * @version 1.00 2008/11/29
    import java.awt.*;
    import java.applet.*;
    import java.awt.image.*;
    public class CarWKeys extends Applet implements Runnable
          private Image dbImage;
         private Graphics dbg;
          Image img,CarWKeys1,cup;
          // This Field is to Trace out the User's CarWKeys position
          static int position=235;
          static int points = 0;
          // You can change this delay to any value which effects in the speed of the game
          static int delay = 100;
          road rd;
          Thread thr;
          static int pts=50;
          boolean msg=true;
          // If this field is true then the 'road' thread will be stopped
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          public void init()
         int x[] = { 15, 15, 0, 60, 45, 45 };
         int y[] = { 45, 50, 58, 58, 50, 45 };
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                g.setColor(Color.green);
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                g.fillRect(8,15,4,17);
                g.fillRect(48,15,4,17);
                g.fillRect(5,40,50,7);
                g.fillRect(0,35,5,17);
                g.fillRect(55,35,5,17);
                g.setColor(Color.red);
                g.fillRect(20,0,20,15);
                g.fillRect(15,15,30,40);
                g.setColor(Color.blue);
                g.fillRect(20,20,7,10);
                g.fillRect(33,20,7,10);
                g.setColor(Color.red);
                g.fillRect(22,22,3,6);
                g.fillRect(35,22,3,6);
                g.setFont(new Font("TimesRoman",Font.PLAIN,7));
                g.setColor(Color.white);
                g.fillPolygon(x,y,6);
                g.setColor(Color.black);
                g.drawString("YAMAHA",15,52);
                // Drawing the CarWKeys Image
                CarWKeys1 = createImage(60,60);
                Graphics g1 = CarWKeys1.getGraphics();
                g1.setColor(Color.black);
                g1.fillRect(0,0,60,60);
                g1.setColor(Color.green);
                g1.fillRect(12,20,36,7);
                g1.fillRect(8,15,4,17);
                g1.fillRect(48,15,4,17);
                g1.fillRect(5,40,50,7);
                g1.fillRect(0,35,5,17);
                g1.fillRect(55,35,5,17);
                g1.setColor(Color.blue);
                g1.fillRect(20,0,20,15);
                g1.fillRect(15,15,30,40);
                g1.setColor(Color.red);
                g1.fillRect(20,20,7,10);
                g1.fillRect(33,20,7,10);
                g1.setColor(Color.blue);
                g1.fillRect(22,22,3,6);
                g1.fillRect(35,22,3,6);
                g1.setFont(new Font("TimesRoman",Font.PLAIN,7));
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                g1.fillPolygon(x,y,6);
                g1.setColor(Color.black);
                g1.drawString(" B.M.W ",15,52);
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                int a[] = {20,5,35};
                int b[] = {150,160,160};
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                handle.setColor(Color.yellow);
                handle.fillArc(0,15,40,80,180,180);
                handle.setColor(Color.red);
                handle.drawLine(20,95,20,150);
                handle.fillPolygon(a,b,3);
          public void update (Graphics g)
              // DoubleBuffers
              if (dbImage == null)
                   dbImage = createImage (this.getSize().width, this.getSize().height);
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              dbg.setColor (getBackground ());
              dbg.fillRect (0, 0, this.getSize().width, this.getSize().height);
              dbg.setColor (getForeground());
              paint (dbg);
              g.drawImage (dbImage, 0, 0, this);
          public void run()
                // If you cross the 50 mark you will get a Cup of Java
                while(points <= 15)
             if(points == 50 || kill == true)
             rd.stop();
             repaint();
             thr.stop();
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               rd.j = 0;
               pts = points;
                points++;
                            delay--;
                            if(delay <= 0)
                                  delay = 0;
                            rd.flag=1;
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                      try
                            Thread.sleep(delay);
                      }catch(InterruptedException exp){}
          public void destroy()
                thr.stop();
                rd.stop();
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               public boolean keyDown(Event evt, int key) {
        if (key==Event.LEFT){
        // left arrow key pressed
        if(position == 355)
           position = 235;
        else if(key== Event.RIGHT){
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        if(position == 235)
           position = 355;
       repaint();
      return true;
          public void paint(Graphics gr)
                if(!kill)
                      if(msg)
                            // This is the opening message
                    gr.setColor(Color.black);
                    gr.fillRect(0,0,640,400);
                            gr.setColor(Color.yellow);
                            gr.setFont(new Font("TimesRoman",Font.BOLD,16));
                            gr.drawString("TO START THE GAME CLICK THE SCREEN",140,100);
                            gr.drawString("USE THE ARROW KEYS TO MOVE THE CAR",140,200);
                            gr.drawString("WAIT A MINUTE......",230,240);
                            msg = false;
                            try{
                                  Thread.sleep(3000);
                            }catch(Exception exp){}
                            gr.setColor(Color.black);
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                      gr.drawImage(img,position,300,this);
                      gr.setColor(Color.yellow);
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                      gr.setColor(Color.blue);
                      gr.setFont(new Font("TimesRoman",Font.BOLD,20));
                      gr.drawString("Score :"+pts,557,22);
                      if(points >= 16)
                            for(int xyz=0;xyz<3;xyz++)
                                  gr.setColor(Color.yellow);
                                  gr.drawString("Have a Cuppa Java",240,100);
                                  gr.drawImage(cup,300,100,this);
                                  gr.setColor(Color.yellow);
                                  gr.fillRect(550,5,637,25);
                                  gr.setColor(Color.blue);
                                  gr.setFont(new Font("TimesRoman",Font.BOLD,20));
                                  gr.drawString("Score :50",557,22);
                                  try
                                        Thread.sleep(500);
                                  }catch(InterruptedException exp){}
                else
                      gr.setColor(Color.yellow);
                      gr.drawString("YOU HAVE LOST THE GAME",250,200);
    class road extends Thread
          int i;
          public static int j = 0;
          Graphics g;
          Image CarWKeys2;
          ImageObserver io;
          public static int flag = 0;
          boolean msg=true;
          road(Graphics g,Image CarWKeys2,ImageObserver io)
                this.g = g;
                this.io = io;
                this.CarWKeys2 = CarWKeys2;
          public void run()
                drawRoad(g);
          // The actual logic i.e Moving of CarWKeyss is here
          public void drawRoad(Graphics gr)
                if(msg)
                      gr.setColor(Color.black);
                      gr.fillRect(0,0,640,400);
                      gr.setColor(Color.yellow);
                      gr.setFont(new Font("TimesRoman",Font.BOLD,16));
                            gr.drawString("TO START THE GAME CLICK THE SCREEN",140,100);
                            gr.drawString("USE THE ARROW KEYS TO MOVE THE CAR",140,200);
                            gr.drawString("WAIT A MINUTE......",230,240);
                      msg = false;
                      try
                            Thread.sleep(3000);
                      }catch(Exception exp){}
                      gr.setColor(Color.black);
                      gr.fillRect(0,0,640,400);
                for(;j<=1000;j+=10)
                      for(i=-1000;i<=479;i+=60)
                            gr.setColor(Color.black);
                            gr.fillRect(320,i+j,10,i+j+50);
                            gr.setColor(Color.white);
                            gr.fillRect(320,i+j+10,10,i+j+60);
                      gr.clearRect(235,j-10,60,60);
                      gr.drawImage(CarWKeys2,235,0+j,io);
                      gr.clearRect(355,-150+(j-10),60,60);
                      gr.drawImage(CarWKeys2,355,-150+j,io);
                      gr.clearRect(235,-300+(j-10),60,60);
                      gr.drawImage(CarWKeys2,235,-300+j,io);
                      gr.clearRect(355,-450+(j-10),60,60);
                      gr.drawImage(CarWKeys2,355,-450+j,io);
                      if( (CarWKeys.position == 235 && (j >= 250 && j <= 360)) || (CarWKeys.position == 355 && (j >= 400 && j <= 510)) || (CarWKeys.position == 235 && (j >= 550 && j <= 660)) || (CarWKeys.position == 355 && (j >= 700 && j <= 810)) )
                            try
                                  Thread.sleep(2000);
                                  CarWKeys.kill = true;
                            }catch(InterruptedException exp){}
                      if (j >= 360 ) { if( (( j - 360 ) % 150 ) == 0 )
                            if(flag == 1)
                                  CarWKeys.points--;
                                  flag = 0;
                            CarWKeys.points++;
                            gr.setColor(Color.yellow);
                            gr.fillRect(550,5,637,25);
                            gr.setColor(Color.blue);
                            gr.setFont(new Font("TimesRoman",Font.BOLD,20));
                            gr.drawString("Score :"+CarWKeys.points,557,22);
                try
                      Thread.sleep(CarWKeys.delay);
                }catch(InterruptedException exp){}
    }

    Look at the link I posted, you aren't double buffering correctly.
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