How can I stop my screen from going on and off when I play games ?

HOw can I stop my screen from going on and off all the time when I touch it.

Maybe it is a hardware problem, but you will not know that unless you start eliminating all possible software issues. Try this. Close all apps in the recents tray and reboot your iPad.
Tap the home button once. Then tap the home button twice and the recents tray will appear at the bottom of the screen. Tap and hold down on any app icon until it begins to wiggle. Tap the minus sign in the upper left corner of the app that you want to close. Tap the home button twice.
Reboot the iPad by holding down on the sleep and home buttons at the same time for about 10-15 seconds until the Apple Logo appears - ignore the red slider if it appears on the screen - let go of the buttons. Let the iPad start up.

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    * CarWKeys Applet application
    * @author
    * @version 1.00 2008/11/29
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    import java.applet.*;
    import java.awt.image.*;
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         private Graphics dbg;
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          static int delay = 100;
          road rd;
          Thread thr;
          static int pts=50;
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                                  delay = 0;
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        else if(key== Event.RIGHT){
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                            gr.drawString("USE THE ARROW KEYS TO MOVE THE CAR",140,200);
                            gr.drawString("WAIT A MINUTE......",230,240);
                            msg = false;
                            try{
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                            }catch(Exception exp){}
                            gr.setColor(Color.black);
                            gr.fillRect(0,0,640,400);
                      gr.setColor(Color.white);
                      gr.fillRect(200,0,10,400);
                      gr.fillRect(440,0,10,400);
                      gr.drawImage(img,position,300,this);
                      gr.setColor(Color.yellow);
                      gr.fillRect(550,5,637,25);
                      gr.setColor(Color.blue);
                      gr.setFont(new Font("TimesRoman",Font.BOLD,20));
                      gr.drawString("Score :"+pts,557,22);
                      if(points >= 16)
                            for(int xyz=0;xyz<3;xyz++)
                                  gr.setColor(Color.yellow);
                                  gr.drawString("Have a Cuppa Java",240,100);
                                  gr.drawImage(cup,300,100,this);
                                  gr.setColor(Color.yellow);
                                  gr.fillRect(550,5,637,25);
                                  gr.setColor(Color.blue);
                                  gr.setFont(new Font("TimesRoman",Font.BOLD,20));
                                  gr.drawString("Score :50",557,22);
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                                        Thread.sleep(500);
                                  }catch(InterruptedException exp){}
                else
                      gr.setColor(Color.yellow);
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          public static int j = 0;
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          Image CarWKeys2;
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                this.io = io;
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                      gr.setColor(Color.yellow);
                      gr.setFont(new Font("TimesRoman",Font.BOLD,16));
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                            gr.drawString("USE THE ARROW KEYS TO MOVE THE CAR",140,200);
                            gr.drawString("WAIT A MINUTE......",230,240);
                      msg = false;
                      try
                            Thread.sleep(3000);
                      }catch(Exception exp){}
                      gr.setColor(Color.black);
                      gr.fillRect(0,0,640,400);
                for(;j<=1000;j+=10)
                      for(i=-1000;i<=479;i+=60)
                            gr.setColor(Color.black);
                            gr.fillRect(320,i+j,10,i+j+50);
                            gr.setColor(Color.white);
                            gr.fillRect(320,i+j+10,10,i+j+60);
                      gr.clearRect(235,j-10,60,60);
                      gr.drawImage(CarWKeys2,235,0+j,io);
                      gr.clearRect(355,-150+(j-10),60,60);
                      gr.drawImage(CarWKeys2,355,-150+j,io);
                      gr.clearRect(235,-300+(j-10),60,60);
                      gr.drawImage(CarWKeys2,235,-300+j,io);
                      gr.clearRect(355,-450+(j-10),60,60);
                      gr.drawImage(CarWKeys2,355,-450+j,io);
                      if( (CarWKeys.position == 235 && (j >= 250 && j <= 360)) || (CarWKeys.position == 355 && (j >= 400 && j <= 510)) || (CarWKeys.position == 235 && (j >= 550 && j <= 660)) || (CarWKeys.position == 355 && (j >= 700 && j <= 810)) )
                            try
                                  Thread.sleep(2000);
                                  CarWKeys.kill = true;
                            }catch(InterruptedException exp){}
                      if (j >= 360 ) { if( (( j - 360 ) % 150 ) == 0 )
                            if(flag == 1)
                                  CarWKeys.points--;
                                  flag = 0;
                            CarWKeys.points++;
                            gr.setColor(Color.yellow);
                            gr.fillRect(550,5,637,25);
                            gr.setColor(Color.blue);
                            gr.setFont(new Font("TimesRoman",Font.BOLD,20));
                            gr.drawString("Score :"+CarWKeys.points,557,22);
                try
                      Thread.sleep(CarWKeys.delay);
                }catch(InterruptedException exp){}
    }

    Look at the link I posted, you aren't double buffering correctly.
    I saw the other post you mistakenly made before you edited it. Not really a big deal, I was just wondering why you did that.

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