How do you save "game state" so the user can continue next time?

I'm not sure what the correct game terminology is for this, but how do you save "game state" so the user can continue next time?
This seems like a pretty important feature for building some games, we don't want users to have to start over everytime.
Any ideas if this is possible?

Check out my blog post on the PersistenceManager:
http://www.unitedmindset.com/jonbcampos/2010/11/01/flex-4-5-persistencemanager/
This will help you understand how to store the data. When the app starts up again get the state information from the persistencemanager and reset you game to the state you need. It requires a bit of code for the startup, but it is relatively simple.

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