How does Air App invokes parameter -game ModDirectory ?

Hello Sirs & Ladies,. Did you know about Game by Valve Software like Half-Life or Id Software like Quake. For Half-Life: hl.exe like cstrike -> Counter-Strike  launcher loads with installed or existed mod Directory. For Quake: quake.exe -> Default launcher loads mod Directory "base" quake.exe -game like urban -> Urban Terror launcher loads with installed or existed mod Directory. For Adobe Air Applications?? airapp.exe
And ssb/gameinfo.txt Looks like this: [ {   "title":"My Own Mod",   "description":"An own mod is used for Air Application." } ] And another mod Directory mymod/gameinfo.txt [ {   "title":"Another Mod",   "description":"This is another Mod for MyGame." } ] I have changed to true from app-xml: true And i create simple Air Captive Runtime from Flash Builder 4.6 gamelauncher.exe starts -> Title -> "My Own Mod" on Air Application Capitan Than i use command / terminal: gamelauncher.exe -game mymod anmmd Shows like "My Own Mod" But it sees worng. Why does it not ´go to another diirectory mymod. How do i fix Air Application with -game ? Thanks!

This part isn't related to AIR, but rather just to Steam's tools:
Did you have installscript_osx.vdf file added into your app after processing it by ContentPrep.app ?
The vdf file is included in our app after processing it with the python script contained in ContentPrep.app. The output .app that contains installscript.vdf is placed in a separate location from the source, so it doesn't modify the original source app. We haven't been running ContentPrep.app using the GUI, since our process is all scripted, so I can't say whether it works from the GUI - but presumably that just wraps the python script.
And, is it possible to add the .app file via windows steamworks builder?
Yes, this is entirely possible. Our process, which is all working properly now, builds the Mac version of the app and runs contentprep.py on a Mac, and then copies the files (using scp) to a Windows machine to complete the Steam deployment process with steamcmd.exe.
One note on installscript.vdf: You have to explicitly list the local filesystem location of the file in the "InstallScript" entry of your depot build config for your Mac client for steam deployment with steamcmd.exe, or it won't be run when the app is installed.

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