How find which method-class will be selected?
Hello sap gurus,
I have another question:
There are 2 the same methods: customer_exit_event_save, BUT in different classes.
One for the class CL_EX_BCA_PO_CUSTOMER_EXIT, another from the class ZCL_IM_BCA_PO_CUSTOMER_EXI
Not fully clear how the system decide which exactly method should be executed.
Hereby having executed a code(see below) in one case we are executing a method: customer_exit_event_save from the class CL_EX_BCA_PO_CUSTOMER_EXIT,
In the another case u2013 the same method customer_exit_event_save, BUT from the class ZCL_IM_BCA_PO_CUSTOMER_EXI !!!
IF NOT g_exit_obj_cust_exit IS INITIAL.
CALL METHOD g_exit_obj_cust_exit->customer_exit_event_save
EXPORTING
flt_val = l_flt_country
i_header = l_str_po_hd
i_sender = l_str_po_snd
i_receiver = l_tab_po_rcv
i_payment_note = l_tab_po_nt
i_item_info = l_str_item_info
IMPORTING
e_header = l_str_po_hd
e_sender = l_str_po_snd
e_receiver = l_tab_po_rcv
e_note = l_tab_po_nt
EXCEPTIONS
raised_customer = 1.
Do we have any table, where spesific method is selected?
Many thanks in advance.
Edited by: Paul Birch on Oct 16, 2008 2:50 PM
Hello,
You may execute SE24 to goto Class definition for both classes, go to methods tab and drilldown into the code of the method. Apply a break-point here in both cases and execute your main program which calls the method. Based on the break-point hit, you can decide as to which global class method was called.
Hope this helps.
Thanks,
Venu
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lemonbostonlemonboston wrote:
Hi Everyone,
I am a beginner writing one of my first applications and I have a very newby question. How do I organize and manage many methods (and classes) to see which are the important ones and which are not?
The questions arised for me because I noticed that I am a bit reluctant to introduce new helper private methods in a class, because I fear there would be too many methods and I couldn’t handle/oversee them... I know it’s probably very wrong and stupid. That’s why I would really like to put it right in me.
So for example I create a class with a few public methods that are of course the most important part of the class. Those public methods need some more private methods that still do something important and maybe complex thing. But then I stilll need more methods to make clear code in the previous methods. Finally I end up with 20-30 methods in a supposed to be simple class. If I just look into it in Eclipse I have to scroll up and down a lot and even in the package explorer I can’t tell the importants methods apart from the rest. Is this normal?* (Please confirm it is; it would bring relief to me :))
I thought some kind of method hierarchy shown in the package explorer and expressed in the indentation of the code would help. It would be based on the call hierarchy, but I realize that may be ambiguous. Still, do you know if there is any tool, plugin, solution for this?
I mean something like this:
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The same thing goes for classes. I start with a few important ones and introduce many less important later. I guess I can’t organize them into different packages based on importance because packages are not for that. It’s just looks strange for me to see a small unimportant helper class opened in the tab next to my main delagator class. (I'm not sure I know correclty what delegator means but that's not important at the moment :))
I am really just a beginner (needless to say probably :)) but I think it would be easier to intellectually manage the code if there would be some importance hierarchy. It doesn’t even have to be unambiguous as it would only be a way to display the code by the IDE; it wouldn’t affect the program in any way.
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package courseworkjava3d;
import java.awt.*;
import java.awt.event.*;
import com.sun.j3d.utils.geometry.*;
import com.sun.j3d.utils.universe.*;
import javax.swing.*;
import javax.media.j3d.*;
import javax.vecmath.*;
import javax.media.j3d.PositionPathInterpolator;
import javax.media.j3d.Alpha;
import javax.media.j3d.BoundingSphere;
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import java.awt.event.WindowAdapter;
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import com.sun.j3d.utils.image.*;
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cheminhuman[0]=new Point3f(0.8f,0.0f,0.0f);
cheminhuman[1]=new Point3f(-0.8f,0.0f,0.0f);
cheminhuman[2]=new Point3f(0.8f,0.0f,0.0f);
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fortheHead.addChild(Face);
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Transform3D T3DArmL = new Transform3D();
T3DArmL.set(new Vector3f(-0.79f,0.73f,0f));
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TransformGroup fortheArmL = new TransformGroup();
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Transform3D T3DForearmL = new Transform3D();
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//add the group for upperarm right
TransformGroup ArmR = new TransformGroup();
ArmR.addChild(new com.sun.j3d.utils.geometry.Box(.25f,.14f,.10f, primflagsbody,apbody));
//com.sun.j3d.utils.geometry.Box.GENERATE_NORMALS,new Appearance()));
fortheArmR.addChild(ArmR);
//create a transform3D for the forearmright
Transform3D T3DForearmR = new Transform3D();
T3DForearmR.set(new Vector3f(.51f,0f,0f));
//create the tranformgroup for the forearmright
TransformGroup ForearmR = new TransformGroup();
ForearmR.setTransform(T3DForearmR);
//add the child box to forearmright
ForearmR.addChild(new com.sun.j3d.utils.geometry.Box(.20f,.14f,.10f, primflagsbody,apbody));
ArmR.addChild(ForearmR);
//create transform 3d for the righthand
Transform3D T3DHandR = new Transform3D();
T3DHandR.set(new Vector3f(.42f,0f,0f));
//create the child tranform group for the box of the hand
TransformGroup HandR= new TransformGroup();
HandR.setTransform(T3DHandR);
//add the child hand to the forearmright
ForearmR.addChild(HandR);
//create the box for the handright
HandR.addChild(new com.sun.j3d.utils.geometry.Box(.10f,.14f,.10f, primflagsbody,apbody));
//Left Leg
//tranform3d left leg
Transform3D T3DLegL = new Transform3D();
T3DLegL.set(new Vector3f(0.43f,-1.23f,0f));
//create Tranform Group for the leftleg
TransformGroup fortheLegL = new TransformGroup();
fortheLegL.setTransform(T3DLegL);
//add the group for uppeleg
TransformGroup LegL = new TransformGroup();
LegL.addChild(new com.sun.j3d.utils.geometry.Box(.16f,.35f,.10f, primflagsbody,apbody));
fortheLegL.addChild(LegL);
//create a transform3D for the downlegleft
Transform3D T3DDownLegL = new Transform3D();
T3DDownLegL.set(new Vector3f(0f,-.70f,0f));
//create the tranformgroup for the downegleft
TransformGroup DownLegL = new TransformGroup();
DownLegL.setTransform(T3DDownLegL);
//add the child box to downlegm
DownLegL.addChild(new com.sun.j3d.utils.geometry.Box(.16f,.25f,.10f, primflagsbody,apbody));
LegL.addChild(DownLegL);
//create transform 3d for the leftfeet
Transform3D T3DFeetL = new Transform3D();
T3DFeetL.set(new Vector3f(.0f,-.45f,0f));
//create the child tranform group for the box of thefeet
TransformGroup FeetL= new TransformGroup();
FeetL.setTransform(T3DFeetL);
//add the child hand to the downleg
DownLegL.addChild(FeetL);
//create the box for the feetLeft
FeetL.addChild(new com.sun.j3d.utils.geometry.Box(.16f,.10f,.15f, primflagsbody,apbody));
//Right Leg
//tranform3dright leg
Transform3D T3DLegR = new Transform3D();
T3DLegR.set(new Vector3f(-0.43f,-1.23f,0f));
//create Tranform Group for the righttleg
TransformGroup fortheLegR = new TransformGroup();
fortheLegR.setTransform(T3DLegR);
//add the group for uppelegR
TransformGroup LegR = new TransformGroup();
LegR.addChild(new com.sun.j3d.utils.geometry.Box(.16f,.35f,.10f, primflagsbody,apbody));
fortheLegR.addChild(LegR);
//create a transform3D for the downlegright
Transform3D T3DDownLegR = new Transform3D();
T3DDownLegR.set(new Vector3f(0f,-.70f,0f));
//create the tranformgroup for the downegright
TransformGroup DownLegR = new TransformGroup();
DownLegR.setTransform(T3DDownLegR);
//add the child box to downlegRight
DownLegR.addChild(new com.sun.j3d.utils.geometry.Box(.16f,.25f,.10f, primflagsbody,apbody));
LegR.addChild(DownLegR);
//create transform 3d for the rightfeet
Transform3D T3DFeetR = new Transform3D();
T3DFeetR.set(new Vector3f(.0f,-.45f,0f));
//create the child tranform group for the box of thefeetright
TransformGroup FeetR= new TransformGroup();
FeetR.setTransform(T3DFeetR);
//add the child feet right to the downleg
DownLegR.addChild(FeetR);
//create the box for the feetright
FeetR.addChild(new com.sun.j3d.utils.geometry.Box(.16f,.10f,.15f, primflagsbody,apbody));
//rajoute la box zetrunk et des fils
fortheTrunk.addChild(zeTrunk);
fortheTrunk.addChild(fortheHead);
fortheTrunk.addChild(fortheArmL);
fortheTrunk.addChild(fortheArmR);
fortheTrunk.addChild(fortheLegL);
fortheTrunk.addChild(fortheLegR);
//DEBUT CUBE
//beginning of rotation
TransformGroup objSpin=new TransformGroup();
//create transform 3d for box which spin
Transform3D T3DobjSpin = new Transform3D();
T3DobjSpin.set(new Vector3f(-2.50f,.45f,0f));
//create the child tranform group for the box which spin
objSpin.setTransform(T3DobjSpin);
//will allow to modify object while executing
objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
//alpha rotation time related
Alpha rotationAlpha=new Alpha(-1,900);
Alpha transAlpha=new Alpha(-1,900);
//transform 3d trans for the interpolatipon
Transform3D trans=new Transform3D();
//matrix for 2positions
Point3f[] chemin=new Point3f[3];
chemin[0]=new Point3f(-2.8f,0.40f,1.0f);
chemin[1]=new Point3f(-0.8f,0.40f,1.0f);
chemin[2]=new Point3f(-2.8f,0.40f,1.0f);
//matrix of floats to make the dots match with timeline
float[] timePosition={0.0f,0.50f,1.0f};
PositionPathInterpolator interpol=new PositionPathInterpolator(transAlpha,objSpin,trans,timePosition,chemin);
BoundingSphere bounds3=new BoundingSphere();
interpol.setSchedulingBounds(bounds3);
objSpin.addChild(interpol);
//behviour for our rotation
RotationInterpolator rotator= new RotationInterpolator(rotationAlpha,objSpin);
// area where rotation will be
BoundingSphere bounds=new BoundingSphere();
rotator.setSchedulingBounds(bounds);
objSpin.addChild(rotator);
//end of rtotation
//add transform group objspin to branchgroup humanoid
Humanoid.addChild(objSpin);
//test a cube which heritate of this rotation?
objSpin.addChild(new ColorCube(0.25));
//test
//module cube + transparency
// create an ALPHA transparency apparence (invisible)
Appearance app0x=new Appearance();
app0x.setColoringAttributes(new ColoringAttributes(new Color3f(0.3f,0.2f,1.0f),ColoringAttributes.SHADE_GOURAUD));
app0x.setTransparencyAttributes(new TransparencyAttributes(TransparencyAttributes.NICEST,0.5f));//0.5f represente 50% de transparence
// create the blue sphere which rotate
Transform3D transsphere=new Transform3D();
transsphere.set(new Vector3f(0.0f, -0.1f, 0.3f));
TransformGroup TGsphere=new TransformGroup(transsphere);
TGsphere.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
objSpin.addChild(TGsphere);
//objRotatecube.addChild(TGsphere);
TGsphere.addChild( new Sphere(0.3f,app0x) );
//End Module Cube + Transparency
//END CUBE
//DEBUT WHOLE BIRD
//beginning of Rotation for Bird
TransformGroup Bird=new TransformGroup();
//will allow to modify object while executing
Bird.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
//alpha rotation time related
Alpha rotationAlphaBird=new Alpha(-1,400);
Alpha transAlphaBird=new Alpha(-1,5990);
//transform 3d trans for the interpolatipon
Transform3D transBird=new Transform3D();
//create transform 3d for the Bird
transBird.set(new Vector3f(1.90f,-.45f,0.9f));
//create the child tranform group for the Bird Box
Bird.setTransform(transBird);
//matrix for 2positions
Point3f[] cheminBird=new Point3f[3];
cheminBird[0]=new Point3f(1.95f,0.0f,-6.8f);
cheminBird[1]=new Point3f(1.95f,0.90f,-0.8f);
cheminBird[2]=new Point3f(1.95f,0.0f,5.8f);
//matrix of floats to make the dots match with timeline
float[] timePositionBird={0.00f,0.50f,1.0f};
PositionPathInterpolator interpolBird=new PositionPathInterpolator(transAlphaBird,Bird,transBird,timePosition,cheminBird);
BoundingSphere bounds3Bird=new BoundingSphere();
//BoundingSphere bounds3Bird= new BoundingSphere(new Point3d(0.0, 0.0, -50.0), 0.5);
interpolBird.setSchedulingBounds(bounds3Bird);
Bird.addChild(interpolBird);
//behviour for our rotation
RotationInterpolator rotatorBird= new RotationInterpolator(rotationAlphaBird,Bird);
// area where rotation will be
BoundingSphere boundsBird=new BoundingSphere();
rotatorBird.setSchedulingBounds(boundsBird);
Bird.addChild(rotatorBird);
//end of rotation For Bird
//add transform group objspin to branchgroup humanoid
Humanoid.addChild(Bird);
//debut test APPARENCE Wing Left
//test textures
// Configurer les couleurs
Color3f blackx = new Color3f(0.0f, 0.0f, 0.0f);
Color3f whitex = new Color3f(1.0f, 1.0f, 1.0f);
Color3f redx = new Color3f(0.7f, .75f, .75f);
// Configurer la texture
TextureLoader loaderx = new TextureLoader("C:\\java3d\\pois.jpg", "RGB", new Container());
Texture texturex = loaderx.getTexture();
texturex.setBoundaryModeS(Texture.WRAP);
texturex.setBoundaryModeT(Texture.WRAP);
texturex.setBoundaryColor( new Color4f( 0.0f, 1.0f, 0.0f, 0.0f ) );
// Configurer les attributs de la texture
// Param�tres possibles : REPLACE, BLEND ou DECAL (ici, MODULATE)
TextureAttributes texAttrx = new TextureAttributes();
texAttrx.setTextureMode(TextureAttributes.REPLACE);
Appearance apx = new Appearance();
apx.setTexture(texturex);
apx.setTextureAttributes(texAttrx);
//Configurer le mat�riau
apx.setMaterial(new Material(redx, blackx, redx, blackx, 1.0f));
int primflagsx = Primitive.GENERATE_NORMALS + Primitive.GENERATE_TEXTURE_COORDS;
//End test APPARENCE Wing Left
//test a cube which heritate of this rotation?
// Bird.addChild(new ColorCube(0.8));
//test bird body
// Bird.addChild(new com.sun.j3d.utils.geometry.Box(.25f,.22f,.45f,
// com.sun.j3d.utils.geometry.Box.GENERATE_NORMALS,new Appearance()));
Bird.addChild(new com.sun.j3d.utils.geometry.Box(.25f,.22f,.45f, primflagsx,apx));
//test WingRightBird
//create a transform3D for the BirdWIngR
Transform3D T3DBirdWingR = new Transform3D();
T3DBirdWingR.set(new Vector3f(0.45f,.0f,-0.35f));
//create the tranformgroup for the BirdWIngR
TransformGroup BirdWingR = new TransformGroup();
BirdWingR.setTransform(T3DBirdWingR);
//add the child box to BirdWIngR
// BirdWingR.addChild(new com.sun.j3d.utils.geometry.Box(.43f,.07f,.22f,
// com.sun.j3d.utils.geometry.Box.GENERATE_NORMALS,new Appearance()));
//End test WingRightBird
////////comments/////////
//beginning of Rotating WINR
//----------------------d�but de la cr�ation de la rotation--------------------------------
TransformGroup WinRSpin=new TransformGroup();
// permet de modifier l'objet pendant l'execution
WinRSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
// on cr�e un fonction de rotation au cours du temps
Alpha rotationAlphaWinRSpin=new Alpha(-1,1000);
Transform3D rot = new Transform3D();
rot.rotX((float)Math.PI/- 2.0f);
//rot.rotX(-45);
//rot.rotX((-Math.PI / 4.0)+30);
//rot.rotZ((-Math.PI / 4.0));
//rot.rotX(-Math.PI / 4.0);
//rot.rotY(-Math.PI / 4.0);
// rot.rotZ(-Math.PI / 4.0);
// rot.rotY(00);
//rot.rotZ(45);
// on cr�e un comportement qui va appliquer la rotation � l'objet voulu
// on d�finit la zone sur laquelle va s'appliquer la rotation
//RotationInterpolator rotatorWinRSpin=new RotationInterpolator(rotationAlphaWinRSpin,WinRSpin, rot, 0.50f,(float)(2.0*Math.PI));
RotationInterpolator rotatorWinRSpin=new RotationInterpolator(rotationAlphaWinRSpin,WinRSpin, rot, 25,26);
BoundingSphere boundsWinRSpin=new BoundingSphere(new Point3d((Math.PI / 4.0), 0.0, 0.0), 0.5);
// boundsWinRSpin.setCenter(new Point3d((Math.PI / 4.0),0,0));
boundsWinRSpin.setCenter(new Point3d(-10,0,0));
//boundsWinRSpin.setCenter();
//test put a t3d to a boundingsphere??
//Transform3D T3Dbounding = new Transform3D();
// T3Dbounding.set(new Vector3f(5.00f,0.0f,0.00f));
//WinRSpin.setTransform(T3Dbounding);
//end test put a t3d to a boundingsphere, not working
rotatorWinRSpin.setSchedulingBounds(boundsWinRSpin);
// test BoundingSphere of BODY BIRD rotatorWinRSpin.setSchedulingBounds(boundsBird);
WinRSpin.addChild(rotatorWinRSpin);
//----------------------End de la cr�ation de la rotation--------------------------------
BirdWingR.addChild(WinRSpin);
// on cree un cube qui h�rite de la rotation
//WinRSpin.addChild(new ColorCube(0.5));// de rayon 50 cm
WinRSpin.addChild(new com.sun.j3d.utils.geometry.Box(.43f,.07f,.22f, primflagsx,apx));
//End of Rotating WINR
//////// END comments/////////
//I commented the following, that was the TEST sinusoidal, rotation which help me understood how to rotate wingR
// -----------d�but de cr�ation de la rotation--------------------------------------------------
TransformGroup objSpinxx=new TransformGroup();
// permet de modifier l'objet pendant l'execution
objSpinxx.setCapability(TransformGroup.ALLThank you very much!
I cant believe this little comment has been so helpful!
But yes it is:
I explain, despite my efforts to find, googled it, forums, faqs, etc...
no where it mentionned the manifest.fm file is... INSIDE the .jar!
Your comment "a zip" made me attempt to open it with winrar, and I found a manifest.fm file inside!
So far I was editing the one at the "source" of my project and rebuilding it with netbeans.
I am going to try that now.
Actually.... :( no its mentionning my main class!
Manifest-Version: 1.0
Ant-Version: Apache Ant 1.7.0
Created-By: 10.0-b19 (Sun Microsystems Inc.)
Main-class: courseworkjava3d.Simple3D
Class-Path:
X-COMMENT: Main-Class will be added automatically by buildWell I have no problems uploading you the .jar, it is for a coursework it is not a private project or whatever:
http://www.uploading.com/files/CM2LKWYU/BetaCourseworkJava3d_Final.jar.html
Oh and I felt on your comment "dont ask us" as if I was suppose to know... i'm a beginner, I did not know that! And I tried to give you so many infos so you dont lose your time if you want to help, especially as after my own research I found many, many results for this "main class" and I tried a few solutions!
Edited by: CupofTea on Apr 13, 2008 3:28 AM -
How to find out in program which all classes have implemented an interface
Hello,
I have created an interface and few classes are implementing the interface.
I want to know in a program which all class have implemented the interface.
Is it possible to find it out and how?
Regards,
Bikash.Hi Bikash,
Read the Database view VSEOIMPLEM with where condition REFCLSNAME = Interface Name and version = 1.
This would give you all the classes which have implemented the interface and are active...
If you want to look at the values that the field version can have then see Type Group SEOC ans search for version....
Hope this help...
Regards,
Sitakant -
How will decide which method is suitable for uploading data
Hi,
How will you decide which method is suitable for uploading dataHi,
<li>If you haver very few records, even entering manually is also an option.
<li>In most cases where we need more than 20,000 records , BAPI or Direct input would be the fastest. Here error handling is tough here.
<li>You can use BDC(Session and Call transaction methods), where we can write code to identify error records, if you get error records, those can be reprocessed.
Thanks
Venkat.O -
How do I determine which plugins firefox will install BEFORE I click 'install missing plugins'?
I don't just want to install some unknown plugins. Isn't there a way to determine the plugins that firefox will isntall? Can't it present me with a list of plugins that is going to be installed, before I click the button?Did you look in the Windows Control Panel > Add / Remove Programs?
http://www.uninstallreview.com/Browsers/how-to-uninstall-Keep-Tube-for-Firefox_7005.html -
How to call methods defined in another class ? is it possible?
Hi all,
I am new to using JNI, was wondering if this is possible and how I might be able to do this. I'm trying to call some set/get functions defined in a class that is not part of the class where I have my native code defined and called...
Let me explain a bit, I have a class JobElement (singular Job) that stores all the data associated with a Job, such as job name, job id, etc.
Another class JobsElement (plural Jobs) contains all the Jobs that are currently running.
The code is set up something like this...
class JobElement {
String jobID;
String jobName;
public void setJobId(String newJobID) { jobID = newJobID; }
public void setJobName(String newJobName) { jobName = newJobName; }
class JobsElement {
Date timeDateStamp;
JobElement job;
class AppRoot {
JobsElement allJobs = null;
JobElement _currentJob = null;
public native getAllJobs();
}In my native method, getAllJobs(), I essentially want to call the set functions that are defined for JobElement when filling in the information of the Job. (then finally add the JobElement to the JobsElement list)
In summary, I basically want to know if it's possible to call the equivilent of this java code from the native code??
_currentJob.setJobName(newJob)
In the native code I tried to find the setJobID method but got a NoSuchMethodError. (which is what I expected)
Thanks in advance.Hi,
In your getAllJobs(), the JNI Equiv would be JNIEnv_ClassName_getAllJobs(JNIEnv** anEnv, jobject jAppRootobj)
Since you are calling the AppRoot object's method, the jobj in the native method call will be jAppRootobj-AppRoot's instance.
What you can do is
Get the field id of _currentJob.
Get the <jobject-value of currentJob> of JobElement i.e. currentJob.
Then get the method ids of setJobID and setJobName.
Call these non-static methods on <jobject-value of _currentJob> to set the values.
I hope I made a try to help you. Please correct me if I am wrong. -
How can i find (Debug - method) the flow of program in workflow at run time
Hi All,
I working in Workflow monitoring. When a workflow is set into error in SWPR , i need to analyse the error and report it. In many cases the error happens in the method of class / BOR. So i could not find out the what happens inside the method. I am doing this in an productive environment.i am not given to Run any METHOD or BOR or CLASS ? How can i make my workflow monitoring better to show exact error ?
Thanks in advance !
Richard ADear Richard,
You cannot debug a method by directly setting a break point as we do normally.....u can do this by
just putting an infinite loop at the point where u want to set the debug point inside the method.
Execute the workflow where this method is being used.
Then go to SM50, here you will find your method which has gone into infinite loop.I debug mode change the value of the variable so that it can move ahead of the infinite loop.
Now you can debug easily and find out where the problem lies.
Do reply back in case of any query or even if yr problem is resolved.
Regards,
Geet -
Hi,
My error log says 'The error occurred in program CL_HRRCF_TG_BL================CM004 line 33'
and
System Response
The operation will be terminated.
Termination takes place in:
o Main program: CL_HRRCF_TG_BL================CP
o Subroutine: CL_HRRCF_TG_BL================CM004
o Line in source code: 33
What is the method for corresponding 'CM004'?
How to find a method from this type syntax?
...NaddyHello Naddy
If you select DB table TMDIR with
CLASSNAME = 'CL_HRRCF_TG_BL'
you will find the following entry:
CL_HRRCF_TG_BL 00004 DELETE_TG
To verify that this is indeed the method you are looking for you can use class CL_OO_CLASSNAME_SERVICE.
Call its static method GET_ALL_METHOD_INCLUDES and you that the previous result is correct.
Regards
Uwe -
How to find classtype and class for a material.
Hi,
How to find classtype and class for a material.
which table contains this data.
Thanks
KiranHi Kiran,
Check below sample code. Use this BAPI which will give all info about the class for the material.
DATA: l_objectkey_imp TYPE bapi1003_key-object
VALUE IS INITIAL.
CONSTANTS: lc_objecttable_imp TYPE bapi1003_key-objecttable
VALUE 'MARA',
lc_classtype_imp TYPE bapi1003_key-classtype
VALUE '001',
lc_freight_class TYPE bapi1003_alloc_list-classnum
VALUE 'FREIGHT_CLASS',
lc_e TYPE bapiret2-type VALUE 'E',
lc_p(1) TYPE c VALUE 'P',
lc_m(1) TYPE c VALUE 'M'.
SORT i_deliverydata BY vbeln posnr matnr.
CLEAR wa_deliverydata.
LOOP AT i_deliverydata INTO wa_deliverydata.
REFRESH: i_alloclist[],
i_return[].
CLEAR: l_objectkey_imp.
l_objectkey_imp = wa_deliverydata-matnr.
*Get classes and characteristics
CALL FUNCTION 'BAPI_OBJCL_GETCLASSES'
EXPORTING
objectkey_imp = l_objectkey_imp
objecttable_imp = lc_objecttable_imp
classtype_imp = lc_classtype_imp
* READ_VALUATIONS =
keydate = sy-datum
language = sy-langu
TABLES
alloclist = i_alloclist
* ALLOCVALUESCHAR =
* ALLOCVALUESCURR =
* ALLOCVALUESNUM =
return = i_return
Thanks,
Vinod. -
Execute jar file: "could not find the main class" program will terminate
Hey,
I am new to Java. I have started to make a small java program which supposed to help me at my studies to lean the Dominic Memory System. I have used the latest version of Netbeans 5.5.1 to build my program in. I have two problems which I cannot figure out how to solve, please help me.
The first problem is that the java script I have made works when I compile it in Netbeans, but when I create a Jar file it does not work. I receive a pop up message in windows ?could not find the main class program will terminate? when I execute the jar file.
The second problem I have is that I need to compare the strings generated by the "numbers" and "TIP" and if the numbers is not identical the numbers in the ?Center? JPanel should be highlighted as red.
If anyone would like to clean up the code I would be pleased. I have copied quite a lot from anyone because of my one lack of knowledge.
* GoListener.java
* Created on 12. september 2007, 21:48
* To change this template, choose Tools | Template Manager
* and open the template in the editor.
package grandmaster;
import java.awt.event.*;
import javax.swing.*;
import java.util.Vector;
import java.util.StringTokenizer;
import java.awt.Color;
* @author Computer
public class GoListener implements ActionListener {
private JTextField viewer;
private JTextField TIP;
private JTextField freq;
private JTextField max_num;
private Vector numbers;
public GoListener(JTextField j,JTextField k, JTextField m, JTextField f, Vector n) {
freq = f;
max_num = m;
viewer = j;
numbers = n;
TIP = k;
public void actionPerformed(ActionEvent e){
int time = Integer.valueOf(max_num.getText());
int f = Integer.valueOf(freq.getText());
if (e.getActionCommand() == "GO") {
for (int i = 0; i< time;++i) {
int number=0;
number = (int)Math.floor(100*Math.random());
while(number>51){
number = (int)Math.floor(100*Math.random());
if(number<=9){
viewer.setText(" "+"0" + String.valueOf(number) + " ");
} else{
viewer.setText(" " + String.valueOf(number) + " ");
viewer.paintImmediately(viewer.getBounds());
numbers.add(number);
try {
Thread.sleep(f*1000);
} catch (Exception exp) {
viewer.setText(" XX ");
viewer.paintImmediately(viewer.getBounds());
if (e.getActionCommand() == "VIEW") {
try {
//int numb = Integer.valueOf( TIP.getText() ).intValue();
StringTokenizer tokenizer = new StringTokenizer(TIP.getText(), " ");
String[] split = null;
int tokenCount = tokenizer.countTokens();
if (tokenCount > 0) {
split = new String[tokenCount];
for (int current = 0; current < tokenCount; current++) {
split[current] = tokenizer.nextToken();
viewer.setText(" " + String.valueOf(numbers) + " ");
// k=numbers(1);
/*while(c<i){
String.valueOf(k).equals(split[1]);
c++;
TIP.setText(" " + split[2] + " ");
} catch (Exception exp) {
try {
//string testit = numb.toString();
//String str = "" + numb;
//viewer.setText(str);
//viewer.setText(numbers.toString());
numbers.clear();
} catch (Exception exp) {
* Main.java
* Created on 12. september 2007, 21:07
* To change this template, choose Tools | Template Manager
* and open the template in the editor.
package grandmaster;
import java.util.Vector;
import javax.swing.*;
import java.awt.event.*;
import javax.swing.JButton;
import java.awt.*;
import grandmaster.GoListener;
* @author Computer
public class Main extends JFrame {
private JTextField viewer;
public JTextField TIP;
// private TextInputPanel TIP;
private Vector numbers;
/** Creates a new instance of Main */
public Main() {
numbers = new Vector();
JPanel p = new JPanel(new GridLayout(0,4));
JButton go = new JButton();
JButton view_num = new JButton();
go.setText("Go!");
go.setVisible(true);
go.setActionCommand("GO");
view_num.setText("VIEW");
view_num.setVisible(true);
view_num.setActionCommand("VIEW");
JTextField max_num = new JTextField();
max_num.setText("5");
JTextField freq = new JTextField();
freq.setText("1");
viewer = new JTextField();
viewer.setText("XX");
TIP = new JTextField("");
p.add(go);
p.add(max_num);
p.add(freq);
p.add(view_num);
getContentPane().add(p,BorderLayout.NORTH);
getContentPane().add(viewer,BorderLayout.CENTER);
getContentPane().add(TIP,BorderLayout.SOUTH);
setSize(200,200);
GoListener g = new GoListener(viewer,TIP,max_num, freq, numbers);
go.addActionListener(g);
view_num.addActionListener(g);
* @param args the command line arguments
public static void main(String[] args) {
// TODO code application logic here
Main window = new Main();
window.setVisible(true);
}NetBeans questions should be posted to the NB site. It has mailing lists and associated forums.
This tutorial from the NB site addresses running programs outside of NB
http://www.netbeans.org/kb/articles/javase-deploy.html
When you compare objects, use ".equals()" and reserve == for comparing values.
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