How integrate swf files into my flash

Hi, I´m new to flash programming, and I have to take an
existing swf and make some small changes to it. I decompiled it
into an fla file but there are quite a few sprites which are
themselves swf files which did not get into the decompiled fla.
How do I put them back into the project so that when I make
it into an swf again it will be just like the original?
thanks, Diana

I already have that , it didnt decompile completely, the
sprites that are
swfs did not decompile. they also have this in them, what
does that mean?
class mx.core.UIComponent extends mx.core.UIObject
static var symbolName: String = "UIComponent";
static var symbolOwner = mx.core.UIComponent;
static var version: String = "2.0.1.78";
static var kStretch: Number = 5000;
var focusEnabled: Boolean = true;
var tabEnabled: Boolean = true;
var origBorderStyles = {themeColor: 16711680};
var clipParameters = {};
static var mergedClipParameters =
mx.core.UIObject.mergeClipParameters(mx.core.UIComponent.prototype.clipParameters,
mx.core.UIObject.prototype.clipParameters);
var __height;
var __width;
var _focusrect;
var _parent;
var _xscale;
var _yscale;
var addEventListener;
var dispatchEvent;
var drawFocus;
var enabled;
var focusManager;
var invalidate;
var removeEventListener;
var stylecache;
var watch;
function UIComponent()
super();
function get width()
return this.__width;
function get height()
return this.__height;
function setVisible(x, noEvent)
super.setVisible(x, noEvent);
function enabledChanged(id, oldValue, newValue)
this.setEnabled(newValue);
this.invalidate();
delete this.stylecache.tf;
return newValue;
function setEnabled(enabled)
this.invalidate();
function getFocus()
var selFocus = Selection.getFocus();
return selFocus === null ? null : eval(selFocus);
function setFocus()
Selection.setFocus(this);
function getFocusManager()
this;
while (this != undefined)
if (this.focusManager != undefined)
return this.focusManager;
__reg2 = this._parent;
return undefined;
function onKillFocus(newFocus)
this.removeEventListener("keyDown", this);
this.removeEventListener("keyUp", this);
this.dispatchEvent({type: "focusOut"});
this.drawFocus(false);
function onSetFocus(oldFocus)
this.addEventListener("keyDown", this);
this.addEventListener("keyUp", this);
this.dispatchEvent({type: "focusIn"});
if (this.getFocusManager().bDrawFocus != false)
this.drawFocus(true);
function findFocusInChildren(o)
if (o.focusTextField != undefined)
return o.focusTextField;
if (o.tabEnabled == true)
return o;
return undefined;
function findFocusFromObject(o)
if (o.tabEnabled != true)
if (o._parent == undefined)
return undefined;
if (o._parent.tabEnabled == true)
o = o._parent;
else
if (o._parent.tabChildren)
o = this.findFocusInChildren(o._parent);
else
o = this.findFocusFromObject(o._parent);
return o;
function pressFocus()
var __reg3 = this.findFocusFromObject(this);
var __reg2 = this.getFocus();
if (__reg3 != __reg2)
__reg2.drawFocus(false);
if (this.getFocusManager().bDrawFocus != false)
__reg3.drawFocus(true);
function releaseFocus()
var __reg2 = this.findFocusFromObject(this);
if (__reg2 != this.getFocus())
__reg2.setFocus();
function isParent(o)
while (o != undefined)
if (o == this)
return true;
o = o._parent;
return false;
function size()
function init()
super.init();
this._xscale = 100;
this._yscale = 100;
this._focusrect = _global.useFocusRect == false;
this.watch("enabled", this.enabledChanged);
if (this.enabled == false)
this.setEnabled(false);
function dispatchValueChangedEvent(value)
this.dispatchEvent({type: "valueChanged", value: value});
"fojool-br" <[email protected]> escribió en el
mensaje
news:[email protected]...
> Hi diana
>
> Of a look in this software, the fact can be that it
helps you
>
> Flash Decompiler Trillix page:
http://www.flash-decompiler.com/

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    I'm almost sure it's resolvable problem, but can you upload this template to let us see how it all works now? If you don't wish to disclose it all publically, then you may write to me personally. You can find email address at the bottom of the webpage in my signature.
    FlashDigger
    www.flashdig.com

  • Embedding SWF file into an Indesign document and later export as PDF

    Hi to everybody,
    I am searching now since 3 days for good solution of my problem. First I wanna tell you that the problem is not just to convert a swf-file into a pdf.  I did this many times with all animations, page flip and stuff.My situation is the following:
    I have varios catalogues with  more or less 12 pages each in an indesign format. Now I created an animated scroll down menu, which appears on an "index-page". On the menu I created buttons. One button for each catalogue. So the idea of the whole thing is to open a document and an index page appears where you have the animated menu and you choose the catalogue you wanna see. Until here it is quite easy. I created a swf file of each catalogue with my animations (as the special page turnover e.g.). So that I just need von Object in with I can load the different swf-files of these catalogues. I already did the process. I linked the buttons to the different swf files and so. So the problem is now when it comes to convert the whole thing into a PDF. Of course I convert it first to swf and then to PDF. After converting it to swf it works 100% fine, but in PDF not, suddenly the swf-files of the catalogues disappear.
    So the summary is, that I don't know how to embed swf files into an indesign document, creat buttons and interactions next to swf file, then save it to another swf, and then to a pdf without losing the first swf files within the pdf.
    Hope I made my self clear would be too nice if someone could help me or if someone may have a better idea of realizing the whole project.

    Jeffrey,
    Thank you for the answer. As you have written:
    I will also add that the ID's play mode contol [plays once] [repeat play] does not always control the file once in Acrobat.
    I presume you mean version of ID older than CS4 or version of Acrobat Reader older than 9.1
    It that is the case I will strongly recommend my visitors to upgrade to this version.
    I hope that would work.
    Thanks again.
    Peter

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