How to create a motion tween?? :S

Hii
I know it is very easy. Right click>create motion tween>drag to where I would like the text/object to move
BUT
Sometimes it doesn't seem to work when i drag the text. It will work the first time and for the second text on the frame it won't work. I don't why .....any help???
Can someone tell me the requirements of a motion tween when it comes to text on a single layer  in the same frame.
Thanks

You can only tween one object in a layer, so if you are trying to tween more than one it will break the tween.  Keep your different textfields on different layers.

Similar Messages

  • How do I create 2 motion tweens for one line of text?  the text needs to "fly-in-right", I can do that,

    how do I create 2 motion tweens for one line of text?  the text needs to "fly-in-right", I can do that, then it needs to "fly-out-bottom" again, I can do that, but not on the same line of text...any ideas...

    my question
    1- there is any way to assign the Fetch process to specific region so the process take all item in these region only.
    2- how can create manual process to fetch row into specific items in page ( i tray these code
    SELECT col1, col2, col3 ....
    INTO :P1_ITEM1, :P1_ITEM, :P1_ITEM...
    FROM table
    WHERE id = :P_id ) but no data retrieve .
    I do not think that it is possible to have more than one Automated Row Fetch process in a given page. See the thread:
    ORA-01403: no data found : Unable to fetch row multiple automated row fetch
    On your second question, the manual process should work provided:
    P_ID has a value when the process executes. You can do it this way:
    i. Make this process as a on-load After/Before header process
    ii. Make sure that P_ID page item has value when the process executes (set it from another page or before the pl/sql process executes)

  • Why can't I create a motion tween

    I've been following the tutorials given after downloading the program. However, on step " Fine-tune the Characters Movement", it tells me to create a motion tween. But the option to create one isn't there. Any advice would be welcomed.

    Hi,
    Right-Click on the object to invoke context menu,and you will find "create motion tween" option.If the object in context is not a symbol it will pop up a dialog to confirm if you want the object to be converted to symbol,press Ok as motion tweens are applicable for symbol and text objects only.You will see , as the motion tween is created play head in the timeline jumps to 24th frame there by adding the tween.In the destination frame ,make changes to the object like translate ,rotate etc and press enter to see the preview of the tween.
    Thanks,
    Sangeeta

  • Creating a motion tween on x then y axis

    Hello! I am trying to figure out how to make my movie clip move from left to right then down with a motion tween script. I have the script written to move left to right on the x axis, but can't figure out how to add the script to have it then move down on the y axis.
    Can anyone assist me?
    Thank you!
    import fl.transitions.Tween;
    import fl.transitions.easing.*;
    //teaching_mc animation - animate left to right.
    var teachingTween:Tween = new Tween(teaching_mc, "x", Regular.easeInOut, 317.3, 785.3, 2, true);

    import fl.transitions.Tween;
    import fl.transitions.easing.*;
    import fl.transitions.TweenEvent;
    //teaching_mc animation - animate left to right.
    var teachingTween:Tween = new Tween(teaching_mc, "x", Regular.easeInOut, 317.3, 785.3, 2, true);
    teachingTween.addEventListener(TweenEvent.MOTION_FINISH, startYTween);
    function startYTween(evt:TweenEvent):void {
          //  your y tween

  • Creating a motion tween with less frames on the timeline

    Hi,
    By default when I create a new motion tween, it automatically comprises all frames on the layer.  I want only a 72-frame tween, not a 350-frame tween.
    Any idea?
    Ronald

    I did know about suggestion #1 (I just thought it was too much work, especially
    since I had to move the 72-frame tween back to the end, on frame 350).
    As for suggestion #2, I learned that I could split a tween.  Interesting!
    Thanks!
    Ronald

  • How do I prevent Motion Tween from Looping

    I am using Flash CS4. I applied a Motion preset to one of the symbols on my stage. However, the Motion tween is applied to the symbol infinitely & it loops over to the beginning of the tween after completing it.
    However, I only want the tween to complete once & not loop over after it. How can I achieve this in CS4??

    Why I need to insert the keyframe on a new layer?? Why not insert the keyframe on the last frame of the current layer, or the next frame of the current layer??
    I tried doing this but the Actions Panel showed "Current selection cannot have Actions applied to it".

  • How to create delay before tween or function in AS?

    Hi there
    I have a number of cases where I have a tween happening in ActionScript, but I would like it to happen after a delay from the event that triggers it. At the moment I'm creating this delay by having a tween that does nothing (eg. an "_x" tween for which the start and end points are the same) and then using tween1.onMotionFinished = function(){… to create the one I really want.
    Is there a way to create this delay more neatly? At the moment what I am doing works fine, but it's still a workaround and if there's a better way to do it I'd like to learn. It'll probably help me out in the long term.
    I'm using AS2 in CS3.
    Thanks!

    Try using setInterval

  • How to change a motion tween speed

    on a timeline of 6 second I need to scale a jpg from 100% to 300% is it posible to slow it down or not? If yes how without changing the time frame or the size...
    Thanks in advance
    Pascale
    P.S. if my question is not clear enough just mention it I will attach an example

    Do you mean easing? If so option the Motion Editor Panel and adjust easing in there. Otherwise slowing it down literally will require adding more frames or reducing the document frame rate (slowing down everything else and/or making it choppy).
    Motion Editor ex (don't forget the ease value at bottom):

  • LiveType, how to create a motion path?

    Hello again! I couldn't find an answer to this question in LiveType Central - if anyone here could help I would appreciate it!
    I am trying to do a simple maneuver in LiveType - To have text scroll onto the middle of the screen and then travel upwards to the left corner. This is simple to do in FCE, and I understand keyframes in LT, just not able to do this move. Any ideas? I'm sure I'm missing a basic step somewhere! Thank you!

    Hey there, when you have your text track go up to 'Track' and then 'Add Effect' a purple bar should apper underneath your text track. Postion your text were you want it to start and then go back to 'Track' and click 'Add Keyframe' move your time line to how long you want it and then move your text.
    P.S: You have to move you timeline 1 secound before you add the first keyframe, if you get stuck then i'll give you some screen shots.
    Regards FloPro

  • 3D Effect how to create this motion effect?

    Hi, This is my first post.
    On Brad Kremer video  Hayaku: A Time Lapse Journey Through Japan,
    https://vimeo.com/12112529 at :22,
    What is the technique effect use at :22 (men in the street, background is moving but not the front subject)
    Is-it a new 3D effect with Photoshop or Afrter effect.
    What is the name of this type effect.
    Could we find some tutorial on Adobe.
    Thanks for whatching and respond
    Pierre Fontaine

    i have seen it on several tv programs, including fast n loud, but i saw a similar effect on old tv show called Home Improvement, they often did it then have the layer fall down  15:39 for example http://www.youtube.com/watch?v=4FAFPYfrVzs  a lot of work though. used as a transition effect

  • Can't properly create motion tweens between two keyframes in flash CS4

    I'm trying to create a flash animation of a wing flapping using three keyframes. The first keyframe is at frame 1. I then created a second keyframe at frame 5 by pressing F6, and then I created another keyframe at frame 10 by pressing F6. At frame 5, I rotated the wing so that it is going up. Frame 10 is the same as frame 1.
    frame 1:
    frame 5: frame 10:
    I right clicked on a frame between frames 5 and 10 and then clicked the first option, "Create Motion Tween"; I then performed the same action on a frame between frames 1 and 5. When I preview or test the movie, there is no transition between the frames. From frame 1 to 5, there is supposed to be a transition of the wing flapping up. From frame 5 to 10, there is supposed to be a transition of the wing flapping downwards to its initial position. Instead, when I test the movie, the wing remains still until frame 5 and instantly goes to its "wing up state" and when it gets to frame 10, instantly goes to its "wing down state".
    Here is what the timeline looks like after I've made the changes mentioned above:
    I'm using Flash CS4 to make the animation but the tutorial I'm following is using Flash CS3. I know I can use other methods to create the motion tween but I want to know why the method I'm using isn't working.

    I did switch to classic tweening. I pressed F6 to make a keyframe at frames 5 and 10. I then right clicked on a frame between frames 1 and 5 and then clicked
    "create CLASSIC tween"; did the same thing between frames 5 and 10. I'm not seeing the transitional frames between frames 1 and 5 that the tutorial showed.

  • Poor quality motion tween with png image, tried "Trace Bitmap", but then it looks like a newspaper

    Greetings all,
    I've been a software developer for many years, but am not very savy in the design elements.  So, much of what I'm going to say will probably sound "newbie", so please forgive me in advance.
    So, I'm trying to get a transparent image to fly in from the side.  So, I *thought* I was doing the correct thing by moving the "symbol" off of the visible portion of the stage, and creating a motion tween to move it onto the stage.  The motion works, but the quality of the image in general (and the text in specific) looks pixelated.
    Thus, I did a little bit of snooping, and everyone said that you should start with a bitmap.  So I saved the image from Photoshop into .bmp format, and was able to set the properties to "allow smoothing" and with lossless compression.  So far, so good.  Now, as I expected, the transparency is no longer there... 
    So here's the question:  how can I make this image retain its quality, still have transparency, and a motion tween?
    It seems like this is some set of characteristics that don't play well together, even though I see this type of thing online ALL the time.
    I tried "Trace Bitmap" to convert to a raster image, and tried to follow some suggestions online, but when I do "Trace Bitmap", it ends up looking like it has a bunch of grayish dots on the image... definitely NOT what I was expecting.
    Thanks for your help!
    JPB

    Go back to using the png, and set the smoothing allowance. That should take care of the quality.  In Flash, a "bitmap" will often refer to any type of image element... .bmp's are probably dinosaurs (as in extinct) where Flash usage is concerned.

  • Motion Tweening Components - Will Not Work

    I've been using Flash for a few weeks and have scoured and
    scoured, trying to solve what I'm sure will turn out to be a small
    issue I'm over looking.
    Basically, I have buttons, scrollpanes, and FLVPlayer
    components on my stage, in separate layers that work fine when they
    are on the keyframe that I add them to initially. However, I want
    to animate these components moving in and out of the stage (see
    www.rossmnewton.com for an example). So I make new keyframes before
    and after the keyframe I added the components on, copy the
    components, move to the other keyframe, paste in place, move it,
    then create a motion tween, and the animation works fine. The
    problem is, no matter what I do though, my buttons, scrollpanes,
    and any other component, will fail to work as soon as I apply a
    motion tween to them. Instantly, they stop working. And I can't
    figure out how to animate these types of components without
    breaking them.
    What am I messing up here? Can you not motion tween buttons
    moving around? Or an FLV player?
    And I notice that it creates "Tween 1", "Tween 2", etc.,
    objects of type Graphic in the Library.

    Hi,
    The Sample Calendar component download has been fixed for Update 7.
    http://developer.sun.com/prodtech/javatools/jscreator/reference/codesamples/samplecomps/calendar.html
    Also, the source is available and also is valid.
    Please read the brief instructions in NOTES.txt
    To build the source, you'll need to use ant
    http://ant.apache.org
    Then , in the build.xml file included in the zip, correct
    the creator.home property setting to point to the installation directory of Creator.
    hth
    John

  • Converted Symbol can't be Pasted into Keyframe: Motion Tweening

    I have two files one is called tween_start.fla and the other is called tween_end.fla I am trying to create a motion tween where the animation begins at tween_start.fla and ends at tween_end.fla Each file consists of 7 shapes (it's a tangram if you're curious). At frame 10 of the tween_start.fla timeline I right-click on each layer and do Insert Blank Keyframe. Then I go to tween_end.fla click on a shape and do Modify>Convert to Symbol. Then I go back to the timeline for tween_start.fla, right-click on frame 10 and do Paste Frames or Insert Keyframe. If I do Paste Frames with all of the symbols I've created in tween_end.fla then the shapes end up stacked on top of each other. If I do Insert Keyframe it doesn't insert the symbol I've just created, instead it just keeps the same shapes that were at the first frame of tweet_start.fla. So how do I insert the symbols from tween_end.fla into the tenth frame of tweet_start.fla and then execute a motion tween between the frames?

    I have created the same number of keyframes and kept the layers the same as you suggested and it still doesn't work. What I don't understand about this problem is, how does the timeline know that what you are pasting into the keyframe is the new symbol that you have just created? There is no command that says Copy Symbol and when you paste into the keyframes you can only choose Insert Frame, Insert Keyframe, or Paste Frames so how do you get it to paste the symbol you just made? Thanks for your help anyway.

  • Motion tween easing and timeline

    just using flash cs4 for the first time (after flash 8). It seems to be the one program where theres a lot of new features since that version (yay new features!) That I dont know how to use (boo!)
    So far I feel like someone at adobe made the mistake of letting the programmers design the usibility, but then flash has always been a bit unintuitive:
    so -
    I create a motion tween but by default it runs to the end of the animation, which makes it difficult to design a custom ease. So I add a blank keyframe to make it only 20 frames long.  Get my easing sorted, but now I want to set it so that it so that it remains visible on the stage for the rest of the animation.  I cant insert a key frame, and if I remove the blank keyframe, the bloody easing which I've just spent an hour getting my head around, is stretched out to the end of the animation.  And presumably if I insert more frames at any point the easing will also get mucked up.
    so is there a way to either convert a blank keyframe to an old fashined timeline keyframe after a motion tween OR
    fix the easing so that it applies between the original points?
    Oh yeah, and ctrl-y instead of ctrl-shift-z. WTF?

    I took a closer look at the this movie. While it does work just fine for me, there are a couple of areas where it can be optimized. This movie uses just one image. The stage size for this movie is 680 X 510 pixels. The image is 2816 X 2112 pixels at 32 bits. There is no advantage to using an image of this size. There are many disadvantages. You want to reduce the size of this image before it is imported into the movie. This alone will dramatically improve the performance of the animation.
    There is also no need for this movie's frame rate to be more than 30 fps, 15 will probably work just fine with the reduced image size.
    I'm sorry that I missed the size of the image as a problem initially, but then the movie plays fine for me.
    Yes, you can export any sort of video that you like.

Maybe you are looking for

  • Preview instead of Illustrator 10

    Was working in Illustrator 10 last nite on several files and, on looking back into the project folder, found that some, but not all, of the files had a Preview icon and .pdf suffix instead of Illustrator and .ai. I definitely did not save the files a

  • Hi, can someone help me, I did my first page in Muse, and I did just for computer, I need to do for tablet and phone, I have to do?  thx

    Hi, can someone help me, I did my first page in Muse, and I did just for computer, I need to do for tablet and phone, I have to do?  thx Esto puede ser en español? por favor

  • Wireless connection PLEASE HELP

    hello i am trying to use my wireless on my mac book it says it has got a signal and is working fine, but is not letting me use the internet and log onto msn etc anyone know how to set up my mac!!???

  • Split document error

    Hi, after a connection have been made, and i want to split the document, the new sql can not be launched. The execution takes ages, and is hanging. When i want to unsplit the document, i lose all sql screens. But again, nice appl. I already succeed t

  • PSE8 Editor WILL NOT open!!!

    Just received PSE8 as a gift and everytime I try to open the editor I get the following error message "PhotoshopElementsEditor.exe has encountered a problem and needs to close." I've uninstalled and reinstalled with my firewall and antivirus turned o