How to debug this Dynamic Action JS code?

Hi guys!
I have a dynamic action which fires on page load and checks if some field in tabular form has changed:
$('#UZT01').find('input,select').not('[name=f01],[id=check-all-rows],[type=checkbox]').change( function(){
   $s('P5_IS_TABULAR_FORM_CHANGED','Y');
   $('[value="Dodaj"]').hide();
});What is most annoying in this piece of code?
It changes only the value of an item to 'Y' and does not hide the button and most of all it still reacts with "select row" checkbox column...
If I comment the first line - script hides the button but still reacts with checkbox column...
If I comment the second line - you already know...
How to make it right? Please help and many thanks in advance for your time :)
With regards,
PsmakR

Hi!
Thanks for the reply :)
No warning and errors using firebug ;/
With regards,
PsmakR

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         public int[][] makeLeftS(int[][]temp)
              for(int i=0;i<temp.length;i++)
                   for(int j = 0;j<temp[0].length;j++)
                        temp[i][j] = 0;
              int color;                    
            for(int i = 0;i<2;i++)
                 for(int j = 0;j<3;j++)
                           color = leftS[i][j];
                      temp[startPlaceX+i][startPlaceY+j] = color;
            return temp;
         public int[][] makeRightS(int[][]temp)
              for(int i=0;i<temp.length;i++)
                   for(int j = 0;j<temp[0].length;j++)
                        temp[i][j] = 0;
              int color;                    
            for(int i = 0;i<2;i++)
                 for(int j = 0;j<3;j++)
                      color = rightS[i][j];
                      temp[startPlaceX+i][startPlaceY+j] = color;
            return temp;     
         public int[][] makeSquare(int[][]temp)
              for(int i=0;i<temp.length;i++)
                   for(int j = 0;j<temp[0].length;j++)
                        temp[i][j] = 0;
              int color;                    
            for(int i = 0;i<2;i++)
                 for(int j = 0;j<2;j++)
                      color = square[i][j];
                      temp[startPlaceX+i][startPlaceY+j] = color;
            return temp;
         public int[][] makeTetris(int[][]temp)
              for(int i=0;i<temp.length;i++)
                   for(int j = 0;j<temp[0].length;j++)
                        temp[i][j] = 0;
              int color;                    
            for(int i = 0;i<4;i++)
                 for(int j = 0;j<1;j++)
                      color = tetris[j];
              temp[startPlaceX+i][startPlaceY+j] = color;
    return temp;
         public int[][] makeBlankSquare(int[][]temp, boolean check)
              int color;                    
    for(int i = 0;i<1;i++)
         for(int j = 0;j<1;j++)
              if(check) color = blankSquare[i][j];
              else color = 0;
              temp[startPlaceX+i][startPlaceY+j] = color;
    return temp;
         public void moveDown(int[][]board)
              //startPlaceY++;
                   startPlaceY++;
              replacement_board = board;
              System.out.println(startPlaceY);
              //temp[startPlaceX+i][startPlaceY+j] = color;
                   replacement_board = board;
                   if(board[startPlaceY][startPlaceX] &&
                   board[startPlaceY+1][startPlaceX] &&
                   board[startPlaceY-1][startPlaceX] &&
                   board[startPlaceY][startPlaceX+1] &&
                   board[i][j]==1) board[i][j]=0;
                   for(int i=0;i<board.length;i++)
                        for(int j = 0;j<board[0].length;j++)
                             System.out.print(board[i][j] + " ");
                        System.out.println();
                   System.out.println();
                   //System.out.println(startPlaceY);
                   //makeCross(board);
                   //return replacement_board;               
         public void moveXLeft(int [][]temp)
              startPlaceX--;
              //startPlaceY+= change;
         public void moveXRight(int [][]temp)
              startPlaceX++;
              makeCross(replacement_board);
              //startPlaceY+= change;
         public int[][] killLiving(int[][]temp)
              for(int i = 0;i<temp.length;i++)
                   for(int j = 0;j<temp[0].length;j++)
                        if(temp[i][j]!= 0)
                             temp[i][j] = -1;
         return temp;
    }          import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    public class commenceGame extends JPanel
         public int x;//starting x location of block
         public int y;//starting y location of block
         public int width;//width of block
         public int height;//height of block
         public int board[][];
         /*{{-1,-1, -1, -1,-1,-1,-1,-1,-1,-1,-1,-1,-1},
                                       {-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1},
                                       {-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1},
                                       {-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1},
                                       {-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1},
                                       {-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1},
                                       {-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1},
                                       {-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1},
                                       {-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1},
                                       {-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1},
                                       {-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1},
                                       {-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1},
                                       {-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1},
                                       {-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1},
                                       {-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1},
                                       {-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1},
                                       {-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1},
                                       {-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1},
                                       {-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1},
                                       {-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1},     
                                       {-1,-1, -1, -1,-1,-1,-1,-1,-1,-1,-1,-1,-1}};//game play board*/
         public int temp_storage_board[][];
         public int xBoard;//width of board matrix
         public int yBoard;//height of board matrix
         public Timer animationTimer;
         public int ANIMATION_DELAY;
         Pieces piece1;//the piece that gets modified
         Pieces piece2;//the piece that is the result of the modification
         public commenceGame()
              xBoard = 10;
              yBoard = 20;
              width = 20;
              height = 20;
              x = 5;
              y = 0;          
              board = new int[yBoard][xBoard];
              //this is the board where pieces appear
              temp_storage_board = new int[yBoard][xBoard];//this is the main board          
              piece1 = new Pieces();
              piece1.drawIt(board, true);
         //     piece2 = new Pieces();
         //     piece2.drawIt(board, false);
              ANIMATION_DELAY = 500;
    public void init()
              JPanel panel = new beginGame();
              add(panel);
    public class beginGame extends JPanel
              public beginGame()
                   setPreferredSize(new Dimension(400,800));
                   setBackground(Color.white);               
    public void paintComponent(Graphics g)
                   super.paintComponent(g);
                   Graphics2D g2 = (Graphics2D)g;
                   temp_storage_board = board;
              for (int i = 0 ; i < yBoard; i++)
                        for (int j = 0 ; j < xBoard; j++)
                                  if(temp_storage_board[i][j] == 1) drawCross(g2, i, j);
                                  else if(temp_storage_board[i][j] == 2) drawLeftL(g2, i, j);
                                  else if(temp_storage_board[i][j] == 3) drawRightL(g2, i, j);
                                  else if(temp_storage_board[i][j] == 4) drawLeftS(g2, i, j);
                                  else if(temp_storage_board[i][j] == 5) drawRightS(g2, i, j);
                                  else if(temp_storage_board[i][j] == 6) drawSquare(g2, i, j);
                                  else if(temp_storage_board[i][j] == 7) drawTetris(g2, i, j);
                                  else if(temp_storage_board[i][j] == -1) drawDeadSquare(g2, i, j);                               
              public void drawCross(Graphics2D g2, int x, int y)     
                   // piece1.makeCross(board, true);
                   g2.setColor(Color.red);
                   g2.fillRect(x*width,y*height,width,height);
                   g2.setColor(Color.black);
                   g2.drawRect(x*width,y*height,width,height);
              //else if (board[i][x] == 2)
              public void drawLeftL(Graphics2D g2, int x, int y)                    
                   // piece1.makeLeftL(board, true);
                   g2.setColor(Color.red);
                   g2.fillRect(x*width,y*height,width,height);
                   g2.setColor(Color.black);
                   g2.drawRect(x*width,y*height,width,height);
                   //else if (board[i][x] == 3)
              public void drawRightL(Graphics2D g2, int x, int y)
                   // piece1.makeRightL(board, true);
                   g2.setColor(Color.cyan);
                   g2.fillRect(x*width,y*height,width,height);
                   g2.setColor(Color.black);
                   g2.drawRect(x*width,y*height,width,height);
                   //else if (board[i][x] == 4)
              public void drawLeftS(Graphics2D g2, int x, int y)
                   // piece1.makeLeftS(board, true);
                   g2.setColor(Color.orange);
                   g2.fillRect(x*width,y*height,width,height);
                   g2.setColor(Color.black);
                   g2.drawRect(x*width,y*height,width,height);
                   //else if (board[i][x] == 5)
              public void drawRightS(Graphics2D g2, int x, int y)
                   // piece1.makeRightS(board, true);
                   g2.setColor(Color.yellow);
                   g2.fillRect(x*width,y*height,width,height);
                   g2.setColor(Color.black);
                   g2.drawRect(x*width,y*height,width,height);
                   //else if (board[i][x] == 6)
              public void drawSquare(Graphics2D g2, int x, int y)
                   // piece1.makeSquare(board, true);
                   g2.setColor(Color.blue);
                   g2.fillRect(x*width,y*height,width,height);
                   g2.setColor(Color.black);
                   g2.drawRect(x*width,y*height,width,height);
                   //else if (board[i][x] == 7)
              public void drawTetris(Graphics2D g2, int x, int y)
                   // piece1.makeTetris(board, true);
                   g2.setColor(Color.green);
                   g2.fillRect(x*width,y*height,width,height);
                   g2.setColor(Color.black);
                   g2.drawRect(x*width,y*height,width,height);
              //     else if (board[i][x] == 0)
              public void drawBlankSquare(Graphics2D g2, int x, int y)
                   // piece1.makeBlankSquare(board, true);
                   g2.setColor(Color.white);
                   g2.fillRect(x*width,y*height,width,height);
                   //else if (board[i][x] == -1)
              public void drawDeadSquare(Graphics2D g2, int x, int y)
                   // piece1.makeDeadSquare(board, true);
                   g2.setColor(Color.gray);
                   g2.fillRect(x*width,y*height,width,height);
    public void startAnimation()
    if (animationTimer == null)
    animationTimer = new Timer(ANIMATION_DELAY, new TimerHandler());
    animationTimer.start();
    else
    if (!animationTimer.isRunning())
    animationTimer.restart();
    public class TimerHandler implements ActionListener
    public void actionPerformed(ActionEvent actionEvent)
              // System.out.println("aP");
              piece1.moveDown(board);
         //     piece1.moveXLeft(board);
              piece1.drawIt(board, true);
              repaint();
              if (piece1.startPlaceY> 10)
                   piece1.killLiving(board);
         //y += size;
         //if (y > height) y = 10;
    public class KeyHandler implements KeyListener
         public void keyPressed(KeyEvent event)
         switch (event.getKeyCode())
              case KeyEvent.VK_LEFT:
                   piece1.moveXLeft(board);
                   //x -= size;
                   break;
              case KeyEvent.VK_RIGHT:
                   piece1.moveXRight(board);
                   //x += size;
                   break;
         repaint();
         public void keyReleased(KeyEvent event) {}
         public void keyTyped(KeyEvent event) {}
    Basically, what this does is creates an applet, picks a random piece, and makes the piece fall down until it reaches the end (at which point it can't fall down any further)
    As I mentioned before, the method: public class TimerHandler implements ActionListener
    public void actionPerformed(ActionEvent actionEvent)
              // System.out.println("aP");
              piece1.moveDown(board);works, because the thing DOES fall down.
    However, when I try to replicate that with the keyListener, using essentially the same process, it doesn't work.
    I'll look up what yall said                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            

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    import com.sun.xml.internal.ws.wsdl.writer.document.Binding;
    import java.util.ArrayList;
    import javax.faces.event.ValueChangeEvent;
    import javax.faces.model.SelectItem;
    import oracle.adf.model.AttributeBinding;
    import oracle.adf.model.BindingContainer;
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    My Blog: http://www.inside-oracle-apex.com
    APEX Plug-Ins: http://apex.oracle.com/plugins
    Twitter: http://www.twitter.com/patrickwolf

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    I have a simple illustrator-type application in which I draw rounded rectangles to a JPanel and then the user is able to move them around (the position and repaint is done in via the mouseDragged interface.
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    # An unexpected error has been detected by HotSpot Virtual Machine:
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    # Java VM: Java HotSpot(TM) Client VM (1.5.0_07-b03 mixed mode, sharing)
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    --------------- T H R E A D ---------------
    Current thread (0x00acae38): JavaThread "AWT-EventQueue-0" [_thread_in_native, id=2716]
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    0x0303f324: 02e2865c 0303f34c 6d236ce8 02e33930
    0x0303f334: 00a35f1c 02e33930 02e2865c 02e33930
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    C [MSVCRT.dll+0x2a3b0]
    C [kernel32.dll+0xb50b]
    Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
    J sun.dc.pr.PathFiller.writeAlpha8([BIII)V
    J sun.java2d.pipe.DuctusRenderer.getAlpha(Lsun/dc/pr/Rasterizer;[BIII)V
    J sun.java2d.pipe.DuctusShapeRenderer.renderPath(Lsun/java2d/SunGraphics2D;Ljava/awt/Shape;Ljava/awt/BasicStroke;)V
    J sun.java2d.pipe.DuctusShapeRenderer.fill(Lsun/java2d/SunGraphics2D;Ljava/awt/Shape;)V
    J sun.java2d.pipe.PixelToShapeConverter.fillRoundRect(Lsun/java2d/SunGraphics2D;IIIIII)V
    J sun.java2d.SunGraphics2D.fillRoundRect(IIIIII)V
    J writingplatform.PlatformNode.paintComponent(Ljava/awt/Graphics;)V
    J writingplatform.TextNode.paintComponent(Ljava/awt/Graphics;)V
    J writingplatform.PlatformPanel.paintComponent(Ljava/awt/Graphics;)V
    J javax.swing.JComponent.paint(Ljava/awt/Graphics;)V
    J javax.swing.JComponent.paintWithOffscreenBuffer(Ljavax/swing/JComponent;Ljava/awt/Graphics;IIIILjava/awt/Image;)V
    J javax.swing.JComponent.paintDoubleBuffered(Ljavax/swing/JComponent;Ljava/awt/Component;Ljava/awt/Graphics;IIII)Z
    J javax.swing.JComponent._paintImmediately(IIII)V
    J javax.swing.JComponent.paintImmediately(IIII)V
    J javax.swing.RepaintManager.paintDirtyRegions()V
    J javax.swing.SystemEventQueueUtilities$ComponentWorkRequest.run()V
    J java.awt.event.InvocationEvent.dispatch()V
    J java.awt.EventQueue.dispatchEvent(Ljava/awt/AWTEvent;)V
    J java.awt.EventDispatchThread.pumpOneEventForHierarchy(ILjava/awt/Component;)Z
    v ~RuntimeStub::alignment_frame_return Runtime1 stub
    j java.awt.EventDispatchThread.pumpEventsForHierarchy(ILjava/awt/Conditional;Ljava/awt/Component;)V+26
    j java.awt.EventDispatchThread.pumpEvents(ILjava/awt/Conditional;)V+4
    j java.awt.EventDispatchThread.pumpEvents(Ljava/awt/Conditional;)V+3
    j java.awt.EventDispatchThread.run()V+9
    v ~StubRoutines::call_stub
    --------------- P R O C E S S ---------------
    Java Threads: ( => current thread )
    0x000360c0 JavaThread "DestroyJavaVM" [_thread_blocked, id=696]
    =>0x00acae38 JavaThread "AWT-EventQueue-0" [_thread_in_native, id=2716]
    0x00ac5530 JavaThread "AWT-Windows" daemon [_thread_in_native, id=3396]
    0x00ac50b0 JavaThread "AWT-Shutdown" [_thread_blocked, id=2656]
    0x00ac3eb8 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=1644]
    0x00a6ef28 JavaThread "Low Memory Detector" daemon [_thread_blocked, id=408]
    0x00a6dc28 JavaThread "CompilerThread0" daemon [_thread_blocked, id=992]
    0x0003fda0 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=1756]
    0x00a42240 JavaThread "Finalizer" daemon [_thread_blocked, id=2156]
    0x00a40d58 JavaThread "Reference Handler" daemon [_thread_blocked, id=328]
    Other Threads:
    0x00a3e460 VMThread [id=3024]
    0x00a702a8 WatcherThread [id=1740]
    VM state:not at safepoint (normal execution)
    VM Mutex/Monitor currently owned by a thread: None
    Heap
    def new generation total 576K, used 20K [0x22a70000, 0x22b10000, 0x22f50000)
    eden space 512K, 2% used [0x22a70000, 0x22a73220, 0x22af0000)
    from space 64K, 12% used [0x22af0000, 0x22af2128, 0x22b00000)
    to space 64K, 0% used [0x22b00000, 0x22b00000, 0x22b10000)
    tenured generation total 1408K, used 435K [0x22f50000, 0x230b0000, 0x26a70000)
    the space 1408K, 30% used [0x22f50000, 0x22fbcd10, 0x22fbce00, 0x230b0000)
    compacting perm gen total 8192K, used 388K [0x26a70000, 0x27270000, 0x2aa70000)
    the space 8192K, 4% used [0x26a70000, 0x26ad1170, 0x26ad1200, 0x27270000)
    ro space 8192K, 67% used [0x2aa70000, 0x2afcd9f8, 0x2afcda00, 0x2b270000)
    rw space 12288K, 46% used [0x2b270000, 0x2b813808, 0x2b813a00, 0x2be70000)
    Dynamic libraries:
    0x00400000 - 0x0040d000      C:\Program Files\Java\jdk1.5.0_07\jre\bin\java.exe
    0x7c900000 - 0x7c9b0000      C:\WINDOWS\system32\ntdll.dll
    0x7c800000 - 0x7c8f4000      C:\WINDOWS\system32\kernel32.dll
    0x77dd0000 - 0x77e6b000      C:\WINDOWS\system32\ADVAPI32.dll
    0x77e70000 - 0x77f01000      C:\WINDOWS\system32\RPCRT4.dll
    0x77c10000 - 0x77c68000      C:\WINDOWS\system32\MSVCRT.dll
    0x6d730000 - 0x6d8c7000      C:\Program Files\Java\jdk1.5.0_07\jre\bin\client\jvm.dll
    0x77d40000 - 0x77dd0000      C:\WINDOWS\system32\USER32.dll
    0x77f10000 - 0x77f57000      C:\WINDOWS\system32\GDI32.dll
    0x76b40000 - 0x76b6d000      C:\WINDOWS\system32\WINMM.dll
    0x6d2f0000 - 0x6d2f8000      C:\Program Files\Java\jdk1.5.0_07\jre\bin\hpi.dll
    0x76bf0000 - 0x76bfb000      C:\WINDOWS\system32\PSAPI.DLL
    0x6d700000 - 0x6d70c000      C:\Program Files\Java\jdk1.5.0_07\jre\bin\verify.dll
    0x6d370000 - 0x6d38d000      C:\Program Files\Java\jdk1.5.0_07\jre\bin\java.dll
    0x6d720000 - 0x6d72f000      C:\Program Files\Java\jdk1.5.0_07\jre\bin\zip.dll
    0x6d070000 - 0x6d1d7000      C:\Program Files\Java\jdk1.5.0_07\jre\bin\awt.dll
    0x73000000 - 0x73026000      C:\WINDOWS\system32\WINSPOOL.DRV
    0x76390000 - 0x763ad000      C:\WINDOWS\system32\IMM32.dll
    0x774e0000 - 0x7761d000      C:\WINDOWS\system32\ole32.dll
    0x5ad70000 - 0x5ada8000      C:\WINDOWS\system32\uxtheme.dll
    0x73760000 - 0x737a9000      C:\WINDOWS\system32\ddraw.dll
    0x73bc0000 - 0x73bc6000      C:\WINDOWS\system32\DCIMAN32.dll
    0x73940000 - 0x73a10000      C:\WINDOWS\system32\D3DIM700.DLL
    0x6d2b0000 - 0x6d2ef000      C:\Program Files\Java\jdk1.5.0_07\jre\bin\fontmanager.dll
    0x74720000 - 0x7476b000      C:\WINDOWS\system32\MSCTF.dll
    0x7c9c0000 - 0x7d1d5000      C:\WINDOWS\system32\shell32.dll
    0x77f60000 - 0x77fd6000      C:\WINDOWS\system32\SHLWAPI.dll
    0x773d0000 - 0x774d2000      C:\WINDOWS\WinSxS\x86_Microsoft.Windows.Common-Controls_6595b64144ccf1df_6.0.2600.2180_x-ww_a84f1ff9\comctl32.dll
    0x5d090000 - 0x5d127000      C:\WINDOWS\system32\comctl32.dll
    0x605d0000 - 0x605d9000      C:\WINDOWS\system32\mslbui.dll
    0x77120000 - 0x771ac000      C:\WINDOWS\system32\OLEAUT32.DLL
    0x6d530000 - 0x6d543000      C:\Program Files\Java\jdk1.5.0_07\jre\bin\net.dll
    0x71ab0000 - 0x71ac7000      C:\WINDOWS\system32\WS2_32.dll
    0x71aa0000 - 0x71aa8000      C:\WINDOWS\system32\WS2HELP.dll
    0x6d550000 - 0x6d559000      C:\Program Files\Java\jdk1.5.0_07\jre\bin\nio.dll
    0x6d230000 - 0x6d253000      C:\Program Files\Java\jdk1.5.0_07\jre\bin\dcpr.dll
    VM Arguments:
    java_command: writingplatform.Main
    Launcher Type: SUN_STANDARD
    Environment Variables:
    CLASSPATH=C:\Program Files\Java\jre1.5.0_05\lib\ext\QTJava.zip
    PATH=C:\Program Files\Microsoft DirectX 9.0 SDK (August 2005)\Utilities\Bin\x86;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\Program Files\ATI Technologies\ATI Control Panel;C:\Program Files\QuickTime\QTSystem\;C:\Program Files\SSH Communications Security\SSH Secure Shell
    USERNAME=Wanderer
    OS=Windows_NT
    PROCESSOR_IDENTIFIER=x86 Family 15 Model 2 Stepping 9, GenuineIntel
    --------------- S Y S T E M ---------------
    OS: Windows XP Build 2600 Service Pack 2
    CPU:total 2 family 15, cmov, cx8, fxsr, mmx, sse, sse2, ht
    Memory: 4k page, physical 1047764k(366012k free), swap 2518724k(2059484k free)
    vm_info: Java HotSpot(TM) Client VM (1.5.0_07-b03) for windows-x86, built on May 3 2006 01:04:38 by "java_re" with MS VC++ 6.0

    This is not your bug, it's Sun's. All you can do is to:
    # If you would like to submit a bug report, please visit:
    # http://java.sun.com/webapps/bugreport/crash.jsp
    On the other hand, if you cannot afford to wait and just
    want to find a quick workaround, you will at least need
    to find a way to reproduce the bug with a reasonable
    frequency. If you are absolutely unable to reproduce it,
    just forget it, but still report it to Sun.

  • Dynamic Action on IT0002 for France-Molga 06

    Hello,
    I would like to set up a dynamic action on IT0002 for France (Molga 06) - field State - 'GBDEP'.
    The field 'GBDEP' is a mandatory field for France, but the business is not maintaining the record of the Birth State of an employees.
    So I would like to set up a dynamic action to create a default value for this field. The default value created is 999 and it will filled while creating IT0002 record for France during Hiring Action.
    I am not quite well versed with dynamic action, so i would appreciate a help in how to set up this dynamic action.
    I can share if more information is needed.
    Thanks in advance.

    Try this dynamic action:
    INFTY     SUBTY     FNAME     OPERA     SEQNO     KENNZ     VINFO
    0000               06     10     *     *FRANCE DEFAULT GBDEP
    0000               06     12     P     PSPAR-TCLAS='A'
    0000               06     14     P     T001P-MOLGA='06'
    0000               06     16     P     PSPAR-MASSN='XX'
    0000               06     18     I     INS,0002,,,(P0000-BEGDA),(P0000-ENDDA)
    0000               06     20     W     P0002-GBDEP='999'
    Here, XX is your hiring action code. Also, make sure you have a 999 entry in V_T005S for FR.
    Hope this helps.
    Donnie

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