How to install Air 3.3 in Flash cs5.5

I found this link, but that only relates to Air 3.0 http://helpx.adobe.com/x-productkb/multi/overlay-air-sdk-flash-professional.html
Is it the same for overlaying with Air 3.2?

I seam to be having problems with AIR 3.3 involving integration of licensing.  I'm getting errors related to 'com.adobe.air.samleextensions.android.licensing' no matter which way I try to put files together it always errors at that point.  So now I'm trying to get AIR SDK 3.0 to see if that solves my problems.  If anyone has any insight into this problem please share.

Similar Messages

  • How to Installing AIR3 SDK in Adobe Flash CS5.5?

    Hi All,
    Can  anyone help me, with installing AIR3 SDK in Adobe Flash CS5.5?,
    I try to extract rename AIR3.0 to AIR2.6 and copy to the same location as AIR2.6 in "C:\Program Files\Adobe\Adobe Flash CS5.5" and
    try to extract and add AIR3.0  to the same location as AIR2.6 in "C:\Program Files\Adobe\Adobe Flash CS5.5"
    But it's not work, I don't see publish for runtime AIR3.0.
    Thanks,
    Porawee

    Ok dasessig, I will explain step by step with my solved for WIN version reference from original http://blog.prevail.co.nz/2011/06/21/overlaying-air2-7-in-flash-cs5/.
    * I have installed only Adobe Flash Professional CS5.5, not need CS5.0, I don't test in OSX version but i think it's same as WIN version.
       1.  Download and extract the latest AIR 3.0 SDK.  and extrack to AIR2.6.
            Note : I got this file "air3_rc1_sdk_win_090611.zip" and extrack files to "AIR2.6"
       2.  Download and install Adobe Flash CS5.5.
       3.  Closed Flash Professional CS5.5.
       4.  Place the folder in either of the following locations:
              WIN: C:\Program Files\Adobe\Adobe Flash CS5.5\
              OSX: Applications/Adobe Flash CS5.5/
            Note : It's will replace WIN: C:\Program Files\Adobe\Adobe Flash CS5.5\AIR2.6
       5.  Create new folder name "AIR3.0" in "Adobe Flash CS5.5/Common/Configuration/ActionScript 3.0/"
       6.  Browse to the Adobe\Adobe Flash CS5.5\AIR2.6\frameworks\libs\air\ and copy airglobal.swc.
       7.  Paste the SWC "airglobal.swc" file in Adobe Flash CS5.5/Common/Configuration/ActionScript 3.0/AIR3.0/.
       8.  Browse to Adobe Flash CS5.5/Common/Configuration/Players/ and copy "AdobeAIR2_6.xml" and paste to new copy file.
       9.  Rename new copy file "AdobeAIR2_6.xml" to "AdobeAIR3_0.xml".
            Note : Make sure you rename new copy file NOT original file "AdobeAIR2_6.xml"
      10.  Open and Edit "AdobeAIR3_0.xml" to match below xml :
    <?xml version="1.0" encoding="UTF-8"?>
    <players>
      <player id="AdobeAIR3_0" version="13" asversion="3" minasversion="3">
        <name>AIR 3.0</name>
        <publishobject2 id="Air2_5" version="2.6" intversion="2.6"></publishobject2>
        <path platform="WIN">Air2_5.dll</path>
        <path platform="MAC">Air2_5.bundle</path>
        <playerDefinitionPath as2="$(UserConfig)/Classes/FP9;$(UserConfig)/Classes/FP8;$(UserConfig)/Classes/FP7" as3="$(AppConfig)/ActionScript 3.0/AIR3.0/airglobal.swc" />
        <!-- This item is used to indicate that some UI integrated within Flash should be enabled for this player.
    -->
        <feature name="multiScreenPublish" supported="false" />   
        <feature name="mobileDebug" supported="true" />
        <feature name="apolloPublish" supported="true" />
        <feature name="apolloTestMovie" supported="force"/>
        <feature name="apolloDebugMovie" supported="true"/>
        <feature name="apolloPackaging" supported="true"/>
        <feature name="publish_localPlaybackSecurity" supported="false" />
        <feature name="publish_hardwareAcceleration"     supported="true" />
        <feature name="useDefineFont4ForDeviceText"          supported="true" />
        <feature name="useDefineFont4ForEmbeddedFonts"       supported="true" />
        <feature name="textLayoutFramework"       supported="true" />
        <encodingPresets>
            <preset uuid="0c95a8ba-8b71-44d5-b269-8fd1cf89a6ed"  name="F4V - Same As Source (Flash 9.2 and Higher)" ext="f4v" default="true"/>
        </encodingPresets>
      </player>
    </players>
    11.  Run Adobe Flash CS5.5 > File > New... > ActionScrip 3.0
      12.  Now you have new file "Untitled-1.fla" then add below code to frame 1.
            import flash.desktop.NativeApplication;
            trace(NativeApplication.nativeApplication.runtimeVersion);
      13.  goto menu File > Publish Setting...   select target Player : AIR 3.0
      14.  Test with menu Control > Test Movie > in AIR Debug Launcher (Desktop)
      15.  Finally, you should have output in panel like this :
             [SWF] Untitled-1.swf - 2148 bytes after decompression
             3.0.0.3880
      Note : AIR3.0 for iOS and Android is below, you should followed step 1-10 before.
      AIR3.0 for iOS : open and edit "AiriPhone.xml" in "C:\Program Files\Adobe\Adobe Flash CS5.5\Common\Configuration\Players"
    < ?xml version="1.0" encoding="UTF-8"?>
    <players>
    <player id="PFI1_0" version="13" asversion="3" minasversion="3">
        <name>AIR for iOS</name>
    <publishobject2 id="Air2_5" version="3.0" intversion="3.0"></publishobject2>
    <path platform="WIN">Air2_5.dll</path>
    <path platform="MAC">Air2_5.bundle</path>
    <playerdefinitionpath as2="$(UserConfig)/Classes/FP9;$(UserConfig)/Classes/FP8;$(UserConfig)/Classes/FP7" as3="$(AppConfig)/ActionScript 3.0/AIR3.0/airglobal.swc" />
        <!-- This item is used to indicate that some UI integrated within Flash should be enabled for this player.
    -->
        <feature name="multiScreenPublish" supported="false" />
        <feature name="mobileDebug" supported="true" />
        <feature name="apolloPublish" supported="true" />
        <feature name="apolloTestMovie" supported="force"/>
        <feature name="apolloDebugMovie" supported="true"/>
        <feature name="apolloPackaging" supported="true"/>
        <feature name="publish_localPlaybackSecurity" supported="false" />
        <feature name="publish_hardwareAcceleration"      supported="true" />
        <feature name="useDefineFont4ForDeviceText"          supported="true" />
        <feature name="useDefineFont4ForEmbeddedFonts"       supported="true" />
        <feature name="textLayoutFramework"       supported="true" />
        <feature name="rslLinkageSuppressed"       supported="true" />
        <encodingpresets>
    <preset uuid="0c95a8ba-8b71-44d5-b269-8fd1cf89a6ed"  name="F4V - Same As Source (Flash 9.2 and Higher)" ext="f4v" default="true"/>
    </encodingpresets>
      </player>
    </players>
       AIR3.0 for Android : open and edit "Android.xml" in "C:\Program Files\Adobe\Adobe Flash CS5.5\Common\Configuration\Players"
    < ?xml version="1.0" encoding="UTF-8"?>
    <players>
    <player id="android_0" version="13" asversion="3" minasversion="3">
        <name>AIR for Android</name>
    <publishobject2 id="Air2_5_Android" version="3.0" intversion="3.0"></publishobject2>
    <path platform="WIN">Air2_5_Android.dll</path>
    <path platform="MAC">Air2_5_Android.bundle</path>
    <playerdefinitionpath as2="$(UserConfig)/Classes/FP9;$(UserConfig)/Classes/FP8;$(UserConfig)/Classes/FP7" as3="$(AppConfig)/ActionScript 3.0/AIR3.0/airglobal.swc" />
        <!-- This item is used to indicate that some UI integrated within Flash should be enabled for this player.
    -->
        <feature name="multiScreenPublish" supported="false" />
        <feature name="mobileDebug" supported="true" />
        <feature name="apolloPublish" supported="true" />
        <feature name="apolloTestMovie" supported="force"/>
        <feature name="apolloDebugMovie" supported="true"/>
        <feature name="apolloPackaging" supported="true"/>
        <feature name="publish_localPlaybackSecurity" supported="false" />
        <feature name="publish_hardwareAcceleration"      supported="true" />
        <feature name="useDefineFont4ForDeviceText"          supported="true" />
        <feature name="useDefineFont4ForEmbeddedFonts"       supported="true" />
        <feature name="textLayoutFramework"       supported="true" />
        <feature name="rslLinkageSuppressed"       supported="true" />
        <encodingpresets>
    <preset uuid="0c95a8ba-8b71-44d5-b269-8fd1cf89a6ed"  name="F4V - Same As Source (Flash 9.2 and Higher)" ext="f4v" default="true"/>
    </encodingpresets>
      </player>
    </players>
    Hope it's should work for you.
    Thank,

  • How to install AIR in Non-Admin rights PC ?

    Who can teach me how to solve under issue ?
    1.How to transfer AIR file to exe file
    2.How to install AIR in Non-Admin rights computer?
    -->In my company all PC has contorled, i want to install application in any Notebook for Sales Using,they can using AIR offline in anywhere
    Thank you so much!!

    On Mac OS, to install or update an AIR application, the user needs to have adequate system privileges to install to the application directory (and administrative privileges if the application needs to update the runtime). On Windows, a user needs to have administrative privileges.
    IT administrators can install AIR applications silently using standard desktop deployment tools. For more information, see "Enterprise deployment" in the following page:
    http://help.adobe.com/en_US/AIR/1.5/air_admin/WS5b3ccc516d4fbf351e63e3d11c0f5986ec-8000.ht ml#WS5b3ccc516d4fbf351e63e3d11c0f59823a-7fee

  • How to install Air 2.7 on mac ?

    I had downloaded "AdobeAIRSDK.tbz2"
    and what the next?
    any steps will help me!

    Thanks.
    2011/9/21, chris.campbell <[email protected]>:
    chris.campbell http://forums.adobe.com/people/chris.campbell created the
    discussion
    "Re: How to install Air 2.7 on mac ?"
    To view the discussion, visit:
    http://forums.adobe.com/message/3927906#3927906

  • Ok, how do I target Air 2.5 from Flash CS5?

    How do I target Air 2.5 from Flash CS5?
    I'd kill to have the enhanced css support...
    Thanks!
    -Ted

    You can post this on Flash's forum. You should get a good answer from there.
    As I understand, there should be an update in MAX. Not sure how the update will get released.

  • How do I target Air 2.5 from Flash CS5?

    Ok, how do I target Air 2.5 from Flash CS5?
    I'd kill to have the enhanced css support right now...
    Thanks!
    -Ted

    ok, so i found the answer to my own question, for the moment gor here for the extension to do 2.5 in cs5:
    http://labs.adobe.com/technologies/flashpro_extensionforair/

  • How do I update content weekly in Flash CS5 Android/iPhone App?

    Hi,
    I am working on an eLearning app that provides some new content for users to learn on a weekly basis. I am currently developing for AIR 2.5 using Flash CS5. I am thinking whether it would be possible to either push a minimal amount of additional content each week to the user's device? Or, if it would be possible to link to a web-app and display the new content via the web-app? Are any of these two methods possible to acheive using Flash CS5? If, so, which would be the better solution? And how do you do it? Thank you for your help !
    Charlie

    See the Using iTunes Section Here...
    How to update your iPhone, iPad, or iPod touch

  • Using Air 2.6 with Flash CS5

    hey there all,
    here is what i am doing so far to use Air 2.6 with Flash CS5. i counts seem to find any help online with this, hope this helps someone...
    Setting Up Flash CS5
    1. replace Program FIles\Adobe\Adobe Flash CS5\Common\Configuration\ActionScript 3.0\AIR2.0\airglobal.swc with the airglobal.swc in the AdobeAIRSDK\frameworks\libs\air folder of the AIR 2.6 SDK zip file (AdobeAIRSDK.zip)
    This lets you compile with the new SDK and use all the new API for camera roll, microphone, etc.
    2. replace Program Files\Adobe\Adobe Flash CS5\AIK2.0 with the AdobeAIRSDK folder in the zip file (AdobeAIRSDK.zip) you downloaded from Adobe.
    now you can do a test movie in Flash CS5 and it will use the new ADL for testing in Flash (finally works with landscape!).
    Publishing
    for publishing, unfortunately you cant use the built-in publish for iOS. i wrote this batch file and use it (also you can write an ant task if you use FDT/Flash Builder). This is for windows 64bit...
    "C:\Program Files (x86)\Java\jre6\bin\java" -jar C:\AdobeAIRSDK\lib\adt.jar -package -target ipa-ad-hoc -storetype pkcs12 -keystore [KEYFILE].p12 -storepass [KEY PASSWORD] -provisioning-profile [MOBILE PROVISION FILE].mobileprovision [IPA NAME].ipa [XML FILE NAME].xml [SWF FILE NAME].swf Icon_29.png Icon_48.png Icon_57.png Icon_72.png Icon_512.png Default-Landscape.png Default-Portrait.png Default-PortraitUpsideDown.png Default-PortraitLandscapeLeft.png Default-PortraitLandscapeRight.png
    i have a 64bit system so i had to specify the 32 bit JRE and use the ADT jar for packaging. now i just double-click the batch file and it compiles for iOS.
    Adjusting the app.xml File
    the yourapp-app.xml file needs some tweaks from the CS5 packager to work in 2.6:
    1. namespace has to change from
    <application xmlns="http://ns.adobe.com/air/application/2.0">
    to
    <application xmlns="http://ns.adobe.com/air/application/2.6">
    2. the version node needs to be renamed versionNumber
    from
    <version>.5.572<</version>
    to
    <versionNumber>0.5.572</versionNumber>
    notice you need to include the leading zero if you arent using a whole number version
    ok, thats what i have so far, hope this helps...

    hey there all, for those on Windows,
    here is a compile script i put together for iOS using AIR 2.6. Copy and past this into a file named "compile ios.wsf". All you have to do is double-click and it will compile and paclage your app.
    the script assumes you have a versionNumber like: 0.4.123 it takes and incrememnts the build number (the last 3 numbers only) by one. i will imrpove this later.
    <?xml version="1.0" ?>
    <job>
    <script language="JScript">
         This file assumes you are using a 3-segment version system.
         It is not very inteligent, it just increments the last set of numbers in the
         versionNumber in the XML file by 1. !!be aware that it is not yet smart enough
         to update the second number!!
         // these properties change depending on your project
         var XML_FILE = "YourApp-app.xml";
         var SWF_FILE = "YourApp.swf";
         var IPA_FILE = "YourApp.ipa";
         var TARGET = "ipa-ad-hoc";
         var KEY_FILE = "dist.p12";
         var KEY_PASSWORD = "PASSWORD";
         var PROVISIONING_PROFILE = "YourApp.mobileprovision";
         var ICONS = "Icon_29.png Icon_48.png Icon_57.png Icon_72.png Icon_512.png";
         var SPLASH_SCREENS = "Default-Landscape.png Default-Portrait.png Default-PortraitUpsideDown.png Default-PortraitLandscapeLeft.png Default-PortraitLandscapeRight.png";
         // the location of your JRE/JDK and Air SDK files
         var JRE_BIN = "C:\\Progra~2\\Java\\jre6\\bin\\java";
         var ADT_JAR = "C:\\AdobeAIRSDK\\lib\\adt.jar";
         // this stuff shouldnt need to change
         var objXML = new ActiveXObject( "Microsoft.XMLDOM" );
         objXML.async = false;
         objXML.load(XML_FILE);
         var root = objXML.documentElement;
         var versionNumberNode = root.selectSingleNode("versionNumber");
         var versionNumberArray = versionNumberNode.text.split(".");
         var buildNumber = parseInt(versionNumberArray[2]) + 1;
         versionNumberNode.text = versionNumberArray[0] + "." + versionNumberArray[1] + "." + buildNumber;
         objXML.save(XML_FILE);
         var cShell = WScript.CreateObject("WScript.Shell");
         var compileCommand = '"' + cShell.CurrentDirectory + '\\compile ios.bat"';
         compileCommand = JRE_BIN + " -jar " + ADT_JAR + " -package -target " + TARGET + " -storetype pkcs12 -keystore " + KEY_FILE + " -storepass " + KEY_PASSWORD + " -provisioning-profile " + PROVISIONING_PROFILE + " " + IPA_FILE + " " + XML_FILE + " " + SWF_FILE + " " + ICONS + " " + SPLASH_SCREENS;
         //WScript.Echo(compileCommand);
         var runVal = cShell.run(compileCommand, 1, true);
    </script>
    </job>
    i will see if there's time to do a shell script of OSX and an ANT script for Eclipse...

  • Publishing AIR for iOS in Flash CS5.5 gives Java VM error

    Hi,
    I have been getting the following error when trying to publish AIR for iOS from Flash CS5.5. I'm using AIR 2.7 overlayed, Windows 7 x64.
    Any help would be greatly appreciated.
    Thanks!

    I tried overlaying the latest AIR as sinious suggested, but that only changed my error message by adding the line about ADT as in the original post.
    I was finally able to get the app to compile by calling adt from the command line.  Here is an example .bat file that worked for me:
    @echo=off
    @set java_cmd="C:\Program Files\Java\jre6\bin\java.exe"
    @set java_param=-Xmx128m -jar
    @set adt_cmd="C:\Program Files (x86)\Adobe\Adobe Flash CS5.5\AIR2.6\lib\adt.jar"
    @set target=ipa-test
    @set cert=iOS_dev.p12
    @set cert_pass=password
    @set provisioning=my_iOS_device.mobileprovision
    @set build_file=helloworld.ipa
    @set desc_files=helloworld-app.xml
    @set files=helloworld.swf AppIconsFolder
    %java_cmd% %java_param% %adt_cmd% -package -target %target% -storetype pkcs12 -keystore %cert% -storepass %cert_pass%  -provisioning-profile %provisioning% %build_file% %desc_files% %files%
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  • How to install AIR SDK 15 on my iMac

    Hi everyone... I built my iOS app on Flash cs6 (with the latest AIR SDK 15) on my windows computer, but now have access to a Mac. The problem though is that the Flash cs6 on the mac is running AIR 3.2 and I have downloaded the latest AIR SDK 15 for Mac but I don't know how to install it. Can anyone help me?

    I assume its the same as installing any other AIR SDK's. you go to Help >>> Managed Air SDK >>> click on the + sign on the top right >>> navigate to the AIR SDK 15 folder and then done!
    I'm in the same situation as you are but I haven't received my imac YET. so I will let you know once I have done this myself or you can share your experience with us?

  • How to install Air 3.9 SDK into FB 3.7

    I cannot understand why Adobe doesn't make installers to update the SDK's more automatically. I have broken apps because of iOS 7, and must use the 3.9 AIR SDK to fix this problem, and resubmit my apps. What is so frustrating is to download the 3.9 Beta SDK, but have no clear instructions on how to install it into FB 3.7. Why isn't there an installer? How can a company with the massive brainpower of Adobe be incapable of writing an installer that figures out where to put the SDK?
    In my FB preferences panel, under "installed AIR SDK" the field is read-only. And it refers to a folder AIR SDK  location: /Applications/Adobe Flash Builder 4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.0.349722/AIRSDK .
    And if I am just make AIR apps, do I need to be concerned with Flex? Is flex somehow related to making iOS and Android Apps in AIR? The relationship of Flex is so murky.
    Do i do an overly into the 4.6 folder ?
    Is there a newer version of FB yet?

    I have downloaded the "AIR 3.9 SDK & Compiler Beta", unzipped it and copied these files into the com.adobe.flash.compiler_4.7.0.349722/AIRSDK folder - that means a bunch of files have been replaced. (I couldn't run the command line in the Terminal, it was giving me a "can't get real path for source" error).
    Anyway, i'm NOT a Mac user, I updated to air 3.9 on Windows without problems - all I had to do was to replace air files in the sdks/4.6.0/ folder. Why must Mac be this complicated? ><
    and another question: isn't that 'tutorial" incomplete? what about the actual flex SDK that has AIR merged into it? for sure that needs to be updated, as well, so why isn't there anything about it?
    EDIT: I did succeed in the end. The problem was Mac replacing files the wrong way if you're not using the Terminal. I got it to work in the end (the Terminal), and I have used the rsync command to replace the files. For anyone still having problems with this, here's what I did:
    1. update the AIR SDK
    - duplicate your "AIRSDK" folder located at /Flash Builder 4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.0.349722/ and rename it to something like "AIRSDK_backup"
    - download and unzip the AIR 3.9 SDK & Compiler Beta [link]
    - in the Terminal, navigate to the unzipped folder of the downloaded file, and run this command:
    rsync ./* -avl /Applications/Adobe\ Flash\ Builder\ 4.7/ecplise/plugins/com.adobe.flash.compiler_4.7.0.349722\AIRSDK/
    2. Update the Flex SDK
    - duplicate your "4.6.0" folder located at /Flash Builder 4.7/sdks/ and rename it to something like "4.6.0 (3.9)"
    - download and unzip the AIR 3.9 SDK for Flex Developers [link]
    - in the Terminal, navigate to the unzipped folder of the downloaded file, and run this command:
    rsync ./* -avl /Applications/Adobe\ Flash\ Builder\ 4.7/sdks/4.6.0\ (3.9)/
    That's it! Hope this helps anyone who is still stuck.
    For Windows: skip step 1 entirely and just copy/paste (replace existing files) the "AIR 3.9 SDK for Flex Developers" in /Flash Builder 4.7/sdks/4.6.0/
    p.s. adobe forums login is broken on Chrome.

  • How to Install AIR on Linux via SSH

    How can I install AIR on a linux server via SSH?
    llama

    Hi llama,
    As installing AIR requires a running xserver on linux. So you can install using ssh by providing -Y parameter.
    so connect to your server in the way, e.g: ssh -Y user@server and then perform the installation.
    Regards
    Syed

  • How to Install AIR appliaction Without Admin Rights

    Hi All,
    Is it possible to install AIR application without admin rights, because many of our user don't have Admin login. I should make the
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    can anyone know how to do this? please post your suggestions and solutions.
    Thanks in advance,
    Vasanth

    On Mac OS, to install or update an AIR application, the user needs to have adequate system privileges to install to the application directory (and administrative privileges if the application needs to update the runtime). On Windows, a user needs to have administrative privileges.
    IT administrators can install AIR applications silently using standard desktop deployment tools. For more information, see "Enterprise deployment" in the following page:
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  • How to install Windows XP into a Flash Drive?

    I would like to install Windows XP into my flash drive. Not boot from the flash drive and install into my PC. I've searched extremely hard on the internet and found the other thing around and I tried what I could. Any suggestions? (Here's what I tried: Creating partition tables. Install using VMware. Using different formats.

    Thanks for the tips. I was able to install Windows XP and boot from the SATA drive by using these options and setting the appropriate boot device selections...
    Legacy Mode
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    PATA Keep enabled - yes
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    S-ATA Ports Definition - P0 - 3rd./P1 - 4th.
    I just wasn't sure if I was really getting "SATA" performance, etc. without specific drivers.
    Thanks again.
    Bob (ll1951md)

  • How can I import SVG file to Flash CS5.5

    I want to import a .SVG file that I made in Inkscape to Flash CS5.5 how do I do this? Do I need to install some type of plugin/extension? Is there some way around it?

    Actually no, that's incorrect. Flash CS5.5 can NOT import PS/EPS. I've seen a few threads mentioning this, but it's not the case (maybe older versions supported that?).
    The list of supported file formats can be found here;
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