How to load external swfs in air for android?

All swfs have actions in thier timeline.

Do you mean external from local filesystem where is your files? Or from the web?

Similar Messages

  • How to load External swf file in AIR

    I try this code its working in computer but when I publish this file in .apk or .ipa , my external swf file is not opening
    (I include my external file as well)
    places_btn.addEventListener(MouseEvent.MOUSE_DOWN, newvid);
    function newvid(event:MouseEvent) {
         trace("you clicked me");
         var loadit = new Loader();
         addChild(loadit);
         loadit.load(new URLRequest("scene02.swf"));

    thx boss its working great
    I have 3 scenes; load scene code is working great
    1. How can I unload the scene?
    2. Can I unload all scenes or one by one?
    can I unload some think like this
    Load scene 2 , unload scene 1 and scene 3
    Load scene 3, unload other all scene
    i try this
    load2.addEventListener(MouseEvent.MOUSE_DOWN, newvid);
    function newvid(event:MouseEvent) {
              trace("you clicked me");
              var loadit = new Loader();
              addChild(loadit);
        var _lc:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain, null);
        loadit.load(new URLRequest("scene02.swf"), _lc);
              loadit.unload();
    load3.addEventListener(MouseEvent.MOUSE_DOWN, newvid1);
    function newvid1(event:MouseEvent) {
              trace("you clicked me");
              var loadit = new Loader();
              addChild(loadit);
        var _lc:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain, null);
        loadit.load(new URLRequest("scene03.swf"), _lc);
              loadit.unload("scene01.swf scene02.swf");

  • Loading external swf into Air App

    Hi All,
    I'm building an Adobe Air App for desktop and am having problems loading an external swf. Every time i try to load i get:
    SecurityError: Error #2070: Security sandbox violation........ cannot access Stage owned by app....blah blah
    The file that is being loaded is in a local directory, but as i understand its in a different 'sandbox' which is a security risk.
    Is there any way around this?!
    Any help would be much appreciated
    Many Thanks
    Matt

    that's why i added those comments about the swf's domain.  for locally loaded swfs, use:
    SFMltd wrote:
    Hi Kglad, Thanks for the Example.
    if i run my class with securityDomain = SecurityDomain.currentDomain; then it throws this error: SecurityError: Error #2142: Security sandbox violation: local SWF files cannot use the LoaderContext.securityDomain property.
    The swf file im trying to load is stored locally so i guess this error makes sense. However if i comment out that line i get the same "cannot access Stage owned by app" error?
    See below for class:
    package  {
      import flash.display.MovieClip;
      import flash.filesystem.File;
      import flash.events.Event;
      import flash.net.FileReference;
      import flash.events.MouseEvent;
      import flash.display.Loader;
      import flash.net.URLRequest;
      import flash.system.LoaderContext;
      import flash.system.ApplicationDomain;
      import flash.system.SecurityDomain;
      public class assetPreview extends MovieClip {
      private var loader:Loader;
      private var mainSWF:MovieClip = new MovieClip();
      public function assetPreview() {
      addEventListener(Event.ADDED_TO_STAGE, initialise);
      public function initialise(e:Event):void
      removeEventListener(Event.ADDED_TO_STAGE, initialise);
      var allowSWF:LoaderContext = new LoaderContext(false,ApplicationDomain.currentDomain);
    // allowSWF.securityDomain = SecurityDomain.currentDomain;
      loader = new Loader();
      loader.load( new URLRequest(settingsXML.pathToSWF),allowSWF);
      loader.contentLoaderInfo.addEventListener(Event.COMPLETE, viewPreview);
      public function viewPreview(e:Event):void
      addChild(mainSWF);
      mainSWF.addChild(loader);

  • How to load external swf and handle events of external swf by passing data .

    Hi all
    I have to laoad external swf (made in flash).On loading i have to pass data and hndle events which occurs on this swf.
    Can any one suggest me how can I achieve this.
    Regards
    Munira

    Here is one way:
    http://help.adobe.com/en_US/flex/using/WS2db454920e96a9e51e63e3d11c0bf69084-7f9c.html
    HTH,

  • Loading external swf in AIR

    In AS3 this would load loadme.swf into my holding mc
    (contentmc) provided both the holding swf and loadme.swf are in the
    same directory
    var loaderMC:Loader=new Loader();
    loaderMC.load(new URLRequest("loadme.swf"));
    contentmc.addChild(loaderMC);
    But it does not work in AIR. Any reason why? what am i
    missing out or is there a new way to do it?
    thanks
    Murtaza Topiwalla

    What if you don't want the external swf to be packaged in the
    air file? I want the air file to pull the swf from the http, as it
    does with jpegs:
    Yay, this displays the jpeg
    loaderMC.load(new URLRequest("
    http://mywebsite.com/loadme.jpg"));
    Same code but it doesn't display the swf:
    loaderMC.load(new URLRequest("
    http://mywebsite.com/loadme.swf"));

  • How to load external SWF used sharing library.

    Hi~~~
    Before ask the question, plz understand my bad English..
    Recently I try to load the Swf file that is maded by Flash CS 6.0.
    Especially it used shared library..
    When I try to load this SWF, I used FileStream instead URLRequest.
    This is because the target SWF File located same device with the Swf Application.. So when I use the URLRequest
    it give me the warning - Sandbox security violation.
    But by using FileStream, the warning did not occur.
    This is the sample code below..
      var myFile = new File(path);
      var myStream = new FileStream();
      myStream.open(myFile, FileMode.READ;
      var myBytes:ByteArray = new ByteArray();
      myStream.readBytes( myBytes );
       mSwfLoader.loadBytes( fileStream, context );
       mSwfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadedComplete);
    As you can see, I made a event listener to get the content of the Loader, after receving Complete Event(I guess.. after decording?).
    But I can't receive any event call, so I removed symbol used sharing library in the SWF.
    And this gave me the result as I respected... So I guess the problem caused by using sharing Library..!
    (In parenthease, I can see the valid result in running debug time on the Flash CS6..)
    What should I do? I respect that using sharing libary give saving memory.  So I want to using it as possible.
    Thanks for your reading...!

    Here is one way:
    http://help.adobe.com/en_US/flex/using/WS2db454920e96a9e51e63e3d11c0bf69084-7f9c.html
    HTH,

  • How to load pdf in flex application for android os

    I loaded pdf in stagewebview which works good in IOS but not in android.
    The pdf file is loaded from the application storage directory.
    Please help me in resolving the problem. Thank you in advance.

    I think that my problem was i couldnt see pdf in my app running in ipad simulator of FlashBuilder in a flex mobile project in my laptop. what i read said that StageWebView create an instance of default browser in your machine. So that if we cant see pdf in ipad simulator is because also you cant see it in the default browser.
    Apart of this, i run this example in other machine, and i could see it, so its not problem of your code, but from your browser probably doesnt have pdf plugin installed. Correct me if i´m wrong.
    Cheers!

  • Dynamic plug-ins: How to dispatch MediaFactoryEvent.PLUGIN_LOAD after loading external swf

    Hi,
    I'm creating a dynamic OSMF plugin. That plugin needs to load external SWF file before sending the PLUGIN_LOAD event to the player.
    How can I override the dispatch of the PLUGIN_LOAD event on my MyCustomPluginPluginInfo custom class ?
    If it's not possible, the solution is to create a new MediaElement within my MyCustomPluginPluginInfo:
    var mediaElement:MediaElement = mediaFactory.createMediaElement( new URLResource(null) ); //the resource is null at this point
    On the player side I add that line when the plugin is loaded successfully:
    //Add listener on Media Element creation
    mediaFactory.addEventListener(MediaFactoryEvent.MEDIA_ELEMENT_CREATE, onMediaElementCreate);
    Is it a god solution or not ?
    Is there another way to do that ?
    Thanks !

    Hello!
    I'm not sure you can do it through loadPlugin stage due to an swf loader is used in factory on that moment.
    As for loading an extra swf "per instance" way I'd rather do it using an element LoadTrait than try to bypass the standard factory way.
    Regards!

  • Loading external swf fonts created with fontswf, loaded with a Loader, compatible with iOS

    Let me immediately start out by saying that I do in fact have a current working solution for using embedded fonts, generated by fontswf and working in an AIR ActionScript mobile application, and also currently working fine with iOS.
    My current app needs CFF fonts, so I currently use the fontswf tool to pre-generate the .swfs using:
    fontswf -4 -a [SomeAlias] -o [SomeFont.swf] [SomeFont.ttf]
    and then I am currently embedding them in my app source code .as for compilation using:
    [Embed(source="/swf/SomeFont.swf", symbol="SomeAlias")]
    public static var SomeFontClass:Class;
    I then have no problem registering them using Font.registerFont(SomeFontClass) and everything works fine.
    However, I would prefer to take the use of these swf fonts one step further and load them dynamically using a Loader so that I do not have to take the hit of having multiple CFF font swfs embedded in the main compiled SWF and so that I could even load an unknown future set of fonts without having to supply them as part of the app build.
    Now I have seen and read many blogs and tutorials where people have exported font swf from Flash Builder where you add an explicit 'Class' name or even made standalone .as static files compiled into standalone swfs only including the two lines:
    [Embed(source="/swf/SomeFont.swf", symbol="SomeAlias")]
    public static var SomeFontClass:Class;
    so that you also have a 'Class' involved. Then people use some form of appropriate applicationDomain.getDefinition("className") as Class
    to pull out the class for the font registration.
    My question is, how does one perform the same font loading and registration of fonts using a Loader only loading the .swfs produced directly from fontswf?
    It seems only a DefineFont4 is tagged in the swf, there doesn't seem to be a 'Class' per se to call on.
    More importantly, iOS apps cannot load external swfs with code in them, so my understanding is any extra wrapped swf that would contain a custom Class technique would fail the iOS requirement of only having one main SWF with any ActionScript compiled code.
    Is there an alternative to the 'Class' technique by grabbing the DefineFont4 tagged resource from the swf and instantiating a proper working Font class from that? One that would still be compatible with the restrictions placed on AIR mobile apps running on iOS?

    Ironically, just after posting this, Adobe released AIR 3.5 beta onto labs, and added multiple SWF support for iOS.
    While this new support makes it easier to manage your content across multiple SWFs and technically allows you to use the class based separate .swfs for each font if desired, the system still requires that all these SWFs be present at compile time when making the final app .ipa for iOS.
    So this still doesn't solve trying to load fonts after the app is already built. For example, as part of a downloaded in-app purchase mechanism.

  • Unable to load external swf which has runtime sharing with another swf.

    Hi,
    I am getting issues on loading external swf say "importer.swf" file into another swf file say "loader.swf" for second time like
    ReferenceError: Error #1065: Variable testSymbol is not defined. VerifyError: Error #1014: Class testClass could not be found.
    at global$init()
    In the external swf "importer.swf", i am trying to import the symbol "testSymbol" from another swf file say "exporter.swf", which exports through runtime sharing option for the symbols.
    I am having some buttons in loader.swf file and on each button click i am loading different swf files into the loader.swf after unloading the previous one.
    I am able to load and unload different swf files but unable to load the importer.swf file which is sharing symbols from external swf and that too for the second time i.e., when i click the button twice.
    When trying to debug with flash debugger, all the other swf files are being unloaded before loading of another swf but the swf which is sharing symbols/classes with another swf is not getting unloaded.
    Output when i am trying to load two files example and importer files into loader.swf file on two different button clicks. On first button click example.swf is loaded. On second button click , example.swf is unloaded and importer.swf is loaded which is successful. On first button click again importer.swf is unloaded and example.swf is loaded. On second button click again, example.swf is unloaded and importer.swf is loaded, here i am getting issues shown above.
    Attemping to launch and connect to Player using URL D:\runtime issue\loader.swf
    [SWF] D:\runtime issue\ loader.swf - 8181 bytes after decompression
    [SWF] D:\runtime issue\example.swf - 441708 bytes after decompression
    [UnloadSWF] D:\runtime issue\example.swf
    [SWF] D:\runtime issue\importer.swf - 1920 bytes after decompression
    [SWF] D:\runtime issue\importer.swf - 441708 bytes after decompression
    [SWF] D:\runtime issue\ example.swf - 441708 bytes after decompression
    [UnloadSWF] D:\runtime issue\ example.swf
    [SWF] D:\runtime issue\importer.swf - 1920 bytes after decompression
    ReferenceError: Error #1065: Variable xxxxxx is not defined.
    Debug session terminated.
    Code i am using
    b1.addEventListener(MouseEvent.CLICK, b1Clicked);
    b2.addEventListener(MouseEvent.CLICK, b2Clicked);
    var ldr:Loader;
    function b2Clicked(e:MouseEvent)
        if(ldr != null)
            ldr.unloadAndStop(true);
        ldr = new Loader();
        ldr.load(new URLRequest("importer.swf"));
        addChild(ldr);
    function b1Clicked(e:MouseEvent)
        if(ldr != null)
            ldr.unloadAndStop(true);
        ldr = new Loader();
        ldr.load(new URLRequest("example.swf"));
        addChild(ldr);
    If i try to open the swf using IE, i am not getting any issues at all. But i need to open this loader.swf in a air application. Also when i use loaderContext for the loader instance i am able to get rid of this issue but i cant use it in my application.
    So, please help me in resolving this issue.
    Thanks

    I got my answer. I had to append the photo url to the 'movie' value of the javascript embed method. Like this:
    <script language="JavaScript" type="text/javascript">
       AC_FL_RunContent(
          'codebase', 'http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=10,0,0,0',
          'width', '550',
          'height', '400',
          'src', 'lesson2',
          'quality', 'high',
          'pluginspage', 'http://www.adobe.com/go/getflashplayer',
          'align', 'middle',
          'play', 'true',
          'loop', 'true',
          'scale', 'showall',
          'wmode', 'window',
          'devicefont', 'false',
          'id', 'lesson2',
          'bgcolor', '#ffffff',
          'name', 'lesson2',
          'menu', 'true',
          'allowFullScreen', 'false',
          'allowScriptAccess','always',
          'movie', 'lesson2?photo=http://www.flash-mx.com/images/image1.jpg',
          'salign', ''
          ); //end AC code
    </script>
    Thanks,
    srb.

  • Load external SWF's help

    I am using this thumbnail gallery attached but instead of loading images through the xml I want to load external SWF'S. I also want to be able to control each SWF loaded in individually apparently in order to do that I need to give the container different instance names..however I don't know how to extend the code inorder to achieve this..can anyone help?

    Hello Kglad,
    Thank you for the swift reply, I don't know how to apply this to my code. At the moment it loads in images but it will load in external SWF's I pressume this is the section of code relevant;
    function thumbnailer(k){
    total_thumbs = _global.total;
    var container = thumbnail_mc.createEmptyMovieClip("th"+k,thumbnail_mc.getNextHighestDepth());
    container._visible=false;
    container._alpha=0;
    var image = container.createEmptyMovieClip("img", container.getNextHighestDepth());
    tlistener = new Object();
    tlistener.onLoadInit = function(target_mc) {
      target_mc.pictureValue = k;
      target_mc.onRollOver = function() {
       this._alpha = 50;
      target_mc.onRollOut = function() {
       this._alpha = 100;
    image_mcl = new MovieClipLoader();
    image_mcl.addListener(tlistener);
    image_mcl.loadClip(thumbnails[k], "thumbnail_mc.th"+k+".img");

  • Loading from library conflicts with loading external swf

    I'm very new to ActionScript, so this might be incredibly basic. However, I've Googled and read myself into a coma and I'm not finding a solution.
    I have a movie with 6 navigation buttons.  Four of them load external .swf slideshows, and they work fine - as each file loads, the previous one clears the stage, etc.  The other button that I currently have set up is loading, from the library, an image.  The problem I'm having is that the slideshows replace each other on the stage - they're not stacking, they're replacing - but when the user selects the button that loads the image, the image overlays the last-selected slideshow.  If the user selects the image first, the image is visible when two of the external files transition.  Because of that 6th button, which is not yet even started, it's not desirable to me to simply set up the single image as another external file; if it's at all possible, I need to be able to pull from a library file when I build that last button.
    What I'd like to do - because there is no logical order that the buttons should be selected in - is figure out how to tell every button to remove the image file on click.  I've tried using this in the four buttons that link to the slideshows, to deal with the image (that's the one called quoteImage):
         if(myLoader != null && contains(quoteImage)){
            myLoader.removeChild(quoteImage);
    which has the advantage of not giving me any errors, but doesn't actually fix my problem.  I've tried many, many other things, and I'm just really stumped on what exactly I need to do to make this work the way I want it to.  Based on the fact that the books and online resources I've been using don't really cover this specific example, I suspect it might be an incredibly idiot thing to do, but I'd really like it to work this way if that's possible.
    The code as it stands, with the global variables and the first two buttons (the next three are identical to the second button and the sixth button doesn't exist) looks like this:
    var myLoader:Loader=new Loader(); 
    var quoteImage:Bitmap;
    stop();
    // Loads quoteImage from library
    btnQuotes.addEventListener(MouseEvent.CLICK, showquote);
    function showquote(event:MouseEvent):void {
    var myBitmapDataObject:myBitmapData = new myBitmapData(500, 350);
    var quoteImage:Bitmap = new Bitmap(myBitmapDataObject);
    quoteImage.x=150;
    quoteImage.y=180;
    addChild(quoteImage);
    // Loads industrial.swf from external file
    btnIndustrial.addEventListener(MouseEvent.CLICK, showindustrialcontent);
    function showindustrialcontent(event:MouseEvent):void {
    var myURL:URLRequest=new URLRequest("industrial.swf");
    myLoader.x=150;
    myLoader.y=180;
    myLoader.load(myURL);
    addChild(myLoader);
    Help is very much appreciated.

    I see now how to import and display a library class object
    using:
    var MovieClipClass:Class =
    Class(loader.contentLoaderInfo.applicationDomain.getDefinition("myLibraryAsset"))
    var movieClip:Sprite = new MovieClipClass();
    addChild(movieClip)
    But this seems to only work for SWF's published for AS3 Flash
    Player 9.
    I need to do the same for SWF's published with AS2 Flash
    Player 7.
    Any ideas?

  • Loading External SWF - Problem

    Hi,
    Using MovieClipLoader I want to load external SWFs - and it
    is working fine
    if external swf doesn't have anything outside it's stage,
    otherwise it shows
    everything - that's the problem.
    For example, external swf's stage dimensions are 100x150, but
    it has some
    timeline animation (some objects scrolling through the stage,
    some bouncing
    text animation that sometimes goes off-stage, etc..).
    So when I load this external movie (banner.swf), I can see
    all these objects
    that were bouncing outside this 100x150 area (the stage of
    banner). Even
    more - the size of loaded movie is larger than 100x150px
    (because of these
    off-stage objects that are now visible). This way I'm getting
    positioning
    problems, too.
    var mcl:MovieClipLoader = new MovieClipLoader();
    mcl.loadClip("banner.swf", holder);
    mcl.addListener(listener);
    holder._x = Stage.width/2 - holder._width/2;
    holder._y = Stage.height/2 - holder._height/2;
    Thanks in advance,
    B.

    Hi kglad,
    Does doing that takes only into account width and height of the stage, or also considers off stage items (as in the initial question)?
    I am also looking at this issue and we can't have all the content providers modify their pre-existing flash applications to be displayed in the appropiate scale. We are looking to any of the following:
    find a way to get adobe air/flash to not consider the off stage elements on the width/height we set to the movie.
    find a way to get the stage size from the external movie and use that to auto calculate the resize needed.
    any other alternative that allows to have the same end result, which is loading up the external content at the size we specify and displaying well. We can actually hide content outside the stage, but we still need to know the appropiate scale / size to apply to the movie so what's visible matches the are where we want to show the content.

  • Loading external swf movie to website - AS3

    Hi, once again I am stuck because of AS3, it was sooo easy to load external swf in as2.
    I have a very simple website where HOME does not want the external swf to show but all other pages should have the swf running as a main banner on left hand side.
    My site is built with labels - if you click on any other page except "HOME" the swf should load and stay loaded while navigating on the "following pages",  and when you navigate back to "HOME"the banner should unload.
    Should be easy right? I browse the Internet for 2 days and find millions of code, but nothing that works.
    Do I need a Loader placed on the following pages or an empty movie clip (with an instance name?)
    I tried the below, but it only loads if you click on button "l'ambition" first, since this is the frame where the code is placed, and it is of course not unloading on "HOME. I have a keyframe on label "ambition" where I have a Loader box and the code (both running all over the following pages.
    var request:URLRequest = new URLRequest("main_movie_241x700.swf");
    var loader:Loader = new Loader()
    loader.load(request);
    addChild(loader);
    Do I need an EventListener?
    Anyone...? Please hand me complete code since that will help me a lot. You can see the test site here: http://www.gattadesign.fr/CSD/index.html
    Thanks in avance!
    Anna Gatta

    Thanks for taking your time! Much appreciated.
    I like not complicated :-)  So it is now loading from the start - stretching over the whole timeline. How do I controll the visibility during the "HOME" = that is invisible?
    This is the code I use to load the external swf:
    var Xpos:Number=0;
    var Ypos:Number=0;
    var swf:MovieClip;
    var loader:Loader=new Loader();
    var defaultSWF:URLRequest=new URLRequest("main_movie_241x700.swf");
    loader.load(defaultSWF);
    loader.x=Xpos;
    loader.x=Ypos;
    addChild(loader);

  • Loading External SWF and setting variables

    Hello Everyone.
    I'm sure you are all a where of the FlashVars attribute for
    Flash embeds which holds variables for SWF's when they are
    rendered. I'm attempting to load an External SWF dynamically
    from within my own SWF and need to provide it with the values
    normally stored in the FlashVars. For the example below I
    wait until the External SWF is completely loaded using the
    onLoadInit event from moviecliploader and then i attempt to
    set the required variables that the loaded SWF needs. This works
    great in test and debug mode (ie. Test Movie and Debug Movie
    from the Control menu), but when i publish my FLA to SWF and run
    the SWF the variables will NOT get set in the loaded External SWF.
    From my readings ive people have mentioned that the player is only
    able to access Methods of an External SWF. If this is the case then
    how do they expect people to set the FlashVars of dynamically
    loaded SWFs? I investigated the loadVariables procedure as well and
    had the same results in test mode and was wasn't reliable because
    of timing issues.
    The sample source is below... if anyone has any ideas or has
    come across this issue before, I would really appreciate some
    insight.
    Thank you in advance for your time.
    var loader_mc:MovieClipLoader = new MovieClipLoader();
    var mclListener:Object = new Object();
    loader_mc.addListener(mclListener);
    mclListener.onLoadProgress = function(target_mc:MovieClip,
    numBytesLoaded:Number, numBytesTotal:Number) {
    // DO NOTHING
    mclListener.onLoadComplete = function(target_mc:MovieClip) {
    // DO NOTHING
    mclListener.onLoadInit = function(target_mc:MovieClip) {
    // WORKS IN TEST MODE NOT IN PUBLISH/SWF MODE
    target_mc._root.param1 = "value1";
    // WORKS IN TEST MODE NOT IN PUBLISH/SWF MODE
    _level0.container_mc.param1 = "value1";
    this.createEmptyMovieClip("container_mc",
    this.getNextHighestDepth());
    container_mc._lockroot = true;
    loader_mc.loadClip("somecoolflash.swf", container_mc);

    I've tried that as well and it behaves the same as onLoadInit
    ... Works when i test but doesnt when i publish to a swf. I think
    this is security related and the flash player just cant write to a
    loaded swf and set variables.

Maybe you are looking for

  • % of calculation in GRAND TOTAL in PIVOT TABLE

    Hi Gurus, I have a requirement to calculate the percentage based on the grand total in pivot table,but in row wise i am getting the percentage while in grand total level i am not getting correct values.I have tried with all the options like:average,S

  • Is Skype to Go linked to my Premium subscription?

    IU have had an unlimited subscription to onecountry formany years.I have now purchased Skype Premium. If I cancelmy Subscription, would I lose any of the Skype to Go features as they are very important tome ? Would any ofmy accessnumbers or stored nu

  • /libzip.so: symbol errno, version GLIBC_2.0

    Hi , I am trying to run the postclone of 11.5.8 on apps node on oracle enterprise linux 5.2 but throws below mentioned error /libzip.so: symbol errno, version GLIBC_2.0 not defined in file libc.so.6 with link time reference (libzip.so) Thanks&Regards

  • Why won't pages 5.2.2 open SOME old msword docs? i'm using mac os 10.9.5.

    Why won't pages 5.2.2 open SOME old msword docs? i'm running mac os 10.9.5.

  • OS X 10.6.4 won't recognize Canon Powershot sd1000

    I'm running OS X 10.6.4 on a Macbook pro, and it won't recognize my Canon powerbook sd1000 digital camera. I've updated the software, to no avail. Other cameras work too. I understand that I can move the card to a reader or another scanner; any tips