How to reverse IDML ItemTransform to scale, sheer and rotation

Hello everyone,
Now that i know how to rotate in IDML i want to know how to calculate the ItemTransform values back to scale, sheer and rotation.
For example:
0.8660254037844387 -0.5000000000000001 1.1102230246251565e-16 1.1547005383792517 0 0
This example has a 30° rotation and a 30° sheer but how can i calculate this back to the degrees values?
And i don't understand the scale values if i scale an item ItemTransform does not change but the anchor points change.
Can anyone help me with this?

up

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