How to specify fonts in text in SVG file?

I've got an Edge Animate composition that includes a bunch of SVG files which specify (inside the svg files themselves) that a particular font should be used. So for instance, there's text in the SVG that's set to render in Arial. If I view that SVG by itself in the browser, the text is rendered in Arial. But when that SVG is part of an Edge composition, the text in that SVG reverts to some other default font.
The same problem happens when I try to specify a custom web font inside the SVG. The web font shows up fine when viewing the SVG independently, but when it's part of an Edge composition, it reverts to a default (Some serif font: Times, I think.)
Let me stress this is NOT about specifying the fonts in Edge itself (by adding the web font to the edge composition, and then styling text from within the Edge Animate interface): this is about text that has been specified in the SVG file in Illustrator. That font specification is ignored when the SVG is brought into Edge.
This text in the SVG shows as Arial when I'm in the Edge Animate interface, but when I view the whole composition in the browser, that's when it reverts to a different font.
Any ideas what's going on here?

Thanks for the reply. Yes, I've given up on fonts embedded in SVGs for now. I tried using SVGs with all text converted to outlines. That solved the type problem. But it of course made all the SVGs very large. I'm now having a problem with the Edge composition not fully loading.
It throws some javascript errors that indicate that al the libraries haven't loaded. Or, sometimes it just pulls up a blank page and nothing ever shows up, even when there are no javascript errors. The errors are mostly this:
Uncaught ReferenceError: jQuery is not defined byod_edgeActions.js:191(anonymous function)byod_edgeActions.js:191
Uncaught TypeError: Object #<Object> has no method 'okToLaunchComposition' byod_edgePreload.js:27
edgeCallbackbyod_edgePreload.js:27
(anonymous function)byod_edgePreload.js:15
tbyod_edgePreload.js:11
dbyod_edgePreload.js:10
I.b.onreadystatechange.b.onloadbyod_edgePreload.js:10
So I'm thinking the loader is trying to move on to execute code when it hasn't loaded what it needs. This was happening on Firefox and Chrome. So now I've converted some of the larger SVGs to PNGs, which brought their file size down considerably. This eliminated the error on Firefox, but I'm still getting it in Chrome. I think it's just taking too long to load all my animations. It's a pretty big composition: an infographic that's 548 px wide by 3100 px tall. It has 8 animations in it, each as a symbol. There are perhaps 80 individual graphic elements in total that are involved in the animations.
Even when those graphic files are as small as I can make them, Chrome still errors out before displaying anything.
If it just turns out that this is too big a composition to be done in Edge Animate, I'm in big trouble, as a client has already paid for this.
I'm hoping I can find a way to slow down the loader and make it wait until everything is loaded before moving on. But it's tough, as the edgePreload.js file wasn't meant to be tampered with, and is minified. I don't mind having a preload image appear for a while with a "loading..." message. But if it never loads...
Not sure how to proceed, really.

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