I cannot capture Audio
MacBook Pro 2.33 GHz
Final Cut Pro 5.1.4
Quicktime Pro 7.1.5
JVC Camcorder GR-DV4000E
Connected via firewire direct to the MacBook
I have reinstalled Quicktime and trashed the FCP preferences.
When I go to Audio/Video settings>Capture Presets and edit my DV PAL 48 kHz settings under Quicktime Video Settings I get [Missing] DV Video and under Quicktime Audio Settings [Missing] DV Audio.
In the digitizer menu under Quicktime Video Settings there is an item DV Video. If I select DV Video it does show next to input my camcorder (GR-DV4000). But when I select DV Video, there is not anymore a setting DV Audio in the menu under Quicktime Audio Settings (not even the [Missing] DV Audio setting).
This behavior does not change if I select View>Reset AV Devices.
I can capture video, but though there seems to be an audio file, it is silent. If I select Show Audio Waveforms in the timeline, there is no waveform visible. The viewer does have a stereo tab but it shows no (visible) audio waveforms.
In System Settings, Capture Audio and Video to Separate Files is disabled. Enabling this does not make any difference.
Is this a known bug? Anything I do wrong? Anything I could try?
MacBook Pro Mac OS X (10.4.9) 2 GB Memory
MacBook Pro Mac OS X (10.4.9) 2 GB Memory
MacBook Pro Mac OS X (10.4.9) 2 GB Memory
MacBook Pro Mac OS X (10.4.9) 2 GB Memory
MacBook Pro Mac OS X (10.4.9) 2 GB Memory
MacBook Pro Mac OS X (10.4.9) 2 GB Memory
MacBook Pro Mac OS X (10.4.9) 2 GB Memory
MacBook Pro Mac OS X (10.4.9) 2 GB Memory
Were the capture settings and any other settings the
same for your test with the powerbook?
Have you successfully captured on your macbook pro
prior to your current problems?
If so, have you made any changes to your system,
software updates, system updates, Third party apps or
plugins?
In your original post you mention that though
there seems to be an audio file, it is silent
what exactly does this mean? Do you get a green
audio track after capturing, but it is silent? Is
there any movement in the levels meter (next to the
toolbar)? Is there definitely audio on the tape(s)
in question (do you hear it playing it on the cam?)
Do any other tapes work?
When I originally asked what the capture settings
are, I was wondering if you have set FCP to capture
audio from Ch1 when it was recorded to Ch2 on the
camera i.e are you capturing audio 'Ch1 + Ch2', Ch1
(L), CH2 (R), 'Stereo', 'Mono mix'?
The Capture settings were exactly the same.
This is the first time I try to capture on the MacBook Pro.
I used the migration assistant to transfer my software on the Powerbook to the MacBook Pro.
I get 4 green audio tracks that are silent. There is no movement in the audio meters, nor on the timeline, nor in the capture window.
There is audio on the tapes. I have captured 11 different tapes that are all silent. Everything works on the Powerbook. The sound on the tapes is 16 bit stereo. Capture was set to record Left and Right linked as a stereo file.
I think this happens because I cannot select DV Audio in the Audio/Video Settings.
The strange thing is that I get [Missing] DV Video and [Missing] DV Audio in the Audio/Video Settings. In the menu under Video Settings I can select DV Video, but when I select this, there is no more DV Audio in the menu under Audio Settings.
The tapes were captured with [Missing] DV Video and [Missing] DV Audio. This captures the video but not the audio.
MacBook Pro Mac OS X (10.4.9) 2 GB Memory
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Microsoft Windows XP [Version 5.1.2600]
(C) Copyright 1985-2001 Microsoft Corp.
c:\Sun\SDK\jdk\bin>java JCapture
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import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.util.Iterator;
import java.util.Vector;
import javax.media.CaptureDeviceInfo;
import javax.media.CaptureDeviceManager;
import javax.media.DataSink;
import javax.media.Manager;
import javax.media.MediaLocator;
import javax.media.Processor;
import javax.media.datasink.DataSinkEvent;
import javax.media.datasink.DataSinkListener;
import javax.media.datasink.EndOfStreamEvent;
import javax.media.protocol.DataSource;
import javax.media.protocol.FileTypeDescriptor;
public class JCapture
CaptureDeviceInfo captureDeviceInfo = null;
DataSink dataSink = null;
public static void main(String[] args)
JCapture jCapture = new JCapture();
jCapture.doIt();
System.exit(0);
private void doIt()
// retrieve list of available capture devices
Vector vector = CaptureDeviceManager.getDeviceList(null);
Iterator it = vector.iterator();
while(it.hasNext())
CaptureDeviceInfo deviceInfo = (CaptureDeviceInfo)it.next();
if("DirectSoundCapture".equals(deviceInfo.getName()))
captureDeviceInfo = deviceInfo;
break;
// exit if no capture devices found
if(captureDeviceInfo == null)
System.err.println("No capture devices found!");
System.exit(-1);
try
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MediaLocator mediaLocator = captureDeviceInfo.getLocator();
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DataSource dataSource = p.getDataOutput();
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dataSink = Manager.createDataSink(dataSource,dest);
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new DataSinkListener()
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dataSink.start();
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getConsolePress();
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p.close();
catch(Exception e)
e.printStackTrace();
System.exit(-1);
System.out.println("Finished!!");
public void getConsolePress() throws Exception
InputStreamReader isr = new InputStreamReader(System.in);
BufferedReader input = new BufferedReader(isr);
String line;
System.out.println("Press x to stop capturing...");
while (!(line = input.readLine()).equals("x"))
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}I compiled and ran your code and saw
the error you described, but could not fix it ..
OTOH - here is some code I was mucking
about with recently (it was adapated from an
example I found on a forum, but I cannot recall
where), it seemed to work quite well, without
ever creating a processor.
Maybe that might help?
import java.awt.FlowLayout;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
import javax.swing.JFileChooser;
import javax.swing.JFrame;
import javax.swing.JButton;
import javax.swing.JOptionPane;
import java.io.File;
import java.io.FileNotFoundException;
import java.io.InputStream;
import java.io.FileOutputStream;
import java.io.ByteArrayInputStream;
import java.io.ByteArrayOutputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioFileFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.SourceDataLine;
import javax.sound.sampled.TargetDataLine;
public class AudioRecorder extends JFrame{
boolean stopCapture = false;
ByteArrayOutputStream byteArrayOutputStream;
AudioFormat audioFormat;
TargetDataLine targetDataLine;
AudioInputStream audioInputStream;
SourceDataLine sourceDataLine;
File file;
// AudioFileFormat.Type fileType;
/** The recorder will request enough memory for this lengh
of time of audio recording.More might be possible.*/
static int minutes = 4;
/** channels - 1 for mono, 2 for stereo. */
static int channels = 2;
/** bytes - 1 means 8 bit, 2 means 16 bit, 3 means 24 bit. */
static int bytes = 2;
/** Samples per second, sample rate in Hertz. */
static int samplerate = 44100;
/** Default size of the audio array before expansion.
Guarantees there is 'minutes' of memory for recording
'bytes' of sound depth in 'channels' at 'samplerate'. */
static int size = samplerate*channels*bytes*60*minutes;
/** Make the temp buffer, for this fraction of a second. */
static int timeperiod = 20;
/** An arbitrary-size temporary holding
buffer
enough for 3 minutes of sampling in
stereo at 16 bit, 44100Hz */
//static byte tempBuffer[];
static byte tempBuffer[] = new byte[samplerate*channels*bytes/timeperiod];
public static void main(
String args[]){
if (args.length==0) {
new AudioRecorder(null);
} else {
new AudioRecorder(args[0]);
}//end main
public AudioRecorder(String outputFileName){//constructor
setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );
setLocation(100,50);
final JButton captureBtn =
new JButton("Capture");
final JButton stopBtn =
new JButton("Stop");
final JButton playBtn =
new JButton("Save");
captureBtn.setEnabled(true);
stopBtn.setEnabled(false);
playBtn.setEnabled(false);
captureBtn.addActionListener(
new ActionListener(){
public void actionPerformed(
ActionEvent e){
captureBtn.setEnabled(false);
stopBtn.setEnabled(true);
playBtn.setEnabled(false);
captureAudio();
getContentPane().add(captureBtn);
stopBtn.addActionListener(
new ActionListener(){
public void actionPerformed(
ActionEvent e){
captureBtn.setEnabled(true);
stopBtn.setEnabled(false);
playBtn.setEnabled(true);
//Terminate the capturing of
// input data from the
// microphone.
stopCapture = true;
}//end actionPerformed
}//end ActionListener
);//end addActionListener()
getContentPane().add(stopBtn);
playBtn.addActionListener(
new ActionListener(){
public void actionPerformed(
ActionEvent e){
//Play back all of the data
// that was saved during
// capture.
saveAudio();
}//end actionPerformed
}//end ActionListener
);//end addActionListener()
getContentPane().add(playBtn);
getContentPane().setLayout(new FlowLayout());
setTitle("IMAR");
setDefaultCloseOperation(
EXIT_ON_CLOSE);
setSize(250,70);
setVisible(true);
if ( outputFileName==null ) {
JFileChooser fc = new JFileChooser();
int returnVal = fc.showSaveDialog(null);
if(returnVal == JFileChooser.APPROVE_OPTION) {
outputFileName = fc.getSelectedFile().toString();
} else {
outputFileName = "default.wav";
file = new File(outputFileName);
FileOutputStream fout;
try {
fout=new FileOutputStream(file);
} catch (FileNotFoundException e1) {
e1.printStackTrace();
}//end constructor
//This method captures audio input
// from a microphone and saves it in
// a ByteArrayOutputStream object.
private void captureAudio(){
try{
//Get everything set up for
// capture
audioFormat = getAudioFormat();
/* AudioFormat.Encoding[] encodings =
AudioSystem.getTargetEncodings(audioFormat);
for(int ii=0; ii<encodings.length; ii++) {
System.out.println( encodings[ii] );
DataLine.Info dataLineInfo =
new DataLine.Info(
TargetDataLine.class, audioFormat);
targetDataLine = (TargetDataLine)
AudioSystem.getLine(dataLineInfo);
targetDataLine.open(audioFormat);
targetDataLine.start();
System.out.println( "AR.cA: " + targetDataLine );
audioInputStream = new
AudioInputStream(targetDataLine);
//Create a thread to capture the
// microphone data and start it
// running.It will run until
// the Stop button is clicked.
CaptureThread ct = new CaptureThread();
Thread captureThread =
new Thread(ct);
captureThread.start();
} catch (Exception e) {
e.printStackTrace();
System.exit(0);
}//end catch
}//end captureAudio method
//This method plays back the audio
// data that has been saved in the
// ByteArrayOutputStream
private void saveAudio() {
try{
//Get everything set up for
// playback.
//Get the previously-saved data
// into a byte array object.
byte audioData[] =
byteArrayOutputStream.
toByteArray();
//Get an input stream on the
// byte array containing the data
InputStream byteArrayInputStream
= new ByteArrayInputStream(audioData);
AudioFormat audioFormat =
getAudioFormat();
AudioInputStream audioInputStreamTemp =
new AudioInputStream(
byteArrayInputStream,
audioFormat,
audioData.length/audioFormat.
getFrameSize());
audioInputStream =
AudioSystem.getAudioInputStream(
AudioFormat.Encoding.PCM_SIGNED,
audioInputStreamTemp );
DataLine.Info dataLineInfo =
new DataLine.Info(
SourceDataLine.class,
audioFormat);
sourceDataLine = (SourceDataLine)
AudioSystem.getLine(dataLineInfo);
sourceDataLine.open(audioFormat);
sourceDataLine.start();
//Create a thread to play back
// the data and start it
// running.It will run until
// all the data has been played
// back.
Thread saveThread =
new Thread(new SaveThread());
saveThread.start();
} catch (Exception e) {
e.printStackTrace();
System.exit(0);
}//end catch
}//end playAudio
//This method creates and returns an
// AudioFormat object for a given set
// of format parameters.If these
// parameters don't work well for
// you, try some of the other
// allowable parameter values, which
// are shown in comments following
// the declarations.
private AudioFormat getAudioFormat(){
float sampleRate = 44100.0F;
//8000,11025,16000,22050,44100
int sampleSizeInBits = channels*8;
//8,16
// int channels = 2;
//1,2
boolean signed = true;
//true,false
boolean bigEndian = false;
//true,false
return new AudioFormat(
sampleRate,
sampleSizeInBits,
channels,
signed,
bigEndian);
}//end getAudioFormat
//===================================//
/** Inner class to capture data from
microphone */
class CaptureThread extends Thread{
public void run(){
byteArrayOutputStream =
new ByteArrayOutputStream(size);
stopCapture = false;
try{//Loop until stopCapture is set
// by another thread that
// services the Stop button.
while(!stopCapture){
//Read data from the internal
// buffer of the data line.
int cnt = targetDataLine.read(
tempBuffer,
0,
tempBuffer.length);
if(cnt > 0){
//Save data in output stream
// object.
byteArrayOutputStream.write(
tempBuffer, 0, cnt);
}//end if
}//end while
byteArrayOutputStream.close();
}catch (Exception e) {
e.printStackTrace();
System.exit(0);
}//end catch
}//end run
}//end inner class CaptureThread
/** Inner class to play back the data
that was saved. */
class SaveThread
extends Thread {
public void run(){
try{
if (AudioSystem.isFileTypeSupported(
AudioFileFormat.Type.WAVE,
audioInputStream)) {
AudioSystem.write(audioInputStream,
AudioFileFormat.Type.WAVE, file);
JOptionPane.showMessageDialog(null,"Clip Saved!");
} catch (Exception e) {
e.printStackTrace();
System.exit(0);
}//end catch
}//end run
}//end inner class PlayThread
//===================================//
}//end outer class AudioCapture.java -
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Thanks for using Apple Support Communities.
If you're also having issues with people hearing you on a phone call, along with this issue where you don't hear audio in a recorded video, please follow the directions in the article linked to below.
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Take care,
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Hi, I am new to windows phone 8.1. I want to capture audio from the MIC using MediaCapture, first I can capture to the audio using recordToSorageFileAsync but I cannot capture it to just to a memory steam, how is this done? Also after it is captured either
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Unable to capture audio from BlackMagic HD Extreme via Voice Over tool
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Is there a way to revert back to my old settings before I created a different project?
Very confused why I cannot recognize my camera. -
I am rather new to Final Cut Pro 5 and have been trying to teach myself as I go along. I am, however, having trouble capturing audio seperate from video. I am shooting a 16mm film and need to capture audio and video to seperate files in order to synch them for edit. While I am able to capture straight video (i.e. without audio) I am unable to capture straight audio (i.e. without video in the same file). The only way that I have been able to capture audio is if some form of video is captured along with it. How can I capture an audio only file. I am using FCP 5 on a PowerBook G4 - capturing through a "Dazzle Hollywood DV Bridge" with a Canon ZR 45 for video and a Sony TCD D8 portable DAT for audio. Any information is greatly appreciated and I patiently await your response(s).
Thank you,
Tayman StrahornI am rather new to Final Cut Pro 5 and have been trying to teach myself as I go along. I am, however, having trouble capturing audio seperate from video. I am shooting a 16mm film and need to capture audio and video to seperate files in order to synch them for edit. While I am able to capture straight video (i.e. without audio) I am unable to capture straight audio (i.e. without video in the same file). < </div>
My welcome also but, as a beginner, you really need to run the tutorials and learn how to use the resources you paid for when you got your applications.
Look in the online help system for audio only. Look in the manual index for audio only. Examine the chapter on capturing.
How are you doing Video Only if you don't understand the Clip Settings function or where it is located?
You can force DV to build separate audio and video files while capturing but it's not recommended (dunno why not). If you force separate files, you can simply delete the ones you don't want.
bogiesan -
I have a 2008 black MacBook and acess UK tv through a puchased proxy. I want to purchase a Sony Bravia internet connected tv and stream the site through a tv - Sony tell me this won't work - that a latest model tv cannot capture content and sites from a MacBook - is this true???? Surely there is a solution? Any help or advice welcome.
They are correct. The only stream you can wireless connect the TV to a Mac is through an AppleTV, and that's purchased content on iTunes, and your own homemade content that is H.264 MPEG-4 that is 1800kbps. Conversion of commercial video to that format is illegal, and hence how can not be stated on the forum. Alternatively, as long as the TV is HDMI, you can wired connect it to your MacBook using the same advice here:
https://discussions.apple.com/message/16531141#16531141 -
Cannot play audio CD with Creative MediaSource Pla
Hi All,
I recently installed an Audigy 2 ZS Platinum soundcard and the Creative MediaSource Player software. I also purchased Creative 5. Analog speakers. Have everything configured pretty well now and really enjoying the enhanced sounds!
My problem is that I cannot play audio CDs using the MediaSource Player. I can see my DVD Player and CD Player in the MediaSource Player 'Source' column and a list of all the tracks on the CD. (no track info, just track numbers and length)
When I double-click on a track it cycles through all the tracks and then places an 'X' next to each one in the 'Now Playing' list window. If I have other music files from my harddri've available, it will start playing one of them.
I've tried different CDs with the same results.
I can use both the DVD and CD dri'ves to play an audio CD if I use any other player (Winamp, Windows Media Player, etc.) and use both dri'ves everyday for loading software and reading files. It will also read the demo DVD Audio disk that came with the card using the DVD-Audio player they provide so I'm pretty sure there's nothing wrong with the hardware or drivers.
I've read all the info that came with the card and on the Creative Web site and have been through every configuration screen multiple times but haven't found a switch that turns this feature on.
Would like to get this working so I can standardize on one player that allows me to use all the advanced features of my new card.
Thanks in advance for any light you can shed on this.
Jay PerezA good way to see what kinds of things you might need for something like vlc is to look at the optional dependencies for the package. So if you do pacman -Qi vlc if the package is installed on your system already, or pacman -Si vlc if not yet installed, you can see in the output what kinds of optional dependencies there are. Typically there is a short description of the extra functionality that the optional dependency can provide as well.
So in the case of vlc (and the libcdio optional dep) I get:
$ pacman -Qi vlc
Name : vlc
<SNIP>
Optional Deps : avahi: for service discovery using bonjour protocol [installed]
<SNIP SOME MORE>
projectm: for ProjectM visualisation plugin
libcaca: for colored ASCII art video output [installed]
libgme: for libgme plugin [installed]
librsvg: for SVG plugin [installed]
gnome-vfs: for GNOME Virtual File System support
libgoom2: for libgoom plugin
vcdimager: navigate VCD with libvcdinfo [installed]
xosd: for xosd support
aalib: for ASCII art plugin [installed]
libmtp: for MTP devices support [installed]
smbclient: for SMB access plugin [installed]
libcdio: for audio CD playback support [installed]
ttf-freefont: for subtitle font
ttf-dejavu: for subtitle font [installed]
opus: for opus support [installed]
libssh2: for sftp support [installed]
<SNIP>
Last edited by WonderWoofy (2013-08-24 18:45:56) -
Emulator on OSX don't support capturing audio, is this a BUG?? SDK 3.0
Hello all,
well i'm trying to capture audio with the emulator on OSX. When i test the System Properties for capturing audio i always get FALSE.
I tried the same application on Windows XP with the SDK 3.0 and it works, i'm getting True and can capture the audio with my microphone.
Now i want to know if this is only a Bug and could be fixed or is the support for capturing audio on Mac OSX not implemented yet?
Thanks
GreetingsWhat kind of problem about the display image in signature?
How do you add the image into the message body when you send the message?
Does it show correct through Web-based access?
Outlook 2007 doesn't support some of Style Element, you may reference the link as below:
http://www.campaignmonitor.com/css/
Thanks.
Tony Chen
TechNet Community Support
Thanks for your reply, I know that some Style Elements won't be supported in Outlook, but this is not the reason.
Please refer to my post previously, I post it but get no response.
http://social.technet.microsoft.com/Forums/office/en-US/481170b1-f23f-4d46-9914-823326491846/is-this-a-bug-of-outlook-2007-about-images-displaying-in-signature?forum=outlook
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