I CERTAMEN DE ANIMACIÓN EN FLASH 1500€

¡Hola! Navegando he llegado hasta vosotros. Lo primero,
enhorabuena por el foro. Si os gusta el tema de la animación
en flash y sois aficionados a ello, quizá os interese
participar en un certamen que hay en una web que encontré hace
poco. Se llama xauax.com y parece que es de creación reciente.
Dan premios en metálico y hay muchos CONCURSOS: Cortos,
fotografía animación flash, música, tiras
cómicas y audios cómicos... A ver si os interesa.
¡Un saludo!
I CERTAMEN DE ANIMACIÓN EN FLASH 1500€
WWW.XAUAX.COM
ANIMACIÓN FLASH: 1500€
http://xauax.com/minisite/xauax/Certamen_Animacion_Flash
La participación es LIBRE PREMIO EN METALICO 1500€
www.xauax.com

¡Hola! Navegando he llegado hasta vosotros. Lo primero,
enhorabuena por el foro. Si os gusta el tema de la animación
en flash y sois aficionados a ello, quizá os interese
participar en un certamen que hay en una web que encontré hace
poco. Se llama xauax.com y parece que es de creación reciente.
Dan premios en metálico y hay muchos CONCURSOS: Cortos,
fotografía animación flash, música, tiras
cómicas y audios cómicos... A ver si os interesa.
¡Un saludo!
I CERTAMEN DE ANIMACIÓN EN FLASH 1500€
WWW.XAUAX.COM
ANIMACIÓN FLASH: 1500€
http://xauax.com/minisite/xauax/Certamen_Animacion_Flash
La participación es LIBRE PREMIO EN METALICO 1500€
www.xauax.com

Similar Messages

  • (Flash): Mostrar animaci�n una vez

    Hola:
    Tengo esta pregunta sencilla, en realidad, nunca
    necesit� hacerlo y por eso
    desconozco c�mo se hace. Lo que necesito es que mi
    animaci�n de Flash se
    ejecute una vez y que al final quede parada en un determinado
    fotograma y no
    vuelva a comenzar.
    �C�mo se hace?
    Muchas gracias.
    Ezequiel

    Ezequiel:
    es simple, en el fotograma que quieras que se detenga tu
    pel�cula, creas un
    fotograma clave y le asignas la acci�n "stop".
    Saludos, espero que sea lo que buscas.
    Adri�n
    "Federico Ezequiel" <[email protected]>
    escribi� en el mensaje
    news:e6f41q$7il$[email protected]..
    > Hola:
    >
    > Tengo esta pregunta sencilla, en realidad, nunca
    necesit� hacerlo y por
    > eso
    > desconozco c�mo se hace. Lo que necesito es que
    mi animaci�n de Flash se
    > ejecute una vez y que al final quede parada en un
    determinado fotograma y
    > no
    > vuelva a comenzar.
    > �C�mo se hace?
    > Muchas gracias.
    >
    > Ezequiel
    >
    >

  • Ayuda Tipografia en Flash

    Hola a todos he hecho una animación con Flash CS3 y la
    he convertido en exe.
    En mi ordenador se ve muy bien pero en otro las tipografias
    como no son muy
    normales no se ven. ¿Hay alguna manera en flash de
    convertir el texto a
    curvas? o ¿alguna manera de que los demás puedan
    visualizar la tipografia
    que tengo en la animación?.
    Gracias

    Gracias por tu aportación.
    Jordi
    "Juan Muro" <[email protected]> escribió en el
    mensaje
    news:gm9d3d$ibg$[email protected]..
    > Hola Jordi:
    > En Flash, cuando publicamos una película en la que
    usemos texto dinámico
    > otexto de entrada, por defecto NO incorporamos las
    fuentes tipográficas en
    > esos tipos de campos (en realidad se trata del contorno
    de los caracteres
    > tipográficos) para evitar que la película swf
    resulte más pesada. Por ello
    > Flash determinará qué fuentes del sistema en
    el que se visualiza tu
    > película son las 'más parecidas', y te las
    sustituye. En los campos de
    > texto estático Flash 9 sí que incorpora los
    (contornos de los) caracteres
    > usados de manera automática.
    > Pero si nosotros incorporamos los contornos de la fuente
    tipográfica (no
    > tienen por qué ser todos, pueden ser solamente los
    que uses en tu texto),
    > entonces Flash 'embebe' la fuente en el swf y la muestra
    correctamente sin
    > importar la máquina desde la que se vea la
    película.
    > Para incorporarlos solamente debes seleccionar el tipo
    de campo de texto
    > (dinámico o de entrada, NO estático) y el tipo
    de suavizado de fuente que
    > quieras (NO el personalizado, ni fuentes de
    dispositivo). Luego pulsas
    > sobre el botón incorporar que surge junto a la
    selección del tipo de
    > suavizado.
    > Salu2
    > `8¬]
    > Juan Muro
    > "Jordimr" <[email protected]> escribió en
    el mensaje
    > news:gm8vou$1hc$[email protected]..
    >> Hola a todos he hecho una animación con Flash
    CS3 y la he convertido en
    >> exe. En mi ordenador se ve muy bien pero en otro las
    tipografias como no
    >> son muy normales no se ven. ¿Hay alguna manera
    en flash de convertir el
    >> texto a curvas? o ¿alguna manera de que los
    demás puedan visualizar la
    >> tipografia que tengo en la animación?.
    >>
    >> Gracias
    >>
    >
    >

  • [Flash MX] Precargar pel�culas

    Quisiera saber si existe la forma de cargar una
    animaci�n de Flash mientras
    voy viendo otra previamente cargada. En otras palabras, que
    me vaya cargando
    el archivo SWF que viene despu�s del que estoy viendo
    actualmente.
    Gracias,
    Paloma

    Quisiera saber si existe la forma de cargar una
    animaci�n de Flash mientras
    voy viendo otra previamente cargada. En otras palabras, que
    me vaya cargando
    el archivo SWF que viene despu�s del que estoy viendo
    actualmente.
    Gracias,
    Paloma

  • [FLA] =?ISO-8859-15?Q?Transici=F3n_de_imagenes?=

    Hola a todos, me han pedido una peque�a
    animaci�n en flash que consiste
    en hacer transiciones con diferentes fotos, hasta aqu�
    todo bien, el
    caso es que la transici�n entre las fotos me piden que
    sea a base de
    cuadraditos, en concreto como la que hacen aqu�:
    http://www.medgroup.es
    En las fotos grandes veis que aparece una cuadr�cula y
    va a pareciendo
    la nueva foto en algunos de los cuadros hasta que se cambia
    todo. Bueno
    pues si alguien me puede indicar como se hace esto, o darme
    alg�n
    tutorial que lo explique bien, yo es que en flash soy
    b�sico, pero
    b�sico b�sico, as� que para torpes, por
    favor.
    Muchas gracias
    salud
    ainvar de los carnutos

    This is a multi-part message in MIME format.
    ------=_NextPart_000_0017_01C6AB29.A3065D70
    Content-Type: text/plain;
    charset="ISO-8859-15"
    Content-Transfer-Encoding: quoted-printable
    Es un simple movieclip que esta ubicado como transici=F3n
    entre la carga =
    de cada foto.
    Puedes mostar cada foto haciendo un fundido o usando un
    MovieClip.
    Lucas Sevilla
    www.lucassevilla.info
    www.gestproyect.info=20
    "ainvar" <[email protected]> escribi=F3 en el mensaje
    =
    news:[email protected]...
    Hola a todos, me han pedido una peque=F1a animaci=F3n en
    flash que =
    consiste=20
    en hacer transiciones con diferentes fotos, hasta aqu=ED
    todo bien, el =
    caso es que la transici=F3n entre las fotos me piden que sea
    a base de =
    cuadraditos, en concreto como la que hacen aqu=ED:
    http://www.medgroup.es
    En las fotos grandes veis que aparece una cuadr=EDcula y va
    a =
    pareciendo=20
    la nueva foto en algunos de los cuadros hasta que se cambia
    todo. =
    Bueno=20
    pues si alguien me puede indicar como se hace esto, o darme
    alg=FAn=20
    tutorial que lo explique bien, yo es que en flash soy
    b=E1sico, pero=20
    b=E1sico b=E1sico, as=ED que para torpes, por favor.
    Muchas gracias
    --=20
    salud
    ainvar de los carnutos
    ------=_NextPart_000_0017_01C6AB29.A3065D70
    Content-Type: text/html;
    charset="ISO-8859-15"
    Content-Transfer-Encoding: quoted-printable
    <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0
    Transitional//EN">
    <HTML><HEAD>
    <META http-equiv=3DContent-Type content=3D"text/html; =
    charset=3Diso-8859-15">
    <META content=3D"MSHTML 6.00.2900.2912"
    name=3DGENERATOR>
    <STYLE></STYLE>
    </HEAD>
    <BODY bgColor=3D#ffffff>
    <DIV><FONT face=3D"Trebuchet MS" size=3D2>Es un
    simple movieclip que =
    esta ubicado=20
    como transici=F3n entre la carga de cada
    foto.</FONT></DIV>
    <DIV><FONT face=3D"Trebuchet MS"
    size=3D2></FONT> </DIV>
    <DIV><FONT face=3D"Trebuchet MS" size=3D2>Puedes
    mostar cada foto =
    haciendo un=20
    fundido o usando un MovieClip.</FONT></DIV>
    <DIV><FONT face=3D"Trebuchet MS"
    size=3D2></FONT> </DIV>
    <DIV><FONT face=3D"Trebuchet MS"
    size=3D2></FONT> </DIV>
    <DIV><FONT face=3D"Trebuchet MS"
    size=3D2></FONT> </DIV>
    <DIV>
    <P>Lucas Sevilla</P>
    <P><A =
    href=3D"
    http://www.lucassevilla.info">www.lucassevilla.info</A></P>
    <P><A href=3D"
    http://www.gestproyect.info">www.gestproyect.info</A>
    =
    </P></DIV>
    <BLOCKQUOTE=20
    style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT:
    5px; =
    BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
    <DIV>"ainvar" &lt;<A=20
    href=3D"mailto:[email protected]">[email protected]</A>&gt;
    =
    escribi=F3 en el=20
    mensaje <A=20
    =
    href=3D"news:[email protected]">news:e9ku25$5k5$1@forums=
    .macromedia.com</A>...</DIV>Hola=20
    a todos, me han pedido una peque=F1a animaci=F3n en flash
    que consiste =
    <BR>en=20
    hacer transiciones con diferentes fotos, hasta aqu=ED todo
    bien, el =
    <BR>caso es=20
    que la transici=F3n entre las fotos me piden que sea a base
    de =
    <BR>cuadraditos,=20
    en concreto como la que hacen
    aqu=ED:<BR><BR><A=20
    href=3D"
    http://www.medgroup.es">http://www.medgroup.es</A><BR><BR>En
    =
    las fotos=20
    grandes veis que aparece una cuadr=EDcula y va a pareciendo
    <BR>la =
    nueva foto en=20
    algunos de los cuadros hasta que se cambia todo. Bueno
    <BR>pues si =
    alguien me=20
    puede indicar como se hace esto, o darme alg=FAn
    <BR>tutorial que lo =
    explique=20
    bien, yo es que en flash soy b=E1sico, pero
    <BR>b=E1sico b=E1sico, =
    as=ED que para=20
    torpes, por favor.<BR><BR>Muchas
    gracias<BR>-- <BR>salud<BR>ainvar de =
    los=20
    carnutos</BLOCKQUOTE></BODY></HTML>
    ------=_NextPart_000_0017_01C6AB29.A3065D70--

  • Definici�n de imagen

    Hola:
    Estoy haciendo una animaci�n en Flash en la que
    muestro c�mo hacer algo con
    Word. El puntero se mueve, hace un "clic" sobre una parte de
    la imagen de
    Word, aparece la ventana "Abrir", etc. etc. Las
    im�genes las trabaj� con
    Photoshop. El asunto es que estoy haciendo la
    animaci�n a pantalla completa,
    sobre una definici�n de 800*600. Pero quisiera
    reproducir esa animaci�n
    sobre un �rea un poco menor, digamos, de 700 de ancho.
    Al intentar esto la
    calidad de las im�genes ya no es perfecta. He visto en
    algunas p�ginas
    animaciones como estas que se hacen sobre im�genes de
    ventanas maximizadas y
    sin embargo no cubren toda el �rea de mi pantalla y la
    calidad es perfecta.
    La verdad que no s� c�mo resolver el problema.
    �Alguien sabe c�mo?
    Gracias.
    Ezequiel

    Si son de pago, y no no vienen con flash, te permiten
    exportar a formato
    swf.
    Captivate:
    http://www.adobe.com/products/captivate/
    Camtasia:
    http://www.techsmith.com/camtasia.asp
    Camtasia es el l�der indiscutible en el mercado, le
    pese a quien le pese.
    Hay otros para otras plataformas como Wink, inclusive hay uno
    free para
    windows pero no recuerdo el nombre, sera cuesti�n de
    preguntale a google.
    Saludos, Edgar
    "Federico Ezequiel" <[email protected]>
    escribi� en el mensaje
    news:[email protected]...
    > Edgar:
    >
    > Alguno de esos programas viene con Flash? Son pagos?
    > Gracias.
    >
    > Ezequiel
    >
    > "Edgar Parada"
    <[email protected]>
    > escribi�
    > en el mensaje news:[email protected]...
    >> Pues deber�as probar alguno de los programas
    que te recomiendo ya que te
    >> permiten exportar a SWF inclusive. Te
    ahorrar�as mucho tiempo.
    >>
    >> Saludos
    >>
    >> "Federico Ezequiel" <[email protected]>
    escribi� en el mensaje
    >> news:[email protected]...
    >> > Edgar:
    >> >
    >> > Gracias por responder.
    >> > Es que ya estoy bastante habituado al Flash.
    >> > Saludos.
    >> >
    >> > Ezequiel
    >> >
    >> > "Edgar Parada"
    <[email protected]>
    >> > escribi�
    >> > en el mensaje
    news:[email protected]...
    >> >> Que no te ahorrar�as mucho trabajo
    utilizando alg�n software
    >> >> capturador
    >> >> de
    >> >> pantalla como Macromedia Captivate o
    Camtasia Studio?
    >> >>
    >> >> Edgar
    >> >>
    >> >> "Federico Ezequiel"
    <[email protected]> escribi� en el mensaje
    >> >> news:[email protected]...
    >> >> > Hola:
    >> >> >
    >> >> > Estoy haciendo una animaci�n en
    Flash en la que muestro c�mo hacer
    > algo
    >> >> > con
    >> >> > Word. El puntero se mueve, hace un
    "clic" sobre una parte de la
    > imagen
    >> > de
    >> >> > Word, aparece la ventana "Abrir", etc.
    etc. Las im�genes las trabaj�
    >> >> > con
    >> >> > Photoshop. El asunto es que estoy
    haciendo la animaci�n a pantalla
    >> >> > completa,
    >> >> > sobre una definici�n de
    800*600. Pero quisiera reproducir esa
    > animaci�n
    >> >> > sobre un �rea un poco menor,
    digamos, de 700 de ancho. Al intentar
    > esto
    >> > la
    >> >> > calidad de las im�genes ya no
    es perfecta. He visto en algunas
    > p�ginas
    >> >> > animaciones como estas que se hacen
    sobre im�genes de ventanas
    >> > maximizadas
    >> >> > y
    >> >> > sin embargo no cubren toda el
    �rea de mi pantalla y la calidad es
    >> >> > perfecta.
    >> >> > La verdad que no s� c�mo
    resolver el problema.
    >> >> > �Alguien sabe c�mo?
    >> >> > Gracias.
    >> >> >
    >> >> > Ezequiel
    >> >> >
    >> >> >
    >> >>
    >> >>
    >> >
    >> >
    >>
    >>
    >
    >

  • ShockwaveFlash

    Hola:
    Esta pregunta va m�s dirigida a personas que usaron
    este control, aunque tal
    vez puedan ayudarme otras porque estoy muy desconcertado.
    Hice una animaci�n con Flash que se reproduce a
    determinada velocidad con el
    visor de �ste programa. Cuando visualizo la
    animaci�n desde el control de
    Visual Basic, se reproduce muy lentamente. Incluso hice el
    experimento de
    aumentar la
    velocidad de reproducci�n desde Flash, pero volcada en
    el control, siempre
    se reproduce a la misma velocidad.
    �Qu� puede estar pasando?
    Gracias.
    Ezequiel

    No tengo ni idea. Visual Basic hace a�os que no lo
    uso.
    Saludos,
    Julio Barroso
    "Federico Ezequiel" <[email protected]>
    escribi� en el mensaje
    news:ea5h50$fvq$[email protected]..
    | Julio:
    |
    | �Sab�s si tiene soluci�n?
    | Gracias.
    |
    | Ezequiel
    |
    | "Julio B." <[email protected]>
    escribi� en el mensaje
    | news:ea5egk$cp0$[email protected]..
    | > Es lo que suele pasar cuando se mezcla el tocino con
    la velocidad...
    | >
    | > Saludos,
    | >
    | > Julio Barroso
    | >
    | > "Federico Ezequiel" <[email protected]>
    escribi� en el mensaje
    | > news:ea5dnf$bo7$[email protected]..
    | > | Hola:
    | > |
    | > | Esta pregunta va m�s dirigida a personas que
    usaron este control,
    aunque
    | > tal
    | > | vez puedan ayudarme otras porque estoy muy
    desconcertado.
    | > | Hice una animaci�n con Flash que se reproduce
    a determinada velocidad
    | con
    | > el
    | > | visor de �ste programa. Cuando visualizo la
    animaci�n desde el control
    | de
    | > | Visual Basic, se reproduce muy lentamente. Incluso
    hice el experimento
    | de
    | > | aumentar la
    | > | velocidad de reproducci�n desde Flash, pero
    volcada en el control,
    | siempre
    | > | se reproduce a la misma velocidad.
    | > | �Qu� puede estar pasando?
    | > | Gracias.
    | > |
    | > | Ezequiel
    | > |
    | > |
    | >
    | >
    |
    |

  • Como hacer un Chroma Key con After Effects ?

    Se necesita de algun tipo de iluminación en especial ?, alguna pintura en especial ? algun plugin en especial ?
    Me interesaria saber la tecnica para así usarlo en alguna animación en Flash 8 .
    Saludos y Gracias !

    nueva comunidad en castellano sobre after effects,podran encontrar toda la ayuda y el soporte que buscan. material propio y original en español sobre after effects.
    http://afterhelp.forosonline.es/portal.php

  • Why wont my paddle work anymore in my flash catching game?

    Hey guys im making a flash game for a uni project and i had it all working great! I then proceeded to move my code and content onto the second frame to add menus and such to the game and i updated all the code so it should work on the second frame and the game still works great apart from my paddle no long moving and i cant figure out at all what ive done.
    this is the code for the actual game part of it. sorry for the clutter of it but im not good with code!
    could anyone tell me what i need to do to get my paddle moving again!
    //code!
    import flash.utils.Timer;
    import flash.events.KeyboardEvent;
    import flash.events.MouseEvent
    var keyArray : Array = new Array(false,false);//An array to check if keys are pressed
    var ballSpeed : int = 5;//the speed of falling lemmings
    var moveSpeed : int = 7;//the speed the player can move their boat at
    boat.x = stage.stageWidth/2;//move the boat to the centre of the stage at the start of the game
    var lives : int = 5;//the amount of lives the player will have
    var score : int = 0;//the starting score a player has
    var minSpawnTime : int = 1500;//the time it takes the lemmings to spawn
    var maxSpawnTime : int = 3250;//maximum time before next lemming is spawned
    var spawnTimer:Timer = new Timer(2000,1); //2 seconds and loops
    lives_txt.text = "Lives Left: " + lives;//text box reads lives left
    score_txt.text = "Score: " + score;//text box reads score
    stop();
    stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);//event listener to tell flash to call "key pressed"
    stage.addEventListener(KeyboardEvent.KEY_UP, keyReleased);//event listener to tell flash to call "key released"
    stage.addEventListener(Event.ENTER_FRAME, update);//event listener to tell flash to call "update" for new frames
    startGame();//tells flash to call the startGame function
    function startGame():void//a new function called startGame
        spawnTimer.addEventListener(TimerEvent.TIMER, spawnBall);//new event listener to listen for the timer to run out and spawn new lemming
        spawnTimer.start();//starts the clock on the timer
    function keyPressed(event:KeyboardEvent) : void//a new function called keyPressed for when player uses arrow keys
        if(event.keyCode == 39)//if the keyboard event is the right key
            trace("right");//prints right in output window
            keyArray[0] = true;//right key array is true
        if(event.keyCode == 37)//if the keyboard event is the left key
            trace("left");//prints left in output window
            keyArray[1] = true;//left key array is true
    function keyReleased(event:KeyboardEvent) : void//a new function called keyReleased for when arrow keys are released
        if(event.keyCode == 39 )//if the keyboard event is the right key
            keyArray[0] = false;//right key array false
        if(event.keyCode == 37)//if the keyboard event is the left key
            keyArray[1] = false;//left key array false
    function update(event:Event) : void//a new function called update for updating the x position of the boat
        if(keyArray[0] == true)//if the keyArray for left is true
            boat.x += moveSpeed;//move the x position of the boat right with the designated move speed
        if(keyArray[1] == true)//if the keyArray for right is true
            boat.x -= moveSpeed;//move the x position of the boat left with the designated move speed
    function spawnBall(event:TimerEvent): void//a new function called spawnBall
        trace("SPAWN");//prints SPAWN in the output
        var ball : Ball = new Ball();//declares a new "temporary variable called "ball" that stores object of Type:Ball and populates it with a new object Ball
        stage.addChild(ball);//adds this new ball onto the stage
        ball.y = 0;//set the ball's vertical position to fall from
        ball.x = ball.width + (Math.random() * (stage.stageWidth - (2*ball.width)));    //sets the ball to have a random position on the x axsis so they seem to fall randomly
        ball.addEventListener(Event.ENTER_FRAME, moveBall);    //new event listener for the ball to listen for a new frame and to call the "moveBall" function
        spawnTimer.reset(); //resets the spawnTimer so it can be re-started
        spawnTimer.delay = minSpawnTime + (Math.random() * (maxSpawnTime - minSpawnTime) ); //set the delay for the next time to be somewhere between the minSpawnTime (1.5 seconds) and maxSpawnTime (3.25 seconds)
        spawnTimer.start();//tell the spawnTimer to start again
        if((maxSpawnTime - 20) >= minSpawnTime) //if the maximum time between spawn times is too close to the minimum time between spawns
            maxSpawnTime -= 20;//drop the minimum time between spawns by 20
    function moveBall(event:Event):void //new function called "moveBall" takes up 1 argument "event"
        event.currentTarget.y += ballSpeed; //move the object this functions event listener by the speed set.
            if(event.currentTarget.hitTestObject(sea)) //if the lemming falls and hits the sea object
            if(this.currentFrame == 2)//and we are still on frame 2
                lives--;//take 1 life away from player
                if(lives > -1)//if the player still have lifes
                    //set the text box to display the amount of lives remaining
                    lives_txt.text = "Lives Left: " + lives;
            if(lives < 0)//if the player has less than no lives game is over
                stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyPressed);//take away event listeners for key presses and releases
                stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyReleased);
                stage.removeEventListener(Event.ENTER_FRAME, update);//remove the update event listeners
                spawnTimer.stop();//stop the timer
                gotoAndStop(3);//tell flash to go to and stop on the loser screen
            event.currentTarget.parent.removeChild(event.currentTarget);//remove the falling objects from the game
            event.currentTarget.removeEventListener(Event.ENTER_FRAME, moveBall);//remove eventlistener for when game is over updating falling objects
        else
            if(this.currentFrame == 2)//if the player is still in game
                if(event.currentTarget.hitTestObject(boat))//if eventListener is attached to hits the game object called "boat"
                    score++;//add 1 to the players score
                    score_txt.text = "Score: " + score;//update the score text to read the players score
                    event.currentTarget.parent.removeChild(event.currentTarget);//remove remove the lemming after it has hit boat
                    event.currentTarget.removeEventListener(Event.ENTER_FRAME, moveBall);//remove the eventlistener after caught so it doesnt keep updating
                if(score > 24)//if the player has more than 24 points
                    stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyPressed);//take away event listeners for key presses and releases
                    stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyReleased);
                    stage.removeEventListener(Event.ENTER_FRAME, update);//remove the update event listeners
                    spawnTimer.stop();//stop the timer
                    gotoAndStop(4);//tell flash to go to and stop on the 3rd frame of the time line i.e. the Game Over screen

    tried commenting them out doesnt effect it either...
    this is what the code now looks like with everything that should remove the key presses commented out
    import flash.utils.Timer;
    import flash.events.KeyboardEvent;
    import flash.events.MouseEvent
    var keyArray : Array = new Array(false,false);//An array to check if keys are pressed
    var ballSpeed : int = 5;//the speed of falling lemmings
    var moveSpeed : int = 7;//the speed the player can move their boat at
    boat.x = stage.stageWidth/2;//move the boat to the centre of the stage at the start of the game
    var lives : int = 5;//the amount of lives the player will have
    var score : int = 0;//the starting score a player has
    var minSpawnTime : int = 1500;//the time it takes the lemmings to spawn
    var maxSpawnTime : int = 3250;//maximum time before next lemming is spawned
    var spawnTimer:Timer = new Timer(2000,1); //2 seconds and loops
    lives_txt.text = "Lives Left: " + lives;//text box reads lives left
    score_txt.text = "Score: " + score;//text box reads score
    stop();
    stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);//event listener to tell flash to call "key pressed"
    stage.addEventListener(KeyboardEvent.KEY_UP, keyReleased);//event listener to tell flash to call "key released"
    trace(this);  // if you fail to see this trace the playhead is not entering this frame and is executing none of this code.
    stage.addEventListener(Event.ENTER_FRAME, update);//event listener to tell flash to call "update" for new frames
    startGame();//tells flash to call the startGame function
    function startGame():void//a new function called startGame
        spawnTimer.addEventListener(TimerEvent.TIMER, spawnBall);//new event listener to listen for the timer to run out and spawn new lemming
        spawnTimer.start();//starts the clock on the timer
    function keyPressed(event:KeyboardEvent) : void//a new function called keyPressed for when player uses arrow keys
    trace("keyPressed",event.keyCode);
        if(event.keyCode == 39)//if the keyboard event is the right key
            trace("right");//prints right in output window
            keyArray[0] = true;//right key array is true
        if(event.keyCode == 37)//if the keyboard event is the left key
            trace("left");//prints left in output window
            keyArray[1] = true;//left key array is true
    function keyReleased(event:KeyboardEvent) : void//a new function called keyReleased for when arrow keys are released
        if(event.keyCode == 39 )//if the keyboard event is the right key
            keyArray[0] = false;//right key array false
        if(event.keyCode == 37)//if the keyboard event is the left key
            keyArray[1] = false;//left key array false
    function update(event:Event) : void//a new function called update for updating the x position of the boat
    trace(keyArray[0],keyArray[1]);
        if(keyArray[0] == true)//if the keyArray for left is true
            boat.x += moveSpeed;//move the x position of the boat right with the designated move speed
        if(keyArray[1] == true)//if the keyArray for right is true
            boat.x -= moveSpeed;//move the x position of the boat left with the designated move speed
    function spawnBall(event:TimerEvent): void//a new function called spawnBall
        trace("SPAWN");//prints SPAWN in the output
        var ball : Ball = new Ball();//declares a new "temporary variable called "ball" that stores object of Type:Ball and populates it with a new object Ball
        stage.addChild(ball);//adds this new ball onto the stage
        ball.y = 0;//set the ball's vertical position to fall from
        ball.x = ball.width + (Math.random() * (stage.stageWidth - (2*ball.width)));    //sets the ball to have a random position on the x axsis so they seem to fall randomly
        ball.addEventListener(Event.ENTER_FRAME, moveBall);    //new event listener for the ball to listen for a new frame and to call the "moveBall" function
        spawnTimer.reset(); //resets the spawnTimer so it can be re-started
        spawnTimer.delay = minSpawnTime + (Math.random() * (maxSpawnTime - minSpawnTime) ); //set the delay for the next time to be somewhere between the minSpawnTime (1.5 seconds) and maxSpawnTime (3.25 seconds)
        spawnTimer.start();//tell the spawnTimer to start again
        if((maxSpawnTime - 20) >= minSpawnTime) //if the maximum time between spawn times is too close to the minimum time between spawns
            maxSpawnTime -= 20;//drop the minimum time between spawns by 20
    function moveBall(event:Event):void //new function called "moveBall" takes up 1 argument "event"
        event.currentTarget.y += ballSpeed; //move the object this functions event listener by the speed set.
            if(event.currentTarget.hitTestObject(sea)) //if the lemming falls and hits the sea object
            if(this.currentFrame == 2)//and we are still on frame 2
                lives--;//take 1 life away from player
                if(lives > -1)//if the player still have lifes
                    //set the text box to display the amount of lives remaining
                    lives_txt.text = "Lives Left: " + lives;
            if(lives < 0)//if the player has less than no lives game is over
                //stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyPressed);//take away event listeners for key presses and releases
                //stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyReleased);
                stage.removeEventListener(Event.ENTER_FRAME, update);//remove the update event listeners
                spawnTimer.stop();//stop the timer
                gotoAndStop(3);//tell flash to go to and stop on the loser screen
            event.currentTarget.parent.removeChild(event.currentTarget);//remove the falling objects from the game
            event.currentTarget.removeEventListener(Event.ENTER_FRAME, moveBall);//remove eventlistener for when game is over updating falling objects
        else
            if(this.currentFrame == 2)//if the player is still in game
                if(event.currentTarget.hitTestObject(boat))//if eventListener is attached to hits the game object called "boat"
                    score++;//add 1 to the players score
                    score_txt.text = "Score: " + score;//update the score text to read the players score
                    event.currentTarget.parent.removeChild(event.currentTarget);//remove remove the lemming after it has hit boat
                    event.currentTarget.removeEventListener(Event.ENTER_FRAME, moveBall);//remove the eventlistener after caught so it doesnt keep updating
                if(score > 24)//if the player has more than 24 points
                    //stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyPressed);//take away event listeners for key presses and releases
                    //stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyReleased);
                    stage.removeEventListener(Event.ENTER_FRAME, update);//remove the update event listeners
                    spawnTimer.stop();//stop the timer
                    gotoAndStop(4);//tell flash to go to and stop on the 3rd frame of the time line i.e. the Game Over screen

  • Can't install Flash Player 11.8; also crashes in Google Chrome

    Hello!
    I'm trying to update to Flash Player 11.8 within Google Chrome, but am unable to. I know Chrome automatically updates its internal version of Flash, but this didn't happen with the latest version. I have tried disabling the internal version and installing the external application, but it doesn't work. I can download the program just fine. When I go to install it, I click Run and nothing happens. Also, the installer file disappears from my downloads folder after I click Run.
    Also, when I try to run anything having to do with Flash in Chrome, the plugin crashes. I have tried many of your suggestions (enabling the NPAPI version and disabling the PPAPI version, uninstalling the whole program, disabling Trend Micro Internet Security 2012, disabling SuperANTISpyware, along with reinstalling (which also crashes as described above)). This only happens on one laptop and I know the settings between my two laptops are the same. I'm also getting a message about having to log into Windows as an Administrator even though I've already done so.
    Specs for the laptop with issues:
    Late 2011 Macbook Pro
    15.4-inch (diagonal) LED-backlit glossy display (1440 x 900)
    AMD Radeon HD 6770M graphics processor with 1GB of GDDR5 memory
    Intel HD Graphics 3000 with 384MB of DDR3 SDRAM shared with main memory
    Automatic graphics switching
    Full-size backlit keyboard with 78 (U.S.) keys, including 12 function keys and 4 arrow keys (inverted “T” arrangement)
    Multi-Touch trackpad for precise cursor control; supports inertial scrolling, pinch, rotate, swipe, three-finger swipe, four-finger swipe, tap, double-tap, and drag capabilities
    2.4GHz quad-core Intel Core i7 processor with 6MB shared L3 cache
    8GB (two 4GB SO-DIMMs) of 1333MHz DDR3 memory
    750GB 5400-rpm Serial ATA hard drive (split into two partitions of 375GB each)
    OS X Mountain Lion and Windows 7 Professional 64-bit SP1 (installed via Bootcamp)
    Google Chrome 28.0.1500.72
    The version of Flash Player installed on here is 11.8.800.97 (PPAPI). I current have this disabled.
    I'm not sure how to fix this issue as the internal Flash installation for Chrome was stuck at 11.7 and would not update. I would really love to get this to update and work properly as I'm tired of seeing the "new version of Flash Player available for install" popup when I boot up the computer. Any help would be greatly appreciated. Thank you!!!

    raptorsama wrote:
    Just trying to figure out why it's not working so I don't have to switch OS's all the time. ^^;;
    That IS a pain, isn't it?
    http://productforums.google.com/forum/#!topic/chrome/inEvyXAFD2Y
    That link tells how to keep your bookmarks and passwords when reinstalling. I'd say save them per the instructions, uninstall Chrome altogether, and redownload it. It should have the updated version of Flash in it. If not, download the Adobe Flash Player installer directly by clicking the following link.
    Flash Player Plug-in (All other browsers)

  • I just got a new Imac, and downloaded files from my old PC. Now, when I go to Finder, I have 1500 files in an area called developer. What is this, and can they be deleted? There are also 78 files listed as Other!  Most of these files I do not recognize.

    I just got a new IMac, and tried to download files from my old PC. When I go to,Finder, I have 1500 files under Developer, an 78 files under Other.
    Most of these files I do not recognize. Can they be trashed? Why did they transfer? I used a flash drive for the transfer. Also, is there a way to transfer my older email files to this new computer?
    Thanks for any and all help, I really need it.
    Tom

    Did you use the Migration Assistant to help set up the new iMac using some of the files in the older PC? Some likely won't mean much, unless you have applications that can use or convert them. There's also a way to use the software Time Machine to import data files from an external or another computer, so you may have used that, too.
    Hopefully someone with experience in a similar issue will reply...
    Good luck & happy computing!

  • Flash Media Live Encoder high latency

    Hello,
    we are trying to stream via Flash Media Live Encoder over a satellite connection (high latency of 1500 ms) and we get data rates no more of 500 kbps although there is available bandwidth to use. Is there any configuration parameter value to compensate the high latency issue. I searched in the knowlegdge db and I found that there were configuration settings for the TCP window size that were solved after the version 2.
    Any ideas?
    Thomas

    No... FME does not have any facilities for negotiating with a
    webservice or communicating with a browser. You can create an FME
    profile xml document and distribute that (sort of like Justin.tv
    does), but your users will need to apply that profile
    manually.

  • Flash Player crashes frequently on new MacBook Pro

    The Flash Player plugin on my new MacBook Pro crashes frequently.  It says Plug-in Failure when it is on Facebook.  It is caused by a protection failure.  The latest version of Flash Player is version 16.0.0.235.
    Here is one of the crash reports:
    Process:               com.apple.WebKit.Plugin.64 [2835]
    Path:                  /System/Library/StagedFrameworks/Safari/WebKit.framework/Versions/A/XPCServices /com.apple.WebKit.Plugin.64.xpc/Contents/MacOS/com.apple.WebKit.Plugin.64
    Identifier:            com.apple.WebKit.Plugin.64
    Version:               10600 (10600.2.5)
    Build Info:            WebKit2-7600002005000000~1
    Code Type:             X86-64 (Native)
    Parent Process:        ??? [1]
    Responsible:           Safari [411]
    User ID:               501
    PlugIn Path:             /Library/Internet Plug-Ins/Flash Player.plugin/Contents/PlugIns/FlashPlayer-10.6.plugin/Contents/MacOS/FlashPlay er-10.6
    PlugIn Identifier:       com.macromedia.FlashPlayer-10.6.plugin
    PlugIn Version:          16.0.0.235 (16.0.0.235)
    Date/Time:             2015-01-05 15:16:55.487 -0500
    OS Version:            Mac OS X 10.10.1 (14B25)
    Report Version:        11
    Anonymous UUID:        50D817C2-CDD5-BD11-5EF8-3D3623971EB4
    Sleep/Wake UUID:       AB2ABDE7-6EB2-4667-88DB-F2A05AC52A19
    Time Awake Since Boot: 9500 seconds
    Time Since Wake:       520 seconds
    Crashed Thread:        0  Dispatch queue: com.apple.main-thread
    Exception Type:        EXC_BAD_ACCESS (SIGBUS)
    Exception Codes:       KERN_PROTECTION_FAILURE at 0x00000001094088d8
    VM Regions Near 0x1094088d8:
        Memory Tag 240         00000001093f4000-00000001093fd000 [   36K] rw-/rwx SM=ZER 
    --> VM_ALLOCATE            00000001093fd000-0000000109427000 [  168K] ---/rwx SM=NUL 
        Memory Tag 240         0000000109427000-0000000109449000 [  136K] rw-/rwx SM=PRV 
    Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
    0   com.macromedia.FlashPlayer-10.6.plugin 0x00000001073d9f65 0x1073cd000 + 53093
    1   com.macromedia.FlashPlayer-10.6.plugin 0x0000000107700fe8 0x1073cd000 + 3358696
    2   com.macromedia.FlashPlayer-10.6.plugin 0x000000010770343e 0x1073cd000 + 3367998
    3   com.macromedia.FlashPlayer-10.6.plugin 0x00000001077eef61 NP_Acrobat_GetEntryPoints + 4257
    4   com.apple.CoreFoundation       0x00007fff92334661 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 17
    5   com.apple.CoreFoundation       0x00007fff923267ed __CFRunLoopDoSources0 + 269
    6   com.apple.CoreFoundation       0x00007fff92325e1f __CFRunLoopRun + 927
    7   com.apple.CoreFoundation       0x00007fff92325838 CFRunLoopRunSpecific + 296
    8   com.apple.HIToolbox           0x00007fff8f07843f RunCurrentEventLoopInMode + 235
    9   com.apple.HIToolbox           0x00007fff8f0781ba ReceiveNextEventCommon + 431
    10  com.apple.HIToolbox           0x00007fff8f077ffb _BlockUntilNextEventMatchingListInModeWithFilter + 71
    11  com.apple.AppKit               0x00007fff92dfd6d1 _DPSNextEvent + 964
    12  com.apple.AppKit               0x00007fff92dfce80 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 194
    13  com.apple.AppKit               0x00007fff92df0e23 -[NSApplication run] + 594
    14  com.apple.AppKit               0x00007fff92ddc2d4 NSApplicationMain + 1832
    15  libxpc.dylib                   0x00007fff8f593ef2 _xpc_objc_main + 793
    16  libxpc.dylib                   0x00007fff8f595a9d xpc_main + 490
    17  com.apple.WebKit.Plugin.64     0x0000000100736b40 0x100736000 + 2880
    18  libdyld.dylib                 0x00007fff912b95c9 start + 1
    Thread 1:: Dispatch queue: com.apple.libdispatch-manager
    0   libsystem_kernel.dylib         0x00007fff8bed022e kevent64 + 10
    1   libdispatch.dylib             0x00007fff9020ea6a _dispatch_mgr_thread + 52
    Thread 2:
    0   libsystem_kernel.dylib         0x00007fff8beca52e mach_msg_trap + 10
    1   libsystem_kernel.dylib         0x00007fff8bec969f mach_msg + 55
    2   com.apple.CoreFoundation       0x00007fff92326b14 __CFRunLoopServiceMachPort + 212
    3   com.apple.CoreFoundation       0x00007fff92325fdb __CFRunLoopRun + 1371
    4   com.apple.CoreFoundation       0x00007fff92325838 CFRunLoopRunSpecific + 296
    5   com.apple.AppKit               0x00007fff92f607a7 _NSEventThread + 137
    6   libsystem_pthread.dylib       0x00007fff89b3e2fc _pthread_body + 131
    7   libsystem_pthread.dylib       0x00007fff89b3e279 _pthread_start + 176
    8   libsystem_pthread.dylib       0x00007fff89b3c4b1 thread_start + 13
    Thread 3:: BackgroundThread
    0   libsystem_kernel.dylib         0x00007fff8becf132 __psynch_cvwait + 10
    1   com.macromedia.FlashPlayer-10.6.plugin 0x000000010779258b unuse_netscape_plugin_Plugin + 58395
    2   com.macromedia.FlashPlayer-10.6.plugin 0x00000001073dd4ce 0x1073cd000 + 66766
    3   com.macromedia.FlashPlayer-10.6.plugin 0x000000010779239d unuse_netscape_plugin_Plugin + 57901
    4   com.macromedia.FlashPlayer-10.6.plugin 0x00000001077923e2 unuse_netscape_plugin_Plugin + 57970
    5   com.macromedia.FlashPlayer-10.6.plugin 0x0000000107792127 unuse_netscape_plugin_Plugin + 57271
    6   libsystem_pthread.dylib       0x00007fff89b3e2fc _pthread_body + 131
    7   libsystem_pthread.dylib       0x00007fff89b3e279 _pthread_start + 176
    8   libsystem_pthread.dylib       0x00007fff89b3c4b1 thread_start + 13
    Thread 4:: BackgroundThread
    0   libsystem_kernel.dylib         0x00007fff8becf132 __psynch_cvwait + 10
    1   com.macromedia.FlashPlayer-10.6.plugin 0x000000010779258b unuse_netscape_plugin_Plugin + 58395
    2   com.macromedia.FlashPlayer-10.6.plugin 0x00000001073dd4ce 0x1073cd000 + 66766
    3   com.macromedia.FlashPlayer-10.6.plugin 0x000000010779239d unuse_netscape_plugin_Plugin + 57901
    4   com.macromedia.FlashPlayer-10.6.plugin 0x00000001077923e2 unuse_netscape_plugin_Plugin + 57970
    5   com.macromedia.FlashPlayer-10.6.plugin 0x0000000107792127 unuse_netscape_plugin_Plugin + 57271
    6   libsystem_pthread.dylib       0x00007fff89b3e2fc _pthread_body + 131
    7   libsystem_pthread.dylib       0x00007fff89b3e279 _pthread_start + 176
    8   libsystem_pthread.dylib       0x00007fff89b3c4b1 thread_start + 13
    Thread 5:: BackgroundThread
    0   libsystem_kernel.dylib         0x00007fff8becf132 __psynch_cvwait + 10
    1   com.macromedia.FlashPlayer-10.6.plugin 0x000000010779258b unuse_netscape_plugin_Plugin + 58395
    2   com.macromedia.FlashPlayer-10.6.plugin 0x00000001073dd4ce 0x1073cd000 + 66766
    3   com.macromedia.FlashPlayer-10.6.plugin 0x000000010779239d unuse_netscape_plugin_Plugin + 57901
    4   com.macromedia.FlashPlayer-10.6.plugin 0x00000001077923e2 unuse_netscape_plugin_Plugin + 57970
    5   com.macromedia.FlashPlayer-10.6.plugin 0x0000000107792127 unuse_netscape_plugin_Plugin + 57271
    6   libsystem_pthread.dylib       0x00007fff89b3e2fc _pthread_body + 131
    7   libsystem_pthread.dylib       0x00007fff89b3e279 _pthread_start + 176
    8   libsystem_pthread.dylib       0x00007fff89b3c4b1 thread_start + 13
    Thread 6:: BackgroundThread
    0   libsystem_kernel.dylib         0x00007fff8becf132 __psynch_cvwait + 10
    1   com.macromedia.FlashPlayer-10.6.plugin 0x000000010779258b unuse_netscape_plugin_Plugin + 58395
    2   com.macromedia.FlashPlayer-10.6.plugin 0x00000001073dd4ce 0x1073cd000 + 66766
    3   com.macromedia.FlashPlayer-10.6.plugin 0x000000010779239d unuse_netscape_plugin_Plugin + 57901
    4   com.macromedia.FlashPlayer-10.6.plugin 0x00000001077923e2 unuse_netscape_plugin_Plugin + 57970
    5   com.macromedia.FlashPlayer-10.6.plugin 0x0000000107792127 unuse_netscape_plugin_Plugin + 57271
    6   libsystem_pthread.dylib       0x00007fff89b3e2fc _pthread_body + 131
    7   libsystem_pthread.dylib       0x00007fff89b3e279 _pthread_start + 176
    8   libsystem_pthread.dylib       0x00007fff89b3c4b1 thread_start + 13
    Thread 7:: ScriptTimeout
    0   libsystem_kernel.dylib         0x00007fff8becf132 __psynch_cvwait + 10
    1   com.macromedia.FlashPlayer-10.6.plugin 0x00000001077925fe unuse_netscape_plugin_Plugin + 58510
    2   com.macromedia.FlashPlayer-10.6.plugin 0x00000001075be896 0x1073cd000 + 2037910
    3   com.macromedia.FlashPlayer-10.6.plugin 0x000000010779239d unuse_netscape_plugin_Plugin + 57901
    4   com.macromedia.FlashPlayer-10.6.plugin 0x00000001077923e2 unuse_netscape_plugin_Plugin + 57970
    5   com.macromedia.FlashPlayer-10.6.plugin 0x0000000107792127 unuse_netscape_plugin_Plugin + 57271
    6   libsystem_pthread.dylib       0x00007fff89b3e2fc _pthread_body + 131
    7   libsystem_pthread.dylib       0x00007fff89b3e279 _pthread_start + 176
    8   libsystem_pthread.dylib       0x00007fff89b3c4b1 thread_start + 13
    Thread 8:: CoreLoop
    0   libsystem_kernel.dylib         0x00007fff8becf132 __psynch_cvwait + 10
    1   com.macromedia.FlashPlayer-10.6.plugin 0x00000001077925fe unuse_netscape_plugin_Plugin + 58510
    2   com.macromedia.FlashPlayer-10.6.plugin 0x000000010771814f 0x1073cd000 + 3453263
    3   com.macromedia.FlashPlayer-10.6.plugin 0x000000010779239d unuse_netscape_plugin_Plugin + 57901
    4   com.macromedia.FlashPlayer-10.6.plugin 0x00000001077923e2 unuse_netscape_plugin_Plugin + 57970
    5   com.macromedia.FlashPlayer-10.6.plugin 0x0000000107792127 unuse_netscape_plugin_Plugin + 57271
    6   libsystem_pthread.dylib       0x00007fff89b3e2fc _pthread_body + 131
    7   libsystem_pthread.dylib       0x00007fff89b3e279 _pthread_start + 176
    8   libsystem_pthread.dylib       0x00007fff89b3c4b1 thread_start + 13
    Thread 9:
    0   libsystem_kernel.dylib         0x00007fff8bed0216 kevent + 10
    1   libsystem_info.dylib           0x00007fff9593add2 mdns_addrinfo + 525
    2   libsystem_info.dylib           0x00007fff9593ab85 search_addrinfo + 179
    3   libsystem_info.dylib           0x00007fff9593a8da si_addrinfo + 1395
    4   libsystem_info.dylib           0x00007fff9593a2c3 getaddrinfo + 179
    5   com.macromedia.FlashPlayer-10.6.plugin 0x00000001077a251d unuse_netscape_plugin_Plugin + 123821
    6   com.macromedia.FlashPlayer-10.6.plugin 0x00000001077a29c4 unuse_netscape_plugin_Plugin + 125012
    7   com.macromedia.FlashPlayer-10.6.plugin 0x00000001077a0301 unuse_netscape_plugin_Plugin + 115089
    8   com.macromedia.FlashPlayer-10.6.plugin 0x000000010779239d unuse_netscape_plugin_Plugin + 57901
    9   com.macromedia.FlashPlayer-10.6.plugin 0x00000001077923e2 unuse_netscape_plugin_Plugin + 57970
    10  com.macromedia.FlashPlayer-10.6.plugin 0x0000000107792127 unuse_netscape_plugin_Plugin + 57271
    11  libsystem_pthread.dylib       0x00007fff89b3e2fc _pthread_body + 131
    12  libsystem_pthread.dylib       0x00007fff89b3e279 _pthread_start + 176
    13  libsystem_pthread.dylib       0x00007fff89b3c4b1 thread_start + 13
    Thread 10:
    0   libsystem_kernel.dylib         0x00007fff8becf946 __workq_kernreturn + 10
    1   libsystem_pthread.dylib       0x00007fff89b3c4a1 start_wqthread + 13
    Thread 11:: Dispatch queue: com.apple.IPC.ReceiveQueue
    0   libsystem_kernel.dylib         0x00007fff8beca52e mach_msg_trap + 10
    1   libsystem_kernel.dylib         0x00007fff8bec969f mach_msg + 55
    2   com.apple.WebKit               0x00000001007ff8c6 IPC::Connection::sendOutgoingMessage(std::__1::unique_ptr<IPC::MessageEncoder, std::__1::default_delete<IPC::MessageEncoder> >) + 638
    3   com.apple.WebKit               0x00000001007fad19 IPC::Connection::sendOutgoingMessages() + 139
    4   com.apple.WebKit               0x000000010098ae29 ___ZN9WorkQueue8dispatchENSt3__18functionIFvvEEE_block_invoke + 23
    5   libdispatch.dylib             0x00007fff90210323 _dispatch_call_block_and_release + 12
    6   libdispatch.dylib             0x00007fff9020bc13 _dispatch_client_callout + 8
    7   libdispatch.dylib             0x00007fff9020f365 _dispatch_queue_drain + 1100
    8   libdispatch.dylib             0x00007fff90210ecc _dispatch_queue_invoke + 202
    9   libdispatch.dylib             0x00007fff9020e6b7 _dispatch_root_queue_drain + 463
    10  libdispatch.dylib             0x00007fff9021cfe4 _dispatch_worker_thread3 + 91
    11  libsystem_pthread.dylib       0x00007fff89b3e6cb _pthread_wqthread + 729
    12  libsystem_pthread.dylib       0x00007fff89b3c4a1 start_wqthread + 13
    Thread 12:: Dispatch queue: com.apple.root.default-qos
    0   libsystem_kernel.dylib         0x00007fff8beca52e mach_msg_trap + 10
    1   libsystem_kernel.dylib         0x00007fff8bec969f mach_msg + 55
    2   com.apple.framework.IOKit     0x00007fff9399923a io_connect_method + 381
    3   com.apple.framework.IOKit     0x00007fff9393d216 IOConnectCallMethod + 265
    4   com.apple.IOSurface           0x00007fff90bdbc30 IOSurfaceClientRelease + 158
    5   com.apple.IOSurface           0x00007fff90bde0a0 ioSurfaceFinalize + 18
    6   com.apple.CoreFoundation       0x00007fff922cca0e CFRelease + 526
    7   GLEngine                       0x00007fff9293fbc0 gleFreeTextureObject + 251
    8   GLEngine                       0x00007fff9290de7f gleUnbindDeleteHashNamesAndObjects + 212
    9   GLEngine                       0x00007fff9280c766 glDeleteTextures_Exec + 749
    10  com.apple.QuartzCore           0x00007fff8d1d48a3 CA::(anonymous namespace)::AsyncDeletion::callback(void*) + 71
    11  libdispatch.dylib             0x00007fff9020bc13 _dispatch_client_callout + 8
    12  libdispatch.dylib             0x00007fff9020e88f _dispatch_root_queue_drain + 935
    13  libdispatch.dylib             0x00007fff9021cfe4 _dispatch_worker_thread3 + 91
    14  libsystem_pthread.dylib       0x00007fff89b3e6cb _pthread_wqthread + 729
    15  libsystem_pthread.dylib       0x00007fff89b3c4a1 start_wqthread + 13
    Thread 13:
    0   libsystem_kernel.dylib         0x00007fff8bed0216 kevent + 10
    1   libsystem_info.dylib           0x00007fff9593add2 mdns_addrinfo + 525
    2   libsystem_info.dylib           0x00007fff9593ab85 search_addrinfo + 179
    3   libsystem_info.dylib           0x00007fff9593a8da si_addrinfo + 1395
    4   libsystem_info.dylib           0x00007fff9593a2c3 getaddrinfo + 179
    5   com.macromedia.FlashPlayer-10.6.plugin 0x00000001077a251d unuse_netscape_plugin_Plugin + 123821
    6   com.macromedia.FlashPlayer-10.6.plugin 0x00000001077a29c4 unuse_netscape_plugin_Plugin + 125012
    7   com.macromedia.FlashPlayer-10.6.plugin 0x00000001077a0301 unuse_netscape_plugin_Plugin + 115089
    8   com.macromedia.FlashPlayer-10.6.plugin 0x000000010779239d unuse_netscape_plugin_Plugin + 57901
    9   com.macromedia.FlashPlayer-10.6.plugin 0x00000001077923e2 unuse_netscape_plugin_Plugin + 57970
    10  com.macromedia.FlashPlayer-10.6.plugin 0x0000000107792127 unuse_netscape_plugin_Plugin + 57271
    11  libsystem_pthread.dylib       0x00007fff89b3e2fc _pthread_body + 131
    12  libsystem_pthread.dylib       0x00007fff89b3e279 _pthread_start + 176
    13  libsystem_pthread.dylib       0x00007fff89b3c4b1 thread_start + 13
    Thread 14:
    0   libsystem_kernel.dylib         0x00007fff8bed0216 kevent + 10
    1   libsystem_info.dylib           0x00007fff9593add2 mdns_addrinfo + 525
    2   libsystem_info.dylib           0x00007fff9593ab85 search_addrinfo + 179
    3   libsystem_info.dylib           0x00007fff9593a8da si_addrinfo + 1395
    4   libsystem_info.dylib           0x00007fff9593a2c3 getaddrinfo + 179
    5   com.macromedia.FlashPlayer-10.6.plugin 0x00000001077a251d unuse_netscape_plugin_Plugin + 123821
    6   com.macromedia.FlashPlayer-10.6.plugin 0x00000001077a29c4 unuse_netscape_plugin_Plugin + 125012
    7   com.macromedia.FlashPlayer-10.6.plugin 0x00000001077a0301 unuse_netscape_plugin_Plugin + 115089
    8   com.macromedia.FlashPlayer-10.6.plugin 0x000000010779239d unuse_netscape_plugin_Plugin + 57901
    9   com.macromedia.FlashPlayer-10.6.plugin 0x00000001077923e2 unuse_netscape_plugin_Plugin + 57970
    10  com.macromedia.FlashPlayer-10.6.plugin 0x0000000107792127 unuse_netscape_plugin_Plugin + 57271
    11  libsystem_pthread.dylib       0x00007fff89b3e2fc _pthread_body + 131
    12  libsystem_pthread.dylib       0x00007fff89b3e279 _pthread_start + 176
    13  libsystem_pthread.dylib       0x00007fff89b3c4b1 thread_start + 13
    Thread 15:
    0   libsystem_kernel.dylib         0x00007fff8becf946 __workq_kernreturn + 10
    1   libsystem_pthread.dylib       0x00007fff89b3c4a1 start_wqthread + 13
    Thread 16:: Dispatch queue: com.apple.IPC.ReceiveQueue
    0   libsystem_kernel.dylib         0x00007fff8bed022e kevent64 + 10
    1   libdispatch.dylib             0x00007fff9020dba3 _dispatch_mgr_wakeup + 34
    2   libdispatch.dylib             0x00007fff9021c3e3 _dispatch_queue_wakeup_with_qos_slow + 30
    3   libdispatch.dylib             0x00007fff9021c5f8 _dispatch_queue_wakeup_with_qos_slow + 563
    4   libdispatch.dylib             0x00007fff9020da8e _dispatch_resume_slow + 14
    5   com.apple.WebKit               0x00000001007ff60f ___ZN3IPC10Connection4openEv_block_invoke + 22
    6   libdispatch.dylib             0x00007fff90210323 _dispatch_call_block_and_release + 12
    7   libdispatch.dylib             0x00007fff9020bc13 _dispatch_client_callout + 8
    8   libdispatch.dylib             0x00007fff9020f365 _dispatch_queue_drain + 1100
    9   libdispatch.dylib             0x00007fff90210ecc _dispatch_queue_invoke + 202
    10  libdispatch.dylib             0x00007fff9020e6b7 _dispatch_root_queue_drain + 463
    11  libdispatch.dylib             0x00007fff9021cfe4 _dispatch_worker_thread3 + 91
    12  libsystem_pthread.dylib       0x00007fff89b3e6cb _pthread_wqthread + 729
    13  libsystem_pthread.dylib       0x00007fff89b3c4a1 start_wqthread + 13
    Thread 0 crashed with X86 Thread State (64-bit):
      rax: 0x0000000109408000  rbx: 0x00000001095a3040  rcx: 0x0000000000000000  rdx: 0x0000000000000001
      rdi: 0x00000001095a3040  rsi: 0x0000000108b34048  rbp: 0x00007fff5f4c7e80  rsp: 0x00007fff5f4c7e50
       r8: 0x00007fff5f4c7c10   r9: 0x00007fff77a80300  r10: 0x00007fcae9514ef0  r11: 0x00007fff79578570
      r12: 0x00000001095a3040  r13: 0x0000000108b53000  r14: 0x0000000108b53000  r15: 0x0000000108b34040
      rip: 0x00000001073d9f65  rfl: 0x0000000000010206  cr2: 0x00000001094088d8
    Logical CPU:     0
    Error Code:      0x00000004
    Trap Number:     14
    Binary Images:
           0x100736000 -        0x100736ffb  com.apple.WebKit.Plugin.64 (10600 - 10600.2.5) <635F5E0D-24B6-3CEF-AE16-1D0F2EC8F36E> /System/Library/StagedFrameworks/Safari/WebKit.framework/Versions/A/XPCServices /com.apple.WebKit.Plugin.64.xpc/Contents/MacOS/com.apple.WebKit.Plugin.64
           0x10073b000 -        0x10073bfff  PluginProcessShim.dylib (7600.2.5) <96431B57-6CCE-3A66-A83C-A33620F51124> /System/Library/StagedFrameworks/Safari/WebKit.framework/PluginProcess.app/Cont ents/MacOS/PluginProcessShim.dylib
           0x100744000 -        0x100744fff  com.apple.WebKit2 (10600 - 10600.2.5) <ED09F7D3-1F46-3925-8E11-D6AC3492658E> /System/Library/StagedFrameworks/Safari/WebKit2.framework/Versions/A/WebKit2
           0x10074c000 -        0x100a00fff  com.apple.WebKit (10600 - 10600.2.5) <11CA89A1-A002-3FEB-8046-B31E92003AED> /System/Library/StagedFrameworks/Safari/WebKit.framework/Versions/A/WebKit
           0x100cde000 -        0x100e1affb  com.apple.WebKitLegacy (10600 - 10600.2.5) <0A88D3D6-F5BA-30F4-9D09-87DF653759FC> /System/Library/StagedFrameworks/Safari/WebKitLegacy.framework/Versions/A/WebKi tLegacy
           0x100f10000 -        0x101423ff3  com.apple.JavaScriptCore (10600 - 10600.2.1) <ABEF8FB3-6DC5-3FCF-9B4A-1DF6411063B0> /System/Library/StagedFrameworks/Safari/JavaScriptCore.framework/Versions/A/Jav aScriptCore
           0x101589000 -        0x10252eff7  com.apple.WebCore (10600 - 10600.2.1) <628CB849-0E8D-3071-98A3-55E7D24087DF> /System/Library/StagedFrameworks/Safari/WebCore.framework/Versions/A/WebCore
           0x1073bc000 -        0x1073c0fff  com.apple.audio.AppleHDAHALPlugIn (267.0 - 267.0) <EFF081E7-E74F-3C1F-81A9-14FA71560443> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bun dle/Contents/MacOS/AppleHDAHALPlugIn
           0x1073c5000 -        0x1073c8ff7 +com.macromedia.Flash Player.plugin (16.0.0.235 - 16.0.0.235) <69B9387B-C730-3BCE-B6AE-7FF7CD94034D> /Library/Internet Plug-Ins/Flash Player.plugin/Contents/MacOS/Flash Player
           0x1073cd000 -        0x108848fcf +com.macromedia.FlashPlayer-10.6.plugin (16.0.0.235 - 16.0.0.235) <3319E7A1-9C66-3189-ABC3-D8E0715E2EF7> /Library/Internet Plug-Ins/Flash Player.plugin/Contents/PlugIns/FlashPlayer-10.6.plugin/Contents/MacOS/FlashPlay er-10.6
           0x108b20000 -        0x108b24fff  com.apple.agl (3.3.0 - AGL-3.3.0) <3B0D06B0-99F1-3D5F-8977-340FC462B511> /System/Library/Frameworks/AGL.framework/Versions/A/AGL
        0x123400000000 -     0x1234004f7ff7  com.apple.driver.AppleIntelHD5000GraphicsGLDriver (10.0.86 - 10.0.0) <03454F0A-EEE2-3B25-8DB2-A32FA24CE699> /System/Library/Extensions/AppleIntelHD5000GraphicsGLDriver.bundle/Contents/Mac OS/AppleIntelHD5000GraphicsGLDriver
        0x7fff6ecf6000 -     0x7fff6ed2c837  dyld (353.2.1) <4696A982-1500-34EC-9777-1EF7A03E2659> /usr/lib/dyld
        0x7fff8740d000 -     0x7fff87415fe7  libcldcpuengine.dylib (2.4.5) <DF810F9A-1755-3283-82C3-D8192BCD8016> /System/Library/Frameworks/OpenCL.framework/Versions/A/Libraries/libcldcpuengin e.dylib
        0x7fff87416000 -     0x7fff87417ff7  com.apple.AddressBook.ContactsData (9.0 - 1499) <A3D84EBD-3007-3A49-BEE5-F05790DCF38E> /System/Library/PrivateFrameworks/ContactsData.framework/Versions/A/ContactsDat a
        0x7fff87418000 -     0x7fff8748cfff  com.apple.ApplicationServices.ATS (360 - 375) <62828B40-231D-3F81-8067-1903143DCB6B> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ ATS.framework/Versions/A/ATS
        0x7fff8748d000 -     0x7fff8748fffb  libCGXType.A.dylib (772) <7CB71BC6-D8EC-37BC-8243-41BAB086FAAA> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGXTy pe.A.dylib
        0x7fff8749a000 -     0x7fff874afff7  com.apple.AppContainer (4.0 - 238) <9481F305-359A-33E6-93F1-89A25FA14E00> /System/Library/PrivateFrameworks/AppContainer.framework/Versions/A/AppContaine r
        0x7fff874b0000 -     0x7fff8750aff7  com.apple.LanguageModeling (1.0 - 1) <ACA93FE0-A0E3-333E-AE3C-8EB7DE5F362F> /System/Library/PrivateFrameworks/LanguageModeling.framework/Versions/A/Languag eModeling
        0x7fff8750b000 -     0x7fff8752cfff  com.apple.framework.Apple80211 (10.0.1 - 1001.57.4) <E449B57F-1AC3-3DF1-8A13-4390FB3A05A4> /System/Library/PrivateFrameworks/Apple80211.framework/Versions/A/Apple80211
        0x7fff8752d000 -     0x7fff8752fff7  libsystem_sandbox.dylib (358.1.1) <DB9962EF-8898-31CC-9B87-E01F8CE74C9D> /usr/lib/system/libsystem_sandbox.dylib
        0x7fff87530000 -     0x7fff87622ff7  libiconv.2.dylib (42) <2A06D02F-8B76-3864-8D96-64EF5B40BC6C> /usr/lib/libiconv.2.dylib
        0x7fff87623000 -     0x7fff8765bfff  com.apple.RemoteViewServices (2.0 - 99) <C9A62691-B0D9-34B7-B71C-A48B5F4DC553> /System/Library/PrivateFrameworks/RemoteViewServices.framework/Versions/A/Remot eViewServices
        0x7fff8769e000 -     0x7fff876a2fff  libcache.dylib (69) <45E9A2E7-99C4-36B2-BEE3-0C4E11614AD1> /usr/lib/system/libcache.dylib
        0x7fff876a3000 -     0x7fff876defff  com.apple.QD (301 - 301) <C4D2AD03-B839-350A-AAF0-B4A08F8BED77> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ QD.framework/Versions/A/QD
        0x7fff87709000 -     0x7fff87713fff  com.apple.IntlPreferences (2.0 - 150.1) <F2DE1784-F780-3E3F-A626-D9CBD38F20EE> /System/Library/PrivateFrameworks/IntlPreferences.framework/Versions/A/IntlPref erences
        0x7fff87714000 -     0x7fff877b2fff  com.apple.Metadata (10.7.0 - 916.1) <CD389631-0F23-3A29-B43A-E3FFB5BC9438> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadat a.framework/Versions/A/Metadata
        0x7fff877b3000 -     0x7fff877ceff7  com.apple.aps.framework (4.0 - 4.0) <9955CAFD-D56B-36E9-BB41-6F7F73317EB5> /System/Library/PrivateFrameworks/ApplePushService.framework/Versions/A/ApplePu shService
        0x7fff877cf000 -     0x7fff877ddfff  com.apple.AddressBook.ContactsFoundation (9.0 - 1499) <1F879F4E-369A-38F7-A768-8B9009617479> /System/Library/PrivateFrameworks/ContactsFoundation.framework/Versions/A/Conta ctsFoundation
        0x7fff87884000 -     0x7fff87888fff  libsystem_stats.dylib (163.1.4) <1DB04436-5974-3F16-86CC-5FF5F390339C> /usr/lib/system/libsystem_stats.dylib
        0x7fff878ed000 -     0x7fff8791fff3  com.apple.frameworks.CoreDaemon (1.3 - 1.3) <C6DB0A07-F8E4-3837-BCA9-225F460EDA81> /System/Library/PrivateFrameworks/CoreDaemon.framework/Versions/B/CoreDaemon
        0x7fff87920000 -     0x7fff87928fff  libMatch.1.dylib (24) <C917279D-33C2-38A8-9BDD-18F3B24E6FBD> /usr/lib/libMatch.1.dylib
        0x7fff87938000 -     0x7fff8793bfff  com.apple.help (1.3.3 - 46) <CA4541F4-CEF5-355C-8F1F-EA65DC1B400F> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framewor k/Versions/A/Help
        0x7fff8793c000 -     0x7fff8793cfff  com.apple.Accelerate.vecLib (3.10 - vecLib 3.10) <01E92F9F-EF29-3745-8631-AEA692F7F29C> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.fr amework/Versions/A/vecLib
        0x7fff8793d000 -     0x7fff87d14fe7  com.apple.CoreAUC (211.0.0 - 211.0.0) <C8B2470F-3994-37B8-BE10-6F78667604AC> /System/Library/PrivateFrameworks/CoreAUC.framework/Versions/A/CoreAUC
        0x7fff87d15000 -     0x7fff87d32ffb  libresolv.9.dylib (57) <26B38E61-298A-3C3A-82C1-3B5E98AD5E29> /usr/lib/libresolv.9.dylib
        0x7fff87d6f000 -     0x7fff87f72ff3  com.apple.CFNetwork (720.1.1 - 720.1.1) <A82E71B3-2CDB-3840-A476-F2304D896E03> /System/Library/Frameworks/CFNetwork.framework/Versions/A/CFNetwork
        0x7fff87f73000 -     0x7fff87f92fff  com.apple.CoreDuet (1.0 - 1) <36AA9FD5-2685-314D-B364-3FA4688D86BD> /System/Library/PrivateFrameworks/CoreDuet.framework/Versions/A/CoreDuet
        0x7fff87f93000 -     0x7fff88029ffb  com.apple.CoreMedia (1.0 - 1562.19) <F79E0E9D-4ED1-3ED1-827A-C3C5377DB1D7> /System/Library/Frameworks/CoreMedia.framework/Versions/A/CoreMedia
        0x7fff8807e000 -     0x7fff88102ff7  com.apple.ViewBridge (99.1 - 99.1) <B36779D4-BEAF-36DD-83AF-E67F639BFF36> /System/Library/PrivateFrameworks/ViewBridge.framework/Versions/A/ViewBridge
        0x7fff88103000 -     0x7fff88130fff  com.apple.Accounts (113 - 113) <3145FCC2-D297-3DD1-B74B-9E7DBB0EE33C> /System/Library/Frameworks/Accounts.framework/Versions/A/Accounts
        0x7fff88131000 -     0x7fff8813dff7  com.apple.OpenDirectory (10.10 - 187) <1D0066FC-1DEB-381B-B15C-4C009E0DF850> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/OpenDirectory
        0x7fff8813e000 -     0x7fff88150fff  libsasl2.2.dylib (193) <E523DD05-544B-3430-8AA9-672408A5AF8B> /usr/lib/libsasl2.2.dylib
        0x7fff8815a000 -     0x7fff88166ff7  com.apple.HelpData (2.1.4 - 90) <7ACD7E30-8848-36E1-B558-221FDFB42C8E> /System/Library/PrivateFrameworks/HelpData.framework/Versions/A/HelpData
        0x7fff88167000 -     0x7fff881c2fef  libTIFF.dylib (1231) <115791FB-8C49-3410-AC23-56F4B1CFF124> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib
        0x7fff881c3000 -     0x7fff881c8ff7  libmacho.dylib (862) <126CA2ED-DE91-308F-8881-B9DAEC3C63B6> /usr/lib/system/libmacho.dylib
        0x7fff881c9000 -     0x7fff881ecfff  com.apple.Sharing (328.3 - 328.3) <FDEE49AD-8804-3760-9C14-8D1D10BBEA37> /System/Library/PrivateFrameworks/Sharing.framework/Versions/A/Sharing
        0x7fff881ed000 -     0x7fff88211ff7  com.apple.quartzfilters (1.10.0 - 1.10.0) <1AE50F4A-0098-34E7-B24D-DF7CB94073CE> /System/Library/Frameworks/Quartz.framework/Versions/A/Frameworks/QuartzFilters .framework/Versions/A/QuartzFilters
        0x7fff88212000 -     0x7fff88214fff  libsystem_configuration.dylib (699.1.5) <9FBA1CE4-97D0-347E-A443-93ED94512E92> /usr/lib/system/libsystem_configuration.dylib
        0x7fff88215000 -     0x7fff8821aff7  com.apple.MediaAccessibility (1.0 - 61) <00A3E0B6-79AC-387E-B282-AADFBD5722F6> /System/Library/Frameworks/MediaAccessibility.framework/Versions/A/MediaAccessi bility
        0x7fff8821b000 -     0x7fff8821dff7  libquarantine.dylib (76) <DC041627-2D92-361C-BABF-A869A5C72293> /usr/lib/system/libquarantine.dylib
        0x7fff8821e000 -     0x7fff882afff7  libCoreStorage.dylib (471) <5CA37ED3-320C-3469-B4D2-6F045AFE03A1> /usr/lib/libCoreStorage.dylib
        0x7fff882b0000 -     0x7fff882caff7  liblzma.5.dylib (7) <1D03E875-A7C0-3028-814C-3C27F7B7C079> /usr/lib/liblzma.5.dylib
        0x7fff883b2000 -     0x7fff883b7fff  com.apple.DiskArbitration (2.6 - 2.6) <0DFF4D9B-2AC3-3B82-B5C5-30F4EFBD2DB9> /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration
        0x7fff883b8000 -     0x7fff8859d267  libobjc.A.dylib (646) <3B60CD90-74A2-3A5D-9686-B0772159792A> /usr/lib/libobjc.A.dylib
        0x7fff8859e000 -     0x7fff885cefff  libsystem_m.dylib (3086.1) <1E12AB45-6D96-36D0-A226-F24D9FB0D9D6> /usr/lib/system/libsystem_m.dylib
        0x7fff885cf000 -     0x7fff885d6fff  com.apple.NetFS (6.0 - 4.0) <1581D25F-CC07-39B0-90E8-5D4F3CF84EBA> /System/Library/Frameworks/NetFS.framework/Versions/A/NetFS
        0x7fff885de000 -     0x7fff88a0efff  com.apple.vision.FaceCore (3.1.6 - 3.1.6) <C3B823AA-C261-37D3-B4AC-C59CE91C8241> /System/Library/PrivateFrameworks/FaceCore.framework/Versions/A/FaceCore
        0x7fff88a1a000 -     0x7fff88b85ff7  com.apple.audio.toolbox.AudioToolbox (1.12 - 1.12) <5C6DBEB4-F2EA-3262-B9FC-AFB89404C1DA> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
        0x7fff88b8e000 -     0x7fff88b93ffb  libheimdal-asn1.dylib (398.1.2) <F9463B34-AAF5-3488-AD0C-85937C81FC5E> /usr/lib/libheimdal-asn1.dylib
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        0x7fff8f34d000 -     0x7fff8f383ffb  com.apple.datadetectors (5.0 - 273) <9E17D22E-1A96-3A4F-8394-F14ED7D862D0> /System/Library/PrivateFrameworks/DataDetectors.framework/Versions/A/DataDetect ors
        0x7fff8f384000 -     0x7fff8f38ffdb  com.apple.AppleFSCompression (68.1.1 - 1.0) <F30E8CA3-50B3-3B44-90A0-803C5C308BFE> /System/Library/PrivateFrameworks/AppleFSCompression.framework/Versions/A/Apple FSCompression
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