I suppose it is the problem with socket connection,Please help

Hi,
I'm trying to build a chat server in Java on Linux OS.I've created basically 2 classes in the client program.The first one shows the login window.When we enter the Login ID & password & click on the ok button,the data is sent to the server for verification.If the login is true,the second class is invoked,which displays the messenger window.This class again access the server
for collecting the IDs of the online persons.But this statement which reads from the server causes an exception in the program.If we invoke the second class independently(ie not from 1st class) then there is no problem & the required data is read from the server.Can anyone please help me in getting this program right.I'm working on a p4 machine with JDK1.4.
The Exceptions caused are given below
java.net.SocketException: Connection reset by peer: Connection reset by peer
at java.net.SocketInputStream.SocketRead0(Native Method)
at java.net.SocketInputStream.read(SocketInputStream.java:119)
     at java.io.InputStreamReader$CharsetFiller.readBytes(InputStreanReader.java :339)
     at java.io.InputStreamReader$CharsetFiller.fill(InputStreamReader.java:374)
     at java.io.InputStreamReader.read(InputStreamReader.java:511)
     at java.io.BufferedReader.fill(BufferedReader.java:139)
     at java.io.BufferedReader.readLine(BufferedReader.java:299)
     at java.io.BufferedReader.readLine(BufferedReader.java:362)
     at Login.LoginData(Login.java:330)
     at Login.test(Login.java:155)
     at Login$Buttonhandler.actionPerformed(Login.java:138)
     at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1722)
     at javax.swing.AbstractButton$ForwardActionEvents.actionPerformed(AbstractButton.java:17775)
     at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:4141)
     at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:253)
     at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:261)
     at java.awt.Component.processMouseEvent(Component.java:4906)
     at java.awt.Component.processEvent(component.java:4732)
     at java.awt.Container.processEvent(Container.java:1337)
     at java.awt.component.dispatchEventImpl(Component.java:3476)
     at java.awt.Container.dispatchEventImpl(Container.java:1399)
     at java.awt.Component.dispatchEvent(Component.java:3343)
     at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:3302)
     at java.awt.LightweightDispatcher.processMouseEvent(Container.java:3014)
     at java.awt.LightweightDispatcher.dispatchEvent(Container.java:2967)
     at java.awt.Container.dispatchEventImpl(Container.java:1373)
     at java.awt.window.dispatchEventImpl(Window.java:1459)
     at java.awt.Component.dispatchEvent(Component.java:3343)
     at java.awt.EventQueue.dispatchEvent(EventQueue.java:439)
     at java.awt.EventDispatchThread.pumpOneEvent(EventDispatchThread.java:150)
     at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:136)
     at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:131)
     at java.awt.EventDispatchThread.run(EventDispatchThread.java:99)
     My program looks somewhat like this :
1st class definition:
public class Login extends Jframe// Login is the name of the first class;
Socket connection;
DataOutputStream outStream;
BufferedReader inStream;
Frame is set up here
public class Buttonhandler implements ActionListener
public void actionPerformed(ActionEvent e) {
String comm = e.getActionCommand();
if(comm.equals("ok")) {
check=LoginCheck(ID,paswd);
test();
public void test() //checks whether the login is true
if(check)
new Messenger(ID);// the second class is invoked
public boolean LoginCheck(String user,String passwd)
//Enter the Server's IP & port below
String destination="localhost";
int port=1234;
try
connection=new Socket(destination,port);
}catch (UnknownHostException ex){
error("Unknown host");
catch (IOException ex){
ex.printStackTrace ();
error("IO error creating socket ");
try{
inStream = new BufferedReader(new InputStreamReader(connection.getInputStream()));
outStream=new DataOutputStream(connection.getOutputStream());
}catch (IOException ex){
error("IO error getting streams");
ex.printStackTrace();
System.out.println("connected to "+destination+" at port "+port+".");
BufferedReader keyboardInput=new BufferedReader(new InputStreamReader(System.in));
String receive=new String();
try{
receive=inStream.readLine();
}catch(IOException ex){ error("Error reading from server");}
if(receive.equals("Logintrue"))
check=true;
else
check=false;
try{
inStream.close();
outStream.close();
connection.close();
}catch (IOException ex){
error("IO error closing socket");
return(check);
// second class is defined below
public class Messenger
Socket connect;
DataOutputStream outStr;
BufferedReader inStr;
public static void main(String args[])
{ Messenger mes = new Messenger(args[0]);}
Messenger(String strg)
CreateWindow();
setupEvents();
LoginData(strg);
fram.show();
void setupEvents()
fram.addWindowListener(new WindowHandler());
login.addActionListener(new MenuItemHandler());
quit.addActionListener(new MenuItemHandler());
button.addActionListener(new Buttonhandle());
public void LoginData(String name)
//Enter the Server's IP & port below
String dest="localhost";
int port=1234;
int r=0;
String str[]=new String[40];
try
connect=new Socket(dest,port);
}catch (UnknownHostException ex){
error("Unknown host");
catch (IOException ex){
ex.printStackTrace ();
error("IO error creating socket ");
try{
inStr = new BufferedReader(new InputStreamReader(connect.getInputStream()));
outStr=new DataOutputStream(connect.getOutputStream());
}catch (IOException ex){
error("IO error getting streams");
ex.printStackTrace();
String codeln=new String("\n");
try{
outStr.flush();
outStr.writeBytes("!@*&!@#$%^");//code for sending logged in users
outStr.writeBytes(codeln);
outStr.write(13);
outStr.flush();
String check="qkpltx";
String receive=new String();
try{
while((receive=inStr.readLine())!=null) //the statement that causes the exception
if(receive.equals(check))
break;
else
     str[r]=receive;
     r++;
}catch(IOException ex){ex.printStackTrace();error("Error reading from socket");}
catch(NullPointerException ex){ex.printStackTrace();}
} catch (IOException ex){ex.printStackTrace();
error("Error reading from keyboard or socket ");
try{
inStr.close();
outStr.close();
connect.close();
}catch (IOException ex){
error("IO error closing socket");
for(int l=0,k=1;l<r;l=l+2,k++)
if(!(str[l].equals(name)))
stud[k]=" "+str[l];
else
k--;
public class Buttonhandle implements ActionListener
public void actionPerformed(ActionEvent e) {
//chat with the selected user;
public class MenuItemHandler implements ActionListener
public void actionPerformed(ActionEvent e)
String cmd=e.getActionCommand();
if(cmd.equals("Disconnect"))
//Disconnect from the server
else if(cmd.equals("Change User"))
     //Disconnect from the server & call the login window
else if(cmd.equals("View Connection Details"))
//show connection details;
public class WindowHandler extends WindowAdapter
public void windowClosing(WindowEvent e){
//Disconnect from server & then exit;
System.exit(0);}
I�ll be very thankful if anyone corrects the mistake for me.Please help.

You're connecting to the server twice. After you've successfully logged in, pass the Socket to the Messenger class.
public class Messenger {
    Socket connect;
    public static void main(String args[]) {
        Messenger mes = new Messenger(args[0]);
    Messenger(Socket s, String strg) {
        this.connect = s;
        CreateWindow();
        setupEvents();
        LoginData(strg);
        fram.show();
}

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